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Gearbox Software

Battleborn delay photo
Battleborn delay

Battleborn needs a few more months

Now releasing May 3, 2016
Nov 05
// Jordan Devore
Take-Two is giving Battleborn an extra few months of development. The PC, PS4, and Xbox One shooter is now targeting May 3, 2016. Previously, it was slotted for February 9. "We at Gearbox are feeling energized by the data of ...
Borderlands updated photo
Borderlands updated

Gearbox is still updating Borderlands 2 and The Pre-Sequel

FOV slider added on PS4, Xbox One
Oct 29
// Jordan Devore
Fresh updates for Borderlands 2, Borderlands: The Pre-Sequel, and Borderlands: The Handsome Collection rolled out today across PC, PS3, PS4, Xbox 360, Xbox One, and even PS Vita. Those 3x better legendary loot drop rates enab...

If Tales from the Borderlands characters were Vault Hunters in Borderlands 3

Oct 27 // Darren Nakamura
Character: Fiona Possible Action Skill: Hidden Gun. Though it isn't exactly intimidating, especially considering the vast arsenal a typical Vault Hunter carries around, Fiona's single-shot pistol could be buffed for enormous damage, like a Destiny Gunslinger's Golden Gun. If nothing else, the ability to add any of three types of elemental damage could be useful. Likelihood of becoming a Vault Hunter: High. The latter half of the season details Fiona's training to take care of herself in a fight. Those who visit Felix in the final chapter learn of his desire for her to give up the con game and find a new life. All signs point to Fiona as the most likely candidate to be a Vault Hunter. Character: Rhys Possible Action Skill: Echo Eye. Most Action Skills are used solely for combat, but this could be employed during exploration to find hidden caches and shortcuts. Additionally, it can be used during combat to highlight weak points and hack electronics-based enemies into fighting for Rhys. Likelihood of becoming a Vault Hunter: Low. Though Rhys did a bit of fighting throughout the series, he was never proficient with it. After stealing the rights to and revitalizing the Atlas corporation, it sounds like he is best set up as a supporting character for the future instances of Borderlands. Character: Sasha Possible Action Skill: Swindle. Sasha uses her feminine charms to stupefy enemies into inaction. Enemies defeated while Swindle is active have a greater chance of dropping valuable loot. Likelihood of becoming a Vault Hunter: Medium. Sasha has demonstrated basic weapon proficiency, and like her sister, could stand to drop the life of a con artist. She didn't receive combat training from Athena, so she might not quite be suited to the life of a Vault Hunter just yet. Character: Vaughn Possible Action Skill: Fudge the Numbers. Borderlands is about making bigger and bigger numbers pop out of enemies, so who better to manipulate that than an accountant? Activating Fudge the Numbers would grant huge boosts to Vaughn's attack and defense, and can be powered up later to add a confusion effect on bandits. Likelihood of becoming a Vault Hunter: Medium-low. Vaughn took to the wastes of Pandora well, and he has the rock-hard abs of a Vault Hunter, but he is probably too busy as the leader of the Children of Helios, who have a penchant for pacifism. Character: Gortys Possible Action Skill: Mech Mode. Normally Gortys scoots around in her cute ball form, but upon activating Mech Mode, she digistructs her arms and legs and becomes a brawler. Not only that, but she can adopt the abilities of nearby teammates, a little like Claptrap's ability from The Pre-Sequel, only less random and more useful. Likelihood of becoming a Vault Hunter: God I hope so. Gortys is the best new character and I would play as her in a heartbeat. Not only that, but she has shown she can fight and has the heart to protect her friends. She has also demonstrated having no qualms with bad people dying. Character: Loader Bot Possible Action Skill: Bulldoze. Loader Bot equips a BUL Loader arm and charges forward, pushing enemies together for area-of-effect damage or off cliffs for instant kills. This may be difficult given Loader Bot has lost most of his original body over the course of the series. Likelihood of becoming a Vault Hunter: "Hi." Loader Bot does what is necessary to get the job done, and his new body seems more than capable of handling the dangers of being a Vault Hunter. However, his main motivation seems to be protecting Gortys, so he might not have the desire to become a Vault Hunter unless she does it first.
Borderlands photo
Dibs on Fiona
Tales From the Borderlands (Season One?) wrapped up last week, and it was fantastic. One of the coolest things about Telltale's effort is how it will have an indelible impact on the main series. Once Borderlands 3 comes aroun...

