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Game Boy

Zelda photo
Zelda

More games should use the Zelda Oracle link system


It was a pretty revolutionary feature in 2001
Jun 19
// Chris Carter
I was playing the two Legend of Zelda Oracle games -- Seasons and Ages -- on my 3DS recently, and found myself once again appreciating the fairly innovative game-link feature that was implemented by Capcom and Nintendo so man...
Shantae delay  photo
Shantae delay

WayForward delays Shantae 3DS release until July


Game Boy Color platformer no longer planned to hit eShop on June 20
Jun 13
// Kyle MacGregor
The original Shantae will no longer be coming to Nintendo 3DS next week, Wayforward Creative director Matt Bozon has announced. The acclaimed Game Boy Color platformer will now be hitting Virtual Console someti...
Pokémon photo
Pokémon

Early Pokemon design documents reveal whips and weirdos


Catch a Japanese man's head
Jun 01
// Jonathan Holmes
A lot of people assume that the Pokémon games are for kids because they tend to be popular with that demographic, but that's not necessarily the case. From the sounds of it, the first Pokémon was developed large...
Super Mario Land photo
Super Mario Land

Super Mario Land finally gets a graphics patch


Everybody's been waiting ages for this!
May 22
// Tony Ponce
Super Mario Land: 1989 launch title for the Game Boy and the weakest traditional Mario game in retrospect. You aren't going to find many players claiming this to be the best in the series, even though it was influential in th...
Zelda photo
Zelda

Oracle of Ages and Seasons discounted at launch on eShop


These games are unsung heroes, by the way
May 17
// Chris Carter
Nintendo announced today during their Nintendo Direct event that The Legend of Zelda: Oracle of Ages and Oracle of Seasons will be $4.99 for three weeks (down from the price of $5.99) after the May 30th launch. This is basic...
Shantae on 3DS VC photo
Shantae on 3DS VC

WayForward to bring Shantae to Nintendo 3DS in June


Get hype!
Apr 28
// Kyle MacGregor
One of the rare gems of the Game Boy Color era is making a return on Nintendo 3DS. WayForward has announced that the original Shantae is set to arrive on Virtual Console in North America, Europe, Australia, and New Zealand at...
Super Mario Crossover 3.0 photo
Super Mario Crossover 3.0

Super Mario Crossover 3.0 is just around the corner


Third major version of the star-studded fan game coming in May or June
Apr 28
// Tony Ponce
Three years ago as of yesterday, indie dev Exploding Rabbit's Super Mario Bros. Crossover was unleashed online, and the reception couldn't have been warmer. For the benefit of the unfortunate few who haven't heard of this da...
3DS mock-ups photo
3DS mock-ups

Poke Ball and Game Boy-themed 3DS mock-ups are delish


Nintendo must not like our money
Apr 25
// Tony Ponce
A week doesn't go by without Nintendo announcing about a dozen new colors and designs for the 3DS in Japan. Meanwhile, Americans and Europeans get fed scraps once every blue moon. We may be getting the Animal Crossing XL, but...
Tetris photo
Tetris

Apple co-founder shows off his legendary Tetris skills


Woz the Tetris wiz
Apr 12
// Allistair Pinsof
Steve Wozniak is an oddity. Though many know Wozniak for his work at Apple, in his earlier days he was known for his work with videogames, both as a designer (creating Atari's Breakout) and player. This video shot by Game In...
Dj CUTMAN photo
Dj CUTMAN

NeverEnding Story and GoldenEye chip mixes plus more


MOONCHILD!
Apr 10
// Tony Ponce
Atreyu! Falcor! Atreyu? Falcor? Game music remixer Dj CUTMAN has organized a bunch of tunes that he's produced for the video group Underbelly into a nifty pay-what-you want pack. Underbelly Beats & Remixes contain a few s...
Club Nintendo photo
Club Nintendo

