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Germany

Dragomon Hunter: Anime MMO fan service by way of Germany and Taiwan

Dec 01 // Steven Hansen
It doesn't clear anything up, but Aeria Games actually started in Santa Clara, California almost a decade ago. It expanded globally, including into Berlin, as a a publisher and online portal (maybe you noticed the logo playing Tribes: Ascend) before being purchased by multi-billion-dollar German media conglomerate ProSiebenSat.1 Media in 2014. But even before getting Katamari'd up, Aeria boasted over "40 million players" and turned enough of them into paying players to finance continued publishing. "They basically leave us alone," Vice President, Global PC Games Business Tom Nichols said of his parent company. Of course, the advertising deals that affords alone are helpful. "The German market is much easier for us especially in regards to competition, it's easier for us to be visible," Bousquet said. "It doesn't always means that its necessarily a success. There's still a high dependence on the games and their mechanics and if they appeal to this audience. For instance, anime games, they work okay, but the two big markets are really the English and French markets. Germany's not really into anime stuff." The extra advertising oomph, helpful in Germany when Aeria is peddling more regionally popular medieval fantasy is somewhat emblematic of Aeria's strength, which is packaging something up for consumption by a new audience. As Nichols explained, "What Aeria does is take games that have been successful in Asia and brings them to the west." [embed]307904:60138:0[/embed] So the aforementioned "most changes [to appeal to the western audience]" for Dragomon Hunters are not for a general western audience, but knowingly for, "a much smaller audience...much more niche within anime MMOs," and that is the ultra chibi style. It is for western anime fans. The Japanese Dragomon Hunter publisher -- no, it's not a Japanese game -- brought on well-known anime voice actors (from the likes of Bleach and Naruto) and the western landing page has a link to a video excitedly pointing to, "the original Japanese voices" in this French and American localization by a German company of a game originally developed by Taiwanese developer X-Legend. I chuckled about anime-game fans who threaten boycotts over digital-only releases or the lack of dual language audio. "It's a very special audience," Bousquet said. The original title is Dragon Slayer. Bland, but much less of an obvious, broken-neck nod to Monster Hunter (the game is slightly more action oriented than many MMOs) and Pokemon (collecting). "We thought it didn't fit the genre or didn't communicate what the game was about," Bousquet said. "Dragon Slayer sounds like a game title you've heard a hundred times. You have a basic idea of the setting, but you have no idea what the game is. We wanted a title that caught attention just from hearing it." That's one way to do it. "I know some people, the first time they see it, they kind of interpret it as, 'oh, this is a ripoff,' but we feel it's much more of a tribute and a nod [to Monster Hunter] than a ripoff. If you look at the game closer, there are some similarities and .... the idea of collecting materials from slain enemies and using them for crafting is not a new idea, but this is an MMORPG at its core. It's not an action, skilled game. It takes cues from this existing game style, but takes very few elements from that." Playing up the [anime life]style isn't restricted to the title. The translated script is reference filled for game and anime fans (the story is sparse, so it doesn't necessarily come in at odds with a greater tone). "[Dragomon Hunter has been localized by anime and game fans for anime and game fans. We're not shying away from being referential and doing a few nods here and there." But the biggest changes in Aeria's fourth collaboration with developer X-Legend (you can still play the first, Grand Fantasia) have been on the gameplay side. "Most of the Asian RPGs are very grindy, like super hardcore grindy, which is something we try to get away from a little bit and be more action-player friendly." There are "better drop rates" and everything can be bought with in-game currency (versus spending real money). The tendency for Asian players in these types of games is to try out different classes and explore all the game's options, whereas western audiences seek out of whatever's figured to be the strongest class and work towards maxing levels and the like most efficiently. The archive system for the over 100 in-game mounts (all of the enemies have a chance at dropping an egg upon death, at which point you can use the monster as a means of transportation) doesn't exist in the original, but was added because, "Americans and Europeans like to collect things." Historically true! Dragomon Hunter also features controller support, something developer