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Ennuigi photo
Ennuigi

Luigi walks, smokes, and ruminates in Ennuigi


Playable browser bummer
Aug 12
// Steven Hansen
This is one of my favorite jokes. I just did this joke about that John Wick VR shooter (Johnnui), though that mostly stemmed from pronouncing John Wick with a bad French accident and just happened to be appropriate. Ennuigi (...
A Mini Falafel Adventure photo
A Mini Falafel Adventure

Freeware metroidvania A Mini Falafel Adventure playable now


Get that Game Boy aesthetic
Jul 07
// Darren Nakamura
Look, we're all still a little peeved that Nintendo has neglected to make a 2D Metroid game in more than 10 years. However, while Nintendo has consistently jilted its Samus fans, we have been spoiled for choice in terms of o...
Now that is hot photo
Now that is hot

Half-Life and Hotline Miami mashup Half-Line Miami coming soon


I got it for the low, low
Jun 21
// Jed Whitaker
A new fan made game that mashes up Half-Life and Hotline Miami is coming soon for the low, low price of free. Developer Thomas Kole has built Half-Line Miami on a custom engine from the ground up. From the looks of it t...
Play this game photo
Play this game

Hot Date is a MERCILESS pug speed dating sim


Amazing and free
Jun 03
// Steven Hansen
Dates are sweet. The fruit. Dating? Hit or miss. So many games with dating elements boil down to easy win conditions, wooing success. It's very easy to pick out what you're supposed to say to these fake, digital people to mak...

Mega Man Unlimited photo
Mega Man Unlimited

Mega Man Unlimited gets super tough Omega bosses and more


I just checked, and yes, this game is still money
Mar 12
// Tony Ponce
Your eyes do not deceive! Tony Ponce is writing about Mega Man on the front page! I want to talk today about Mega Man Unlimited, the fan game I reviewed nearly two years ago that made me cry manly tears. You remember that tas...
Universal Combat CE photo
Universal Combat CE

3000AD releases remastered Universal Combat CE for free on Steam


Return to the days of keyboard flashcards and 200-page manuals
Feb 07
// Jason Faulkner
If Randy Pitchford and Peter Molyneux had a baby, Derek Smart would be the result. The long-running controversy concerning his first game Battlecruiser 3000AD is the stuff of internet legend and could fill a tome. With U...
Transmission photo
Transmission

Play free puzzler Transmission and maybe learn a little


Made for London's Science Museum
Oct 28
// Darren Nakamura
At first, Transmission looks like a pretty standard Eulerian path-based puzzle game. That is not a bad thing; I was pretty hooked on Lyne for a while. But as Transmission progresses, it follows the history of electronic commu...
Free photo
Free

Adam Freeman's Berzerk-influenced Hazard is pretty snazzy, also completely free


A sharp-looking minimalist FPS coupled with an exceptional OST by Wolfgun
Sep 11
// Rob Morrow
What if Berzerk were reborn as a first-person shooter using the DarkPlaces engine? What if the soundtrack were crafted by electronic music producer Wolfgun? What if you could be playing this game, right now, fo...
Mibibli's Quest photo
Mibibli's Quest

Freeware game Mibibli's Quest looks pretty mental


'Over 7 bits'
May 12
// Darren Nakamura
There is a lot to take in with this trailer for Mibibli's Quest. It starts with what seems like a standard Mega Man-like, but soon after it introduces elements from Dance Dance Revolution, VVVVVV, shmups, and Street Fighter....
Vertico photo
Vertico

Ludum Dare 29 entry Vertico dives into an isometric coral reef


Admittedly less insane than previous games by developer Ultimate Walrus
May 07
// Darren Nakamura
The Ludum Dare 29 game jam is currently in the voting phase, with the theme "beneath the surface." Developer Sebastian Janisz of Ultimate Walrus took the theme to a decidedly less mental place than some of his past creations...
 photo

Foiled is another head game fueled by fencing


Thrust and rush
Feb 21
// Conrad Zimmerman
Last weekend, I dropped in on IndieCade East to have a look at some of the new games being shown off. Foiled is one such game and I can't get it out of my mind. Designed by first-time developer Gabe Cuzzillo, it puts two...
Pale Machine photo
Pale Machine

Pale Machine is a playable mouth and eyeball music video


Eat your corny flakes
Feb 01
// Jonathan Holmes
What did you get on Christmas last year? If you're a daily Destructoid reader, then the answer is "a free weird videogame" in the form of Beokay, a music infused space shooting romp. Beokay was the first release in the P...
Cool free game photo
Cool free game

Sir, You Are Being Hunted dev released a cool, free racer


Download this!
Jan 10
// Steven Hansen
The lovely, successful Kickstarter game Sir, You Are Being Hunted is sitting in an alpha state. I'm eagerly awaiting its completion -- it's expected to be in beta within a few months -- so I can be chased around an island fo...
Dolphin game  photo
Dolphin game

Your classmates are dolphins, you have to cheat on a quiz


A class aquatic
Jan 10
// Steven Hansen
Have you ever been woefully ill-prepared for a test that could negatively impact your life because of the test score blinded educational system? And, also, all your classmates were dolphins? Welcome to Classroom Aquatic. As ...
Tidbytes photo
Tidbytes

Zoe Quinn launches Tidbytes: Biweekly free games for you


Starting with Clone and Win R.L. Stien's money
Nov 17
// Jonathan Holmes
Some people want to make videogames. A lot of want to play videogames. Everyone wants to get something for free. Tidbytes brings all those wants over one roof.  Zoe Quinn (Depression Quest) latest project pledges to prov...
Bubsy 3D tribute photo
Bubsy 3D tribute

Bubsy goes to a museum and then to Hell in this tribute


'Go visit an art museum in your area and quit video games'
Nov 12
// Steven Hansen
Developer Arcane Kids wanted to do something, uh, nice (?) for Bubsy's 18th birthday. So, it brought Bubs back in this low polygon, free, 3D browser game, Bubsy 3D: Bubsy Visits the James Turrell Retrospective. It starts off...
Korean cyber attacks! photo
Korean cyber attacks!

South Korea suspects North attacking it with free games


Damn teens!
Oct 24
// Steven Hansen
The South Korean National Police Agency is warning internet users of free game downloads that could potentially be developed by insidious North Koreans waging cyber wars. Arirang News reports. The police allege free game soft...
Shantae photo
Shantae

Shantae: Risky's Revenge free on iOS, has new outfit


Get it ya dingus
Sep 22
// Jonathan Holmes
The Kickstarter for the Shantae: Half-Genie Hero, the HD re-imagining of the classic character for PC and consoles, is almost fully funded, though we're still pretty far away from snagging all the stretch goals. The most rece...
Game of Thrones game photo
Game of Thrones game

Brace yourselves for an 8-bit Game of Thrones platformer


Pixels are coming
Sep 16
// Steven Hansen
Abel Alves, a Spanish comic artist and amateur game designer, has went ahead and made a game... of thrones... based on the hit TV series (and novels) Game of Thrones. Game of Thrones: The 8-Bit Game is an old school platform...
Pause Ahead photo
Pause Ahead

Tower of Heaven creator releases new game Pause Ahead


You can play it for free on Adult Swim
Aug 27
// Darren Nakamura
Do you remember Tower of Heaven? If the answer is yes, skip ahead to the next paragraph. If the answer is "no" because you never played it back in 2009, then you can (and should) rectify that immediately. It's not very long; ...
Mega Man Unlimited photo
Mega Man Unlimited

Easy mode update for Mega Man Unlimited is out


Fixes many other issues too, such as the wonky native controller support
Aug 06
// Tony Ponce
It was only a few days ago when I mentioned that a difficulty adjustment update to Mega Man Unlimited was on its way. Version 1.1.0 is now available, bringing along a whole host of changes. The biggest and most welcome additi...
Mega Man Unlimited photo
Mega Man Unlimited

Mega Man Unlimited has been ported to Mac


Also, an Easy mode is coming
Aug 02
// Tony Ponce
I don't think I need to repeat how amazing Mega Man Unlimited is. Here's my review again. The original game is only available on Windows, but the wizards at OneWeakness have ported it to Mac so that no one is left out in the ...
Experiment 12 photo
Experiment 12

Super Hexagon, Lone Survivor creators team with 10 indies


Experiment 12 is a freeware collaboration between some big indie names
Jul 26
// Steven Hansen
Here's a thing we don't necessarily see too often in videogames: anthology. Experiment 12, which you can freely download right here, right now, is a collaborative effort between twelve different indie developers, including Su...

Review: Mega Man Unlimited

Jul 14 // Tony Ponce
Mega Man Unlimited (PC) [Available on the MegaPhilX website]Developer: Philippe Poulin, Jean-Simon Brochu, Gabriel LeblancPublisher: Philippe PoulinReleased: July 14, 2013MSRP: FreeRig: Intel Core i3-380M, 6GB of RAM, GeForce GT 425M, Windows 7 64-bit First, let's revisit Mega Man 9, as Capcom's retro revival is directly responsible for Mega Man Unlimited's existence. Fans were no doubt surprised when Capcom announced MM9, the first Classic series entry in over a decade. Even more surprising was that it would return the Blue Bomber to his 8-bit NES roots. True, this could be considered a cost-saving measure, but the bigger reason for the throwback style was that the simpler the game was structurally and aesthetically, the easier it would be to represent the core values of challenge and accessibility. Former Mega Man producer Keiji Inafune and his development team specifically used Mega Man 2 as a baseline because it's considered by many to be the best in the series. They figured that by isolating what made that particular entry so fun and pure, they could make something that rivaled or even surpassed the legendary Mega Man 2. MM9 turned out fantastic, but it did so by ignoring many of the valid strides made in the post-MM2 sequels. Among other elements, it disregards the slide ability from Mega Man 3, the charge shot ability from Mega Man 4, and the gradual improvements in NES graphical quality -- compared to Mega Man 6, MM9's level of environmental detail falls woefully short. So while I can't stress enough that MM9 is an excellent game, it nonetheless feels like it held back too much, even within the forced limitations of the pseudo-NES framework. [embed]258027:49544:0[/embed] In honor of MM9's release, Canadian game designer Philippe "MegaPhilX" Poulin whipped up a couple of rough Flash animations for a dream sequel. He was later convinced to turn this "Mega Man 10" into an actual game, over which he and a small team of coders labored for nearly five years. During that time, the official Mega Man 10 was announced and released, prompting Philippe to change the name of his game to Mega Man Unlimited. The final product is a realization of a fan's childhood dream, one that has translated the traditional Mega Man experience so accurately that any existing faults will be revealed only under the most anal-retentive scrutiny. But despite adhering so closely to tradition, Unlimited doesn't restrict itself like MM9 did and manages to raise the quality bar. It is a true successor to the NES lineage. Most noticeable out the gate is the phenomenal pixel art that gives each level such depth and vitality. From a sprawling cityscape to the Earth looming in the distance, the environments are anything but barren. Even the all-new enemies, from the smallest cannon fodder to the most imposing mid-boss, express a wealth of personality and strike that trademark Mega Man balance of looking threatening yet adorable. The Robot Master lineup in this outing is not without a few curious representatives. Jet Man, Tank Man, and Comet Woman exude "cool" and "dangerous," but guys like Yo-yo Man and Rainbow Man do not. And check out Nail Man, who is literally a giant nail with legs! I wouldn't consider that a mark against them, however. Think about past bosses like Top Man, Toad Man, Centaur Man, Spring Man, Clown Man, Pump Man -- Unlimited's cast is in welcome company! Do not be fooled by their names and appearances. Each boss possesses a unique yet deadly set of skills that will keep you on edge. For instance, Comet Woman casts a pair of energy spheres that persistently orbit Mega Man, and when they stop moving, they will converge on his location unless you jump at the precise moment. All the while, Comet Woman will be zooming across her chamber, generating energy waves in the wake of her flight path. The weapons earned from these encounters are some of the most useful in the series. The aforementioned Comet Dash has offensive capabilities and doubles as means of mid-air travel, similar to how the air dash from Mega Man X2 and onward functions. The Glue Shot generates footholds on walls and also freezes enemies in place, allowing you to switch to a separate weapon and plug away at your immobile foe. And the Yo-yo Cutter can be tossed in any direction like the MM2's Metal Blade, and if it hits a wall or ceiling, it will travel along that surface. I can't say for certain if the levels are in fact longer than those in previous Mega Man installments, but they are definitely much more concentrated with enemies and hazards. I particularly enjoy the original stage gimmicks, such as Glue Man's adhesive floors that prevent you from running and Tank Man's conveyor belt ceilings that launch you like a slingshot if your head makes contact. New gimmicks are always introduced in isolation to give you ample time to plan ahead. Consider Rainbow Man's tower of pain, which presents a cruel twist on the insta-kill laser beams from Quick Man's domain in MM2. When you first fall down the first screen, a pair of lasers fire harmlessly overhead, warning you that you'll need to be swift on your feet in the rooms ahead. Later you encounter a turret that alters the trajectory of incoming lasers, and by shooting the turret, you can redirect the laser's path. Once you've familiarized yourself in this controlled area, the stage will start presenting multiple lasers and turrets at once, giving you only a couple of seconds to assess the environment and reroute laser paths accordingly lest you get a face full of death. Though Mega Man once again lacks the use of his charge shot, his slide ability makes a triumphant return. Sliding has always been a helpful evasive maneuver in past adventures, but Unlimited goes a step further in providing opportunities to exploit the technique. One such opportunity is in Trinitro Man's level, where jumping onto platforms floating on a pool of nitroglycerin will trigger combustion and launch the platforms into the spiked ceiling above. Using the burst of speed provided by the slide, you'll be able to narrowly avoid impalement. Such scenarios demonstrate care in ensuring that the slide remains a crucial tool in Mega Man's repertoire rather than just a superfluous addition for the sake of inclusion. The eight Robot Masters levels are tough enough -- indeed, on the higher end of the difficulty scale relative to its predecessors -- but for an even greater challenge, you can attempt the special stage. In MM9 and 10, special stages were purchased as DLC and became accessible immediately from the main menu. In Unlimited, you must seek four letter icons hidden within the main stages to unlock the special stage. These letters are not sitting in plain sight, easily snagged with the use of the Rush Coil. They are located off the beaten path, dangling near the end of alternate stage routes. Sometimes the entrance to these secret areas are behind a shielded door that can only be opened with a specific weapon; other times the entrance is a suspiciously empty space where a wall ought to be. Once on an alternate route, you might even be greeted by completely new hazards or gimmicks not found anywhere along the normal route. Once all four letters are collected, the ninth Robot Master, Yoku Man, invites you to dance. Yoku Man is the master of the disappearing blocks that have hounded Mega Man players since the '80s, and his level is an illusory nightmare filled with false platforms, rooms that loop if you don't travel the correct path, and of course acres upon acres of those despised vanishing blocks. He's undoubtedly one of the most sinister yet inspired concepts for a Mega Man boss ever. Beyond the Robot Masters is the usual castle, the ultimate test of players' proficiency with every acquired weapon and support unit. Unlimited keeps the momentum going into these endgame levels, pulling out tons of new surprises and homages to bits of Mega Man history. Even if you think you've seen all the series has to offer, I guarantee you'll encounter at least one or two "holy crap" moments during the final stretch. And what would a Mega Man game be without an infectious chiptune soundtrack to tie the whole package together? The bulk of the music was produced by amateur musician Kevin Phetsomphou, Philippe himself provided a handful of tracks, and Philippe's friend Yan Thouin composed original melodies later rearranged by the other two. Kevin's work is phenomenal; Philippe's contributions, not so much. There is a clear disparity between the their musical skills -- on one side is the delicious Yoku Man theme, on the other is the slightly grating Rainbow Man theme. As I said, Kevin takes point for most of the tunes, leaving the remaining music as the tiniest of black marks on an otherwise brilliant game. Can't give Philippe too much of a hard time for that! The only other item of note is the control setup. Though you can play using a keyboard, purists will prefer the native controller support and its suite of customization options. However, I noticed with my Xbox 360 controller that certain actions would "stick," as though I hadn't lifted my finger from the button. Unlimited thankfully cooperates well with key mapping software like Xpadder, which completely eliminates the sticking issue. I don't own any other USB controller, so I can't say for certain if this problem only affects 360 pads or even just my pad alone. The important thing is that the game plays exactly how a Mega Man should. It looks how a Mega Man should, sounds how a Mega Man should, and feels how a Mega Man should. Screens and videos can't accurately convey how meticulous and polished the entire product is. I don't even feel right calling it an emulation of the real deal; it is the real deal. I don't make this statement lightly, either. Such skill and talent as went into Unlimited cannot be faked. Simply knowing the ingredients for a world-class chocolate cake doesn't mean you'll be able to bake a world-class chocolate cake. It requires something more. Last December, Capcom surprised fans by announcing it would finance and publish the fan-made Street Fighter X Mega Man as though it were an official release. I thought, this game must be something special if it fills Capcom with so much confidence. Could this be the proof that fans are capable of standing on the same level as multinational software studios? Sadly, it wasn't. Oh, it was decent enough game, but it suffered heavily, and I'm not talking about the rough patches born out of its being rushed to meet the release date. Some bland level structures, inconsistent visual design, and a host of minor oversights indicative of poor attention to detail -- these can be directly attributed to the developer's lack of skill in certain areas. A laudable effort, but not professional quality. Unlimited expertly avoids all those shortcomings and then some. Philippe and his crew didn't stray from the tried-and-true Mega Man template, but their true accomplishment was in taking those building blocks and constructing a masterpiece, exhibiting the same pioneer spirit that launched the series in the first place. It's too early to determine exactly where it falls on the Mega Man hierarchy, but it most definitely deserves a high spot. Mega Man Unlimited is a brilliant game by any measure. And I am in awe.
Mega Man Unlimited review photo
Robot Master-piece
I've been championing the fan game community since the day I joined Destructoid, yet I've never before anticipated the release of a fan game with as much fervor as I'd reserve for an official title until Mega Man Unlimited. I...

Ripple Dot Zero photo
Ripple Dot Zero

Free PC game Ripple Dot Zero is Sonic mixed with Strider


Genetically engineered penguin in sneakers
Jun 29
// Tony Ponce
It's a pretty slow weekend. Why not kill an hour or two by playing this freeware Flash game just released yesterday? Ripple Dot Zero by Pixeltruss is an homage to the super awesome Genesis years of my youth. Taking its cues ...
FREE! photo
FREE!

MoshiMoshi teaches kids about meth, death, and shooting


If only my elementary school teachers taught me these valuable lessons
May 02
// Allistair Pinsof
Colorful, ecstatic, and utterly bizarre, free indie shooter MoshiMoshi may be the oddest game you play today. Conceived at a Braingale game jam, MoshiMoshi is a brief but fun twinstick-style shooter with gaudy visuals and an...
Hey, sissies! photo
Hey, sissies!

SiSSYFiGHT 2000 aims to return, takes to Kickstarter


Seeks free, open source rerelease
May 02
// Allistair Pinsof
Hey, sissypants! If you had one more wrinkle, you'd be a prune! You're so dumb you stole cookies from a free cookie stand! You smell like a can of fish left in a hot car for a month! OK, so I'm not so great at berating peopl...
Free game photo
Free game

Play as Tim Schafer in Host Master Deux


Help Schafer make it thorugh the GDC Awards
Apr 05
// Allistair Pinsof
Host Master Deux: Quest for Identity is a free, browser based sequel to 2009's Host Master. Once again, the player must help Double Fine founder Tim Schafer bumble his way through preparing for the GDC Awards. It may be the c...
Gun.Smoke photo
Gun.Smoke

A remake of Gun.Smoke is now available on PC for free


Capcom's 1985 vertical shooter remade
Feb 08
// Chris Carter
Yep, you're reading that right -- the classic Capcom game Gun.Smoke is now available for free should you feel like getting your nostalgia on. For a freeware remake, it actually has a decent amount of options, including multi...
Dog of Dracula photo
Dog of Dracula

Scare yourself stupid in Dog of Dracula


Don't say I didn't warn you!
Feb 07
// Allistair Pinsof
In today's free game that you can't help but play because of its ridiculous title: Dog of Dracula: Barbecue Densetsu is "an otaku noir nakige about a groomer stuck in a sauceless city, developed by major depressive auteurs te...

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