Battleborn photo

PlayStation flaunts first Battleborn open beta

Hot damn
Oct 27
// Kyle MacGregor
Actual console exclusives are a thing of the past, so Microsoft and Sony are forced to tout things like betas at their press conferences to one-up each other and display their superiority. So, today at Sony's Paris Games Week...

Gearbox photo

Gearbox is shutting down the Borderlands LootTheWorld app today

Oh yeah, this exists
Oct 22
// Chris Carter
If you're a fan of the LootTheWorld Borderlands app, you'll want to boot it up today and enjoy your final day with it -- Gearbox has announced that it's shutting down as of October 22. Previously, it allowed you to ...

Review: Tales from the Borderlands: The Vault of the Traveler

Oct 20 // Darren Nakamura
Tales from the Borderlands: The Vault of the Traveler (iOS, Mac, PC [reviewed], PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: October 20, 2015 (Mac, PC, PS3, PS4)MSRP: $4.99, $24.99 (Season Pass)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit [Editor's note: there will be no major spoilers present for the episode reviewed here, but events in previous episodes may be discussed.] At the end of the previous episode, so many questions were left unresolved. What happened to Felix? Where is Vaughn? How is Rhys going to deal with Handsome Jack? Who is the Stranger who kidnapped Fiona and Rhys to get the whole thing started? All of those questions get answered. The story of the Stranger is particularly well done. Over the course of the series it has become clear he was a known character. I had a couple of guesses, some of which were shot down along the way as people died. When it was finally revealed, it caught me by surprise, but doesn't feel like a cheap copout twist. Some hints were there on the way. The other big question looming over the series over its duration centers on Gortys. Most of the story takes place via flashback narration in which the perky robot is happy and healthy, but the present-day bits have had Rhys, Fiona, and the Stranger collecting her pieces all over again. What happened to her? [embed]315774:60751:0[/embed] It's a question I personally fretted over because Gortys has become my favorite character in the entire Borderlands universe. Her unrelenting optimism and childlike demeanor are so refreshing on the cutthroat planet of Pandora, giving her best lines that much more comedic weight. Gortys delivers several laugh-out-loud funny lines this time around, but a sad effect of Telltale design is that some players might never even hear them. My favorite came as a response to one of the dialogue choices. It almost makes me want to play through again just to see if there were any great lines I missed out on. This episode gives another substantial reason to warrant a second play through. Getting ready for the final confrontation, the usual gang of suspects has to put together a team, pulling from the supporting cast reaching back as far as episode one. In a move Telltale ought to adopt for all its series, it spells out exactly who is available and why or why not based on past choices. I covered for Athena when Janey was suspicious after the chase in Hollow Point, so she would be willing to fight with me again. I was hesitant to call myself a Vault Hunter, so Zer0 never took much notice and was unavailable. Not only would I have to replay this last episode if I wanted to see Zer0 in action again, I'd have to basically start from the beginning. Given how good this series is, I'm not upset about that. I doubt the final outcome of the fight with the Traveler is any different depending on which characters join in, but the battle itself is customized depending on who is there. It's intrinsically cool to see each character in action given the circumstances of the encounter, but I am reluctant to spoil the specifics. One of the aspects of this series that amazes me is just how impactful it can be on the Borderlands universe. What started out as a story about a middle manager and a lowly grifter has irrevocably altered Pandora as a whole. While The Pre-Sequel worked within the confines of the existing lore, providing back story for Hyperion and Handsome Jack, Tales builds new stuff on top, setting up for the inevitable Borderlands 3. Thinking of the future, there are a few open-ended plot points in this last episode. Though a lot of past choices were highlighted and their effects were explicitly shown, the choice that puzzled me the most is given to Rhys as he is describing his struggle with Handsome Jack. As far as I could tell, nothing in this series was affected by it despite its potentially huge consequences. Additionally, there's the very end. After the climactic battle with the Traveler, as the group is celebrating and grabbing loot, there's one final scene that might be setting up for a whole new adventure starring Rhys and/or Fiona. Whether that becomes Tales from the Borderlands Season Two or part of the mainline series, I don't know. But it will definitely get Borderlands nerds excited considering the possibilities. I cannot recommend Tales enough. Borderlands fans will love the fresh take on the dark comedy universe. Telltale fans will love the smart writing and callbacks to choices made throughout. People who don't fall into those categories might still love it because it is just that great. This last episode maintains the action, drama, and comedy present throughout the series. It ties up all the major loose ends while leaving just a hint of room for more to come. Most of all, it solidifies Tales from the Borderlands as Telltale's best series to date, a pinnacle of modern adventure gaming. [This review is based on a retail build of the game provided by the publisher.]
Borderlands finale review photo
Your journey ends here
[Disclosure: Anthony Burch, who consulted on the story for Tales from the Borderlands, was previously employed at Destructoid. As always, no relationships, personal or professional, were factored into the review.] What a...