X-Legend neglected to mention because of how much of a non-feature it was in Asia, but that's a bigger deal in the US. And while Dragomon Hunter doesn't lean as far towards pure fighting game as something like Blade & Soul, movement is ostensibly important. I didn't find it too necessary in the early goings, the few hours I played from level one, but watching some high-level co-op plays against much more imposing baddies and opting to steer clear of a big, incoming attack is a smart move. Otherwise there are classes to choose from, monsters to catch (or buy), and Hoppalongs, your companion rabbits you design at the onset after making your player avatar. They're super cute and can be classes to balance and pair well with your character. And of course there's the need to preempt "pay-to-win" complaints that inevitably crop up around free-to-play properties in the west."What most companies like ours were doing was looking at game monetizing and saying you know what, we have those whales -- those few people who are spending crazy amounts of money and that's enough, so let's just focus on those people," Bousquet explained. "But that means it's extremely difficult to get people into the game because you're bringing in new people who are not going to have fun. They're going to go in there and the paying players are going to have fun slaying them, and those [new] people are not going to stay. What we're trying to do now is only focus demonetization on convenience and vanity...in those anime games it is very important and does resonate with an audience. If people want to buy their mounts, that's up to them. If they want to hunt them down and get them as drops from the monsters that they slay, anyone can do that." The aim is to reward "people coming in and logging into the game often enough and staying in the game," versus just reward those who are "paying money up front." For a fun counterpoint to Dragomon Hunter, there's the trading card game Immortalis Aeria published on mobile. It took a card game that was successful in Japan and replaced the art assets wholesale while keeping the original gameplay mechanics. The more western fantasy art style worked and the release has a big success for Aeria. The company has gotten good in predicting what will sell and how. This year's fantasy MMO Echo of Soul was the biggest launch yet. "There's nothing about the game that makes it really stand out in terms of, 'oh, this has an innovative feature,'" Nichols said. "The MMORPG genre is really crowded so it's hard to come up with a new feature that nobody has done before, but EoS is just really polished and has all of the features an MMO gamer would want." Aeria seems to know what MMO gamers want; it's a fair, mid-Mel-Gibson-era claim when you're still running your first-published anime MMO six years later and simultaneously launching your fourth from the same developer. And Aeria is diverse, blending anime and fantasy MMOs with shooters and mobile development all while reaching interntional audiences. "The Turkish market loves shooters. They don't spend a lot of money, but there's a lot of players," Nichols said. You can still play WolfTeam, a shooter that lets you transform into a powerful wolf (that aspect is most popular in Germany). [embed]323419:61324:0[/embed] As for the future beyond Dragomon Hunter? Nichols sees, "fewer PC MMOs and shooters coming out of Asia" because of the mad dash towards mobile, "as a result, our PC business is kind of stable. We're launching one or two games a year at this pace, whereas two years ago we were launching four games a year. The growth strategy for our business is coming from mobile. We have four games all set to launch early next year. Each one of those games was very successful in its native market in Asia. We're optimistic that a game that can be successful in Asia will be successful in the West as long as we make the art and style of the game appropriate for the Western market." But mobile is getting full up, too. "We're seeing some signs that some of the developers are shifting back to PC because the mobile market is so competitive," Nichols said. "I thought, Capcom and Konami, they're late, because they've been so focused on consoles." "Even huge companies like Supercell are doing TV advertising in Korea -- that never happened before in Korea." You might remember Supercell's $9 million Clash of Clans commercial that aired during this year's Super Bowl in the states, unless you mute commercials and use the time to thumb through your phone or grab a drink. "And all the Korean developers are like 'what the hell is this,' because they can't spend that much money." 
Dragomon Hunters preview photo
And it all makes some kind of sense
"Dragomon Hunter is one of the games where we've made the most changes [to appeal to the western audience]," Aeria Games' Product Marketing Manager Alexandre Bousquet tells me. That doesn't mean shaving the points off of spik...

