hot  /  reviews  /  video  /  blogs  /  forum

Fighting Games

Killer Instinct photo
Killer Instinct

Killer Instinct closes out Season 2 with Aria


A successful season, I'd say
May 28
// Chris Carter
I'm glad that Killer Instinct was able to rise above the monumental bad press it obtained pre-launch. It really stands on its own as a fighting game, and I'm excited to see it played at tournies across the country, incl...
Guilty Gear XX Steam photo
Guilty Gear XX Steam

Guilty Gear XX Accent Core Plus R's netcode is passable on PC


It works at least
May 27
// Chris Carter
In the past 24 hours I've spent some time with the PC port of Guilty Gear XX Accent Core Plus R, and I'm partly pleased with the results in terms of the netcode. Your experience really does differ based on the connection rank...
Guilty Gear Xrd photo
Guilty Gear Xrd

Guilty Gear Xrd is getting a follow-up called Revelator


Here's Johnny
May 27
// Chris Carter
I really enjoyed Guilty Gear Xrd on PS4. It was smooth, it looked beautiful, and mechanically, it was sound. But people really took issue with the limited cast, and wanted more. Arc System Works is partially addressing t...

Yep, Ultra Street Fighter IV on PS4 sure looks great

May 26 // Chris Carter
[embed]292798:58682:0[/embed] At this point there are 44 characters in all, and you can select a fighting style from every different iteration of the game. It's pretty comprehensive, but again, most people aren't going to dig into all of the configurations for every fighter. In other words, if you already have a previous version of Ultra, especially on the PC, you'll probably just want to stick with that, as it's proven to work well at this point. 1080p60 on a console is nice, and only the most trained veterans will be able to notice the minor input lag from the previous generation to the PS4 -- since it's going to be the new de facto build for tournies, you can only assume this will be patched soon, but nothing has been confirmed yet from Capcom. The menus are a bit slower compared to other versions, which seems like a bug -- still, it's not a dealbreaker unless you compete at a high level. In terms of my netcode testing, all of the matches I've played have been very smooth. My main issue has been finding games, which you can likely chalk up to a launch-day "wait and see" crowd. I can't predict the future in terms of the adoption rate on PS4, but so far I don't have any major issues to report. We'll update you if that changes. Oh, and as community member Beelz points out, PS4 USFIV is the standard for this year's EVO. Ultra Street Figher IV [PSN]
Ultra Street Fighter IV photo
But there's a few bugs to squash
[Update: Players have been reporting various bugs with the PS4 version across the net. While I didn't encounter any of these in my roughly 20 hours of testing outside of the ones mentioned here, it's important to be aware of ...