Borderlands photo

Tales from the Borderlands' season finale gets a trailer

Tales from Borderlands Space
Oct 16
// Mike Cosimano
I'll be the first to admit -- I was extremely skeptical about Tales from the Borderlands, especially considering how disappointed I was by The Walking Dead's second season. But I'm happy to have been proven wrong. This game l...
Battleborn technical test photo
Battleborn technical test

Battleborn closed 'technical test' coming soon to Shift members

On PC, PS4, and Xbox One
Oct 09
// Darren Nakamura
You know Gearbox's Shift? It's that service Borderlands players signed up for in order to get keys to the golden chests in Sanctuary and Concordia. It also probably watches you sleep and alerts Randy Pitchford any time you sa...
Telltale Borderlands photo
Telltale Borderlands

Tales from the Borderlands finale releases on October 20

Here's a teaser for it
Oct 08
// Darren Nakamura
You might have heard how the first episode of Tales from the Borderlands is now available for free. If you haven't, well, Telltale really wants to drive that fact home. That's how they get you. The first hit is free. You want...
Borderlands Xbox One photo
Borderlands Xbox One

Borderlands supported on Xbox One Backward Compatibility in November

'Strip the flesh, salt the wound'
Sep 03
// Darren Nakamura
Current-generation console owners have been able to get their Borderlands fix via The Handsome Collection, but the game that started it all is notably missing from the HD rerelease. Soon enough, Xbox One users will have a way...
Borderlands movie photo
Can it top Tales from the Borderlands?
Borderlands is Gearbox's star property. Though The Pre-Sequel was kind of a letdown, Borderlands, Borderlands 2, and Tales from the Borderlands have all been critical and/or commercial successes. Of course 2K and Gearbox woul...

Duke Nukem photo
Duke Nukem

Gearbox owns Duke Nukem following lawsuit

Rights dispute settled out of court
Aug 22
// Kyle MacGregor
The legal battle between Gearbox Software, 3D Realms, and Interceptor Entertainment over the Duke Nukem franchise has ended, leaving Gearbox the "full and rightful owner" of the property. To avoid going to court over the disp...
Borderlands screenshots photo
Borderlands screenshots

Tales from the Borderlands: Escape Plan Bravo screenshots, we got 'em

Is episode five out yet?
Aug 18
// Darren Nakamura
Wow wow wow. This episode was so good, guys. I don't think I've ever given a 10/10 to anything on Destructoid before. Y'all need to play this series. For those who would rather just look at some pretty pictures, I have those ...