Club Nintendo offers Mario 64, Super Metroid, and more


Also, Kirby's Pinball Land, and Urban Champion
Apr 08
// Chris Carter
If you're a Club Nintendo member with 150-200 coins, you're free to go explore the Club's website and nab one of the following four games: Super Metroid (Wii VC - 150 Coins), Kirby's Pinball Land (3DS VC - 150 Coins), Mario 6...
RetroN 5 photo
RetroN 5

Hyperkin's new RetroN console will also support Famicom


Along with a new name
Mar 25
// Jordan Devore
Ahead of release, Hyperkin's upcoming RetroN 4 console has become the RetroN 5. With the change comes increased support: the new system count is NES, Famicom, Super Nintendo, Super Famicom, Genesis, Mega Drive, and Game Boy A...
Chiptunes photo
Chiptunes

halc delivers sweet Game Boy chiptune perfection


Pixel Perfect Micro is halc's gift to his fans
Mar 16
// Tony Ponce
Game musician Drew "halc" Wheeler has a treat for you. The OverClocked ReMix champion promised a new musical gift if his fans showered love on his Facebook page. The incentive worked, and the man held true to his word. Pixel ...
Tyrannosaurus Tex photo
Tyrannosaurus Tex

Lost footage of Game Boy FPS Tyrannosaurus Tex is found


YEEEEHAWWW!
Mar 15
// Chris Carter
In 2001, Tyrannosaurus Tex, a first-person shooter for the Game Boy Color was all set to change the world as one of the only portable FPS games on the market -- the only problem is, it was never released, as publisher Eidos ...
Big Lebowski chiptunes photo
Big Lebowski chiptunes

The Dude abides! The Big Lebowski has a chiptune album


8-bit Lebowski by Chipocrite celebrates 15 years of White Russian cocktails
Mar 07
// Tony Ponce
You ought to know by now if you dig the Coen brothers' classic The Big Lebowski. If you haven't seen it, you probably should. If you have and didn't enjoy it, that's just, like, your opinion, man. The Big Lebowski celebrated ...
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Game Boy never sounded better than with this Spanish gold


Dive into the treasure chest of Alberto Gonzalez
Mar 04
// Audun Sorlie
Euros did crazy sh*t with videogame music; this is a well established point by now with legendary folks such as Chris Hülsbeck, Rob Hubbard, Reyn Ouwehand and Tim Follin walking this fine earth and crunching out the...
Link's Awakening photo
Link's Awakening

Link's Awakening was supposed to have co-op?


Design docs from Hyrule Historia reveal multiplayer boss battle
Feb 19
// Tony Ponce
The Legend of Zelda: Hyrule Historia is an incredible book. So incredible, in fact, that at least one unscrupulous person tried to capitalize on demand by scalping numerous copies of the book's Limited Edition -- that guy wis...
Mega64 photo
Mega64

Does Missingno exist!? Mega64 will solve this mystery!


The VG Fact Checkerz are on the case!
Feb 08
// Tony Ponce
Pokémon's elusive Missingno! Where is it? What is it? Is it based on a real-life animal? Are there any other undiscovered creatures in the wild as mysterious and incredible as Missingno? The VG Fact Checkerz take to t...
Kanto Symphony photo
Kanto Symphony

New Pokemon Reorchestrated album out in February


Kanto Symphony: The Lost Diaries contains two original compositions
Jan 25
// Tony Ponce
Did you buy Braxton "Skotein" Burks' amazing Kanto Symphony, the Pokémon Red / Blue orchestral arrangement album? You should have already because it is hot cinnamon rolls, but if you haven't, go part with $10 on either...
Chiptunes photo
Chiptunes

Game Boy sex! Parallel Processing by Danimal Cannon & Zef


They made a beautiful chiptune baby
Jan 16
// Tony Ponce
I had a chance to meet the bald and beautiful Danimal Cannon (Roots, Armcannon, Metroid Metal) at MAGFest this year, and I've gotta say, he's one chill dude -- lounging at the merch table in a night robe, what a rebel! Still,...
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NOW THAT'S WHAT I CALL KULOR! has got the chips


