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Fire Emblem

Review in Progress: Project X Zone 2

Feb 12 // CJ Andriessen
Project X Zone 2 (3DS)Developer: Monolith Software Inc.Publisher: Bandai NamcoRelease: February 16 (US), February 12 (EU, AUS)MSRP: 39.99 I'm more than a dozen hours into Project X Zone 2 and I'm still amazed how many improvements have been made from the last game. Project X Zone, released in 2013, had the misfortune of coming out after the outstanding Fire Emblem: Awakening. When compared side-by-side, it's not hard to argue that Awakening is the better TRPG while Project X Zone mostly coasts by on its fan service appeal. Here we are with sequels to these titles releasing within a week of each other and, while I haven't played Fates yet, I can honestly say there is more to Project X Zone 2 than just its cast.  The biggest improvement you'll find here is the battle system. Unlike the first game, player and enemy turns are now separated so the enemy only moves after you've made your moves. Something about this small change just seems to make the chapters move at a more breezy pace compared to the first game. Yes, chapters are still interrupted halfway with extended bits of story and exposition, but I have yet to reach a chapter in the game that is aggravatingly long. Combat is still all style and timing as you chain together attacks for maximum damage. Time it right and you can increase your damage output. If you have a solo unit assigned to your team or are adjacent to another team, you can call them into the action and significantly increase your attack power if you land a Cross Hit. Unlike the first game, Cross Hits are noticeably more difficult to properly land this time and there are many attacks that can break them. Just throwing a whole bunch of characters on the screen at the same time isn't a guarantee you'll perform a Cross Hit. Now, you have to know your teams and their attacks well. The big new addition to the combat system is the Charge Bonus. If you don't use one of your attacks in a fight, that attack will be charged for your next fight. A charged attacked does more damage and regains more XP than a standard attack. You seem to be limited to three attacks at a time (plus a special attack if you have enough XP), but there is no limit to how many of those three attacks can be the same one. This means I can use the same individual attack three times in a row and save my other two for a Charge Bonus to use in my next fight. Charge Bonuses are rewarded both when you're attacking and when you're countering, which has also seen improvements this game. When the enemy is on the advance, only a full defense (which negates any damage you may take) uses the group XP. Now, regular defense and counters use the character's individual SP. Speaking of counters, I've found them a hell of a lot more useful in this game than the last. You're able to use more of your attacks this time and when countered, the enemy's shield will already be depleted so all of your attacks will do damage. I've defeated more enemies on the defense than when I was the one attacking.   If you're wondering how the story is, know that it's better than the last time around. Yes, there is still a lot of exposition and, yes, every character has to comment at least once in a story segment and, yes, I am missing pervy Frank West and his camera; but everything is much more focused. I don't know if this is the work of the localization team or the original scenario writers of the game, but gone is the disjointed structure of Project X Zone and here is an easy-to-follow storyline that even people who are totally unfamiliar with the series will be able to understand. As someone as stupid as I am, I appreciate the simplicity.  If you're in Europe and plan on picking this up today, know there is an option for paid DLC in the intermission menu between chapters; however I have no idea what it entails as nothing has been available for me to purchase at this point. I will have more on the DLC as well as the improved maps in the game in the full review next week. [This review in progress is based on a retail version of the game provided by the publisher.]
Project X Zone 2 photo
Another journey through the multi-verse
I just popped an Advil because I'm dealing with some annoying pain right now. It's a pain that starts to sting right in the inside of my elbow as I try to stretch my arm out. I'm not unfamiliar with this pain, in fact we're o...

Fire Emblem Fates photo
Fire Emblem Fates

Customize your Corrin before Fire Emblem Fates launches


Just some small tweaks
Feb 08
// Chris Carter
When Fire Emblem Fates launches next week (finally) you'll have a few options to choose from when creating your avatar. It's not a whole lot, but it's enough to differentiate your Corrin for when other players stop by yo...
Fire Emblem Fates photo
Fire Emblem Fates

PSA: Fire Emblem Fates does not feature dual audio in the west


English only
Feb 06
// Chris Carter
I woke up today to tons of emails and PMs, asking one simple question -- does Fire Emblem Fates have dual audio? So I quickly hopped over to the Extras menu, and found that no, it does not. It's curious, as the option for Jap...
Fire Emblem Fates photo
Robin, Ike, Marth, Lucina
I've been playing Fire Emblem Fates this week (Nintendo sent the Special Edition cart that has all three versions) for review, and I've had a chance to test out the amiibo feature. To my surprise some folks didn't even k...


