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Getting It Right

Getting It Right photo
Live and let die
[Getting It Right is a monthly series in which I take a look at the elements that make up a classic game. What were the key ingredients that set it apart and make it hold up to this day? Read on to find out.] Some of th... read feature

A Haunted Adventure photo
A must play for the sane and insane alike
[Getting It Right is a monthly series in which I take a look at the elements that make up a classic game. What were the key ingredients that set it apart and make it hold up to this day? Read on to find out.] For a medium ... read feature

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Something happened between 2002 and 2003. Gamers and critics suddenly stopped praising Resident Evil as one of gaming's best series and started calling it dated, clunky, and boring. Take Resident Evil Code: Veronica. Upon ... read feature

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[Getting It Right is a monthly series in which I take a look at the elements that make up a classic game. What were the key ingredients that set it apart and make it hold up to this day? Read on to find out.] Did the 2D pla... read feature

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[Getting It Right is a monthly series in which I take a look at the elements that make up a classic game. What were the key ingredients that set it apart and make it hold up to this day? Read on to find out.] Enlisting as a s... read feature

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[Getting It Right is a monthly series in which I take a look at the elements that make up a classic game. What were the key ingredients that set it apart and make it hold up to this day? Read on to find out.] It’s not e... read feature

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Putting the things you loved when you were younger on a pedestal is as unavoidable a side effect of growing old as nose hair and weak joints. Will I ever taste breakfast cereal sweeter than the 2003 run of Ang Lee's Hulk ma... read feature







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