And I've got the dip, know what I'm sayin'?
Oct 24
// Tony Ponce
I've got another kickin' chiptune album for your twisted pleasure. You people make me sick! Between 2008 and now, Richard "Kulor" Armijo composed a bunch of tunes based on the NES, Game Boy, Master System, Game Gear, Atari 80...
Kanto Symphony photo
Available on iTunes for $9.99
Back in July, I shared a preview of Kanto Symphony, a reworking of the Pokémon Red / Blue soundtrack originally composed by Junichi Masuda. This orchestral update, influenced by the Zelda Reorchestrated project, was s...

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brentalfloss teams up for 'Super Mario Land With Lyrics'


Mario's got some big superballs
Oct 11
// Tony Ponce
Did you know that Mario doesn't throw fireballs in Super Mario Land? They're superballs -- you know, like the kind you'll find inside capsule machines at the front of the supermarket. Surprised? Fresh from his interview with...

100% Series Retrospective: Resident Evil

Oct 02 // Chris Carter
Resident Evil - PlayStation [Owned], PC, Saturn, PSN [Owned] COMPLETED Resident Evil is where it all started. Gaming legend Shinji Mikami created a game that was not only an homage to Sweet Home, but also a great survival horror companion to Alone in the Dark. Unlike most games at the time, you simply didn't know what to expect next -- literally anything could jump out and try and bite your head off. Moments like the first time you experienced zombie dogs jumping through a window, or the famous first-person Hunter scene are burned into my memory. Despite the low-budget voice acting (which only added a campy, enjoyable Evil Dead feel to it), Resident Evil is a pure classic, even today.  Resident Evil 2 - PlayStation, PC, Nintendo 64, Dreamcast, GameCube, PSN [Owned] COMPLETED Resident Evil 2 took the first iteration's mansion setting, and turned it to 11. It wasn't just "The Mansion" anymore -- your playground was an entire city. Somehow, someway, Resident Evil 2 filled this city with secrets, story, and tons of character. Costume changes and hidden modes became more of a big deal, and started shaping up Resident Evil's trademark of packing in tons of content. The unique "two-disc" approach, in which the game was basically two games, was also rarely done at the time, and was a testament to the sheer undertaking that this year-and-nine-month project really was. The dynamic "Zapping System" mechanic that changed your story was pretty much unheard of at the time, and still is today. While I don't think Resident Evil 2 was as fun as the original, one thing's for sure: it's one of the most technically impressive games of all time.  Resident Evil 3 - PlayStation, PC, Dreamcast, GameCube, PSN [Owned] COMPLETED "3" was unique in that it had a big bad boss enemy stalk you the entire game -- basically right from the very beginning. It also introduced a mechanic that I was extremely grateful for, and rarely re-used: dodging. After the main game was completed, you could access the first true Mercenaries mode, entitled "Operation: Mad Jackal." RE3's variation was much more fleshed out than the prior installments' "Survivor" or "Battle Game" gametypes. Quite honestly, Mad Jackal set me up for my rabid love of the Mercenaries gametype. In fact, for a few titles, I would play Mercenaries for considerably longer than the actual core game -- Resident Evil 3 was one such example.  Resident Evil Survivor - PlayStation [Owned], PC COMPLETED My recollection of Survivor is vague at best: I remember renting it with my little brother, and beating it in an afternoon. The only specific thing I really remember about it is that it's basically Doom in Resident Evil form, and you literally cannot save the game, ever. While you're able to keep any weapons and items after death, you have to restart from the beginning if you die: considering is is around 1-3 hours, that might suck. EXTENDED THOUGHTS: Survivor is what it is. It's not a terrible "lightgun game," but it isn't great, either. One of the biggest punches in the face is the fact that it feels like a straight arcade port (even though it's not) given the fact that there are no continue points. It's hard to recommend for that reason alone, but if you're a Resident Evil fanatic, you may as well track this one down.  Resident Evil Code: Veronica - Dreamcast, PlayStation 2 [Owned], GameCube, PlayStation 3, Xbox 360 [Owned] COMPLETED Code Veronica was formerly my favorite game in the series, before REmake and RE5 came along. It was the first game to offer semi-fixed angles for the camera, instead of pre-rendered backgrounds, which was partly due to the upgrade in hardware to the PlayStation 2. It also offered a first-person view for a few weapons, and an amalgamation of various Resident Evil games, such as the 180-degree turn, upgradeable weapons, and explosive scenery. Simply put, it was just a clean, fun Resident Evil game. In the PS2 version, there were a few ham-fisted action scenes involving Wesker, but they were good fun too and helped add to the game's enjoyment. In addition to the normal game (Code: Veronica X), I completed battle mode with every character.  