Fire Emblem photo
Fire Emblem

See how Nintendo altered the Fire Emblem Fates 'petting' minigame


It's basically the same
Feb 05
// Chris Carter
Fire Emblem Fates has been getting a lot of flak for cutting its "skinship" petting minigame in the western localization, but now that the game is in the hands of a select few (I got my copy earlier this week), we can se...
Smash DLC photo
Smash DLC

Bayonetta and Corrin are now playable in Super Smash Bros.


The DLC era has ended
Feb 04
// Chris Carter
Late last night, Bayonetta and Corrin finally arrived in Super Smash Bros., signaling the end of the DLC era for the game as the final content drop. They came with a bunch of new Mii costumes, and a Bayonetta level. At this p...
Fire Emblem Fates photo
Fire Emblem Fates

Are you okay with Nintendo's decision to split Fire Emblem Fates?


It's a tad confusing
Feb 01
// Chris Carter
We've known about the packaging strategy for Fire Emblem Fates for a while now, but at this point, we've collectedly had time to marinate over it and really think about what we're going to do. After all, the game is comi...
Smash Bros. photo
Smash Bros.

Bayonetta and Corrin hit Smash Bros. next week


New fighters debut on February 3
Jan 31
// Kyle MacGregor
Bayonetta and Fire Emblem Fates protagonist Corrin will join the Super Smash Bros. roster on Wednesday, February 3 in North America and Thursday, February 4 across Europe and Japan, Nintendo announced today at the fighting ga...
No petting humans photo
No petting humans

Nintendo removes character petting during Fire Emblem Fates localization


Get your pet on in Nintendogs instead
Jan 26
// Jed Whitaker
Kotaku has confirmed with Nintendo that the ability to pet your characters has been removed from the English localization of Fire Emblem Fates. "Yes, that is the case [that petting isn't in the English version]," a Nintendo r...

Hands-on with Fire Emblem: Fates comes with Maid service

Jan 26 // Steven Hansen
That's not all that's new. There are little touches abound. Phoenix Mode revives dead allies right after the turn, so it's super-casual. There's a first-person view in the battle mode (though if you're anything like me you'll turn the 3D fights off anyways in favor of faster sword-shaking-sprites and falling numbers. "My Castle" mode -- real-time barracks -- is built up with Dragon Vane Points to build shops and daikon gardens and springs, netting you items. You can visit other castles over StreetPass or protect your own in one-on-one battles. There's also local and online multiplayer (with handicaps to account for level discrepancy) for direct battling. The first DLC map will feature Awakening characters and be free. On the pure turn-to-turn side, there are new classes like Butler and Maid whose Live to Serve ability grants them health when they restore an ally. Turrets also litter the battlefield, though they can only be operated by characters with the same affinities (magic users on the Fire Orb, archers on the Ballista). Their range and area of effects are great for weakening oncoming, far off troops, though these weapons won't drop enemies below 1HP. I started out in Conquest's 10th chapter with my big-bosom sister Camilla (she of the famous gif). This is the more challenging of the two with less resources and opportunity to grind. And the scenario was very back-against-the-wall, needing to defend a sea port for 10 turns. Rolling out with a crew you're not familiar with slowed me down at first, but I was handling things pretty ok. Later in the fight the opposing force took advantage of a spot on the field that those with dragon's blood (like the customizable lead Corrin) can activate abilities. In this case, it cleared all the water from the port and allowed full traversal between canals and waterways. Later, in Birthright, I used it to call down a bolt of lightning that reduced high-HP'd, opposing boss Camilla down to 1HP to finish her off easy (in Birthright she's fighting against you). I'm still pretty turned off by the three storyline paths that make for an $80 game, but everything else about Fates feel like smart additions to a solid core. Well, except the protagonist turning into a weird Pokemon-looking dragon for certain attacks. I imagine I'll pick my one canon/point of view and stick with it, though that also might mean waiting for the third Fire Emblem Fates: Revelation.
Fire Emblem preview photo
Waifu wars return to 3DS next month
Fire Emblem Fates has been out in Japan for a while, but I love Awakening's person-story-focused shipping mechanics, which really elevates the game into something consuming, so I messed about in both of the upcoming US versio...

