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Battlefront alpha photo
Battlefront alpha

Star Wars Battlefront alpha invites are going out


Check your inbox
Jun 26
// Jordan Devore
DICE has been emailing invites to the Star Wars Battlefront alpha on Origin. Well, more accurately, these are invites to apply for the alpha (which can be done here). No guarantees you'll get in, as "space in the Closed Alpha...
Battleborn demo video photo
Battleborn demo video

Watch 23 minutes of Battleborn footage from E3


Dibs on Miko
Jun 26
// Darren Nakamura
Jordan got some hands-on time with Battleborn at E3, and while his write up does a good job of laying down the basics, sometimes it's helpful to see a video in order to really get how a game plays. Now us poor, decrepit non-...
Call of Duty photo
Call of Duty

Black Ops 3 Zombies reveal coming soon


SDCC visitors may get the first peek
Jun 25
// Vikki Blake
In a tweet yesterday, Call of Duty: Black Ops III developer Treyarch teased at zombie-flavoured news coming July 9. Wondering what's so significant about July 9? Yep, me too. It's not particularly mysterious, though - turns ...

Destiny photo
Destiny

Destiny's Smith: 'My words made it sound as if Bungie doesn't care about their fans'


'That asshat was me'
Jun 25
// Vikki Blake
When Destiny fans made their views on the pricing - and content thereof - of The Taken King's Collector's Edition painfully clear, Bungie didn't say much. According to the latest Bungie update, however, the reason for their i...
Shadow Warrior 2 photo
Shadow Warrior 2

Enough talk, let's watch some Shadow Warrior 2


Slice 'em up
Jun 23
// Jordan Devore
With all of the stops to carefully pan the camera, you know this is an E3 demo, but the upgraded lighting in Shadow Warrior 2 does look nice. Demons aside, I'd like to retire here. Lo Wang spouts a bunch of cheesy lines, as ...
Humble Borderlands Bundle photo
Humble Borderlands Bundle

Borderlands headlines the current Humble Bundle


A good entry point for newbies
Jun 23
// Darren Nakamura
Today is just a Borderlands day, it would seem. Not only did the third episode of the stellar Tales from the Borderlands release today, but now we have word that the mainline loot-shooters will be doing the whole Humble Bund...

I'm starting to care about Halo 5 thanks to Warzone

Jun 22 // Jordan Devore
The goal is to either score 1,000 points, collectively, or take down the opposing team's core after capturing enough points for map control. In the former case, you can be out there doing your own thing, earning points, and working toward big purchases. I saved up for the bipedal Mantis mech and stomped on some foes until hubris (and several Spartans) got the better of me. I tried once to engage a Promethean boss alone and that went south real fast. Similarly, tackling the exposed core at the enemy's HQ without sufficient backup is ill-advised. But whatever we did, it worked. The other team failed to get more than a couple hundred points. Had it pulled together and taken down our core while we were distracted, the match could've gone the other way. I'm not so into the series these days, and I didn't come into the session with an especially cheerful mindset. But I dug Warzone overall. The maps were big -- I felt like I had to chase after battles from time to time -- but I otherwise enjoyed the mode. Curious about the game's REQ System. [embed]294624:59201:0[/embed]
Halo 5 preview photo
24 players vs. each other and the AI
While E3 didn't officially start until last Tuesday, there was plenty of video game stuff happening in and around Los Angeles the day before (and even the day before that!). Covering press conferences from Microsoft, Electron...

E3 demo photo
E3 demo

25 minutes of Deus Ex: Mankind Divided gameplay


E3 demo
Jun 22
// Steven Hansen
There's so much to talk about in the first minute or two alone. Going in on mechanical Apartheid. Sexy leather pants. Jensen's spiky ass designer facial hair (and skull hair). The fucking Illuminati!!! A game that isn't piss...

My favorite Morpheus game so far is RIGS

Jun 22 // Jordan Devore
Combat isn't anything new for the genre, but after you take enough people out and pick up orbs from fallen foes, you're put into an overdrive mode. It's at this point you need to make a mad dash toward the top of the map where there are ramps leading up to a giant hoop. Jump down through the goal as if you were a basketball to score, but watch out for incoming fire and melee attacks. If and when your mech is destroyed, you'll eject and skyrocket to the top of the map. You can take in the scenery, or get straight back into the action by looking at one of a few colored spawn points and confirming with a button press. Given the immersion of VR, free-falling felt awesome. Had the game just been standard team-based combat centered on blowing up mechs, I wouldn't have thought much of it. This mode, Power Slam, really was the best way to introduce it. RIGS won't be a compelling enough reason to own a Morpheus by itself, but it's a good starting point.
Virtual Reality photo
'Basketball with guns'
Metal Gear Solid V: The Phantom Pain and virtual reality -- those were the two things, by far, I most enjoyed at this year's E3. Steven did an exceptional job of capturing the essence of the former, so now it's on me to ...