Resident Evil Gaiden - Game Boy Color [Owned] COMPLETED Gaiden ("side-story" in Japanese), is probably the only "bad" Resident Evil game in the entire franchise. While a few others were extremely average, Gaiden is borderline unplayable. Strangely enough, it's a top down/rhythm game hybrid -- the results are disastrous, and not even Leon and Barry can save this one. Combat is done in a turn-based game style, where contact with an enemy initiates a mini-game similar to the "field goal kick" bar from the popular Madden NFL series. To be blunt, combat just wasn't scary, and it wasn't much fun either. Resident Evil REmake - GameCube, Wii [Owned] COMPLETED RE1's GameCube REmake is possibly the best remake of all time, for any series. Capcom pulled out all the stops for this one, when they could have easily just re-released the game à la the RE GameCube collection. The graphics are updated, the voice acting is improved, and the game is overhauled so much that fans will barely recognize some parts of it (among a few new areas). The REmake offers up classic RE1 gameplay with a brand new veneer -- personally, while it's not my favorite, I think it's technically the best game in the series.  Resident Evil Zero - GameCube [Owned], Wii [Owned] COMPLETED Resident Evil Zero is one of the only games I haven't completed in the series before this Quest. While I had a GameCube, I was too busy playing other stuff at the time (including the GameCube's REmake), and just missed this one. I've heard mixed reactions -- both that it doesn't matter in the grand scheme of things, and that it's a solid entry to the franchise. Either way, I'm excited to jump into one this year with the Wii re-release. EXTENDED THOUGHTS: I'm not a huge fan of Zero, but that's mostly due to the two title characters involved. As the main series precursor to RE, I think Zero falls short in many respects. I didn't really feel connected to Rebecca or Billy nearly as much as I did with any previous character in the series, and considering they hardly ever make a re-appearance, I can only assume many people felt the same. I applaud Capcom for bringing us back to the Spencer Mansion and giving us a bit of insight into the mystery there, but honestly, REmake did all of this and more (I can't say enough good things about that game).  Resident Evil: Dead Aim - PlayStation 2 [Owned] COMPLETED Dead Aim is easily the best light-gun game in the series, especially for its time. Movement was shown in a third-person view like standard Resident Evil games, but it switched to first-person for shooting purposes. This basically created a hybrid shooting/adventure game that at least allowed you to pick your fights during most instances, instead of being forced to battle every single enemy on-rails. Why Capcom didn't follow this formula further, I'll never know, as it made for a really interesting game. It also offered up a few new characters that, while forgettable, show Capcom was at least trying something different instead of putting Leon and Chris into a game for the hundredth time.  Resident Evil Outbreak - PlayStation 2 [Owned] COMPLETED Outbreak was a fan's dream: for the first time, Resident Evil was truly multiplayer! You could cooperate or betray your teammates, just like a real zombie apocalypse. There were plenty of "How could you leave me behind!" and "It was both of us or one of us!" moments, and this made for a unique experience that hasn't really been matched yet, even with Left 4 Dead. Outbreak served up classic hopeless Resident Evil tension with heated multiplayer gameplay, and it's a shame so many people missed out on it (mostly due to the haphazard marketing of the PS2's HDD and Internet accessory).  Resident Evil Outbreak File #2 - PlayStation 2 [Owned] COMPLETED Strangely enough, Outbreak 2 was the first Resident Evil game to allow people to move and shoot. Since it wasn't as popular in America, however, no one really talks about it. Part of the reason for the lack of popularity was the fact that it was basically a carbon-copy of Outbreak 1, with a few different scenarios. The game added an extra communication system that allowed people to talk to one another despite the region, and a few other small additions, but it wasn't really enough to show up on most people's radars. Personally, I wasn't upset with more of the same, as I enjoyed the original Outbreak.  