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Jetpack Joyride is on PlayStation Network


Only $3.99
Nov 21
// Dale North
Halfbrick isn't satisfied with the 35 million mobile downloads they've got for Jetpack Joyride so far, so they're adding the game to the PlayStation Network this week.  This one-button wonder comes to PSN for the low pr...
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Jetpack Joyride finally out on Android, and it's free!


Sep 28
// Hamza CTZ Aziz
Android owners can finally play one of the most enjoyable mobile games ever with the arrival of Halfbrick's Jetpack Joyride. Best of all, it's free! You can download the game either through Google Play or the Amazon App Store. You really have no excuse here. We gave Jetpack Joyride a 9 out of 10 in our review last year. And did I mention it's free? Because it's free. FREE!
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Jetpack Joyride is now on Facebook


May 11
// Chris Carter
The insanely successful mobile game Jetpack Joyride (formerly known as Machinegun Jetpack) has hit Facebook. Right now it's in "beta", but from what I can tell, this version is essentially the entire game. For the uninitiated...
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Fruit Ninja Kinect slices up over a million in sales


Mar 07
// Chris Carter
One of the staple "go-to" games in the Carter household is Fruit Ninja Kinect -- it seems as if I'm not alone, as Halfbrick's Phil Larsen has just announced that the game has topped one million downloads (that's not even incl...
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GDC: Jetpack Joyride 1.3 update brings gadgets to the mix


Mar 06
// Dale North
We met with Halfbrick's Phil Larsen yesterday here at GDC to eat all of his candy and steal all of his beers in his hotel suite. During this invasion he showed off a bit of Jetpack Joyride's upcoming update, which will intro...
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These cats are better than you at Fruit Ninja


Dec 30
// Dale North
Gaming animals are rare, so we should treasure them. Especially on slow news days.  "Cat playing Fruit Ninja" is Mack1094's first YouTube video, and it's already nearing 49,000 views. His adorable kitty is a pro at Frui...
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OMG: Jetpack Joyride free on iOS devices right now!


Dec 19
// Hamza CTZ Aziz
Jetpack Joyride is free for a limited time right for the iPod, iPhone and iPad! The runner style game sees you avoiding obstacles and collecting coins through the use of a jetpack that happens to be a freaking chain gun. Seriously, Jetpack Joyride is stupidly addictive and you're a horrible stupid face if you don't even try the game. You jerks.
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Fruit Ninja Kinect's Free Christmas DLC is up now


Dec 14
// Dale North
I love Halfbrick. They're good guys that make good games. Fruit Ninja is one of those games that everyone loves. I mean, how could you not love karate chopping flying fruit?  You also love free stuff, right? Fruit Ninja ...
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Fruit Ninja toys are actual things you can buy


Dec 06
// Jim Sterling
I still remember Halfbrick when they were just a tiny little Aussie studio with an obscure game about skeletons. Nowadays, these guys are mobile powerhouses, with Fruit Ninja being one of the most recognized games on the mark...
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Holiday Kinect bundle has Fruit Ninja, Gunstringer, more


Nov 01
// Jordan Devore
Microsoft has announced that a new limited-edition Kinect Holiday Bundle, priced at $149.99, is on the way. It's actually worth considering, if the games included -- The Gunstringer, Fruit Ninja Kinect, and Kinect Adventures ...
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Jetpack Joyride is free if you Like it


Oct 28
// Maurice Tan
In case you haven't had a chance to check out how fantastic Jetpack Joyride is, you can now get it for free through the AppStore Facebook page. Just go there, Like it, click the giant "Get App Now" thing (or do that here if y...
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Fruit Ninja: Puss in Boots slashes onto iOS on Oct 20


Oct 07
// Jason Cabral
Halfbrick, the developer of Raskulls, Jetpack Joyride, and the hugely popular Fruit Ninja series has just announced a new title in the portable slicing genre. Fruit Ninja: Puss in Boots will be releasing on October 20 a...
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Fruit Ninja's sticky juice to splatter all over China


Sep 29
// Dale North
Man, there's just something about Fruit Ninja. Even the most jaded, weathered, hard core gamer can still find some time for this casual delight. Everyone loves this chart-topping Halfbrick mobile title! You're a cranky piece ...
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Free Jetpack Joyride update adds dragon and other goodies


Sep 13
// Jordan Devore
Halfbrick's much-loved iOS title Jetpack Joyride has reached 350,000 downloads in its first week, proving once again that the studio seems to have a handle on this whole App Store business. Alongside this news of success come...
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Even more Fruit Ninja Kinect DLC... in space!