Review: Tales from the Borderlands: Escape Plan Bravo

Aug 18 // Darren Nakamura
Tales from the Borderlands: Escape Plan Bravo (iOS, Mac, PC [reviewed], PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: August 18, 2015 (Mac, PC, PS3, PS4)MSRP: $4.99, $24.99 (Season Pass)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit [Editor's note: there will be no major spoilers present for the episode reviewed here, but events in previous episodes may be discussed.] Things were looking bad for Fiona and Rhys at the end of the third episode. Sure, Gortys found her first upgrade and the path to the Vault of the Traveler became clearer, but newcomer Vallory had the group pretty well pinned under her thumb by the end. Complicating matters was the revelation that the final Gortys upgrade isn't even on Pandora; it's up on Hyperion's moon base Helios. For a series known for fast travel between exotic locations and featuring interstellar travel as part of its lore, it's easy to forget just how infrequently anybody takes a trip off Pandora. Usually, denizens of the wasteland are stuck there. And so the first act of this episode involves the non-negligible task of actually getting from Pandora to Helios. The group grows as August and Vallory's henchmen ride along to ensure Rhys and Fiona don't try anything funny and Scooter hops in as the on-board mechanic. It's a pretty motley crew, well deserving of the '80s rock credits sequence rocket launch montage. [embed]306135:60017:0[/embed] Telltale continues to demonstrate its comedic mastery with Tales from the Borderlands. One of the funniest parts comes from a totally visual gag within the launch montage. It elicited more laughs with no words than some comedy games do with thousands. The written jokes here are on point too. Each of the characters brings something different. Gortys remains a highlight through the whole ordeal, even if she has fewer lines than she did in the previous episode. Fiona's sarcasm hits just the right notes. Handsome Jack is about as likable as a murderous psychopath can be. The plan that comes together even allows players to act like total assholes without having to feel too bad about it. The trip to Helios also allows for one of the most bizarre scenes in recent memory. Without spoiling too much: it's a classic Telltale quick-time event action sequence, but it involves a horde of Hyperion accountants and a lot of mouth-made sound effects. It isn't all laughs. The series has had its serious moments in the past, but Escape Plan Bravo will cement Tales into the overall Borderlands lore. It is no longer a side story on Pandora. It feels like its own proper entry in the timeline, with real effects on the world Gearbox built. It's a stark contrast with Telltale's other current series Game of Thrones. While the events in that series are important to the Telltale-designed protagonists, they aren't important to anybody else in that world. Telltale's characters and story in Tales from the Borderlands are important to Borderlands as a whole. I have to imagine there is at least a modicum of trepidation when handing over a franchise to another developer, but if Gearbox had any fears that Telltale wouldn't do right by Borderlands, those fears would be unfounded. If anything, it feels like Gearbox needs to hire the Telltale writers to consult on Borderlands 3. Escape Plan Bravo solidifies Tales as a must-play series for those interested in the Borderlands universe. I cannot wait for the last episode, The Vault of the Traveler. There is so much to resolve: Vallory, Handsome Jack, Vaughn, Gortys, the masked man, Felix, the vault. I'm stressing out just thinking about it all. There isn't much more to say without spoiling the best episode of Tales from the Borderlands yet. I laughed. I cried. I haven't been able to say that about a Borderlands game since Tiny Tina's Assault on Dragon Keep, or about a Telltale game since the first season of The Walking Dead. [This review is based on a retail build of the game provided by the publisher.]
Borderlands review photo
Encore! Encore!
[Disclosure: Anthony Burch, who consulted on the story for Tales from the Borderlands, was previously employed at Destructoid. As always, no relationships, personal or professional, were factored into the review.] Tales ...

Backward Compatibility photo
Backward Compatibility

Rumor claims Castle Crashers and Borderlands are getting backward compatibility

Could they be right around the corner?
Jul 27
// Laura Kate Dale
According to some images floating around on the internet this morning, Castle Crashers and Borderlands might be some of the next games coming to Xbox One via backward compatibility. The source of the leak, who apparently also...
Gearbox photo

Furious 4 became Battleborn, but Gearbox plans for a new Brothers in Arms

Like Duke Nukem, it will continue
Jul 17
// Steven Hansen
"Has Gearbox Software dropped Brothers in Arms: Furious 4?" Jordan asked over three years ago. Yes. Furious 4 dropped the Brothers in Arms brand and then morphed into a new game entirely, Battleborn. Hot on the heels of Randy...
Randy Pitchford photo
Randy Pitchford