Resident Evil 4 - GameCube, PlayStation 2 [Owned], PC, Wii [Owned]*, iPhone [Owned], iPad, PlayStation 3, Xbox 360 [Owned] COMPLETED Many fans are upset at Resident Evil 4 for spearheading the series into an action-oriented direction. Personally, I see it as a natural evolution of the series. The behind-the-back camera and aiming mechanics are a much better alternative than anything previously offered, and the enemy variety lends itself well to the new direction. For whatever reason, people never seem to fault Resident Evil 4 for a more action-centric focus, instead choosing Resident Evil 5 as the sacrificial lamb. Personally, I never saw it: I was already ready for action ever since Code Veronica X. The Mercenaries mode also takes a further step forward, and offers up even more additional content than ever before -- most notably the ability to select multiple stages, and the inability to actually complete it. Resident Evil 4 was also insanely popular, and helped revitalize the series.  Resident Evil: Deadly Silence - DS [Owned] COMPLETED Deadly Silence. DS. Get it?! One of the cool things about this version of Resident Evil is that the top screen of the DS is used as a map, and a health indicator at all times. Additionally, the game is pretty much a spot-on port of the PS1 game, voice acting and all, which is pretty impressive given the DS' general lack of horsepower. It also has a multiplayer mode; it's kind of weak, given that you and your friends never actually see each other in different parts of the mansion, but it's a free addition nonetheless. To differentiate this playthrough from my original RE run, I'm playing the "REbirth mode," which adds a ton of unique first-person action scenes, and DS-centric additions/re-arrangements. Even though the game is basically a port, touch screen-specific puzzles and changes are enough to justify another playthrough here. All in all, Deadly Silence is about what you'd expect out of an above average portable port, and a solid addition to any RE fan's collection.  Resident Evil: The Umbrella Chronicles - Wii [Owned], PlayStation 3 COMPLETED Umbrella Chronicles is an on-rails shooter for the Wii. That's about all I can say about it, honestly, before I head into this one. It doesn't take a whole lot of effort or time to complete it, and cooperative gameplay is kind of shoe-horned in. Thankfully, it has a decent amount of unlockable content. While I have played Umbrella Chronicles, I haven't tackled it as much as Darkside Chronicles, so I'll be sure and post extended thoughts below. EXTENDED THOUGHTS: If you like light-gun games, be sure and check this one out. It offers pretty standard, enjoyable light-gun arcade-y fun over the backdrop of a few past Resident Evil titles. Umbrella Chronicles is a good way to get a refresher for Resident Evil Zero, Resident Evil 1, and Resident Evil 3. Although, despite how fun it can be, I'd highly recommend playing it with a partner, as it enhances the enjoyment tenfold. Resident Evil 5 - Xbox 360 [Owned], PlayStation 3 [Owned], PC COMPLETED I make it no secret that Resident Evil 5 is my favorite game of all time (emphasis on personal favorite). The day I got it at midnight, I took off work the next day, and beat it sometime in the morning. The next day, my wife and I started a co-op campaign that would last about a week -- after that, I grinded through another playthrough to get some cash for extra weapons; I just couldn't get enough. To put it simply, I think RE5 is the most fun game in the entire series. There's a hefty campaign, tons of extra content, co-op, and for the first time, there's co-op Mercenaries -- what more could you want? I literally played RE5 for months on end, and ate up all the DLC possible. I can't say enough good things about this game. For my 2012 playthrough, I'm either going to tackle the PlayStation Move version of the game, or replay it with my wife. Resident Evil: The Darkside Chronicles - Wii [Owned], PlayStation 3 COMPLETED Darkside Chronicles is a considerable improvement upon Umbrella Chronicles. There's a new evade move and it offers a dynamic difficulty setting, along with an improved co-op mode. Like the other light-gun titles in the series, Darkside Chronicles is basically a love-it-or-hate-it kind of game. It doesn't really offer a whole lot more than most other on-rail shooters. If you're a Resident Evil fan, however, you may want to put up with it just for the extra story bits. EXTENDED THOUGHTS: Out of the two light-gun Wii titles, Darkside Chronicles is the better game; especially for two players. The developers make a much better effort to accommodate co-op play, and the new mechanics make gameplay smoother. You also get crucial backstory on Leon and Krauser, which helps make Resident Evil 4's Krauser encounters that much more enjoyable. If you have to choose one of the two Wii light-gun games, make it Darkside -- but getting both isn't a bad idea.  