Sony, Guerrilla, and Killzone are no strangers to controversies about graphics, after their E3 trailer for Killzone 2 was complete and utter bullshot. When it came to light that Killzone: Shadowfall's multiplayer uses a cleve... read
If an image or video is tagged as 4K, yeah, I'm more than likely gonna click on it. Even if it's media showing a game at a level of graphical fidelity I can't possibly attain with my computer.
Misery loves company, so please ... read
I was all ready to freak out when I saw this homage to BioShock's opening sequence created in CryEngine 3. I figured, perhaps naively, that it would go beyond the lighthouse and deep into the ocean, all the way down to Raptu... read
Okay, I admit: sometimes I do wish I were black. However, that desire never translated into the virtual gaming space because, I don't know, I guess I felt it didn't really represent me?
Well, thanks to the recent Grand Theft ... read
[Update: Rockstar have responded and stated this is a bug saying "We are aware of some graphical issues on the Xbox One and PS4 versions of GTAV after the most recent Title Update, and we are investigating a fix now."]
Some would call beard growth in videogames insignificant -- a waste of time. They would be wrong.
As spotted in the NeoGAF recap of German gaming magazine Gamestar.de's factoid-filled coverage of The Witcher 3: Wild Hunt, pro... read
As a casual observer of Star Citizen, I've struggled to keep up to date with the game's open development. It can be overwhelming. That's why I appreciate this recent video covering the damage model -- it's accessible. Blowin... read
During an Unreal Engine panel at the Game Developers Conference, Nvidia CEO Jen-Hsun Huang showed up to announce the Titan X before handing the video card over to Epic's Tim Sweeney. Presumably, yesterday's Nvidia presentation was just too packed full of Nvidia Shield talk.
The Titan X has a 12GB frame buffer and 8 billion transistors. How much is this thing gonna cost? read
NVIDIA continues to shit the bed concerning the controversy around its GeForce GTX 970 video card. The company claims due to a miscommunication between the engineering and the media teams, it mistakenly marketed the GTX 970 ... read
German-language magazine Gamestar recently visited CD Projekt's HQ in Warsaw, Poland and was invited to play The Witcher 3: Wild Hunt on PlayStation 4, Xbox One, and PC. The publication reported the game was absolut... read
HoloLens, DirectX 12, and actual Microsoft Studios games on PC Earlier today, Microsoft held a Windows 10 event. My stream kept dying, but I posted about the Battletoads shirt worn by head of Xbox Phil Spencer during his segment about gaming.
Much of the event was uninteresting or irrele... read feature
While some of you might have experienced Steam's frames-per-second counter while it was in beta, the rest of us are only now taking a look at the nice little extra.
To enable the feature, go to Steam > Settings > In-Gam... read
Do you ever take a moment to stop and admire the scenery? Too often are we focused on mindlessly pushing forward to the next objective to notice the little details. Foliage, man. Take it in.
The Academy of Motion Picture Arts... read
You're looking at Eidos Montréal's new engine for current-gen consoles and PC, the Dawn Engine. The studio says it "will form the cornerstone" for future core games in the Deus Ex franchise and "any other projects that... read
Nvidia and Konami have released screenshots comparing next month's PC release of Metal Gear Solid V: Ground Zeroes with the PlayStation 4 version, and I'm glad I waited.
Officially, this is what's new:
Additional deferred li... read
Naughty Dog is targeting 1080p and 60 frames per second for Uncharted 4: A Thief's End, community strategist Arne Meyer told Eurogamer.
"I think that's what we want to push for with anything we're doing on this generation," ... read
Lionel Messi will grace the cover of FIFA for the third year straight year, but FIFA 15's North American release will see team USA's Clint Dempsey creeping behind Messi, wondering why his lighting is so different.
Those screenshots of Driveclub back at E3 -- where Evolution Studios demonstrated its dynamic weather system for the PlayStation 4 racer -- looked slick. But they were mere images. A month later, we now have footage of this s... read
Modders have found settings in Watch Dogs' files that can be enabled to make the game look better and, in some cases, even improve performance. What's the deal with that?
"The dev team is completely dedicated to getting the m... read
While EA Sports went with its new Ignite engine for FIFA 14 on Xbox One and PlayStation 4, the company opted not to use the game engine for the PC version. At the time, it was argued that the average player didn't have a good... read
The original BioShock ran on (a heavily modified version of) Unreal Engine. That was almost seven years ago. What would the game look like running on the newest iteration, Unreal Engine 4? Someone had that same thought and p... read
Modder Peter "Durante" Thoman led the charge in making Dark Souls a better-looking game on PC. While the PC port of the sequel is an improvement over developer From Software's last effort, there's room to push its graphics fu... read
The Xbox 360 version of Titanfall is out as of today and here's a better look at how it stacks up to its newer-gen counterpart courtesy of Digital Foundry.
The fact that we only recently got to see much of anything about thi... read
Nvidia CEO Jen-Hsun Huang announced the GeForce GTX Titan Z today at the company's GPU Technology Conference and, all right, there's no real getting around the card's sticker shock. 5,760 CUDA cores. 12GB GDDR5 VRAM. $2,999. ... read
Respawn Entertainment co-founder Vince Zampella has shared the minimum system requirements for Titanfall on PC and they're quite low, at least to my eyes:
64-bit Windows 7, 8, 8.1
AMD Athlon X2 2.8GHz or Intel Core 2 Duo 2.4... read
Despite loving the hell out of Resident Evil 4, I never did pick up Capcom's first attempt at a PC port of the 2005 game. By all accounts it was a mess, one that modders were able to salvage to some extent. The new PC version... read
Last year, I found out about Severance: Blade of Darkness, a hack-and-slash PC game from 2001. What a gem. While its combat -- the sort of calculated action we adore in From Software's Souls games -- continues to hold up all... read
In an homage to the classic adventure games which came before it, Broken Age features a hidden visual mode that gives a sense of what the title might have looked like back in the golden age of the genre. The above video... read
Leveraging AMD's Mantle technology, Oxide Games has come up with a new game engine intended for real-time strategy titles on PC and consoles called Nitrous that can handle up to 5,000 AI- or physics-driven objects (like laser... read
During our session with Castlevania: Lords of Shadow 2 back in December, we got the chance to sit down and talk with the game producer Dave Cox about the expansions and innovations the sequel has made over the original. We le... read