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6:00 PM on 10.13.2012

We have a file on you: The tools & tricks of social games

Meet Melissa. She's a forty-year-old mom who has recently become hooked on DragonVale, a free-to-play iOS game. She is what social game analysts call a whale. No, this isn't a comment on her physical stature or deep, raspy...

Allistair Pinsof


Updated! Panel details revealed:

Hironobu Sakaguchi Reflection: Past, Present, Future of RPGs

The father of Final Fantasy, Hironobu Sakaguchi, has announced his PAX Prime 2014 panel where he will discuss his history developing role-playing games, along with revealing more about his new RPG, Terra Battle. Find out more info at PAX Prime website.






The trials, tribulations and rebirth of Ultima Forever photo
The trials, tribulations and rebirth of Ultima Forever
by Allistair Pinsof

“We went back in time to go forward," Ultima Forever creative director Paul Barnett said during a GDC Online presentation, Wednesday, on the game's tumultuous production history.

Ultima IV is one of those much praised games that I know I will never play despite it sounding incredible. Well, at least not play in its original form. Lucky for me, the game is being remade for mobile and PC. The original is much more than just a fantasy RPG or, you know, an Ultima game. Instead of focusing on saving the world, the game's plot centered on the player's quest for nobility and virtue. The chosen hero must level his or her's virtues by performing kind deeds, such as giving food to a beggar even though that means you'll risk starving to death (as in, taking HP damage until you eat).

It's a one-of-a-kind game that many Ultima fans consider the high-water mark of the series, alongside Ultima VII.

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11:30 AM on 10.11.2012

Bioware Austin win most awards at GDC Online

Despite having a hard time with employment and keeping membership afloat this year, GDC Online's judges sent Bioware Austin home with four awards for its Star Wars MMO The Old Republic. The developer won four awards in its si...

Allistair Pinsof

5:29 PM on 09.17.2012

New event GDC Next set for Los Angeles November 2013

The organizers of Game Developers Conference have just announced their newest event, GDC Next. This event is the successor to GDC Online, which has always taken place in Austin. After it's final show this October, GDC Next wi...

Dale North

8:45 PM on 07.26.2012

2012 Game Developers Choice Online Awards nominees

Here are the Game Developers Choice Online Awards nominees for this year, chosen by the organizers of the Game Developers Conference Online, set to go down this October in Austin, Texas. These nominees are among the best of t...

Dale North

6:15 PM on 07.07.2011

GDC Play Showcase to show off games at GDC events

Game Developer Conferences worldwide will now show off more games as the organizers of the GDC have announced the debut of a new event for developers to showcase their games.  Inspired by the success of the Independent G...

Dale North



GDC Austin 09: Storytelling Through Independent Games photo
GDC Austin 09: Storytelling Through Independent Games
by Ashley Davis

Alec Holowka, formerly one half of Bit Blot (Aquaria) and currently the head of Infinite Ammo (Paper Moon), was the last speaker to go on at the Independent Games Summit of GDC Austin.

A lot of the talks to go on in the hours and days before, although they were all very awesome, were based in the business of making indie games. Alec was not there to talk about business at all. He said it himself during his presentation. Making an indie game that tells a great story is not a way to make money. But what it does do is worth even more.

After the jump is a summary of his talk.

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10:13 AM on 09.17.2009

GDC Austin 09: Twisted Pixel's 'Splosion Man Postmortem

We all know that Twisted Pixel's 'Splosion Man is a great game. But do you know how it was made, what went into it, or what mistakes were made during its development? I didn't either, until I attended Mike Henry and Sean Rile...

Ashley Davis

2:16 PM on 09.16.2009

GDC Austin 09: Flashbang: How to Make a Game in 8 Weeks

It's very likely that you've played the hell out of one of Flashbang Studio's games. They've been on a roll the past few years with releases like Off Road Velociraptor Safari and Minotaur China Shop.Matthew Wegner and Steve S...

Ashley Davis

5:10 PM on 09.15.2009

GDC Austin 09: The Fantastic Contraption Postmortem

Fantastic Contraption is a Flash-based browser game. Colin Northway is the man who made it. He is now a full time game developer for it. It's as simple a story as the game itself. The Independent Games Summit of GDC Austin 09...

Ashley Davis

12:58 PM on 09.15.2009

GDC Austin 09: Gaijin Games: Holistic Indie Game Design

Many eyes have been upon Bit.Trip developers Gaijin Games recently. They are just barely a year old, but within the span of six months, they've already made three fantastic games. Not only that, but more is still to come mere...

Ashley Davis