Sep 08
// Nick Chester
Halfbrick isn't kidding around with downloadable content for Fruit Ninja Kinect. It's now released the second content pack, "Space Capsule," which is available for 160 MS Points. The pack adds a new star chart backdrop, a "St...
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The DTOID Show: Serious Sam, Skyrim Bugs, and CoD: XP


Sep 02
// Max Scoville
Good evening, Destuctikids! As it's a Friday, we shot today's Destructoid Show in front of a LIVE internet audience. In case you missed it, here it is. Today, in addition to giving away some Assassin's Creed Revelations...

Review: Jetpack Joyride

Sep 01 // Nick Chester
Jetpack Joyride (iOS)Developer: HalfbrickReleased: September 1, 2011Price: 99 cents  It doesn't take a rocket scientist to play Jetpack Joyride, and that's half of its appeal. Like many iOS titles, its controls boil down to tapping the screen and occasionally, um, tapping the screen some more. You'll be doing so to initiate protagonist Barry Steakfries' machine gun jetpack, tapping (or holding) to make him hover in the air as you avoid lasers, missiles, and a maze of electric ropes. As you proceed further, the stakes get hire as Barry moves faster and faster, and the game's traps become trickier and trickier. While the machine gun jetpack may very well be the most awesome mode of transport ever in the history of forever, it's not the only vehicle in Barry's arsenal. Occasionally and randomly, additional vehicles can be picked up along the way. From the "Crazy Freaking Teleporter" to the Tiny Wings-inspired "Profit Bird" (which borrows sound effects from the popular, money-making iOS title), each vehicle will react to those same screen taps and holds, but responds a bit differently. For example, the "Crazy Ass Teleporter" will allow you to zap to new areas of the screen with a simple tap. The "Profit Bird" is one of the more slower vehicles, but can be made to fly with repeated screen taps, and I found it easier to navigate than many of the others. You'll come to find your favorites as you experiment and play, but given that they basically offer one free hit (i.e. mushrooms in Super Mario Bros.), you're going to want to grab 'em when you see 'em.Halfbrick has also thrown some additional random elements into the mix with bonus coins that appear periodically throughout your journey. These coins can be redeemed in a slot machine after a run (when you hit an electric fence, missile, etc.) and can offer a number of bonuses and perks. Some will even give you a second chance, letting you continue on to reach a higher score. In other instances, you might have a bomb dropped on you to give you some extra distance to reach even higher scores.  These basics and the very nature of wanting to best your own high scores (and your friends' via Game Center or OpenFeint) would be enough to keep you coming back for more. But Halfbrick has also integrated an impressive mission system that kept me playing this simple game for hours on end. At any given time, players have three goals to reach, ranging from hitting certain distances to near-missing X-number of missiles. Completing goals earns you stars, and as you rank up, missions roll over into a fresh set of objectives. There's always something to be striving for, whether it's topping the leaderboards or knocking another one of the game's missions off your list. There's also a ton of extras packed into Jetpack Joyride, most of them purchased with coins picked up during gameplay. While some of them are simply cosmetic (my Barry Streakfries looks like a zombie now; what's yours wearing?), others are more useful in gameplay. One-off items can be purchased, like second chances or distance-boosting bombs, or permanent upgrades like adding a coin magnet to the game's many vehicles.There are few criticisms that can be thrown at Jetpack Joyride, but I'd be lying if I said it was a completely perfect experience. For one, the very nature of having to tap the screen with your finger can lead to obstructing your view, and potentially a hazard that will cause your game to end. To the game's credit, you can tap anywhere on the screen, including a small area directly behind Barry. Your mileage with this may vary, but I never really found a place where my finger never seemed "in the way" at some point. There's also a lot of luck involved in Jetpack Joyride, at least when it comes to reaching the high end of the leaderboards, and this may frustrated some. True, the game is all about fast reflexes and being able to keep up with the blazing speeds that Barry can reach. Make no mistake, the touch screen on any iOS device can keep up with the game's controls, which are quick and responsive. But there's a bit of randomness involved, as well, particularly when using those bonus coins. My best run came from the sheer luck of getting multiple bomb bonuses and a heart, which earned me a chance to continue on further. Even still, the most skilled players will always have an edge, and will also have that element of luck on their side.  At a mere 99 cents, Jetpack Joyride is an insane value for what's offered. Let's put it this way: the in-game stats on my iPod tell me I've put six hours into the game; include my time playing on an iPad, and you're adding another two or three. To put that into perspective, I probably didn't have to play more than 30 minutes of this game to give it a proper review, the game is simply that straightforward. I simply was having so much fun, and I didn't want to stop. Speaking of which, I've said enough. I think I've got some more Jetpack Joyride to play. I'd suggest you get to doing the same. 
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With so many "runner" games on iOS, another one is certainly a hard sell. But there's a reason these games are so popular. It's a simple concept -- a character moves continuously from left to right at an ever-increasing speed...