Fighting games and roguelikes are my personal school of hard knocks

May 26 // Nic Rowen
Titles like The Binding of Isaac, FTL, Nuclear Throne and (my latest obsession) Darkest Dungeon make it their business to stymie and frustrate your futile attempts to get to the credits screen. They delight in throwing a wrench into the works, tearing apart promising looking runs or dungeon crawls with a few merciless rolls of the RNG. They move around the win conditions and goalposts from the traditional idea of “I gotta get to the end and dunk on the last boss!” to “oh God, please just let me survive a little longer this time.” Victory isn't just marked by, well, victory, but by discovery and learning. Seeing a new enemy, figuring out a new trick or strategy, and learning to avoid whatever awful thing killed you last time. Those small successes are what dubs a run a win. It's tough to turn that switch that demands progression off in your brain. It has been dutifully conditioned by years of games where victory is the expected outcome. But it's those wild unfair swings in a roguelike that completely mess you up that makes them so satisfying. The emotional roller-coaster of suddenly losing a beloved party member, or picking up an item that completely gimps your current build, or getting screwed by a few unlucky rolls that leave you facing almost certain doom. These factors that push you out of your comfort zone and force you to come up with new strategies broaden your horizons, you have to think about the game and really consider all of your options rather than relying on one or two recipes for success. Those runs that truly are hopeless? Well, they just let you appreciate the good ones a little more. It took me a long time to realize it, but fighting games are much the same when you get right down to it. While you always want to win a fight, just adding more notches to your W/L ratio isn't, and shouldn't be, the goal. What you really should be aiming for is learning. When Street Fighter IV came out, I was very hot-to-trot for some online play. I remembered dominating at SFII in grade school, all the hours I sunk into collecting every ending in Alpha 3 on the PS1, the times I used to rush through Marvel Super Heroes on one quarter in the arcade. I thought I was good at fighting games, and was looking forward to a chance to prove it. I swagged online like I was O'Hara from Enter the Dragon, obnoxiously breaking boards in front of Bruce Lee like it meant something. My fights ended up going about as well as his did -- Boards, and CPU opponents, don't hit back like the real deal. [embed]292757:58670:0[/embed] I'll be completely honest, I almost quit playing fighting games at that point. Nobody likes to lose, especially when you're losing at something that used to be a point of pride for yourself. Thankfully, despite its rough and tumble exterior, the fighting game community actually has a great attitude about these things. EVERYBODY loses. It's what you take away from those losses and how you come back from them that defines you as a player. Shortly after SFIV came out, I was introduced to David Sirlin's Playing to Win, a book that is all about the philosophy of fighting games and is as close to a bible for the fighting game community that exists. I remember when I first read it I distinctly thought “this guy is an asshole.” Playing to Win can be a very abrasive read if you come from a background of playing fighting games for fun. If you ever thought your next door neighbor was cheap for constantly sweeping in Mortal Kombat 2, or angrily called someone a “spammer” for repeatedly tossing out fireballs from across the screen, or think there is such as thing as too many throws in one round (a philosophy I can no longer recognize except in direct reverse), Sirlin's opinions will probably rub you the wrong way. These self-imposed rules and ideas about how the game should be played are the foundation for what he considers a “scrub mentality,” a mental framework that will always limit how far you can go in fighting games, and ultimately, how much joy you can derive from them. Embarrassingly, I saw a lot of that “scrub mentality” in myself. The way I'd get angry at “coward” Guile players for tossing endless sonic booms, or frustrated with people constantly choosing the blatantly over-powered emperor of Muay Thai, Sagat, for easy wins. But when you stop looking at what other players are doing as “cheap,” and start looking at your losses as learning experiences rather than straight out defeats, a lot of that frustration evaporates. It takes real effort and time, but when you internalize that outlook, fighting games become less stressful, more enjoyable, and infinitely more beautiful. Of course people are going to throw sonic booms as Guile, he's a machine made by the Air Force to do exactly that. It may be true that Sagat (or whatever character) is over-powered and easier to win with and disproportionally popular as a result, but how can you blame people for making a choice that will tip the odds in their favor? You have that choice and opportunity too, and if you decide to stick with a different character you'll just have to make peace with the fact that you'll run into tough matches and try and develop a strategy to deal with them. You can either get frustrated, stomp around, and quit/uninstall the game forever, or you can thicken your skin. Learn how to roll with the punches, and take something away from the mistake. Either figure out ways to avoid it in the future, or come to peace with the idea that sometimes things are out of your control. These are not new concepts, ideally we should always be trying to find the positive side to a set-back or learn from a mistake. But to me, at least, nothing else crystallizes the idea of learning from a loss into a rock hard truth than pitiless rougelikes and fighting games. And after spending so many years immersed in both genres, I like to think that I've been able to take those lessons and apply them to other areas of my life. It's not always easy, and I won't claim to be some kind of Zen master who never gets frustrated, but I know I'm definitely a more patient person now than I was five years ago.
Learning from failure photo
Learning from my (many) failures
The last few years of games for me have been all about defeat. Constant, unending, expected defeat. I think I'm better for it. It wasn't always like that. In fact, for most of my life, games have been all about completion, vi...

SFV photo
SFV

Street Fighter V will be playable for the first time next month


At CEO
May 25
// Chris Carter
CEO (Community Effort Orlando) is an annual fighting game tournament held in Orlando Florida, and this year, they have quite a bit announcement in store for fans -- Street Fighter V will be playable for the first t...
Mortal Kombat X photo
Mortal Kombat X

Tanya will make it to Mortal Kombat X in 'early June'


Or his name ain't 'Boon'
May 25
// Chris Carter
Way before the game released (because that's how WB rolls), we knew the contents of the $30 Mortal Kombat X Kombat Pack. Jason Vorhees has already been released, but Tanya, who made an appearance in the game's story mode...
Ultra Street Fighter photo
Ultra Street Fighter