Randy Pitchford on Gearbox's success: 'some people are sadists'

'A less sophisticated mind'
Jul 16
// Chris Carter
"You may know us from such quality games as Aliens Colonial Marines," Randy Pitchford opened with during his keynote at the Develop conference in Brighton. Oh boy. Pitchford goes on in his speech to boast of the accompli...
Duke Nuken, forever photo
Duke Nuken, forever

Pitchford: Gearbox concepting 'head-turning' new Duke Nukem

Duke Nukem, forever
Jul 16
// Steven Hansen
Lost in the litany of angry questions about bald-faced lies and dogs 69ing Gearbox's Randy Pitchford recently faced in an open Twitter Q&A: the contents of Pitchford's preceding keynote at the Develop conference. "I did n...
#AssCandy photo

Did they think an open Twitter Q&A for Randy Pitchford would go well?

Jul 14
// Steven Hansen
This morning, the Develop Conference tweeted, "Question for @DuvalMagic [Gearbox's Randy Pitchford]? tweet us and we'll put the question to him for the Q&A. Use the hashtag #askrandy." Unfortunately for Develop, people on...
Pitchford interview photo
Pitchford interview

Pitchford: Fans wrong to sue Gearbox over Aliens: Colonial Marines

Also talks why the game failed
Jul 10
// Brett Makedonski
Gearbox Software's 2013 Aliens: Colonial Marines is possibly the best recent example of a game gone completely awry. The reception was almost universally negative from fans and critics alike. The pre-release footage was ...
Randy Pitchford tweet photo
Randy Pitchford tweet

Celebrating one year since Randy Pitchford's incomprehensible Battleborn tweet

The gift that keeps on giving
Jul 08
// Darren Nakamura
Once more, with feeling! One year ago, Gearbox announced Battleborn, which sounds pretty cool on its own, I guess. But a regular announcement wasn't enough. Not for Gearbox president Randy Pitchford. He had to tell us exactl...
Humble Borderlands Bundle photo
Humble Borderlands Bundle

Humble Borderlands Bundle adds more DLC

Claptrap and Headhunter DLC
Jul 01
// Darren Nakamura
Last week, Humble and Gearbox announced the Humble Borderlands Bundle, featuring Borderlands, Borderlands 2, a coupon for 75 percent off Borderlands: The Pre-Sequel, and a big chunk of downloadable content for the first two g...
Battleborn demo video photo
Battleborn demo video

Watch 23 minutes of Battleborn footage from E3

Dibs on Miko
Jun 26
// Darren Nakamura
Jordan got some hands-on time with Battleborn at E3, and while his write up does a good job of laying down the basics, sometimes it's helpful to see a video in order to really get how a game plays. Now us poor, decrepit non-...
Borderlands screenshots photo
Borderlands screenshots

Tales from the Borderlands: Catch a Ride screenshots, we got 'em

Catch a screeeeeeeeeen!
Jun 23
// Darren Nakamura
Tales from the Borderlands: Catch a Ride is out today, and it continues the excellence the series has been known for thus far. As I normally do while playing through Telltale titles, I had my finger firmly planted on the F12 ...
Humble Borderlands Bundle photo
Humble Borderlands Bundle

Borderlands headlines the current Humble Bundle

A good entry point for newbies
Jun 23
// Darren Nakamura
Today is just a Borderlands day, it would seem. Not only did the third episode of the stellar Tales from the Borderlands release today, but now we have word that the mainline loot-shooters will be doing the whole Humble Bund...

