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5:30 PM on 05.06.2014

There won't be a new Need for Speed this year

During Electronic Arts' fourth quarter fiscal 2014 earnings call, CEO Andrew Wilson said that the publisher won't release a new installment of Need for Speed in 2014. At the very least, Need for Speed: Rivals developer Ghost ...

Jordan Devore


Updated! Panel details revealed:

Hironobu Sakaguchi Reflection: Past, Present, Future of RPGs

The father of Final Fantasy, Hironobu Sakaguchi, has announced his PAX Prime 2014 panel where he will discuss his history developing role-playing games, along with revealing more about his new RPG, Terra Battle. Find out more info at PAX Prime website.






Review: Need for Speed: Rivals photo
Review: Need for Speed: Rivals
by Dale North

Like any good racer, the Need for Speed franchise never stops moving. They've come a long way since the early '90s, though the last few years' releases have been more about refinement of the formula than anything else, moving more towards an open world structure.

The latest in the franchise, Need for Speed: Rivals, takes a big step by going all-in on one mode that combines a single-player campaign with online multiplayer. The rest -- including the cops, the cars, and the crashing -- stay the same. In a sense, they've made it so players can jump in and go fast without having to worry about the details.

And it's all the better for it.

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