Fire Emblem Fates photo
Fire Emblem Fates

Nintendo expands upon same-sex relationships in Fire Emblem Fates


'Making changes is not unusual'
Jan 22
// Chris Carter
With all the controversy surrounding Fire Emblem Fates (what arena of gaming doesn't have controversy surrounding it these days?), Nintendo has finally spoken up on the matter of same-sex relationships and the dreaded dr...
Fire Emblem Fates photo
Fire Emblem Fates

Fire Emblem Fates is having controversial scenes removed from the Western release


No more slipping Soleil magic powder
Jan 21
// Joe Parlock
The Western release of Fire Emblem Fates will be removing a scene that caused controversy last year, when some interpreted a subplot to be about the drugging and forced gay conversion of a lesbian character. Soleil, a charact...
New 3DS XL photo
New 3DS XL

This Fire Emblem New 3DS XL doesn't come with the game


Don't look at me like that, Corrin!
Jan 19
// Jordan Devore
Nintendo is bringing this lovely Fire Emblem Fates-themed New 3DS XL to North America on February 19, 2016 for $199.99. There are multiple versions of the upcoming RPG -- Birthright, Conquest, and then a third story, Revelati...

Destructoid's most wanted games of 2016

Jan 07 // Steven Hansen
Last year I wrote about my anticipation for Rob Daviau's next legacy board game SeaFall, but it got pushed back to 2016. It would be easy to just use that one again, because I am still looking forward to it (though I don't seethe with hunger for it since Pandemic Legacy has me sated on that front for now). So instead of that copout, I'm going with an entirely different copout! I'm looking forward to basically my entire friggin' Kickstarter queue of backed projects. Some of these were originally scheduled for 2015, but they aren't out yet. Heck, some of these were supposed to come out in 2014! Good grief. Kickstarter, am I right? The big one for this year is Yooka-Laylee, which I hope lives up to its Rare pedigree. Then there is also the Castlevania-esque Timespinner (originally scheduled for November 2015), beautiful pixel art metroidvania Heart Forth, Alicia (May 2015), cartoony narrative Night in the Woods (January 2015), stealth metroidvania Paradise Lost: First Contact (December 2014), grow/shrink puzzle platformer Scale (December 2014), neon action Hyper Light Drifter (June 2014), and dark hand drawn Metroid-like Ghost Song: A Journey of Hope (May 2014), among others. Yep, maybe a couple of these will release this year. Maybe. I think 2016 will be one of the best calendar years for gaming in the history of the medium; in part because so many of the games seeing release were delayed from 2015. Looking at this year's release calendar it's fucking hard to just pick one. Do I go for The Legend of Zelda NX or 2017's The Last Guardian?  Hell, I could write for days about how excited I am for either of those games, but if I'm being honest with myself I must admit the game I'm most looking forward to is Treasurenauts. Renegade Kid is one of my favorite platformer developers out there and I have been anxiously waiting to get my hands on this title since it was announced two and half goddamn years ago. The run-and-gun platformer is my favorite pick-up and play genre, and if the developer's work on Xeodrifter is any indication, Treasurenauts will be yet another instant classic for my 3DS. Now there is no guarantee this title will come out in 2016, but if the last reports on the game are to be believed, Renegade Kid is hard at work on it in-between sessions of writing blog posts. I've been walking the Kentucky Route Zero beat for a while. You might even say I've been walking it my entire life, if you had a very loose grasp on the concept of time. Over the course of the game's lengthy development cycle, I've made a fuss about Kentucky's rich atmosphere, its fully realized characters, and its re-contextualization of modern adventure game mechanics. There are many adventure games -- most of which have the Telltale name attached -- that allow you to forge a character through immediate choices. If the conclusion to Episode 3 is any indicator, Kentucky Route Zero is more concerned with a shifting past and an immutable future. Here is the part where I attach an asterisk to this prediction; there is nothing to suggest Kentucky Route Zero will release a new episode in 2016. Previously, there was one per year -- but 2015 flitted by with nothing more than a handful of updates from the developers. We may never see Episode 4, let alone the conclusion to the series (which is alright, I think Episode 3's finale works if you've got a melancholy streak), so this entry may be entirely moot. In which case, pretend I said [INSERT WINNER OF DESTRUCTOID GAME OF THE YEAR 2016] instead! I sit here egg on face. My entry for "most anticipated" last year (Persona 5) is coming out this year. My entry from two years ago (Gravity Rush 2) is also coming out this year. I can't do either again, right? Ok. Let's be safe. XCOM 2 is definitely coming out in 2016. What are they going to do, delay it all the way out of February? Ok. XCOM 2. Hell yeah. I have to keep myself from playing XCOM: Enemy Unknown/Within because I know it'll suck up dozens of hours I don't have, but every few months I slip and play a few hours of the campaign. My favorite thing I've written about XCOM has to do with the game's setup, which lets you completely fail to stop the alien invasion, rather than let you brute force through 100 game over screens. Losing is viable narrative, too. And what does XCOM 2 do? It takes the god damn losing route as canon! And, lo and behold, we've got a heck of an interesting thing going on here. There are swords and snake people, damn it. Snake. People. The future is dope as hell. Runners-up: Persona 5, Gravity Rush 2, The Witness, Firewatch, Fire Emblem Fates, Mirror's Edge Catalyst, Dishonored 2, Final Fantasy XV, VVitch It's no secret that I love Monster Hunter. I've made friends, bonded over hunts, and absolutely adore the nostalgic combo system that's both rigid and flexible. Monster Hunter X is the newest release of the long running series that is currently Japan only. Cross introduces more flamboyant and flashy moves to make the normally deliberate looking combat look cooler to watch. With actions like springboard jumps, diving evades, and plenty of explosive looking effects coupled with several brand new monsters and variants, western fans are gnawing at every piece of information they can get as we're left waiting on the edge of our seat for news of a western localization. I'm also a die hard fan of fighting games. I loved my time with games like Marvel 3, Injustice, and Street Fighter IV. With only Smash Bros. 4 to sate my appetite for glory and salt, I'd all but given up hope for something substantially new to come to the Wii U. Then Pokkén Tournament was revealed and it eventually received a 2016 release date. While I've never been much of a Tekken fan, like everything else Nintendo has done in the past few years, I'm absolutely ready to jump into something different thanks to a coat of Nintendo paint. If I could love Hyrule Warriors, which is Zelda themed Dynasty Warriors, I can give Pokkén Tournament a shot. Persona 5 has been my most anticipated game for the past three years, since its release keeps getting pushed back. Hopefully, 2016 will be the year it finally appears, because I cannot wait to dive in! Persona 4 is definitely in my top ten games of all time, and Persona 3 is up there on my list of favorites as well, so I have exceptionally high hopes for the fifth installment. I'll be going in completely blind, having only seen the initial teaser trailer and actively avoiding all other info, so I won't know what to expect. Let's hope it's not a let down, although I can't imagine it will be! I don't know what could top my excitement for Persona 5, unless Shigesato Itoi suddenly takes back his word and announces an official Mother 4 or Capcom suddenly decides to bring back Mega Man Legends 3 (I know neither of those will ever happen), but Nier: Automata comes pretty close! I honestly never expected to see a sequel to Nier, so the announcement was both very surprising and super exciting. If both Persona 5 and Nier: Automata come out this year as planned, it's going to be one hell of a year for me! My pick last year was The Legend of Zelda for the Wii U, and that's still the game I'm anticipating the most at the moment. That text has already been written though, so just for the heck of it, I'll tell you about my second most anticipated game for 2016, even though it's already out in Japan and hasn't been announced for my region at all! Rhythm Tengoku: The Best+ is the latest, and some would say greatest game in the Rhythm Tengoku/Heaven series. It offers up a collection of the best stages from prior Rhythm Heaven/Tengoku games, plus a selection of all new levels. There's even a series of unlockable Wario-themed remixed. Seeing as I still regularly play the previously released games in the series, I have no doubt that Rhythm Tengoku: The Best+ will end up being one of my all time favorite games. I'm giving Nintendo until Dec 31st, 2016 to announce it for territories outside of Japan. If they fail to comply, then I may have to tickle Reggie's feet until he cries for mercy.  