Review: Tales from the Borderlands: Catch a Ride

Jun 23 // Darren Nakamura
Tales from the Borderlands: Catch a Ride (iOS, Mac, PC [reviewed], PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: June 23, 2015 (Mac, PC)MSRP: $4.99, $24.99 (Season Pass)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit [Editor's note: there will be no major spoilers present for the episode reviewed here, but events in previous episodes may be discussed.] When we last saw Fiona and Rhys, the duo had just constructed the Gortys Project while Vaughn and Sasha were being held hostage. Atlas Mugged ended with a significant Telltale choice for Rhys to make: trust Fiona in her ability to improvise the situation or trust the shadow of Handsome Jack residing in his own cybernetic head. Though the decision was given a lot of weight, the episode concluded before we got to see much of an effect. As it turns out, the opening sequence to Catch a Ride plays out quite differently depending on which option was selected earlier. It's enough of a difference that along with the review code, Telltale sent a message imploring me to play through the episode twice in order to see just how far-reaching the consequences are. The differences are there, and they persist until about the third act, but at that point the two branches sort of homogenize together. Without giving away too much, trusting Handsome Jack unlocks the help of three characters who aren't necessarily available to those who instead trusted Fiona. However, by the end, all three are out of the picture one way or another, despite that they could have been particularly useful. [embed]294552:59205:0[/embed] It shouldn't come as a surprise to anybody who has played a Telltale game in the past few years that the overall narrative threads all begin and end in the same place, but Catch a Ride does feel like an improvement in that regard, if only slightly. Though the player cannot really affect how the story ends, certain scenes play out differently enough to warrant another look. One silly change I appreciated was that Rhys's Echo Eye ability is corrupted if he lets Jack into his systems. Instead of the dry humor found in the default descriptions, Jack inserts his own brand of over-the-top musings. I do wish this idea were taken further; there is a section in which Rhys has to hack a computer and having a digitized version of Handsome Jack ought to have helped in that situation. Fiona also goes through some questionable design territory with her abilities. Where her sleeve gun was previously limited, providing the possibility for interesting choices, its power is unlocked in the episode. It nullifies the opportunity cost that piqued my interest in Atlas Mugged; when I spent that incendiary bullet singing Finch's hair off in the second episode, I thought that would be the last time. Now it almost feels like Telltale is trying to set Fiona up to be a proper Vault Hunter in Borderlands 3. While on the one hand it will definitely be cool to see Telltale's original characters in Gearbox's next effort in the main series, it would detract from her uniqueness as a smooth-talking con artist were she to become another gunslinging badass. Speaking of characters, we do get a few new cameos from the main series here, although their inclusion feels a bit like fan service. After playing through twice, I'm still not quite sure why they were there, but it could very well be something that is planned to be explained in the future. As it stands, they show up, say some funny lines, do some outrageously violent things, and advance the story in a way, but their motivation isn't clear. That is a relatively minor complaint, especially considering the best thing Catch a Ride has going for it is one of the new characters. Gortys turns out to be a friendly robot and she easily has some of the best lines in the episode. With the personality of an earnest young child, she feels so out of place in the dark wastelands of Pandora that I couldn't help but be charmed. Everybody on the planet is gruff, insane, murderous, jaded, or at least sarcastic so having one character who is none of those is just perfect. Some of Gortys's lines tap lightly on the fourth wall; those are worth a lasting grin. There is one scene of hers in particular that had me laughing heartily, both times I played through. Even knowing it was coming, the setup and delivery were so on point that it killed. Ashley Johnson's voice work was perfect for the role. I don't know how this story ends, but I hope Gortys survives the ordeal in one way or another, because Borderlands needs to keep that character around. It may seem like a lot of my thoughts on Catch a Ride are negative, but they are minor quibbles in the grand scheme. Though I'm a little disappointed the two protagonists aren't using their unique skills as much as they did in the first episode, the story they team up to tell is still completely engrossing. The writing is as sharp as ever, with plenty of laugh-out-loud moments. The end of the episode has just the right amount of cliffhanger to it. Tales from the Borderlands: Catch a Ride feels like a complete chapter in the story, but now I have a rough idea for what to expect in the next two episodes. With that narrative skeleton in mind, I am looking forward to watching the rest of the series play out now more than ever. [This review is based on a retail build of the game provided by the publisher.] Tales from the Borderlands: Atlas Mugged (iOS, Mac, PC [reviewed], PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: March 17, 2015 (Mac, PC)MSRP: $4.99, $24.99 (Season Pass)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit
Telltale Borderlands photo
Worth the fare
[Disclosure: Anthony Burch, who consulted on the story for Tales from the Borderlands, was previously employed at Destructoid. As always, no relationships, personal or professional, were factored into the review.] Ever s...