The Sandman photo
The Sandman

Man drugs girlfriend so he can keep gaming


How not to keep a girlfriend
Jul 09
// Jed Whitaker
A 23-year-old German man has been fined $746 after drugging his girlfriend so he could continue playing video games with his friend. His girlfriend had just came home from a 10-hour shift when he slipped "four or five drops" ...
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Yu-Gi-Oh!

Konami's releasing a new Yu-Gi-Oh! game


Sensible hair will come as DLC
May 26
// Joe Parlock
IT’S TIME TO D-D-D-D-D-D-D-D-D-D-delve in to the German ratings board’s latest classifications, as they include something of interest to those rare few who’re still in to Yu-Gi-Oh!. Konami have apparently h...
Germans go PS4 crazy photo
Germans go PS4 crazy

Germany's PS4 launch was dangerous chaos


Germany people were trampled
Dec 02
// Steven Hansen
Clearly PS4 lust has been germinating in the country for some time, because Germans went crazy for the PS4 launch last week. It's like store owners were poking them with electric cattle prods outside the gates as if they wer...

Crytek photo
Crytek

God of War: Ascension director joins Crytek


Working on 'unannounced project'
Dec 02
// Harry Monogenis
Todd Papy, as some may recall, recently left his position at SCEA Santa Monica (where he worked as game director for God of War: Ascension) without revealing what he'd be up to next, except that he'd be relocating to Ger...
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ATLUS

Etrian Odyssey Untold rated for release in Germany


NIS America likely to publish Atlus RPG in Europe
Oct 13
// Kyle MacGregor
Perpetually angry European Atlus fans needn't worry too much about Etrian Odyssey Untold: The Millennim Girl. The Nintendo 3DS dungeon crawler has been processed by the USK, Germany's software ratings board, in...
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Dead Rising 3 won't be released in Germany


No zombies for the Germans
Oct 10
// Hamza CTZ Aziz
Germany's rating board, the Unterhaltungssoftware Selbstkontrolle, has denied Dead Rising 3 for the country. The news was revealed by Games Welt, and we've since confirmed it with Microsoft. "Dead Rising 3 will not be re...
eBay Germany <3 Wii U photo
eBay Germany <3 Wii U

eBay Germany supports Wii U's lack of restrictions


It's a deep burn
May 27
// Tony Ponce
Whoever manages eBay Germany's Facebook page must be a huge Nintendo fan -- or at least is a master at capitalizing on current gamer worries and frustrations. It's apparent that Xbox One is charting a dark path, and the jury'...
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Microsoft returns to gamescom this year


With new Xbox, we're sure
May 08
// Dale North
I'm still kind of mad about Microsoft not showing up to gamescom or Tokyo Game Show last year. It was like going to a party where you expected one of the regulars to show up, but the whole experience just ended up being awkwa...
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eShop After Dark

Nintendo of Europe's 18+ eShop restriction is no more


Come one! Come all! To Nintendo's House of Smut and Sadism!
Mar 21
// Tony Ponce
Nintendo has been trying its best to prove that its hardware is not just for children, but then things happen and it's back to the kiddie corner. The most recent roadblock has been a nonsensical eShop restriction that prevent...
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Nintendo blames Germany for dumb Wii U eShop restrictions


18-rated games locked until 11pm each night
Dec 10
// Jim Sterling
Nintendo has confirmed German law as the reason for a stupid restriction that stops European eShop customers buying 18-rated games like ZombiU during the day. Because Nintendo of Europe is based in Germany, all of Europe is l...
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Europe: 18-rated Wii U eShop games locked until 11pm


Adults forced to wait up to buy games
Dec 07
// Jim Sterling
Reports around the Internet, including NeoGAF, have revealed an irritating age restriction on the European Wii U eShop. Regardless of whether you have a child account or not, you're unable to purchase 18-rated games until 11p...
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Soundtrack Cologne bringing the VGM party to Germany


To health and game music, prost!
Oct 28
// Audun Sorlie
You can be sure a lot of beer will be consumed as Soundtrack Cologne 9.0 is preparing to bring some esteemed videogame music legends together for a round of panels and an exclusive concert over the weekend of November 15-18 a...