Resident Evil: Deck Building Game - [Owned] COMPLETED If you haven't played a deck-building game before, the concept is pretty simple. There are a bunch of stacks of static cards in the center of the play area. You have one giant deck, of which you draw five cards at a time from. With those five cards, you can perform a number of actions depending on what you randomly drew -- you can buy cards from the middle or perform actions to either draw more cards or modify your deck. Resident Evil's deck-building variant adds another new concept: fighting infected. On any given turn, you're allowed one buy, one action, and one "exploration" that allows you to take a door card and explore the Spencer Mansion. In the mansion you can find items or battle infected for trophies -- depending on the gametype, the player with the most trophies (kills) wins. I've played a number of deck-building games before such as Dominion, but Resident Evil is one of my favorites. Each player gets assigned a unique character that changes your abilities, which helps add to the characterization and uniqueness of the game. Also, it's a delight to take down the Nemesis with a bunch of knife cards as Krauser. Resident Evil: The Mercenaries 3D - 3DS [Owned] COMPLETED Mercenaries 3D is a very niche title. If you love the Mercenaries mini-games from other titles, you may like Mercs 3D. If you loathe them -- well, that's kind of the entire game here. Mercs 3D made waves in the gaming community at release due to the inability to delete saves, and its incredibly short length (it can be beaten in a few hours). It also had a few other problems like the short draw distance, among other graphical glitches. Personally, I thought the game was acceptable, and played it for quite a while before putting it down. While it may seem like a cash grab at first, there are a decent amount of scenarios included, and Mercs fanatics will be sure to come back to it occasionally.  Resident Evil: Revelations - 3DS [Owned] COMPLETED Did the mysteriously abandoned Resident Evil PSP game end up as Revelations? Does it really matter at this point? Early previews are calling this "one of the best Resident Evils in a long time, and possibly the best Resident Evil ever." The demo is great, the visuals are great, and there's really no reason to doubt this entry, despite the fact that it's on a portable. I plan on getting this game day one and ripping through it in a few days. I'll be sure and post my thoughts after completion. EXTENDED THOUGHTS: After playing the final release, I felt like the demo was a bait and switch of sorts. The fact of the matter is, without going into spoiler territory, at least half of the game is not the tight-knit claustrophobic experience the demo made it out to be. A lot of Revelations is spent with an AI partner clunking around, or in open areas fighting non-stop enemies in a full-out actionfest -- the switch between the Cruise Ship sections and everywhere else is jarring, and the story isn't the greatest to boot. Thankfully, the game looked great, controlled great, and Raid Mode is pretty fun solo or with a friend. I hope that Capcom puts this new engine to good use, and expands upon a lot of concepts with Revelations. It's not one of my favorite Resident Evil games for sure, but it's not bad, either.  Resident Evil Game Boy Color - Game Boy Color ROM [Owned] COMPLETED This previously unreleased title has finally been given to the public by an anonymous source. While it evidently isn't possible to beat the game in its current state, I'll still attempt to complete as much as possible. Up until 2012, no one has had a chance to play this missing piece of history, so I'm pretty excited to see what we've been missing all these years. EXTENDED THOUGHTS: Considering Resident Evil GBC is only available as a free ROM, you aren't really risking anything financially to try it. There isn't a whole lot to say about this one that can't really be said by looking at the screenshot above. It's a very simplistic version of Resident Evil, distilled into a tiny cartridge-size package. The ROM isn't complete, but at least you can get a taste of this lost game. While it isn't ideal, I would have salivated at the prospect of a portable Resident Evil game for car trips as a child.  Resident Evil: Operation Raccoon City - Xbox 360 [Owned], PlayStation 3, PC COMPLETED I honestly have no idea what to expect from Raccoon City. I'm not the biggest fan of Slant Six, and I'm not too keen on the possible idea of shooting down Resident Evil's heroes and heroines. Additionally, based on rumors, the game may not have a split-screen mode, which would hinder my ability to play with my wife. Regardless, I'll be picking up Raccoon City this year on my 360, and I'm eager to see what it can offer to the series. EXTENDED THOUGHTS: Raccoon City is a disappointment. While fun, the game has a heap of issues, from online stability, to numerous gamebreaking glitches. Players have been known to fall through the floor, turn into ghosts, and all sorts of other mishaps. It's a shame, because for Resident Evil fans, the game is a fun