And even if they do comply, I still may have to tickle those feet. I bet they're huge... My most-anticipated games of last year got pushed back to this year, so for me, it's Persona 5 and No Man's Sky by default. Barring some kind of disaster - it is an election year -  I'll be able to write about something else this time in 2017. That said, there's plenty to GET HYPE for elsewhere this year, as well. XCOM 2 and Firewatch are due in a few weeks, while playing Gravity Rush Remastered has me excited for what they can do with Gravity Rush 2. And I'm strangely excited about Digimon Story: Cyber Sleuth, despite the fact that I know virtually nothing about Digimon other than that some of the 'mons are too damn lewd. Then you've got other franchise heavy-hitters like Deus Ex: Mankind Divided and Final Fantasy XV, alongside less-known quantities, like What Remains of Edith Finch, Wild, and Boundless, though those latter ones may end up pushed back as well, seeing as they've only recently been announced. And let's not even start whatever Sony, Oculus, and Valve are planning for their respective VR rollouts, all scheduled to pick up steam this year. I just hope they can all agree on some kind of common standard or something because fuck if I'm gonna pay for more than one set of hardware to enjoy that stuff. Also, I really want to play Summer Lesson. It's everything I want. Traditionally, I use this opportunity to talk about how much I'm looking forward to the next Souls game, and 2016 is no different in that regard. In this case I've actually played Dark Souls III by way of a Namco Bandai event, and I know that it's already looking like it will live up to its name, so I don't think I have a whole lot to worry about here. But next year I may have to find a new franchise to move on to as this might be the end of the Souls series as we know it. I'm willing to bet that Sony and Namco Bandai are going to have a say in that decision too, as Bloodborne and Souls have been huge hits for them, but for now, From Software and series director Miyazaki are keen on possibly stopping it. We'll see what happens, but before then, we'll have Dark Souls III to play. And it looks fantastic. Unsurprisingly, Shin Megami Tensei IV Final rests at the top of my list. I'm looking forward to Persona 5, Fire Emblem Fates, Zelda Wii U, Deus Ex: Mankind Divided and the updated version of Odin Sphere as well, but the heart always yearns for post-apocalyptic, crapsack worlds. I'm not sure I buy SMT IV Final's idea of multiple "neutral" paths, though, given one path favors anarchy and another peace. Nocturne pulled a similar stunt with its "Reason" alignments. Chaos and Law weren't really gone, they were just named differently. Just don't let players harm a hair on Nozomi's head. Flynn worked hard to make her queen of the fairies. This is the first time I’ve been able to look at the year ahead for Destructoid, and wow are there some exciting games coming out! The big one I’m looking forward to the most is Mirror’s Edge Catalyst. I love the original game, and have played it to death, but I was unsure of what I played of Catalyst at EGX. At the time, it was due to be released in February, but now that it’s been delayed to May I’m hopeful those extra few months of polish will do the world of good. Taking the original game’s fantastic movement and adding it into an open world with expanded lore is a recipe for greatness, so I really hope they pull it off. I’m also really excited for Mafia 3. Mafia 2 was pretty barebones as an open world game, but everything else about it was fantastic. Exploring a new criminal underworld in New Orleans sounds awesome to me, so I can’t wait to get my hands on it. Other games I’m pumped for are Street Fighter V, Dishonored 2, Horizon Zero Dawn, and Cuphead. There're so many other games coming out this year that I’m sure I’m forgetting a few as well! If there is one thing I want this year, it's closure for D4: Dark Dreams Don't Die. During the game's final moments, there's a big character reveal -- but then it drops a "To be continued..." and raises even more questions in a post-credits sequence. Where's that second season? At this rate, I'd be happy just to get an officially sanctioned plot summary, Carnivàle-style. This year is very special, for me and for you, whether you choose to care or not. More special than awaiting a new console release or a long-anticipated game -- within a few months a brand new paradigm of entertainment finally comes to fruition. Of course, I'm talking about virtual reality. Call me whatever names you want, call me insanely optimistic, but it's undeniable that VR is one of the biggest fundamental changes to how humans consume media and interact with technology in a very long time, perhaps ever. The switch to smartphones or high definition displays wasn't as disruptive as this, and if I'm being completely honest I'm just excited to be around when it happens. Oculus, HTC, and Sony are tasked with bringing VR to the masses in 2016, and even through it might be a bit of a bumpy ride during the early years, it's safe to say that nothing is going to be the same again. That is what I'm looking forward to this year. If I had to name a few video games I'll definitely be purchasing and playing over the coming months, Persona 5 and Street Fighter V are absolutely on that list.  That reminds me, where the hell is Frog Fractions 2? As someone who can't stand to be let down, I often avoid letting myself get hyped over games, but there are still a few I'm looking forward to. As a huge Zelda fan I'm always looking forward to the next iteration(s), which this year will be both Hyrule Warriors Legends and the upcoming title for Wii U. Legends because of the ability to play as Linkle, while not exactly female Link she is probably the closest we will get. I just hope Linkle makes an appearance in the next home console-based title, be it on Wii U or the NX. Outside of Nintendo, I'm looking forward to Plants vs. Zombies: Garden Warfare 2, as the original is easily one of the best and most original shooters in some time, certainly way better than Titanfall, which occupied around a week's worth of time before I went back to PvZ: GW.  Other games that I'm pretty pumped about that is probably flying under most people's radars is Gearbox's hero shooter, Battleborn, and Fable Legends, both of which I may or may not have played. All I can say is I'm looking forward to them because they look hella fun. Last but not least No Man's Sky, the sci-fi game so ambitious that I'm not sure it will be fun at all, but I have some hope. Surely a giant MMO-like space exploration game couldn't possibly fuck everything up could it? If it includes a bunch of dull survival or crafting elements then, in my opinion, yes it could. I've been hopelessly waiting for for XCOM 2 like a prom night date worried she's been stood up since I first heard about all the soldier customization options. As you might know if you've read what I thought about Enemy Unknown and Enemy Within, I take a particular delight in fashioning my squad of alien hunters to resemble my friends, family, and co-workers, and then watching them get massacred by Mutons and Sectopods. In my more reflective moments I worry there might be something really wrong with me. I'm also really looking forward to Street Fighter V. The closest I ever got to being competitive in a fighting game was Super Street Fighter IV with Vega, so I'm pretty excited that by most accounts he is going to be a serious threat in SFV and I plan to get in early and stick with the game this time. Maybe, possibly, if I wish upon a shooting start and practice till my fingers bleed, THIS will finally be the year and the game that I feel confident enough to enter a fighting game tournament.  Also, I may have to buy a Vita, in 2016, thanks to Gundam Vs Extreme Whatever. Sometimes I hate myself. When I was 18, I broke my wrist. Stubborn and still very much not an adult, I refused to go to the hospital. "It's just sprained," I insisted as my ability to use my right arm waned. This went on for eight months when my mother finally convinced me to get it fixed. I now have a two-inch crooked surgery scar to serve as a monument to my idiocy. That is to say, I'm not one to seek medical attention. For three years now, I've skirted Obama and have gone without health insurance. You may think of me as a god-fearing, law-abiding American but I am just the opposite. Steven's a family man; I'm a goddamn rebel. Quick parable: Before working at Destructoid, I was employed at a law firm. One day, I was working on a case with the firm owner when his property manager interrupted. She started talking to him about insurance on some vacation homes he was renting out. I told him verbatim "Insurance is for people who plan to lose." He looked the property manager in the eye and said "Yeah, insurance is for people who plan to lose." She left in a huff and I stifled a laugh about the absurdity of the situation. I bought health insurance this year. I plan to finally lose. That's what I'm anticipating most for 2016: Some sort of physical and emotional trauma, a pain or ailment so great that I can't just ignore it. Good tidings to you and yours, friends. -- New year, new me! What games are you looking forward to getting your slimy, suction-cupped hands on in 2016? This is the first time I’ve been able to look at the year ahead for Destructoid, and wow are there some exciting games coming out! The big one I’m looking forward to the most is Mirror’s Edge Catalyst. I love the original game, and have played it to death, but I was unsure of what I played of Catalyst at EGX. At the time, it was due to be released in February, but now that it’s been delayed to May I’m hopeful those extra few months of polish will do the world of good. Taking the original game’s fantastic movement and adding it into an open world with expanded lore is a recipe for greatness, so I really hope they pull it off. I’m also really excited for Mafia 3. Mafia 2 was pretty barebones as an open world game, but everything else about it was fantastic. Exploring a new criminal underworld in New Orleans sounds awesome to me, so I can’t wait to get my hands on it. Other games I’m pumped for are Street Fighter V, Dishonored 2, Horizon Zero Dawn, and Cuphead. There're so many other games coming out this year that I’m sure I’m forgetting a few as well!
2016 most anticipated photo
What to expect when you're expecting
While 2015 might have been a rathole of a year, a terrible time for all parties involved, it at least had better games than 2014. That year sucked. With the current generation of consoles finally hitting their stride (and a p...