Review: Deponia

Aug 06 // Allistair Pinsof
[embed]231979:44497[/embed] Deponia (PC) Developer: Daedalic Entertainment Publisher: Daedalic Entertainment, Lace Mamba Released: August 7, 2012 MRSP: $19.99 Deponia smells like garbage, because it’s a planet made of garbage. Its citizens have made this supposedly uninhabitable junkyard of a planet into their home. Everyone except Rufus. Deponia to him is nothing more than the planet that his father abandoned him on. Now, he wants to return to his birthplace far away in the sky. Deponia (the game) is a lot of things: It’s an adventure, romance, and comedy all wrapped up into one goofy story. Rufus is a confident dope who bears much in common with Secret of Monkey Island’s Guybrush Threepwood. While his ambitions are a bit less, he possesses a similar wit and cluelessness in any given situation. He describes himself as “a cool version of herpes” but his friends and neighbors on Deponia would leave out the cool part. Though he is sympathetic, it took me some time to become attached to him. The same can be said about the game as a whole. Deponia has a lot more in common with Secret of Monkey Island than just sharing a similar lead character. Everything from the dialog to the comically-driven puzzles recalls LucasArts’s classic. As a result, Deponia doesn’t feel all that fresh. It doesn’t help that the game has serious problems with pacing and puzzle design in its first act (the lengthiest of the three). Things are slow-going at first. The game soon gives you a lot of ground to cover in a large city hub, but you’ll run into some obtuse puzzles that won’t make much more sense once you stumble upon the solution. The logic behind some puzzles relies too heavily on a comedic mindset rather than that of a sensible human being. LucasArts perfected their craft over the years, learning when to leave comedy out of the picture for playability. Deponia isn’t quite so discerning in its use of comedy nor is its comedic chops quite as cutting. The game prolongs dialog with bad joke after bad joke, at times. I can appreciate the spirit but I expect an adventure game to be more sparing in its humor. When every dialog option with a character doesn’t tell me anything about the game’s plot or characters, I start to become disinterested. I can’t stress enough though that these problems are mostly restricted to the first act. Even the comedy becomes stronger in the following acts -- it’s a very odd thing that makes me wonder what the production process was like behind the game. Rufus’ life becomes complicated once his plans to escape Deponia end up with him becoming responsible for a girl named Goal. He accidentally incapacitates her and decides to find a way to make her regain consciousness, hoping that she’ll help bring him back to his father’s home planet. While Rufus has some depth, he is a self-serving character that is hard to root for until the game’s second half. The main reason the first half sags, however, is that Deponia is kind of a miserable place. Rufus’ neighbors, ex-girlfriend, and even his best friend are all mean to Rufus and not very interesting characters. Despite Deponia being a rather nasty place, it's brought to life through a gorgeous hand-drawn aesthetic that recalls Curse of Monkey Island. The animation is very sub-par, with characters and backgrounds barely moving, but the design and art of the game’s locales are consistently interesting and eye-catching. Though the game is nice to look at, the dull animation is a constant reminder that this is developed by an indie with a modest budget. The same can be said of the English version’s hit-and-miss voice cast -- the game was originally voiced in German but there is no option to change to it. Thankfully Rufus sounds good and there are some quality performances later in the game, but it’s not top-caliber stuff. The grating voice effect on the game’s stormtrooper-esque Organon troopers is another chink in the game’s presentation. Despite a poor beginning and ending, I can’t shake off the warm feeling Deponia left me with. It’s a game with a big heart and some clever puzzles that recall a special time in the history of adventure games. The game lacks the consistency, quality animation, and hilarity of Tim Schafer and Ron Gilbert’s work, but Deponia is a charming and creative adventure that stands above many of its contemporaries. You can deduce the game to being a tribute to the golden years of LucasArts, but isn’t that exactly what so many want right now?
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LucasArts or Sierra: You could like both, but, more often than not, people tended to prefer one over the other in the golden age of adventure games. Though King’s Quest VI was my introduction to the genre (and the Windo...

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German group threatens to sue over Diablo III's DRM


Jul 24
// Jim Sterling
A German advocacy group, the Federation of Consumer Organisations, is threatening legal action against Activision-Blizzard over the "always-on" DRM requirements in Diablo III.  The group demands that Diablo III's pa...
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Some German politicians want their own version of SOPA


Jan 31
// Subenu
Members of the Christian Democratic Union and Christian Social Union, which form one of the ruling parties in the German government right now, like SOPA so much that they want their own version of it for Germany. While they a...