Space is the place photo
Space is the place

The Solus Project sends you alone into space


Space is the place
Jun 22
// Steven Hansen
The Solus Project is a "single-player survival game by Teotl Studios (The Ball, Unmechanical) and Grip Games, coming to PC and Xbox One in early 2016." It basically sounds like the upcoming Matt Damon movie The Martian. Dead...
That's a paddling photo
That's a paddling

ZombiU Xbox One listing spotted


That's a paddling
Jun 21
// Steven Hansen
One unlikely Wii U game looks like it'll be reanimated with an Xbox One port, Ubisoft's ZombiU. An Australian Rating Classification board listing for "Zombi (Xbox One)" is a good hint that Ubisoft intends to repackage the unp...
Call of Duty photo
Call of Duty

New Black Ops III video goes deep into co-op


Killing with friends is so much better
Jun 19
// Robert Summa
In order to continue the hype-train coverage that is so much of the norm for today's AAA mega franchises (and probably lesser games too), this hot-off-the-presses marketing video for Call of Duty Black Ops III will take you on a 13-minute tour of the "cooperative campaign with the Cyber Core tutorial." Sit back, relax, and let the sounds of war bathe you in a warming glow.
Deus Ex photo
Let's hear it straight from Eidos
There's been a negative reaction online to Eidos Montreal's use of the racially-charged term "mechanical Apartheid" in its promotion of Deus Ex: Mankind Divided. Speaking with Destructoid today, we asked the title's Exec...

Rising Storm: Vietnam photo
Rising Storm: Vietnam

Rising Storm 2: Vietnam goes to the most popular war


Hmmm
Jun 16
// Darren Nakamura
At the PC gaming stream tonight, Tripwire Interactive and Antimatter Games revealed a new shooter. Rising Storm 2: Vietnam is going to have to walk a fine line; it's going to have to take a different tack than a lot of milit...
Star Wars Battlefront photo
Star Wars Battlefront

EA debuts survival mode in Star Wars Battlefront


Beautiful '70s explosions
Jun 15
// Darren Nakamura
We saw a bit of Star Wars Battlefront's competitive multiplayer earlier today, but at Sony's press conference tonight, Patrick Bach of DICE showed off its cooperative survival mode. A small team of rebels fight off the Imper...
Black Ops III photo
Black Ops III

Call of Duty: Black Ops III multiplayer looks chaotic


Same goes for four-player co-op
Jun 15
// Jordan Devore
Treyarch showed competitive multiplayer for Call of Duty: Black Ops III as well as the game's four-person co-op campaign at Sony's E3 2015 press conference. The former had wallrunning and sliding all over the place while the...
Microsoft at E3 photo
Microsoft at E3

Halo 5 will feature 24-player mode with 'Warzone Multiplayer'


Coming this October
Jun 15
// Chris Carter
[Update: watch some footage of the campaign below.] Today at its E3 conference in LA, Microsoft revealed a brand new mode for Halo 5 called "Warzone." It basically looks like PlanetSide, Halo-style. and features tons of...
Dishonored 2  photo
Dishonored 2

Dishonored 2 announced with female protagonist


Or a male protaganist
Jun 14
// Jed Whitaker
Arkane Studios announced Dishonored 2 on Bethesda's E3 2015 stream, featuring the option to play as a female protagonist named Emily Kaldwin. In the trailer Emily takes on four-armed robots, and she does some cool shadow pow...