Fire Emblem Fates photo
Fire Emblem Fates

It's nearly here: The Fire Emblem Fates US site is up


Only a month off
Jan 04
// Chris Carter
Fire Emblem Fates will be released on February 19, 2016 in the US, and Nintendo is ringing in the new year by gearing up for launch. The new teaser site is up, which includes some localized video and screenshots. I have ...
Shin Megami Tensei photo
Shin Megami Tensei

Shin Megami Tensei X Fire Emblem is out in Japan, digital version is preferred


Faster load times
Dec 28
// Chris Carter
If you were curious about Shin Megami Tensei x Fire Emblem, the game just launched in Japan this week, so expect lots of impressions to flesh out this rather weird project in the near future. One such revelation is that the ...
Smash art photo
Smash art

Here are those great pieces of art from the Super Smash Bros. Direct


Three new challengers
Dec 16
// Darren Nakamura
When Ryu released for Super Smash Bros. earlier this year, he brought with him a cool piece of art (though Wii Fit Trainer looks more like a bodybuilder than a yoga instructor in it). Thankfully, it was a tradition continued ...
Censorship! photo
Censorship!

Goodbye zipper panties: Kiria wears pants in Genei Ibun Roku #FE


Nintendo censorship or Atlus revision?
Dec 03
// Steven Hansen
Genei Ibun Roku #FE (formerly Shin Megami Tensei X Fire Emblem) is close to its Japanese release (day after Christmas) so Nintendo has put up a new overview trailer looking at aspects of the game that I do not understand bec...
Fire Emblem Fates photo
Fire Emblem Fates

Fire Emblem Fates will have three different versions


Birthright, Conquest, Revelation
Nov 12
// Darren Nakamura
Nintendo's Bill Trinen detailed the release for the upcoming Fire Emblem Fates. When the 3DS strategy title releases on February 19, 2016, it will come in two flavors: Fire Emblem Fates: Conquest and Fire Emblem Fates: Birthr...
Genei Ibun Roku X FE photo
Genei Ibun Roku X FE