little romp through the events of Resident Evil 2 and 3. You get to see pretty much every major monster from the series (Nemesis included!), and some familiar faces like Birkin, Leon, and Hunk. If done correctly -- and possibly as canon -- this could have been a really worthwhile entry into the franchise. As it stands, it's a hard recommendation  Resident Evil 6 - Xbox 360 [Owned], PlayStation 3, PC COMPLETED I could not be more excited for Resident Evil 6. From the rumors offered so far, it looks to have a full Mercenaries mode with multiplayer, story mode co-op, and a single-player campaign without an AI partner. In short, it apparently offers more content than RE5. I'm excited for the new setting, and hopefully the story will be interesting this time around without Wesker (presumably, provided he isn't cloned). Although the series is decidedly more action-oriented, there are also rumors of more claustrophobic areas and slower-moving zombies having a part in RE6 -- if they can do it right, I say bring it on. EXTENDED THOUGHTS: Despite my initial excitement, over time, I came into Resident Evil 6 expecting to be disappointed. I had heard so many bad things from my friends and colleagues who have played it at various events like E3 and TGS. I had personally bought Dragon's Dogma primarily for early access to the Resident Evil 6 demo, and came away fairly unimpressed. I played the Resident Evil 5 demo for hours on end (over twenty hours in fact) -- with the Resident Evil 6 demo, I literally played it once and deleted it. So with all this in mind, I came into Resident Evil 6 very skeptical, and left mostly impressed. Mostly. Spreading apart all three (four, if you count Ada) stories was a ballsy move. With Resident Evil 5, it was enjoyable to play as Chris and Sheva the entire game, as the story wasn't all over the place, and you were grounded in both characters, which made it easy to learn their nuances and melee abilities. With Resident Evil 6, you're jumping all over the place at times, and it can be jarring. Not only does every character handle differently, but everyone has a different UI to boot. Given the mostly fast-paced action the game spews at you constantly, design choices like the inability to pause the game in co-op just feel weird, as do QTEs that only involve one player, wrapped up in such unexciting things as starting a car. Still, I found myself enjoying the game the more I played it. (I'm talking ten hours of learning the nuances of combat). I'll fully admit, Mercenaries -- which you all know I'm a giant fan of -- really helped me grasp said nuances much quicker than the campaign, and bolstered my enjoyment tenfold. As you can see in this video, combat is more than meets the eye in Resident Evil 6. There's sliding, counters, quick-shotting, and contextual melee moves. It's like a complex fighting game in a sense, but integrated into one of my favorite franchises of all time. Naturally, since it's done well, I'm enjoying myself. RE6 also has a ton of content provided that you're ready to embrace the action-oriented gameplay (which has been a staple since RE4). There's an Ada campaign, a handful of online modes, a meta-game involving skill XP in both the campaign and Mercenaries, tons of unlocks and some costumes for Mercs, and more. Like RE5, there's enough here to keep you playing well into 2013. While it isn't one of my favorite games in the franchise by far, I think it's a fairly solid action game (what immediately comes to mind is my opinion of Skyward Sword: great action-RPG, alright Zelda game). Just like RE5, your mileage will vary depending on how fun your co-op partner is -- just know, however, that the co-op AI is not nearly as frustrating as Sheva was. Collection Photo:  Final thoughts: The Resident Evil series has certainly had its ups and downs. From its horror roots to a metamorphosis of action to the chagrin of many fans, everyone has to admit that the franchise is interesting, if nothing else. As a whole, I found myself not enjoying this Quest nearly as much as the other ones, and I can't really put my finger on why, as I still like the series overall. While I was truly eager to rip into Tony Hawk, Kingdom Hearts, and Zelda almost immediately, I took a long break in between some of the games here, as I found it fairly tough to continue on. Perhaps it's because of the slow-moving nature of many of the earlier games, and when played in rapid succession, it can get a bit grating? I don't know for sure. Thankfully, the multiplayer iterations kept me going, as it was a blast to, well, blast away the undead with my wife or with a friend.    
100% Resident Evil photo
Carter's Quest
[Read on for a description of every Resident Evil game ever released in the US, and my completion of them all in 2012.] Why Resident Evil? This year, Capcom is pushing out three entirely new Resident Evil games -- it's also t...

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On Christmas of 2009, the Zelda Reorchestrated team finally released its grand rearrangement of the entire Ocarina of Time soundtrack, which used high-end sample libraries to make the music sound like a live symphonic perfor...

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The Ruby-Spears Mega Man cartoon opening... NES style!


May 29
// Tony Ponce
Action cartoons in the 80s and early 90s were in the business of selling lies to children, convincing them that the shows were much, much better than they actually were. Nowhere was this more obvious than in the opening segm...
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Rayman rated for the 3DS Virtual Console


Apr 30
// Chris Carter
Nintendo Life is reporting that Rayman has just been rated by PEGI for the 3DS Virtual Console. But this isn't your regular ol' Rayman; this is the Game Boy Color version of the game, which oddly mixes both Rayman 1 and 2 int...
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LEGO Game Boy Transformer!? F**kin' A!


Mar 12
// Tony Ponce
The art of the mash-up is simple enough to explain: take concepts from at least two different media and blend them together into one seamless amalgamation. Here on Destructoid, we've showcased various mash-ups from over the y...
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Pumping deadmau5 through your Game Boy's speaker


Mar 05
// Tony Ponce
Any deadmau5 fans in the house? You might wanna dig out your ears for this one! Chiptune maestro Dj CUTMAN has teamed up with fellow musician an0va for a tribute to "Strobe" from deadmau5's For Lack of a Better Name album. Us...
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Danimal Cannon knows how to rock chiptunes HARD


Feb 07
// Tony Ponce
You ought to know Danimal Cannon even if you don't know Danimal Canon. If you've jammed out to Armcannon or Metroid Metal Live, you'll be familiar with his shredding expertise. He also dabbles in chiptunes here and there -- h...

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