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Ghost Recon

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Ghosts in the machine: Ghost Recon Online's Specialist


Apr 30
// Jason Cabral
Ubisoft has shed some more light on another one of Ghost Recon Online's classes; this one focusing on the technological sabotaging prowess of the Specialist. The Specialist class abilities centre mainly around support, by ke...
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Ghost Recon Future Soldier drops a creepy new trailer


Apr 26
// Chris Carter
When you hear "creepy" and "Ghost Recon" in the same sentence, it might make you think of how easily a special forces unit could infiltrate your home and slit your throat while you sleep. But this trailer is a different sort...
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Ghost Recon: Future Soldier multiplayer looks impressive


Apr 18
// Brett Zeidler
Ubisoft recently put out a video walkthrough of Ghost Recon: Future Soldier's multiplayer featuring Red Storm's Creative Director Tommy Jacob as the narrator. Tommy was kind enough to explain all the nuances that can be foun...
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New Ghost Recon: Future Soldier trailer shows multiplayer


Apr 12
// Brett Zeidler
I can remember playing Ghost Recon 2's multiplayer for hours and hours. GRAW 1 and 2 both had amazing single player campaigns, but Ghost Recon's multiplayer always had a bigger draw for me. So, you can imagine the anticipati...
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Here's how to join the Ghost Recon: Future Soldier beta


Apr 05
// Jordan Devore
Ghost Recon: Future Soldier isn't terribly far away -- it'll be releasing on consoles in late May -- but there's still apparently plenty of time to push out a beta for the multiplayer. That'll be starting on April 19 and cont...
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Microwave your enemies in Ghost Recon Online


Mar 31
// Kyle MacGregor
Ubisoft just rolled out a new trailer for their upcoming free-to-play shooter, Ghost Recon Online. The video details the assault class, its weapons, armor and -- OH MY GOD YOU CAN MICROWAVE PEOPLE! As much fun as f...
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Ghost Recon's Guerilla Mode gets its own trailer


Mar 30
// Liam Fisher
Oh look, Ghost Recon Future Soldier has a 4-player co-op survival mode. There was a time when the knowledge of horde-mode style multiplayer really excited me, but it's been run into the ground at this point. Surprisingl...
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See Assassin's Creed III in action at PAX East


Mar 28
// Hamza CTZ Aziz
Ubisoft is bringing some of their biggest games to PAX East next week. The biggest of them all will be Assassin's Creed III. It won't be playable, but there will be live demo presentations in a fully-enclosed theater at their...

Preview: Teaming up in Ghost Recon: Future Soldier

Mar 22 // Casey Baker
Tom Clancy's Ghost Recon: Future Soldier (PlayStation 3, Xbox 360 [previewed], PC)Developer: Ubisoft Paris / Ubisoft Red StormPublisher: UbisoftRelease: May 22, 2012 (US) / May 25, 2012 (UK) I immediately noticed that the controls and the camera in Ghost Recon: Future Soldier both feel closer to the Rainbow Six series than to the original Ghost Recon games. Future Soldier generally moves at a much faster pace than GRAW or GRAW 2, and using cover has been refined a great deal as well. An online cooperative mode called "Guerrilla" set my team of four at a small outdoor location, which we were instructed to defend from incoming groups of soldiers. With each successive wave of soldiers, the challenge ramped up considerably so that newer enemies deployed more skill or firepower. Our team bottomed out at the tenth wave, when jeeps with turrets were introduced, as well as soldiers with riot shields who rushed our base at every possible moment and made it very difficult to coordinate our attacks without getting taken down. Guerrilla was really fun and addictive, as our team shouted out plans and devised strategies together to take down the incoming soldiers. As a reward for completing each wave, we received certain gameplay perks, such as defense turrets that we could set around the perimeter of our base area, or a guided satellite missile to deploy at an opportune moment. Between each wave, you can also switch weapons and grenades and stock up on ammo. I generally favored a sniper rifle until the turret-mounted jeeps appeared; then I decided that a grenade launcher would be much more useful. For the most part, the A.I. was also pretty intelligent, with soldiers flanking, taking cover and rushing us when our defense was weak. I do have to mention one strange glitch during my play-through, though -- one of the enemy soldiers (let's call him "Hank") would tend to get lost somehow in his A.I. subroutine and would stand around in a corner near our base. I had to seek him out and kill him on more than one occasion so that we could properly advance to the next wave. This bug didn't necessarily affect our overall gameplay much, and "Hank" generally disappeared in later waves, but since the game is set for release in only a couple of months, I certainly hope the developers are planning to fix this issue. After getting our asses handed to us several times on the 10th wave, we decided to give up and move on to the main campaign. Future Soldier's faster pace depends largely upon the presence of three other live squadmates. Coordinating attacks with them works more quickly than patiently planning and choosing where to deploy A.I. partners. I played through two different campaign missions, Firefly Rain and Valiant Hammer. In Firefly Rain, the sixth mission of the game, our team advanced through an enemy base in a dry chaparral environment with limited cover. As mentioned in earlier looks at the game, your soldiers can turn invisible by crouching and moving slowly through the environment. The moment you engage in live combat, every squadmate is exposed, so getting to cover becomes crucial to survival. I really appreciated the sorts of combat scenarios that our team encountered -- they forced us to use critical thinking and cooperative strategic planning. In one area we were pinned down by turret towers and heavy machine guns, so a partner and I eventually found a way to flank the enemy position and discover a good vantage point to help our teammates advance from the forward position. Valiant Hammer, Future Soldier's tenth mission, began in a forest at night with a large enemy presence. In both of the missions I played, a crucial and very familiar part of the strategy involved marking targets (numbered 1 through 4) and then using teamwork to decide who would take down which target and when. This became especially important in the tenth mission, as our group of four snuck through the forest and carefully took down groups of soldiers without alerting anyone to our presence. At times, we had to take out multiple targets, and as we watched enemy movement patterns it became very important to know exactly which targets our teammates were going to clear. The uniqueness of Future Soldier comes in playing with a group of other friends and advancing upon enemies with an eye to strategy and careful planning. I came away from the experience excited at the prospect of investing a good chunk of my life in playing through both the campaign and the multiplayer modes with a strong and determined squad. Ghost Recon: Future Soldier releases on May 22nd, which coincides with my birthday. If the game offers the same strong experience that the GRAW series brought onto the market a few years ago, I know one of the gifts I'll be getting myself and my twin to bring on another great year of cooperative online games.
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When I first bought my Xbox 360, one of the games I purchased with it was the original Ghost Recon: Advanced Warfighter. After beating the main campaign and really enjoying my time with it, I jumped online and discovered a co...