Telltale Borderlands photo
Telltale Borderlands

Meet Gortys in this Tales from the Borderlands: Catch a Ride trailer

She's adorable
Jun 23
// Darren Nakamura
The third episode for Tales from the Borderlands is out today on PC and PlayStation consoles (with the rest out this week) so Telltale sent along this shiny new trailer for it. In it, we see some cameos from Vault Hunters Br...

Borderlands players will probably dig Battleborn

Jun 12 // Jordan Devore
Sure, the copious amounts of loot are gone. And this isn't a wasteland -- it's the last star in the universe. But damn, Battleborn really will feel and sound familiar to Borderlands players despite having an extended cast of 25 playable characters. The roster has the diversity of a typical MOBA lineup, and the rate at which you're leveling up and acquiring new abilities matches that genre. First, Gearbox and 2K had us watch a group of people play a level to, uh, show us how it's done. Then we played that same level. Then we played it again. Then we played it a third time. The intention was to highlight the variation in characters, I guess -- and there's plenty -- but the format also reminded me how grating funny dialogue often becomes on repeated playthroughs. Our short slice of the campaign was set on a snowy area with suitably solemn music. It was mostly linear, with wider areas interspersed for larger engagements. I first chose a gentlemanly robot sniper who could call in an owl. He was great at safely taking down our primary foe -- alien monsters called the Varelsi -- from afar while my four co-op partners soaked up damage. After that, I picked a vampire-looking samurai with twin blades. He was ferocious, but I kept managing to lose my shields and then my health and then I needed to be revived. Sorry about that! I'm squishy! Even if I didn't quite get a handle on how to play him well, I still enjoyed the first-person slicing. On my third playthrough, I went with a witch who shot dark energy out of her four arms and could open portals from which hellish things would leak out. I liked her. Leveling up occurs regularly. Again, think Dota 2 or League of Legends. Instead of separate skill trees like in Borderlands, you're presented with a single either-or decision, one for each of your ten levels. You're able to choose between things like increased shields or higher weapon damage, and boost certain abilities over others. If you're like me, you'll wish you could just have every upgrade. As for mission objectives, the preview build was a lot of pushing forward, wiping out every enemy. Eventually, we had to protect a spider mech guy as he trundled along to his final destination where an inevitable boss battle took place. Along the way, we picked up shards from chests and fallen foes that could be spent on upgrading the mech's offensive or defensive capabilities as well as turrets during the final fight. Doing so seemed unnecessary, but I'm sure we were playing on one of the friendlier difficulty settings and that it can get real tough if you want a challenge. While I didn't get to see much of Battleborn, I'm more into it than I thought I would be as someone who isn't particularly crazy about Borderlands. I think it's the gunplay, which feels tighter here. There's also more care-free room for experimentation in terms of character selection and how you want to build them out. I'm unsure about the PvP, but I'll probably want to round up four friends to run through the story mode when this releases on PC, PS4, and Xbox One this year.
Battleborn preview photo
Hands-on impressions of the story mode
[Disclosure: Years ago, Aaron Linde used to write for Destructoid. He now works on Battleborn at Gearbox Software. As always, no relationships, personal or professional, were factored into this preview.] To sum up Battleborn ...

Telltale Borderlands photo
Telltale Borderlands

Tales from the Borderlands Episode 3 out June 23

Catch a Ride
Jun 11
// Darren Nakamura
In life, sometimes it's best to celebrate the little victories. For instance, the forces of the universe have prevented me from attending E3 this year, but as a consolation, Telltale is releasing Tales from the Borderlands Ep...
2K photo

Take-Two announces new 2K AAA project

...but doesn't tell us what it is
May 19
// Vikki Blake
2K is working on a new "soon-to-be-announced" AAA title. "Throughout the coming year, we will continue to execute our proven strategy of launching a select array of the highest-quality titles, led by new annual releases of NB...

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