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Fruit Ninja Kinect is getting a Halo-themed pack


Aug 27
// Hamza CTZ Aziz
So I think pretty much everyone missed this, but Fruit Ninja Kinect is getting some Halo content soon. At HaloFest, there was one lone Fruit Ninja Kinect kiosk which I originally skipped because, well, it was Fruit Ninja. Do...
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Video: Halfbrick's latest Jetpack Joyride in action


Aug 26
// Nick Chester
The last time I saw Halbrick's Jetpack Joyride it was called Machine Gun Jetpack. That was back in March, when the Australian developer had brought out an early version of the iOS game to show us at GDC.  Months la...
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Machine Gun Jetpack is now renamed Jetpack Joyride


Aug 22
// Bob Muir
While Mojang attempts to hold on to the name of Scrolls, fellow indie developer Halfbrick is changing the name of their upcoming iOS game Machine Gun Jetpack. From now on, the game will be called Jetpack Joyride. As explaine...
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Machine Gun Jetpack, now with spiffy vehicles


Aug 11
// Smurgesborg
Developer Halfbrick has just released a new developer diary that details how they decided to make Machine Gun Jetpack more interesting: Vehicles.  Weird, weird vehicles.  My favorite of the bunch has got to be the ...

Review: Fruit Ninja Kinect

Aug 08 // Nick Chester
Fruit Ninja Kinect (Xbox 360)Developer: HalfbrickPublisher: Microsoft Game StudiosReleased: August 10, 2011Price: 800 MS Points The concept is simple: from off-screen, fruits are tossed into your field of view and it's your job to cut them down for points. In the case of Fruit Ninja Kinect, this is done by simply swiping or chopping with your hands. If you've any concerns about the accuracy of Microsoft's Kinect and potential irritations, squash them right now. Whatever magic Halfbrick has harnessed needs to be shared with other developers; Fruit Ninja Kinect's feeling of one-to-one accuracy is a triumph. Rarely did I find myself frustrated when attempting to demolish a pear or a watermelon. While there's that first moment or two where you'll have to orient yourself in the game space, once you find your positioning, swiping at the fruit you see on any part of the screen is never an issue. This is made even easier by an on-screen background shadow which mimics your own movements, and helps you simply and quickly establish your location. Splattering fruits with total body movement is certainly more visceral than the passive finger swipes of the mobile iterations, as well, and it's utterly empowering and endlessly satisfying. Fruit Ninja Kinect also tracks your slices based on your speed, meaning that it generally will only respond to swift movements. This is particularly useful in game modes that require you to show restraint and not hit certain objects, like bombs. While the game is generally rather intelligent in knowing your slicing intentions, sometimes there's a hiccup. On more than a few occasions I accidentally swiped at a bomb when just trying to scratch my nose. That's more my fault than the game's; I should be able to control myself for the few minutes that each round lasts. Still, it's worth mentioning, as that's obviously not an issue with touchscreen versions of the game. The single player game modes Halfbrick has included with Fruit Ninja Kinect are identical to its mobile companions. The game's "Classic" mode tasks you with hitting all fruit thrown up on a screen, with the game ending when you miss three or hit a single bomb. The game's timed "Arcade" mode gives you one minute to destroy as much fruit as possible, with bonus power up fruits thrown into the mix. Then there's the game's "Zen" mode, which does away with all of the bombs and power ups, a minute and a half of mostly stress-free fruit carving. Given that there are only three modes, not one of which offers more than a few minutes of gameplay, the question of the game's value rears its head. (The game is priced at 800 MS Points, or $10.) Fruit Ninja Kinect is more than the sum of its parts, though. While the gameplay itself is best suited to short sessions (this is a physical game, so prepare to sweat), its replayability hinges on the game's leaderboards. Without any campaign-style progression, most of my play time was spent trying to out-slice my friends. It's certainly a strong incentive to continue playing, and Halfbrick knows that's the game's meat and potatoes. The developer has designed the leaderboards so they're consistently shown to players, and its main menu displays a randomized game "challenge" that often tasks you with one-upping a friend's score. Halfbrick did build some rather fun multiplayer modes into Fruit Ninja Kinect, which could extend the game's life in "party" scenarios. One mode has two players scoring cooperatively, sharing bonuses and power-ups. But it's the competitive mode that will likely get the most play. In this mode, each player has to swipe at their own fruits, while avoiding that of their opponents. Bonus point "free for all" fruits fly across both sides of the screen, and points are lost for squashing your adversary's produce. Things can get hectic as rounds come to a close, and it's tempting to enter your competitors game space to physically nudge them aside for an advantage. If you've played Fruit Ninja on a mobile device, you should know what you're getting into with this Kinect iteration. The core gameplay is identical, and it's arguably even more fun using your full body versus lazily swiping a finger across a touchscreen. But it's also a game that's 99 cents for iOS, and currently free (though ad-supported) for Android devices. With all of that said, its $10 price point may be the only thing that would keep someone from picking up Fruit Ninja Kinect. Even still, it's unquestionably enjoyable, and easily the best version of Halfbrick's popular title. If you're motivated by outscoring your friends or see a rowdy fruit slicing party with friends in the future, you won't regret a Fruit Ninja Kinect purchase.
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In theory, translating Halfbrick's popular fruit-slicing mobile title to Kinect is a remarkable idea. It's hard not to buy into the idea of one-to-one karate chopping of juicy produce in your living room. Fortunately, in practice, Fruit Ninja Kinect works and plays just as well as you'd hope.