Offbeat Hall of Fame: The bizarre Mega Man TV soundtracks

Dec 11 // Tony Ponce
Well, that's not entirely true -- the songs were featured on the show very briefly. During the first season, the end credits theme was just an instrumental version of the title theme. During the second season, songs from various artists of the time played instread. It was these credits themes, which had no connection to the show whatsoever aside from these brief appearances, that were compiled for the official soundtrack. Yeah, it's one of those "inspired by" deals that a lot of record labels love to shove onto folks to squeeze them out of their hard-earned money. Whether the music is good or not is irrelevant when the publishers are obviously trying to cash in on a popular name, and this practice needs to stop. They are glorified mixtapes, the kind that teenagers would make to remind themselves of a particularly uneventful summer or to impress their latest high school fling. [embed]217605:42039:0[/embed] The Mega Man soundtrack, released in April 1996, consists mostly of rock and is rounded out by a hip hop joint, a couple of house tracks, and one hilariously out-of-place reggae number. (Someone explain to me exactly what element of the show that was inspired by. Rasta Man? I must have missed that episode.) I would be seriously impressed if anyone could recognize half the artists represented. The biggest name on the list is probably Skid Row, contributing "Eilieen" as heard above. Beyond that, though? Pfft. [embed]217605:42031:0[/embed] Good gracious, this CD is strange. Listen to the lead track "Driver" by The Hollowbodies. There was that one episode where Mega drove a sports car; I guess that counts as an inspiration. He was escorting a trio of high school troublemakers to their community service assignments, so his actions don't quite synch up with the themes from the song. Doesn't matter. Whatever tenuous connection I can make, I'll make! [embed]217605:42032:0[/embed] Here's "Sinnerman" by Extra Fancy. Remember that Robot Master? From that one game? Sinner Man gave Mega the Debauchery Cannon and was weak against Bible Man's Hail Mary Shield. Or am I remembering things incorrectly? Yes, I probably am. I don't know why, but this song reminds me of Ghost Rider for some reason. Since Ghost Rider is in Ultimate Marvel vs. Capcom 3 and Mega Man's face is on a poster in one of the levels, they totally were in the same game together. By that logic, "Sinnerman" is three degrees from Mega Man, and that's close enough for me! [embed]217605:42033:0[/embed] Let's talk about that hip hop track, "Realms of Junior M.A.F.I.A. Pt. 2" by Junior M.A.F.I.A. Ever heard one of the group's cuts? They aren't exactly family-friendly. For this album, every other word got bleeped out, yet the record label still botched the job by missing key phrases like "blunt," "dick," "getting high," and "your girl's slobbing me." Wouldn't make a difference anyway -- the song is about dealing drugs. The only way to properly sanitize it would be to not include it on a friggin' kids' album in the first place. Maybe this song was included to serve as an allusion to Dr. Wily's gritty lifestyle. He's gotta make the money to maintain his Skull Fortress and all his equipment after all, and I highly doubt any legitimate business would accept his resume. His only option is to deal on the streets. Dude is straight thuggin'. [embed]217605:42034:0[/embed] Oh goodie! The "Mega Man Theme" is the closing track! The album is redeemed! Ha. No. This is misdirection at its finest. You think you are getting a full version of the show's opening theme song, but instead you get kicked in the nuts. Fifteen seconds in, you hear some deep-voiced brute speak "Mega Man," then He repeats that one line throughout the six-minute runtime. Congratulations on making a "theme song" with even fewer lyrics than the original theme. Really, you guys should be proud. I'm super grateful that I picked this album up as an adult, because I can only imagine how heartbroken 10-year-old me would have been had I received it when it first came out. At least now I can laugh at its absurdity and novelty, but I feel bad for kids who were duped into thinking a Mega Man CD would actually have anything to do with Mega Man. You may be wondering why I wrote "soundtracks," plural, up in the header as if to insinuate that there was more than one of these accursed relics in existence. Well, have I got a surprise for you! While the self-titled Mega Man album is already fairly obscure, Mega Man Dance is even lesser known. I only discovered it by chance one day way while browsing the music section on Amazon. Being the crazy Mega Man collector that I am, I had to order it and give it a listen. The reason you probably never heard of Mega Man Dance is that it was only available in Germany. Released in March 1996, it is even less of a soundtrack than the American album -- none of the songs with one exception are heard on the show, not even during the credits, at least to my knowledge. As its name implies, it is a compilation of dance and club music that was latched onto the hottest cartoon on the airwaves at the time. Despite being similarly detached to the source material, I think it's much better package than the American CD. [embed]217605:42036:0[/embed] Why is it better? Because I'm a sucker for Eurodance, for one. Better still, the "Mega Man" theme on this album is the actual theme from the show. It's not the "Super Fighting Robot" rock anthem we remember but instead the electro-charged version from the German dub. It's not as endearing to one groomed on the original, but I like it a lot. No matter which flavor you prefer, however, the dance album automatically wins for actually giving the fans what they expect. [embed]217605:42037:0[/embed] The remainder of the album is an acid trip like none other. There's an extremely hillbilly remix of "American Pie" by Just Luis, as heard above. I get flashbacks to "Cotton Eye Joe" by Rednex, and I'm reminded of how hilarious foreign stereotypes of America can be. Then we got a butchered version of "Aquarius," a contribution by Bemani regular Captain Jack, Mission: Impossible techno, and just a train of the most curious musical oddities around. [embed]217605:42038:0[/embed] My favorite track has to be "King of the Ring" for the fact that it's a Sonic the Hedgehog song on a Mega Man album. Sonic and Mega Man together, how mind-blowing is that? The song is off a Sonic the Hedgehog dance CD that coincidentally happened to be released by the same music publisher in the same month as Mega Man Dance. I guess somebody in marketing was really gunning for those cross-promotion sales. Either that or the person figured, since Sonic and Mega Man are both blue, no one would be able to distinguish between the two characters. If you had to pick one Mega Man album of the two, try to track down the German release. It consists of 38 tracks versus the American album's 12, so you easily get more for your buck. On top of that, since no effort was made to tie the musical selections to the TV show in even the slightest, Mega Man Dance is free to be as off-the-wall and insane as it wants to be; there are no expectations attached. Buy it for the laughs, but only buy the American CD if you are a masochist who enjoys having their childhood dreams reamed deep within their ear canals. I'm resigned to the truth that a true Mega Man cartoon soundtrack will never be never happen. At least I can always count on the geek music community to give me what I want to hear.
Mega Man TV OST photo

