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8:00 PM on 01.19.2015

Upgrade Complete 3mium pokes fun at awful free-to-play games

Did you like DLC Quest, conceptually? You might also dig Upgrade Complete 3mium, a short browser-based game that parodies the worst aspects of free-to-play gaming. You're forced to play the crappy lite version of the game and...

Jordan Devore


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Mistwalker's mobile-RPG Terra Battle has surpassed 1.5 million downloads worldwide

Unlock new "adventurers" from iconic Final Fantasy character designer Yoshitaka Amano and a new scenario from Yasumi Matsuno, designer of Final Fantasy XII. Also, Terra Battle received the highly anticipated online co-op mode update that allows players to work together to clear stages and adds summons to the battlefield. More Info.






Give me games inspired by weirdos and madmen photo
Give me games inspired by weirdos and madmen
by Nic Rowen

Celebrities are making games now, this is a thing we're going to have to live with. Kim Kardashian's done it, RuPaul's done it (and apparently her game is surprisingly fun, as our Jonathan Holmes discovered), and of course, 50 Cent beat them all to the punch years ago with his towering monument to self adulation, 50 Cent: Blood on the Sand. Hell, the Duck freaking Dynasty crew put out a timid Grand Theft Auto clone last year. The nerve.

As an abrasive former class-warrior, I already bristle at the sheer commercial gall of celebrities slapping their name and likeness on a box to try and pump a few dollars out of some gullible fans. But even more than that, I look at the stars who have dipped their toes into the videogame world and I think “what a waste.”

Reality stars? Rednecks? Narcissistic rappers? Why are these boring walking brands making games, and where are the pop icons and eccentric artists that could actually do an interesting job of it? Where are the weirdos and oddballs that populate my playlists and DVR recording schedules? If celebs and other artists are going to be making games, I've got a few suggestions.

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9:00 AM on 10.01.2013

EA closing freemium game-producing North Carolina studio

EA North Carolina, developer of "cutting edge freemium games for mobile and tablet platforms," has been closed, according to an anonymous source speaking to The Escapist. EA has not made any formal announcements about the st...

Steven Hansen

1:30 PM on 07.30.2013

Ubisoft alters Mighty Quest so it isn't pay to win

One of the biggest concerns about large publishers entering the free-to-play scene is that they'll shamelessly exploit the monetization aspects of their games to the extent that the entire experience becomes pay to win. Only ...

Brett Makedonski

3:15 PM on 07.29.2013

Jimquisition: Fee to Pay

It's time to talk about why "optional" microtransactions in games aren't really optional, and why they're especially gruesome in games we already paid for at retail. The rise of "free to play" elements in games that are not ...

Jim Sterling

4:00 PM on 06.14.2013

Ultima Forever reduces freemium prices due to fan outcry

As we all know, freemium models tend to do more harm than good if they're not well designed. There's a very fine line between "wanting to monetize your game" and driving players away, and in the Canadian beta for Ultima Forev...

Chris Carter

10:00 AM on 04.03.2013

EA: customers want freemium games, so shut up

Electronic Arts has justified its blind charge into the free-to-play market by suggesting that, though the ever-classic "vocal minority" dislikes such games, everybody else loves them. Upset about the restructuring of games l...

Jim Sterling



Review: Cart Life photo
Review: Cart Life
by Allistair Pinsof

Cart Life's willingness to be mundane in an attempt to understand the mundane, without typical preconceptions, is its greatest strength as an empathetic work and its greatest failing as a game.

As people, we find tighter bonds among each other not in sharing the games we love but rather sharing the parts we love of games we don't like. Cart Life is likely to be one of those games for me, as it elicits emotions and realizations in an effective way.

However, it is a game best left unfinished.

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8:30 AM on 01.22.2013

Dead Space 3 crafting system includes microtransactions

Dead Space 3 is going to see a fair few changes, boasting a faster pace, cover-based shooting, and a weapon crafting system. While I'm not a big fan of some of the alterations, the one thing I did find praiseworthy was that l...

Jim Sterling

10:00 AM on 05.07.2012

Team Meat hates free-to-play games

Super Meat Boy is coming to iOS, but creator Ed McMillen isn't throwing it up there without a jab at the current crop of mobile games. Slamming the free-to-play model employed by many titles, McMillen has attacked the kind of...

Jim Sterling

9:30 PM on 04.30.2012

Holy Frak! Battlestar Galactica Online nearing 10 million

Bigpoint Games is celebrating the one-year anniversary of it's Battlestar Galactica Online, and it wants to cap off the week long festivities by reaching 10 million registered users. "BSGO is a breakthrough title that has emp...

Jason Cabral





6:30 PM on 04.23.2012

NPD: 40 percent of freemium players buy in-game items

The NPD Group's latest report, Insights into the Freemium Games Market, says that 40 percent of gamers that play freemium games have spent money in-game. When you consider that around 38 percent of the U.S. population plays s...

Dale North



GDC: Reviving MechWarrior with the CryEngine 3 photo
GDC: Reviving MechWarrior with the CryEngine 3
by Daniel Starkey

I was a pretty big fan of MechWarrior back in the day. I kind of have a thing for mechs, and I thought it was really awesome. What little kid wouldn't want to blow up giant robots with lasers and missiles fired from other giant robots? Still, it's been a long time since we've had a proper MechWarrior game.

At GDC, I sat down with Piranha games -- current holders of the MechWarrior license -- to check out their new Free-to-play title, MechWarrior Online.

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3:30 PM on 12.07.2011

Bejeweled 2 removed from iTunes in order to go freemium

Those wondering what Electronic Arts' acquisition of Popcap means for the studio's stable of popular games have had their questions answered today. Bejeweled 2 + Blitz will be swiped from iTunes and its two modes split into t...

Jim Sterling