Ultra Street Fighter IV PS4 supports PS3 fight sticks


1080p, 60fps
May 22
// Steven Hansen
If you thought that the announcement of Street Fighter V meant that, finally, Capcom couldn't squeeze out another Street Fighter IV release, you were wrong. Ultra Street Fighter IV is coming to PS4 May 26 packed in with all t...
Eurovision photo
Eurovision

Six months later, Guilty Gear Xrd: Sign comes to Europe


Eurovision
May 22
// Steven Hansen
Things are going your way right now, Europe. That whole Eurovision thing is going on and you're finally getting Guilty Gear Xrd: Sign, which Chris totally loved when it came out in the US back in December.  Plus, you hav...
2D will ride again! photo
2D will ride again!

More footage from the new 2D Dragon Ball Z fighter


2D will ride again!
May 22
// Steven Hansen
Last month we finally got a look (in video form) at the new 2D Dragon Ball Z fighter from BlazBlue developer Arc System Works. One month ahead of its Japanese release date, Bandai Namco has released another decent length loo...
Guilty Gear XX Accent photo
Guilty Gear XX Accent

Guilty Gear XX Accent Core Plus R comes to Steam on May 26


Heaven or Hell port?
May 21
// Chris Carter
Guilty Gear fan? You'll get a chance to check out another iteration on Steam come May 26. Arc System Works has confirmed to Destructoid that Guilty Gear XX Accent Core Plus R will make its way to Steam next week. I...
Mortal Kombat X photo
Mortal Kombat X

Mortal Kombat X just got two hotfixes, another is on the way


Ermac, Kenshi, and Cassie Cage fixed
May 21
// Chris Carter
Netherealms is chugging along at 200 miles an hour, bullet train style, with both DLC and hotfixes for all three current versions of Mortal Kombat X. After scrambling to fix the PC edition of the game, they're also moving on ...
Smash Bros. photo
Smash Bros.

Smash Bros. player is being bounty hunted


Kick his ass for cash
May 21
// Laura Kate Dale
If you're a competitive Super Smash Bros. player, chances in in the last year you may have started hearing a lot about Gonzalo "Zero" Barrios. Appearing somewhat out of nowhere, he has come first in every single one-on-one Sm...
Scummy Warner Bros. photo
Scummy Warner Bros.

The false advertising of Mortal Kombat's Kombat Pack


Leave it to the kings of DLC
May 20
// Jed Whitaker
Warner Bros. is notorious for its preorder, DLC, and season pass bullshit, and Mortal Kombat X's Kombat Pack is no exception. Nicolas Jones sent us a tip about how he asked WB Games Support why the Kombat Pack didn't include all the DLC for the current season, as there have been various costume packs released that aren't included. WB's response:
KFC game photo
KFC game

KFC takes us through the life of Colonel Sanders in a game


Double Down Browntown
May 20
// Darren Nakamura
Colonel Sanders lived an interesting life. In an attempt to bring him back into the public eye, fast food chain KFC wants to tell the story of his life, though it seems like it might be embellished a bit in the free minigame ...
Marvel-ous photo
Marvel-ous

Dead or Alive 5 gets superhero costume set


Marvel-ous
May 19
// Steven Hansen
Not as on the nose as the Senran Kagura cross over and a bit more creative than the many "as few clothes as possible" packs, Dead or Alive 5 Last Round (the fourth, final iteration of Dead or Alive 5) debuted its super hero ...
Mortal Kombat X photo
Mortal Kombat X

Mortal Kombat X is nearly as popular as Ultra Street Fighter IV at Combo Breaker


A very small difference at the moment
May 19
// Chris Carter
The hyped has worked out for Mortal Kombat X it seems. It's done well both critically and commercially, and the fighting game community has taken a liking to it professionally as well. According to lead organizer Rick Th...
M. Bison photo
M. Bison

M. Bison was revealed today in Street Fighter V, of all days


For him...
May 19
// Chris Carter
Like there was any doubt Street Fighter V would ship without M. Bison? Capcom, by way of IGN, has revealed the character with a brand new gameplay trailer. You'll find plenty of psycho-action and some really neat p...
BRASIL photo
BRASIL

Mortal Kombat X gets, uh, Brazil costume pack


Not the movie
May 19
// Steven Hansen
Ok, look. I did pay $.99 for a PSN avatar once. An Italian-flag-colored LittleBigPlanet sackboy back in whatever World Cup when LittleBigPlanet was still a thing. Probably 2002 or something. Still! Mortal Kombat X's Ed Boon t...
Jack photo
Jack

Jack the robot is back in Tekken 7 as Jack-7


Too seven for me
May 15
// Chris Carter
While Yoshimitsu has undergone some sort of Cthulhuian ritual to turn into a squid, Jack will be returning as the same old robot you're familiar with. On May 19 the arcade edition of Tekken 7 will be getting Jack-7. His...
Evoland 2 photo
Evoland 2

Evoland 2 is part shmup, part platformer, part RPG, part puzzler...