Oh yeah, Shin Megami Tensei X Fire Emblem exists


New story trailer
Oct 07
// Chris Carter
I don't forget about major releases often, but I totally forgot Genei Ibun Roku X FE (yep, that's the official title) is a thing. Originally known as Shin Megami Tensei x Fire Emblem, which was thought to be a tradi...
Project X Zone 2 photo
Project X Zone 2

Nintendo characters join Project X Zone 2 cast


Chrom, Lucina, Fiora, oh my!
Sep 19
// Kyle MacGregor
Project X Zone was a nice bit of fan service, and the sequel seems to be taking things up a notch. In addition to featuring a procession of familiar faces from the vaults of Sega, Capcom, and Bandai Namco, Project X Zone 2 wi...
Genei Ibun Roku #FE photo
Genei Ibun Roku #FE

Shin Megami Tensei X Fire Emblem is coming to Japan on December 26


2016 in the West
Sep 12
// Kyle MacGregor
The Shin Megami Tensei and Fire Emblem crossover project, otherwise known as Genei Ibun Roku #FE, will arrive in Japan on December 26, Nintendo just announced via the RPG's blog. It was also revealed that first print cop...
Fire Emblem Fates photo
Fire Emblem Fates

Fire Emblem Fates might get one bundled package in the west


Sure, I'll take it
Aug 10
// Chris Carter
Take this with a grain of salt, but the west might be getting a package for Fire Emblem Fates. For those of you who are unaware, in Japan, Fire Emblem if as it's called, was released with two different versions -- Birthright,...
FEF(os) photo
FEF(os)

Fire Emblem Fates gets Awakening characters as DLC


FEF(os)
Jul 23
// Steven Hansen
Fire Emblem Fates, which is not coming to the United States until 2016, has been out in Japan for a while and is being supported with DLC. Today marks the start of a month's worth of free maps, one of which includes character...
Vestaria Saga  photo
Vestaria Saga

Fire Emblem creator's new strategy RPG is Vestaria Saga


A bit basic, or 'old school'
Jul 17
// Steven Hansen
Shouzou Kaga was last involved in the Fire Emblem series in 1999 announced in May he was working on a new turn-based strategy RPG that would be released for free when it is finished. This isn't some mobile turn, but maybe tem...
SMT x FE photo
SMT x FE

Genei Ibun Roku #FE is long like its title


Shin Megami Tensei x Fire Emblem
Jul 08
// Steven Hansen
I'm no longer trying to cram "Shin Megami Tensei x Fire Emblem" into headlines along with the Wii U crossover's already-lengthy name, Genei Ibun Roku #FE, so I'm counting on you all to remember it. Say it with me: Genei Ibun ...
Fire Emblem Fates photo
Fire Emblem Fates

Fire Emblem Fates has straightforward amiibo functionality


A simple guest interaction
Jul 07
// Chris Carter
Fire Emblem fates will ship with amiibo support for Ike, Marth, Robin, and Lucina -- for the select few of you who were able to actually find them (I was one of the lucky few). According to Siliconera, they will all be m...
Promoted blog photo
Promoted blog

The Fire Emblem Fates controversy: Clearing up the muck


Promoted from our community blogs
Jul 04
// Ckarasu
[Editor's note: Following Destructoid's coverage of some questionable dialogue found in the Japanese version of Fire Emblem Fates, community member Ckarasu has delved deeper into the translation and offers his own take on the...
Virtual Console photo
Virtual Console

Lucky! Europe gets Advance Wars 2 on Wii U


Fire Emblem: Shadow Dragon, too
Jul 01
// Jordan Devore
One of my most-played Wii U games is, I kid you not, Advance Wars. That's not a judgment on the quality of the console's (lovely) exclusives, it's just that the game is really damn good. I'm dying for the sequel, my favorite ...
Japanese charts photo
Japanese charts

Fire Emblem Fates outsells Persona 4: Dancing All Night


Good thing Nintendo didn't kill it
Jul 01
// Kyle MacGregor
Last week was a great time to be a portable gaming enthusiast in Japan, as not one, but two highly anticipated titles launched on Thursday in Fire Emblem Fates and Persona 4: Dancing All Night. Fire Emblem Fates was far and a...

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