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Halfbrick explodes with Machine Gun Jetpack dev diary


Aug 03
// David Rayfield
Not a group to rest on their Fruit Ninja laurels, Brisbane-based studio Halfbrick is launching a series of developer diaries leading up to their next game, Machine Gun Jetpack. The game is set to release for iOS and sees t...
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Fruit Ninja iOS gets 'pomegranate' update


Jun 20
// Nick Chester
Fruit Ninja's a great game, for sure. But it's always felt a bit empty to me. Mostly because it was missing a key fruit, the pomegranate. No more -- developer Halbrick has updated the iOS versions of Fruit Ninja (including Fr...
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E3: Max and Tara play Fruit Ninja Kinect, idiocy ensues


Jun 13
// Tara Long
I bet you thought our E3 videos were over, didn't ya? Well, guess again! Max and I are back with one of our last demoes to come out of E3, and believe me, our exhaustion shows. Then again, that could just be from playing F...
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Halfbrick has been on a roll with awesome games as of late with titles such as Raskulls and Fruit Ninja. Their next game looks to continue that trend with Machine Gun Jetpack, where you play as a character that uses a machin...

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I'll admit, I never bought Fruit Ninja. That's mainly because I live in a technological dark age devoid of fancy, expensive smart phones, where my phone "only" has the ability to make calls anywhere I want at any time. (Part...

E3: Fruit Ninja Kinect is my new upper body workout

Jun 09 // Nick Chester
The game will feature the modes you'd expect from Fruit Ninja -- Classic, Zen, and the fast-paced Arcade mode. But the addition of a two-player mode is probably the most inspired new feature. In it, two players stand side-by-side swiping at fruits on the screen, with one aiming for red-glowing fruits, the other for blue. Hit the other players fruits and you'll lose points. Nail a special glowing fruit (up for grabs) and earn extra bonus points. The timed game I played was neck-and-neck up until the end, with me and my open (Gamertag Radio's Godfree) working ourselves into a frenzy as the clock counted down. I totally won. Sorry, Godfree. Better luck next time, my man. Fruit Ninja Kinect is set for release this year as part of Microsoft's Summer of Arcade for 800 MS Points.
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Halfbrick revealed that it will be bringing its popular Fruit Ninja title to Xbox Live Arcade this summer with Kinect support. It's as tiring, but as awesome, as you might expect. If you've played Fruit Ninja, you know the dr...

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E3: Fruit Ninja Kinect lets slice up fruit with your arms


Jun 06
// Bob Muir
We sort of already knew about Fruit Ninja Kinect, thanks to Korea's ratings board, but this morning it became official with the confirmation of another Summer of Arcade. The game is pretty similar to the iDevice version, exc...

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