[Offbeat Hall of Fame is a showcase of the cool, often bizarre products and media from years past that celebrate videogames and gamer culture.] I love videogame soundtracks. Audio is such an integral part of the gameplay expe...

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Shock: Dead Island banned in Germany at last


Nov 29
// Jim Sterling
In news that will surprise only people who have never heard of Germany before, it has come to light that Dead Island's been banned ... in Germany!  Deep Silver is not surprised, gamers are not surprised, and I doubt the ...
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German gamers returning Battlefield 3 over spying concern


Nov 01
// Dale North
It seems that German gamers are returning copies of Battlefield 3 to stores. They're concerned that required download software Origin enables EA to spy on users' activities. Eurogamer reports that German retailers Media ...
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Guess which games were banned in Germany in October


Oct 29
// Subenu
When it comes to banning videogames or at least restricting their sales, there just is no country quite like Germany! There are several lists to take into consideration, so I'll try to make things simple and clear for you, de...
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The difficulties of creating a game in four days


Sep 22
// Subenu
This video gives you some insight into how the BigJam that took place in St. Oberholz, Berlin, went along. Here, the programmers gathered in a café in order to create a game, from scratch, in only four days. The video...
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DOOM and DOOM 2 are no longer pornography in Germany


Aug 31
// Jim Sterling
Today is a very special day, for it is the day that Germans are legally allowed to buy DOOM and DOOM 2 in common high street stores. The two games were previously filed under Media Harmful to Young Persons, which placed ...
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Study says gamers play less videogames than expected


Aug 31
// Subenu
According to a poll done by the association BITCOM in Germany, gamers seem to be pretty sensible about the amount of time they spend with their favorite hobby. While 62% of those asked play videogames on a daily base, most of...
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The first two Gears of War games might come to Germany


Aug 18
// Subenu
After the pretty much unexpected "OK" from the German ratings board USK for the third Gears of War, there now seems to be a possibility to bring the first two games of the popular franchise to Germany too. According to the Ep...
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'Killerspiele' do not make war sexy to gamers


Aug 15
// Subenu
The university of Hohenheim, Stuttgart, has made public the results of one of its latest studies: Players of so-called 'Killerspiele' like Counter-Strike actually don't like the military or war more than those who don't....
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Half of Germany's adult population plays videogames


Aug 11
// Subenu
According to research done by Newzoo, half of the adult population of Germany plays videogames on a regular basis. The same applies to France and the United Kingdom, as all three countries combined have a total market of 153 ...
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German TV channel to broadcast ESL Pro Series start


Aug 10
// Subenu
ZDFkultur, a German digital TV channel, will broadcast the start of the ESL Pro Series on August 20. The season start will take place at gamescom and if the pilot is successful enough, the channel's administrators will consid...
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Assassin's Creed: Brotherhood wins big at BIU Awards


Aug 09
// Subenu
The "Bundesverband Interaktive Unterhaltungssoftware" (or "Federal Association of interactive Entertainment Software") has a yearly award for the best selling games on the German market of the past 12 months. The awards are s...
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Epic is happy with Gears of War 3 being rated in Germany


Jul 22
// Maurice Tan
Gears of War 3 has received an official USK 18 rating in Germany, meaning Germans won't have to go across the border and import a copy of Zahnräder des Krieges 3 this time around. Epic Games president Mike Capps told Joy...
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Amazon Germany gets Ocarina of Time 3D bonus Zelda bag


May 02
// Dale North
Pre-order customers on Amazon Germany for The Legend of Zelda: Ocarina of Time 3D will get a fancy Zelda-themed Nintendo 3DS bag with their order when it ships on June 17. So far it seems like Amazon.de is the only one throwi...

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