Cute little microcosm
May 14
// Jordan Devore
After watching this debut trailer for Evoland 2: A Slight Case of Spacetime Continuum Disorder, I regret missing the first game. The basic concept of an adventure that evolves from 2D to 3D and spans multiple genres is the s...
Assassin's Creed photo
Assassin's Creed

Is that Brock Lesnar in Assassin's Creed Syndicate?


Bloody well looks like it
May 13
// Vikki Blake
An eagle-eyed Kotaku reader has spotted a familiar - if unexpected - figure in the recent Assassin's Creed Syndicate stream: wrestler and all-round I-kick-asses-for-a-living-dude, Brock Lesnar.  To check it out for yours...
FGC photo
FGC

Fighting game streamer has his equipment stolen


Latest in a growing trend
May 11
// Joe Parlock
Panda, a well-known fighting game streamer and commentator, has had his equipment and personal belongings stolen following the recent Texas Showdown tournament. Panda, who has over 30,000 followers on Twitch.tv, made a series...
Killer Instinct photo
Killer Instinct

Killer Instinct's final Season 2 character is a CEO


Send in the drones
May 08
// Jordan Devore
Season 2 of Killer Instinct gave us a golem, a sorcerer, and a Japanese ghost, among other characters. Who's next? The CEO of UltraTech. ARIA may be an artificial intelligence, but that's not about to stop her from getting ph...
Jason photo
Jason

Jason's Mortal Kombat X Fatality is such classic Jason


Call him Mr. Brightside
May 08
// Brett Makedonski
Through decades of cinema, Jason Voorhees has been painted as a relentless killing machine. This Mortal Kombat X video which shows off the famed slasher's moveset accomplishes the exact same. The likes of Goro and Scorp...
Tekken 7 photo
Tekken 7

Yoshimitsu is coming to Tekken 7


Wow, really? I'd never have guessed
May 08
// Joe Parlock
Yoshimitsu’s turned into a weird mix of Cthulhu, a Xenomorph, NiGHTS, and Frieza from Dragonball for his appearance in Tekken 7. The video released by Namco shows him in all of his swordy, hovery, self-stabby glory; a...
Oops photo
Oops

Huge Mortal Kombat X patch meant to fix PC problems deletes save data


Oops
May 05
// Steven Hansen
Yesterday, NetherRealm's Ed Boon promised "huge improvements" for the PC version of Mortal Kombat X, which does not work as well as the console version. This came in the form of an extensive 15GB patch, detailed here. Unfortu...
MK X PC improvements photo
MK X PC improvements

NetherRealm promises 'huge improvements' for the PC port of Mortal Kombat X


About bloody time
May 05
// Nic Rowen
Mortal Kombat X on PC has been like an extremely tasty looking bowl of soup that is way too hot to eat. Every time I try and take a sip, I get a mouthful of scalding molten pain (laggy, unplayable matches being the metaphoric...
Killer Instinct photo
Killer Instinct

Killer Instinct fans maxed out the community fund in under 72 hours


$50K is going to EVO 2015
May 04
// Jordan Devore
Last week, Iron Galaxy Studios said that for a limited time, it would funnel up to $100,000 in revenue generated by digital sales of Killer Instinct into the game's tournament scene. Players had two weeks to reach that cap bu...
SoulCalibur news photo
SoulCalibur news

Who's your favorite SoulCalibur fighter? Team teases 'something huge'


369, damn I'm fine
May 04
// Steven Hansen
Project Soul is doing a thing. Probably developing SoulCalibur VI. On the team's Facebook page, it's asking fans to weigh in on the, "future of SoulCalibur" by voting in a month-long poll of your favorite series characters. M...

  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter?
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -