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Guitar Hero

Guitar Hero Live photo
Guitar Hero Live

Guitar Hero Live's new batch of songs is... actually pretty good


Boston, Rush, MGMT, and others
Aug 05
// Darren Nakamura
Past updates to the Guitar Hero Live set list have puzzled me, betraying how out of touch I am with popular music, but this one brings me back. I don't care how many times I have played Boston's "More than a Feeling" in a mus...
Guitar Hero Live photo
Guitar Hero Live

Singing confirmed for Guitar Hero Live


A better look at the in-game festivals
Aug 03
// Chris Carter
Guitar Hero Live could end up being a pretty neat experiment, and if Activision sticks to its word of not annualizing the franchise, I'll be happy. You can get a look at the in-game festivals (Rock the Block and SoundDi...
Guitar Hero Live photo
Guitar Hero Live

Guitar Hero Live adds more of those rock songs whippersnappers like


Seriously though, Live looks pretty rad
Jul 14
// Joe Parlock
The return of the battle of the plastic peripherals is almost upon us once more, with titans Guitar Hero Live and Rock Band 4 both throwing more and more songs at us in the hopes we’ll actually recognise any of them. Th...
Guitar Hero Live photo
Guitar Hero Live

Star Power returning in Guitar Hero Live


Seven hero powers to click through
Jul 08
// Laura Kate Dale
Those of you who, like me, used to be heavily invested in plastic instrument music games likely remember Guitar Hero's Star Power. Do well at the song you're playing, tilt the guitar neck up, and get a bonus multiplier to you...

Guitar Hero Live rocks out with a fresher focus

Jun 16 // Alessandro Fillari
Guitar Hero Live (PlayStation 4 [previewed], Playstation 3, Wii U,  Xbox 360, Xbox One, Mobile)Developer: FreeStyle GamesPublisher: ActivisionRelease date: October 20, 2015 First and foremost, if you're a longtime fan of the series that may have felt burned by the last title, Warriors of Rock, you'll be pleased to know that the series has gone back to the basics to keep the focus on jamming out to a variety of tunes ranging from heavy metal, classic rock, and pulsating new metal. While on the surface Guitar Hero Live looks to be a massive departure from the rest of the series, it's very much in line with what was present in the earlier titles. This is purely about the music and experience of building your own personal rocker profile. As you may have seen from the reveal trailers, they've incorporated real video into Guitar Hero this time around. When selecting some of the classics or new tunes, you'll be treated to actual music videos or even concert footage of the band while you play. This is in keeping with the new television aesthetic and architecture that Guitar Hero Live utilizes. Gone are the bizarre storylines and cartoonish visuals showing off your character as they rise from garage-band amateur to international rock star, and in its place is a focus on realism to keep you invested in the songs and the experiences of being a guitar god. During Guitar Hero's absence, the developers have refined the gameplay and tweaked many aspects. The biggest change made is that you can't outright fail songs. As vets know, missing too many notes will fail the song, resulting in game over. In Guitar Hero Live, players that perform poorly can still finish the song. The folks working on the game felt that failing players resulted them in losing interest, so botching songs will only affect your overall score. This gives players the chance to save their performance should they struggle in some spots. Moreover, if players want to take a break during the song, all they'll have to do is stop playing and the song will revert to an attract mode. It's neat, and I feel GHL will be much more welcoming to newcomers. In the two central modes, Live and TV, the game goes about building the rocker experience in different ways; one from the side of media, and the other from in the shoes of a guitar player during a concert. The TV mode will definitely be where most of the action happens. Think of it as the online, multiplayer, and career modes all rolled into one. When in TV mode, you can engage in daily and premium challenges that task you with tackling certain songs to acquire in-game currency and play tokens. Much like cable or satelite television, the TV mode is essentially mix of on-demand and scheduled content. With multiple channels, you'll be able to view the current schedule of upcoming songs that are available to play. If there's one you like, you can jump right in and play. In real time, each 'program' plays a certain genre of music or focuses on a particular band, and is set for half an hour. If there's nothing on the channel's schedule that you like, just switch over to another and check to see what's on. I was impressed with the presentation, and it felt like was tuned to a parallel universe where MTV didn't focus on reality TV and kept with the music. It even made some of the programs feel like events, as you can plan ahead and bring friends over at certain time to rock out. If the channels aren't doing it for you, then you can switch over to the on-demand menu and choose the available songs to add to you playlist and experience at your leisure. Like the previous titles, the base game will come packed with existing songs, and more will be added later. However, the on-demand takes a slightly different approach. While you can play whatever song is present in the menu, they require play tokens for you to add to your playlist. Play tokens are acquired from just playing normally, and you'll accumulate them often. However, if you run out of play tokens, you're unable to play songs on the playlist. If you want to avoid using the tokens -- using them won't technically give you the song -- you can purchase the song outright and make a part of your permanent collection. I suspect this feature draw some ire from fans. While I understand it on an economic level, I feel this can be very annoying for anyone who likes to binge. By my count, there were three different forms of currency in the game: GH credits, real money credits, and play tokens, which will definitely bother people further. While there isn't a cap on play tokens, which can be purchased in bulk from the Guitar Hero store if you don't want to grind, I feel that the system of purchasing that's in place will confuse and annoy people. Thankfully, there are many features to keep players busy. The online mode is robust. Players can compete online against others in real time. During scheduled programs, players will be able to compete for the high score, with the current leader ranks being shown to the left of the screen. There will be many top dogs online, so in order to compete you'll have to make upgrades to your guitar. Using in-game credits acquired from daily challenges and tackling challenging songs, you can invest in a more sophisticated setup. Many of these upgrades range from score multipliers and other boosts to effectiveness. Thankfully, upgrades can only be purchased with in-game currency (which can only be acquired from in-game activity). With the currency, you can also purchase new highways and player cards for further customization. While most of the action will likely be spent in the TV mode, the brand new Live mode offers something a bit different. Ever wonder what it's like to play a guitar to a sold-out concert full of thousands of excited fans and music lovers? Live mode shows that in quasi real-time video that adapts to your performance. With two tours, spread across the U.S. and UK and spanning several sets (songs), you'll jam out with your band as they seek to keep the crowd on their feet and jamming. Playing online is one thing, but the Live mode is incredibly nerve-wracking. Maybe it's just me, because I'm not as good as other players, but watching the crowd and even your band mates turn on me was unsettling. It felt like I was experiencing a bizarre mix between Guitar Hero and those '90s full-motion video games. I don't mean that as a bad thing, however. I was impressed with how well it's presented. It's like those FMV games, except actually good. Shown from the first person, you're in the shoes of the lead guitarist, and when he stumbles, you experience it first hand. It can be tense, especially when your own band starts to turn on you. For the most part, I was largely impressed with my session with Guitar Hero Live. Though I still have some reservations with the game's economy, I still feel there's a lot of good here. The MTV-esque aesthetic was a stroke of genius and it really brought me into the experience much more than any of the other titles did. And given the number of platforms this is on, including mobile, it's clear they want to cover all the bases here. With Rock Band 4 also seeing a release this year, things must be looking up for the music genre now that the two juggernauts have returned. I'm looking forward to seeing how fans will take to it. 
Guitar Hero Live photo
I GOT BLISTERS ON MY FINGERS!
I remember a time when there was this massive swell of music and rhythm-based games. The most dominant one at the time was the Guitar Hero series, which was quite an obsession among many of my classmates back in college. But ...

Guitar Hero Live photo
Guitar Hero Live

Maybe you'll actually recognize a few of this week's Guitar Hero Live songs


For a change
Jun 02
// Brett Makedonski
After the initial reveal of Guitar Hero Live, Activision's been slowly unveiling ten songs a week to keep us interested. The only problem is that the vast majority of songs (and artists) are completely unknown to the majority...
Guitar Hero Live photo
Guitar Hero Live

I don't recognize most of the new songs revealed for Guitar Hero Live


But that's probably my fault
May 26
// Darren Nakamura
The tracklist so far for Guitar Hero Live has been a bit puzzling for some. Personally, I can suspend disbelief long enough to pretend to play a Skrillex song on guitar. I mean, I'm pretending to play guitar using an electron...
Guitar Hero Live photo
Guitar Hero Live

Guitar Hero Live adds 10 more songs I don't know


Hot acts like Marilyn Manson
May 19
// Steven Hansen
I have willfully ignored Guitar Hero Live until now. I will go back to that after I finish informing you of the 10 songs newly confirmed for the game (?), none of which I recognize by name, but a few of which I have assuredly...
Guitar Hero Live photo
Guitar Hero Live

Guitar Hero Live adds tracks from Alt-J, Judas Priest, and more


Ctrl-Q
May 12
// Mike Cosimano
The first 24 tracks in the Guitar Hero Live soundtrack have been announced, and we must face a dark truth: the latest entry in Activision's venerable rockstar simulation franchise sure does have a lot of tracks without h...
Game News Haikus photo
Game News Haikus

Game News Haikus: Guitar Hero Live, Star Wars Battlefront, emotional reviews, and more


Zen distilled stories
Apr 21
// Darren Nakamura
The biggest story last week was Mortal Kombat X's handling of downloadable content. Warner Bros. should relinquish itself of its greed and earthly possessions. That is the first step on the path to Enlightenment. In this ser...
Guitar Hero Live photo
Guitar Hero Live

Get a better look at how Guitar Hero Live will work


I'm still not sure I understand
Apr 21
// Chris Carter
Activision has just released a behind-the-scenes video for Guitar Hero Live, and it attempts to explain the confusing "live" aspect of the game. "Attempt" being the operative word here. FreeStyleGames seems excited for ...
Guitar Hero photo
Guitar Hero

Activision exec promises Guitar Hero isn't getting annualized again


'No Guitar Hero in 2016'
Apr 21
// Chris Carter
Hey, remember when Activision released a Guitar Hero game every year, and in some cases, multiple times annually? Until Warriors of Rock killed off the franchise, of course. Well now the series is back later this year with Gu...
Activision photo
Activision

Does Activision still have selling power for Guitar Hero and Tony Hawk?


In your mind, obviously
Apr 20
// Chris Carter
It's no secret that I'm a Tony Hawk guy. I'd enjoyed nearly every entry in the series outside of the boring Proving Ground and the iffy Ride subseries, and that rumor of a new fully-fledged game has me all hot ...
Guitar Hero Live photo
Guitar Hero Live

Guitar Hero Live wants to give players stage fright


If you suck, don't go for the stage dive
Apr 17
// Darren Nakamura
Just a few days after the trailer reveal, this video showed up going further into what makes Guitar Hero Live new. It's a long one, so if you're not able to sit through 34 minutes of video, Destructoid has you covered. The p...
DestrUKtoid photo
DestrUKtoid

The Destructoid UK Podcast 2: Super Sentai tried to kill me


Britpop, Brum, and Pat's tit
Apr 17
// Laura Kate Dale
The UK, it exists and Destructoid now has writers there. Great British Pounds. Eastenders. Steptoe and Son. The Destructoid UK Podcast (DestrUKtoid). Destructoid UK Editor Laura Dale is joined this week by Joe Parlock an...
Rock Band 4 photo
Rock Band 4

Harmonix says 'don't throw away your old Guitar Hero controllers'


Rock Band 4 dev hopes to support ALL your old - and new - peripherals
Apr 17
// Vikki Blake
Where are all your old Guitar Hero and/or Rock Band guitars now, eh? Stuffed under the couch? Collecting dusting the basement?  If you haven't thrown them away -- and I really, really hope you haven't thrown them away --...
Guitar Hero Live photo
Guitar Hero Live

Skrillex is on the list of Guitar Hero Live artists


Wubbing in first position
Apr 14
// Brett Makedonski
Following this morning's official reveal of the long-leaked Guitar Hero Live, Activision's talking a bit about the core of any music game: the music. Of the 13 announced artists, one sticks out like a sore thumb: Skrillex. Th...
Guitar Hero Live photo
Guitar Hero Live

Guitar Hero Live confirmed, will debut this fall


PS3, PS4, Xbox 360, Xbox One, and Wii U
Apr 14
// Laura Kate Dale
[Update: A trailer is up, and it looks like a live-action take on Guitar Hero. FMV games are back! The game seems to retail for $99 and will debut on PS3, PS4, Xbox 360, Xbox One, and even Wii U. More info can be found here....
Activision photo
Activision

Activision likely teasing a new Guitar Hero with this video


Um, it looks like Guitar Hero
Apr 13
// Chris Carter
Activision has been all about the teasers lately. First we found out about Black Ops III by way of a Snapchat promotion, and now we have this completely obvious teaser this morning that seems to be hinting at a new Guitar He...
Health and gaming photo
Health and gaming

MusicGlove helps stroke victims recover by playing a Guitar Hero-style game


Way more practical than the Power Glove
Mar 29
// Ben Davis
Some smart people over at a company called Flint Rehabilitation Devices recognized the potential of videogames and developed the MusicGlove, which helps stroke victims recover the use of their hands by moving their fingers i...
Guitar Hero photo
Guitar Hero

Reunion tour: New Guitar Hero reportedly in development


'More realistic'
Feb 24
// Brett Makedonski
Don't adjust your (hot tub) time machine. You haven't traveled back to 2010; it just feels like it. According to a report from Kotaku UK, Activision has a new Guitar Hero title in the works. It's said to be announced at ...
Guitar Hero DLC photo
Guitar Hero DLC

Band, DJ, and Guitar Hero DLC sales coming to an end on March 31st


The all digital future is here
Mar 19
// Chris Carter
If you still play Guitar, DJ, or Band Hero, you better stock up on all of the tracks you've always wanted, because the DLC store is going offline on March 31st. The online servers in general will apparently stay up, and any D...
Harmonix photo
Harmonix

Viacom loses $300-million lawsuit against Harmonix


Dollar dollar bills, ya'll
Jul 17
// Abel Girmay
Ending years of litigation, the Delaware Supreme Court has ordered Viacom to pay Harmonix Music's former owners $300 million in owed bonuses, money from when Viacom still owned the studio. You may remember that Harmonix was b...

Rock Band had a ridiculously profound effect on my life

Apr 02 // Brett Makedonski
I was hooked immediately. From the opening notes of Guitar Hero's "I Love Rock 'n Roll," I just connected with the game in a way that I had never experienced before. We spent the night taking turns attempting to best some of the music industry's most revered and recognizable songs. Sure, it was only medium difficulty and there were still plenty of plunks and wails, but each passed song brought with it an undeserved sense of faux-rock stardom. That night bred an obsession of sorts for me. From that point forward, Harmonix had my heart. I spent countless hours practicing and perfecting Guitar Hero, and later Guitar Hero 2. I went so far as to track my scores through an online database. It wasn't long before five-starring songs wasn't good enough; I was chasing gold stars and full combos. If I missed a note, I started the song over. Meticulous? Hell yes it was. But it never, ever stopped being fun. In 2007, Harmonix took its revolutionary concept of plastic instruments and put a spin on it to include a full band dynamic. Consider my interest sufficiently piqued. I wasn't alone, either. By the time the game released, my friends were constantly chiding me to buy it. They all offered to chip in, and to this day, I only own about one-fifteenth of my original Rock Band kit. The investment turned out to be well worth it. The night I brought it home, we played it until the wee hours of the morning. We rotated everyone through all of the instruments, and put particular care into ensuring that everyone sang. We played songs like "Say It Ain't So" and "Wanted Dead or Alive" way too many times because we didn't realize that we weren't unlocking new songs. Simply put, the night was perfect. As Rock Band put a whole new spin on the music genre of videogames, it also changed the light in which I experienced them. The Guitar Hero franchise had grown into a place of competitiveness for me. I associated those games with precision, perfection, and besting other players. Rock Band taught me to step back from that and enjoy the games for what they were. I still cared about the scores, but I also couldn't fault other people for not caring as much as I wanted to. I never really had the dynamic of a four-person band that all excelled on Expert. Truthfully, I'm kind of glad I didn't. It let me enjoy the Rock Band games as a pure social experience -- something that doesn't seem to come along often in videogames. That first night of owning Rock Band set the pace for what was to come. Rock Band would eventually become the centerpiece for many of my social moments across the next five years. In college, entire parties revolved around Rock Band. Many nights out on the town were pre-gamed while playing Rock Band. It was always a uniting activity, as it seemed that everyone, across all walks of life, genuinely enjoyed playing the game. I'd wager that plenty of others have come to the exact same conclusion. Now that Harmonix is pulling the plug on weekly DLC, it feels like the franchise as a whole is going with it. You can't blame Harmonix though -- the genre had simply reached its saturation point, and that probably came a few years ago. At least it's going out with a semblance of dignity. Throughout the years, I spent hundreds of hours playing Rock Band and spent at least a thousand dollars on downloadable songs. These games had an impact on my life unlike any other videogame that I've ever played. I can only hope that Harmonix's next big undertaking can play even a fraction of a role in my life that Rock Band did.  As Don McLean's "American Pie," the final piece of regularly scheduled DLC for Rock Band, so eloquently puts it, "I can still remember how that music used to make me smile."
Rock Band photo
The day the music died
It's a sad week. Granted, it's an inevitability that's more than five years in the making, but nonetheless, it's sad. This is the week that Harmonix releases its final regularly scheduled Rock Band DLC -- a str...

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Canceled Guitar Hero 7 doesn't sound too hot


Faux six-string guitar and no other instruments
Dec 06
// Jordan Devore
Guitar Hero -- now there's a franchise I haven't given any thought in a good long while. At one point, it seemed like there would be no end to the madness. According to an account of Guitar Hero 7 shared with Kotaku, things c...

Win one of 10 early tickets to ‹mloud! this Thursday

Dec 04 // Niero Desu
[embed]239871:45981[/embed] You don't have to be in San Francisco to help this charity: You can donate over the web Funds collected benefit Child's Play, a non-profit organization founded by the guys at Penny Arcade to help bring awesome to 70 children's hospitals around the world.  If everyone reading this donated enough to buy a cup of coffee, it actually adds up to a lot. They've raised over $40,000 in the past years, and we hope to beat that number this year, so every little bit helps! We'll see you at the show!
Free ‹mloud! tickets photo
Rock out for a great cause
In the Bay Area this Thursday? Come melt your face at San Francisco's DNA lounge for Ümloud!, the annual California fundraiser that benefits Child's Play. Did I mention Tim Schafer, creator of Psychonauts, Grim...

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The No Doubt vs. Activision drama finally ends


Oct 04
// Chris Carter
Remember that one time when No Doubt accused Activision, and by proxy Band Hero, of misusing their likeness? It feels like that sort of thing happens every year, but now Activision has one less thing to worry about, as No Dou...
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Justice for a Girl: No Doubt v Activision going to trial


May 31
// Kyle MacGregor
It's been nearly three years since No Doubt first filed against Activision for improper use of their likeness in 2009 Guitar Hero spin-off, Band Hero. Since then the evil publisher has counter-sued the band, claiming they wer...
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Addition of the Bastion narrator makes any videogame sexy


Oct 31
// Tony Ponce
What if the silken-voiced but incessant narrator from Bastion scored a few gigs working with other, bigger games? Would the simple gameplay exercise of running from one edge of the screen to the other become a grand journey into consciousness? Or would you just try to f*ck with the guy? Dorkly Bits: Bastion Narrator Invades Other Games [Dorkly]
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Maroon 5 frontman sues Activision over Band Hero


Aug 05
// Jim Sterling
Maroon 5 frontman Adam Levine is suing Activision over his appearance in Band Hero, claiming he did not agree to be portrayed the way he is in the game. Adam, sorry to break it to you, but you actually do sound like that! His...

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