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This weekend on Twitch TV: Big ups to all of the lurkers


Mar 16
// Bill Zoeker
As another week of programming on Destructoid's Twitch TV channel comes to a close, and the excitement of the weekend approaches, I'm going to take this opportunity to do something slightly unorthodox. Spamfish and the Melted...
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'Believe in Ghosts' Future Soldier trailer all about guns


Mar 08
// Brett Zeidler
The second episode of the three-part video series called "Believe in Ghosts" to help promote Ghost Recon: Future Soldier features former U.S. Navy SEAL sniper/scout Richard "Mack" Machowicz. Now, I'm not doubting he's a bada...
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The future tech of Ghost Recon: Future Soldier


Mar 05
// Fraser Brown
It looks like the future is going to be a scary place with invisible, all-seeing assassins who blow crap up and break down doors and windows for fun. My vision of a future solider involves more singing and dancing and possib...
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Meet the Recon: new Ghost Recon Online class trailer


Feb 28
// Jason Cabral
Tom Clancy's Ghost Recon Online, Ubisoft's next entry into the world of free-to-play titles, just released a new trailer detailing the capabilities of the iconic Recon class. The trailer features the weapons of the Recon, sn...
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Ghost Recon Online closed beta starting in March


Feb 09
// Jordan Devore
Ghost Recon Online looks pretty decent, if very similar to other free-to-play games that have preceded it. Perhaps the ol' Tom Clancy touch will be enough. Ubisoft has put out a new trailer that focuses on the game's classes...
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Take a look at the classes of Ghost Recon Online


Jan 20
// Harry Monogenis
I'll be honest with you all on something; I completely forgot about Ghost Recon Online. The free-to-play third-person shooter, which is being developed by Ubisoft's Singapore studio, is currently allowing anyone to appl...
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Just kidding, Ghost Recon: Future Soldier on PC after all


Jan 10
// Kyle MacGregor
Apparently a "95% piracy rate" is fine by Ubisoft. Though the publisher previously remarked that Ghost Recon: Future Soldier wouldn't be releasing on computers due to rampant piracy, they've since changed their tune. Ins...
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DTOID News Flash: Diablo III, CES, and delays galore!


Jan 10
// Tara Long
It's time for yet another quick news flash, courtesy of The Destructoid Show! Now that we've officially joined the Revision3 team, you can expect to see a lot more videos like this popping up on the homepage. On today's DTOI...
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New Ubisoft MMO could be a Wii U title


Dec 06
// Fraser Brown
Ubisoft are working on a new AAA MMORPG, the publisher revealed through a tweet looking for new staff. A sleuth on NeoGAF spotted it and now the tubes are abuzz with speculation. Following the link on the tweet takes you to t...
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No Ghost Recon: Future Soldier on PC because of 'piracy'


Nov 24
// Jim Sterling
Yesterday we found out that I Am Alive was unlikely for PC due to piracy fears and today we have the same excuse trotted out for Ghost Recon: Future Soldier. According to producer Sébastien Arnoult, Ghost Recon On...
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Mega64 teaches you how to be a badass