What I want from Fallout 4

Jun 13 // Nic Rowen
Better stealth I'm going to take for granted that better gunplay is a given for Fallout 4. The awkward, inaccurate shooting of Fallout 3 was probably the most common complaint about it, and New Vegas' attempt to address it with a janky iron-sights system was so rough and amateurish that it felt like a hacked together mod. Fallout 4 will obviously have to do better in the guns-and-ammo category, so I'm not going to waste my breath begging for it. What I will beg for though, is better stealth design. Some of the best moments in Bethesda's games have emerged from the shadows. The Thieves Guild and Dark Brotherhood had the best quests in Oblivion and Skyrim, encouraging many players to roll up at least one sneaky character. I know I personally spent a huge chunk of my time in Fallout 3 trying to skulk through super-mutant camps, silently seeding the area with mines and booby traps before pulling down on some mutant and watching the chaos pop off as his buddies came running. When done well, the tension and power dynamics of stealth can provide some of the best gameplay around. Bethesda seems to know this. It includes so many quests and options in its games that encourage you to be a sneaky little jerk. So why does sneaking around feel like some after-thought, Scooby Doo bullshit? The old "crouch down and watch an icon that tells you if a raider can see you or not" routine isn't going to cut it anymore. Stealth should be more than a factor of your sneak stat and a matter of breaking line of sight. I'm really not interested in another stealth experience that allows enemies to pick you off from 50 yards away in the dark like you were holding a road flare if your sneak skill is low, or let you squat down straight in front of their shins like you're the Invisible Man if the skill is pushing 90 and above. Make stealth active, give us something to do to make us feel sneaky. Instead of making the Sneak skill and active camouflage gear the end-all-be-all of stealth, how about throwing in some active abilities to let us dynamically manipulate the enemy? They don't have to be complicated. Take a page from the Far Cry games and give players with a moderate skill investment in stealth the ability to throw a distracting rock or bullet casing to draw enemies away. Make some cubbyholes or hiding spots that only intermediate ninjas can use. Let Sneak-Kings focus down like Joel from The Last Of Us and get some "I'm super good at hearing" ghetto-SONAR ability. I'm not asking for Metal Gear Fallout: Sons of the Atom Bomb or anything here. I understand that in a game as big and complex as the Fallout games have been, you can't layer on every little system and nuance you'd like (that's what paid mods are for, am I right folks?) but I'd like to see something to make crawling around in the shadows fresh for Fallout 4. More skill checks please, but keep them quiet One of the things I love, love, LOVED about New Vegas was its focus on non-combat skills. Reaching back to the original Fallout, New Vegas went out of its way to incorporate skills like barter, repair, and science outside of their obvious (and boringly pragmatic) purposes way more than Fallout 3 did. This is without a doubt the right direction to move in and I would love to see Fallout 4 double down on the idea. I love this idea because it makes each character feel unique. My tech obsessed teenaged hacker had a much different experience in the Mojave Wasteland than my cannibalistic night stalker. Not just because she preferred to melt her worries away with a stream of molten plasma while he would literally cut to the heart of a problem; they moved through the world differently, physically and socially. She would hack into systems, open doors, appropriate security drones, all that good, typically sneaky stuff. But she was also able to use her skills as a currency, occasionally repairing broken gear or fixing otherwise unsolvable problems for people in the Wasteland. She fell in with the equally tech obsessed Brotherhood of Steel and it felt natural. My cannibal used his detailed knowledge of anatomy to occasionally work as a makeshift surgeon, appearing as a wolf in sheep's clothing to the unaware, and was invited into a cabal of secret people eaters. Each of them had opportunities and moments that were totally unique and exclusive from each other and that's amazing. That's exactly what Fallout should be about. I just don't want to know about it up front. I would love a little more subtlety and mystery when it comes to skill checks in Fallout 4. As I loved how New Vegas worked, I couldn't help but find the giant, full caps skill messages jarring. Nothing quite reminds you "oh yeah, you're playing a videogame" like a big old block of mechanical text that says something like [MEDICINE 60 REQUIRED]. Fold skill checks into the game more organically. If a player doesn't have the skill required to pull something off, don't show the option. Or, maybe show the option, but don't promise success. Let Prof. Goofus with his measly 15 points invested in repair set off a bomb when he tries to defuse it. Let someone who thinks they're a smooth talker chat their way into a slaver's pen. I know some people may prefer to know their options up front and the stats they should shoot for, but I'm a big believer in surprises and trusting the player to figure things out. Besides, if you really want to know the stat requirements for every interaction, there are always wikis and FAQs.   I can't believe I'm saying this, but maybe make it a little darker? Okay, hold on. Don't go branding me with the mark of #Darksiders2 just yet. I'm not asking for Fallout 40K edition here and I'm not saying I want some grim and dirty "realistic" depiction of a blasted out radioactive wasteland, because realism wouldn't do the game many favors. All I want to see is Bethesda even out the tone. Make the normal world a little darker and saner so the black humor and absurd moments can pop in contrast. I love the line Fallout walks, that razors edge between unimaginable despair and corny '50s sci-fi pulp. It's a difficult balance to find and while I think both Fallout 3 and New Vegas did a decent job at it, I think they could have done better. I think the problem is that neither game is willing to let you get your feet under you before piling up the silly stuff. Fallout 3 starts in a Vault isolated from the realities of the world, so I'm willing to put up with the greaser shenanigans of the Tunnel Snakes. But then the first town you come across in the real world, Megaton, is full of equally goofy shit and ridiculous people. You go from one silly place to another without a big change in tone when the game could have set you up for a gut punch by showing you a very zany life in the Vault and then plunging you into the harshness of the wastes. New Vegas starts its story by introducing you to Victor, a robotic cowboy with a TV in his chest and machine guns in his arms like a very well armed Teletubby. Again, don't get me wrong, I love the idea of a robot cowboy, but couldn't we wait five dang minutes to establish the stakes and condition of this post-apocalyptic world before saddling up on the wacky horse? When you come across a crashed alien saucer, find a settlement of pacifist super-mutants, or liberate a slave mine with Lincoln's very own rifle, it should be a hell of a moment, not business as usual in the wastes. Fallout 3 and New Vegas come at you with the bizarre and ludicrous so hard and so often that it runs the risk of losing its impact and blurring together. I'd like to see Fallout 4 avoid that if possible. Don't get rid of the black humor and ridiculous moments, just space them out a little more, or make the average day in the wastes a little more grounded so they can stand out better. Going by the very sombre trailer we've seen, I may just get my wish on this one. How about you? What are you looking forward to in Fallout 4? What kind of perks do you want to see? What kind of companions? How much are you hoping all these rumors about a voiced protagonist and a very focused main-plot with a mandatory male character are black and filthy lies? I know I am! Hopefully we'll find out more at Bethesda's big event tomorrow. Then we can either sing the praises or count our dead.
Fallout 4 wishlist photo
We'll find out soon enough
I'm a huge Fallout nerd. I can wax poetic about the Fallout games and how much they mean to me all day (I've done it before), so to say I'm looking forward to what Bethesda does with Fallout 4 is a little bit of an understatement. I do have some requests though. A wish list of things I would personally like to see in the next installment.  