Nov 07
// Tony Ponce
Ubisoft once again tapped the Mega64 crew for a commercial deal, this time for Ghost Recon: Future Soldier. I was a little taken aback by how straight the boys were playing this particular video. Didn't seem to have that ol' Mega64 je ne sais quoi. Then I got to the 1:15 mark and was like, "Oh, okay, there we go!" Mega64: GHOST RECON FUTURE SOLDIER Commercial [YouTube]
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Ghost Recon: Future Soldier deploying in March 2012


Oct 04
// Jason Cabral
After months of uncertainty, poorly timed beta invites, and well done cinematic trailers, a release date has finally been confirmed for the next entry in the Tom Clancy series. Ghost Recon: Future Soldier will be hi...
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Talking Ghost Recon with Ubisoft at gamescom


Aug 20
// Daniel Carneiro
Ghost Recon: Future Solider was in development limbo for quite some time before we finally got to see it again at E3 earlier this year. A few concerns had piled up -- people weren't very happy with the way Ubisoft Paris and ...
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Take a walk through Ghost Recon's multiplayer


Aug 19
// Liam Fisher
As it's title would imply, Ghost Recon Future Soldier has been pretty stealthy about it's marketing thus far. So stealthy in fact, I kind of forgot it was coming. However, today's Multiplayer Walkthrough Trailer was a pretty...
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Ghost Recon: Future Soldier beta coming January 2012


Jun 21
// Nick Chester
The beta for Ubisoft's Ghost Recon: Future Soldier will start in January 2012, the publisher has announced today. It will be, as you'd expect, for the multiplayer portion of the game. Future Soldier seems to be reaching Duke ...
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E3: Hot acting in this Ghost Recon: Online Wii U trailer


Jun 12
// Jonathan Holmes
It's going to be fun seeing developers try to appeal to both the "Wii" side of gaming (social players, families, etc), and the "U" side of gaming (solitary gamers, bachelors/bachelorettes) with their Wii U titles. Looks like...
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E3: Ghost Recon: Future Soldier trailer and screens


Jun 08
// Maurice Tan
This is the Tom Clancy's Ghost Recon: Future Soldier trailer that Ubisoft showed in their E3 press conference. Shoot enemies through certain materials, scout using the portable drone, use timed explosives, kill using melee a...
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E3: Ghost Recon: Future Soldier Kinect controls confirmed


Jun 06
// Jonathan Holmes
Looks like Mass Effect 3 isn't the only "hardcore" title getting Kinect compatibility. Looks like in Ghost Recon: Future Soldier, you can customize every weapon in the game, including the internal components, with over 120 un...
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Ghost Recon: Future Soldier 'better with Kinect'


May 25
// Jim Sterling
According to the box art of the long-awaited Ghost Recon: Future Soldier, Ubisoft's third-person shooter is "Better with Kinect." Somehow, I doubt that, but let's go along with it.  The Xbox.com page that housed the box ...
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Ubisoft announces free-to-play Ghost Recon Online for PC


May 24
// Nick Chester
  Ubisoft's getting into the free-to-play shooter space with Ghost Recon Online for PC, the publisher has announced today. It's exactly what you'd expect: a full-featured, online multiplayer, third-person, cover-based ta...

Impressions: Intense co-op action with Ghost Recon

Aug 16 // Hamza CTZ Aziz
Tom Clancy's Ghost Recon (Wii)Developer: UbisoftPublisher: UbisoftTo be released: November 2010 Think of this Ghost Recon as an advanced on-rails shooter. There's one set path but you'll have control over when you can advance forward from cover-to-cover. You can run between cover points, but it will mean your shots will be scattered. You can also walk for more precision shots but you'll be more vulnerable. The big thing with this Ghost Recon is the big emphasis on teamwork. You'll always have a partner, whether it be the AI or a friend who can drop in or out at any time. On one of the levels I saw, snipers were hiding in various buildings while soldiers were pouring into the streets. One player needs to focus on the ground soldiers while the other uses his sniper rifle to take out the enemy snipers. Communication is key in these scenarios. If both players focused on the soldiers on the ground, then the snipers would have killed off both players in no time. Sadly, there is no online co-op. Communication is important and playing online probably wouldn't strike up the same feeling the developers are hoping players get when working next to each other. The only online feature will be the leaderboards tied to the arcade mode. Arcade mode takes place through the same levels as in campaign, but you'll be gunning for as many points as possible. Campaign follows Ghost soldiers Hibbard and Booth, a two-man team separated from their squad in the streets of Moscow. The story is about eight hours long spanning 12 missions. From what I saw of the new Ghost Recon, it looks pretty great. I can't comment on the controls as I didn't get any hands-on time, but I'm definitely looking forward to seeing more. Check out the debut trailer to see how Ghost Recon looks on the Wii.
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Tom Clancy's Ghost Recon is going for a different and unique approach on the Wii. Hardcore fans of the franchise will be able to get into the game and it will be able to accommodate new casual fans that have never touched a G...


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