Borderlands players will probably dig Battleborn

Jun 12 // Jordan Devore
Sure, the copious amounts of loot are gone. And this isn't a wasteland -- it's the last star in the universe. But damn, Battleborn really will feel and sound familiar to Borderlands players despite having an extended cast of 25 playable characters. The roster has the diversity of a typical MOBA lineup, and the rate at which you're leveling up and acquiring new abilities matches that genre. First, Gearbox and 2K had us watch a group of people play a level to, uh, show us how it's done. Then we played that same level. Then we played it again. Then we played it a third time. The intention was to highlight the variation in characters, I guess -- and there's plenty -- but the format also reminded me how grating funny dialogue often becomes on repeated playthroughs. Our short slice of the campaign was set on a snowy area with suitably solemn music. It was mostly linear, with wider areas interspersed for larger engagements. I first chose a gentlemanly robot sniper who could call in an owl. He was great at safely taking down our primary foe -- alien monsters called the Varelsi -- from afar while my four co-op partners soaked up damage. After that, I picked a vampire-looking samurai with twin blades. He was ferocious, but I kept managing to lose my shields and then my health and then I needed to be revived. Sorry about that! I'm squishy! Even if I didn't quite get a handle on how to play him well, I still enjoyed the first-person slicing. On my third playthrough, I went with a witch who shot dark energy out of her four arms and could open portals from which hellish things would leak out. I liked her. Leveling up occurs regularly. Again, think Dota 2 or League of Legends. Instead of separate skill trees like in Borderlands, you're presented with a single either-or decision, one for each of your ten levels. You're able to choose between things like increased shields or higher weapon damage, and boost certain abilities over others. If you're like me, you'll wish you could just have every upgrade. As for mission objectives, the preview build was a lot of pushing forward, wiping out every enemy. Eventually, we had to protect a spider mech guy as he trundled along to his final destination where an inevitable boss battle took place. Along the way, we picked up shards from chests and fallen foes that could be spent on upgrading the mech's offensive or defensive capabilities as well as turrets during the final fight. Doing so seemed unnecessary, but I'm sure we were playing on one of the friendlier difficulty settings and that it can get real tough if you want a challenge. While I didn't get to see much of Battleborn, I'm more into it than I thought I would be as someone who isn't particularly crazy about Borderlands. I think it's the gunplay, which feels tighter here. There's also more care-free room for experimentation in terms of character selection and how you want to build them out. I'm unsure about the PvP, but I'll probably want to round up four friends to run through the story mode when this releases on PC, PS4, and Xbox One this year.
Battleborn preview photo
Hands-on impressions of the story mode
[Disclosure: Years ago, Aaron Linde used to write for Destructoid. He now works on Battleborn at Gearbox Software. As always, no relationships, personal or professional, were factored into this preview.] To sum up Battleborn ...

The Ship HD photo
The Ship HD

Sneak and backstab: The Ship HD is coming next year


I'm (soon to be) on a boat
Jun 12
// Darren Nakamura
I was always intrigued by The Ship, but the timing wasn't ever right for me to play it. Back when it was active I didn't have a gaming PC, and once I built my current rig the community just wasn't there. With today's announc...
New retail indies photo
New retail indies

Tower of Guns and Ether One are coming to retail


Exclusive content for Tower of Guns
Jun 11
// Patrick Hancock
Tower of Guns, a delightful FPS roguelike, and Ether One, a beautiful adventure game, are going backwards in time and releasing in physical boxes this September. Ether One will have retail copies for PC and PS4, while To...
Shadow Warrior 2 photo
Shadow Warrior 2

Shadow Warrior 2 confirmed for next year on PC, PS4, and Xbox One


Lo Wang returns
Jun 11
// Chris Carter
2013's Shadow Warrior reboot was pretty great. Developer Flying Wild Hog and publisher Devolver Digital seem to think so too, as they have just announced a full follow-up, ingeniously titled Shadow Warrior 2. Like most ...
Reinhardt photo
Reinhardt

Overwatch adds a robotic knight to its roster


Go team silver foxes
Jun 11
// Nic Rowen
Well, Steven asked for more old men and Overwatch delivered. Reinhardt, the latest character to receive a personal sizzle reel, is a 61-year-old self-styled knight who fights evil by encasing himself in a robotic suit of arm...
Halo photo
Halo

All new Halo games will be publicly beta tested first, says 343i head


Beta safe than sorry, right?
Jun 11
// Vikki Blake
From here on in, all new Halo games will be preceded by public beta testing.  "Going forward, you will never see a Halo game coming out without a beta. [Master Chief Collection] was obviously painful for our fans and for...
Halo 5 no co-op photo
Halo 5 no co-op

Halo 5 campaign doesn't have splitscreen co-op


Preserve 60FPS gameplay
Jun 10
// Steven Hansen
I have only ever played Halo campaigns in split-screen, couch-sharing co-op. This streak will end with Halo 5: Guardians, according to this month's Game Informer cover story, because Halo 5 does not support splitscreen co-op,...
Deathwing photo
Deathwing

What righteous fury looks like in Space Hulk: Deathwing


Exterminate the heretics
Jun 09
// Nic Rowen
I've been interested in Space Hulk: Deathwing ever since they put out that trailer with the groovy music from Kadebostany a few months back. Today, Streum On Studio (the same team who brought us the wonderfully strange E.Y.E....
Black Ops 3 photo
Black Ops 3

Call of Duty still entrenched in its last-gen ways


Black Ops 3 confirmed for old consoles
Jun 09
// Brett Makedonski
No matter what Activision says, warfare hasn't advanced all that far. That's evident by the fact that Black Ops 3 will release on legacy consoles, making it the eleventh Call of Duty title on PS3 and Xbox 360. Activ...
Halo 5 story details photo
Halo 5 story details

Nathan Fillion returning for Halo 5: Guardians


Fresh story details
Jun 09
// Jordan Devore
Uncanny. Nathan Fillion, who played Gunnery Sergeant Edward Buck in the well-liked Halo 3: ODST, will be back for Halo 5: Guardians. That's him up there looking like his usual dashing self. Game Informer has new details about...
Destiny photo
Destiny

Destiny leak hints at Taken King release date, new subclass abilities


Get ready, Guardian
Jun 09
// Vikki Blake
Destiny's next content drop, The Taken King, will release on September 15 and open up a third subclass and ability for each of the Guardian classes according to a report from Kotaku. Kotaku is asserting this following a tip o...

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