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Fighting Games

Tekken 7 photo
Tekken 7

Tekken 7 Retribution updates Steven 'Don't Call Him Steve' Fox's outfit


Oh and Akuma has an EX meter
Feb 05
// Chris Carter
Bandai Namco has provided a ton of new screens for Tekken 7 Retrbution, their update of sorts to the base game, and it gives us a few new looks at characters like Paul, Hwoarang, Devil Jin, Alisa, and of course, Fox. Interest...
Dragon Ball photo
Dragon Ball

Dragon Ball Xenoverse sold the most in America


Europe was second
Feb 05
// Chris Carter
Europe may love its One Piece, but North America loves its Dragon Ball. Bandai Namco has shared the sales statistics for Dragon Ball Xenoverse, and they clock in at a massive 3.13 million copies shipped. Shipped, sold, whatev...
Capcom photo
Capcom

Capcom kicks off Street Fighter video series, starts with Ken


Do you call him 'Rye-U'?
Feb 05
// Chris Carter
Capcom is almost ready to unleash Street Fighter V, and it's starting a new video series to help ease in new players -- just in case you haven't heard of one of the most iconic fighters in the business, Ken. In the inaugural ...

F.A.N.G is a poopy pigeon in Street Fighter V

Feb 04 // Steven Hansen
[embed]338701:62136:0[/embed] You see the above image of F.A.N.G seemingly flapping about with his giant sleeves? He does that. Homie will literally go airborne and carpet bomb the entire horizontal plane with poison bombs like an awkward pigeon dropping shits on businessmen. Actually I love everything about F.A.N.G's movement, not just a special that looks like you modded a humanoid character model rigged onto a small bird's animations. Even his walk is a Looney Tunes style creep complete with hunched shoulders and craned arms like a goofy t-rex or Montgomery Burns. What I love less is my inability to use the character to annoy people. You see, F.A.N.G is a charge character, requiring second-long maintained button presses in various directions to properly execute moves and my slow ass just plays Ken in Third Strike so I'm screwed. Look at this hieroglyphic shit.  The only "charge characters" I want to know about are the digits of the credit cards I steal. The good news? I performed admirably with Chun-Li after years of disuse, enjoyed the hell out of Laura (like souped up Yoga Bro Ken and Chun-Li, her kicks are dynamite). Actually, question: is it more or less racist if F.A.N.G isn't Chinese? Because he looks like an XCOM Thin Man, but when I was playing as Chun-Li she noted that his favorite number, 2, was not written out in proper Chinese characters on his shirt and questioned if he's really Chinese at all. We might just have a really big Mickey Rooney Breakfast at Tiffany's fan who really wants to blow Bison for some reason.
First hands-on with FANG photo
Plus move list because I can be helpful
I know what you're thinking with Street Fighter V (PS4, PC) less than two weeks from release: everything is mined. There was the big reveal that Arcade mode will have standard text and art stories to be followed by a post-lau...


Pokken photo
Pokken

Learn how to play Pokken Tournament with this instructional video


Helpful even if you don't know Japanese
Feb 04
// Chris Carter
I think Pokken Tournament is pretty easy to pick up, and within a few sessions of playing it in arcades I had the hang of it. But if you haven't been able to take the trip out to Japan to experience it, this video is the...
Street Fighter V photo
Street Fighter V

Capcom will host a livestream event for Street Fighter V on the heels of its launch


Presentation on February 10
Feb 04
// Chris Carter
Street Fighter V is nearly here after months of hype and beta testing, but Capcom isn't done promoting it just yet. The publisher has announced that they will hold a special presentation event on February 10, which basically ...
Smash DLC photo
Smash DLC

Bayonetta and Corrin are now playable in Super Smash Bros.


The DLC era has ended
Feb 04
// Chris Carter
Late last night, Bayonetta and Corrin finally arrived in Super Smash Bros., signaling the end of the DLC era for the game as the final content drop. They came with a bunch of new Mii costumes, and a Bayonetta level. At this p...
EVO photo
EVO

EVO is officially allowing DualShock 4 controllers this year


Good news for pad players
Feb 04
// Chris Carter
Traditionally, DualShock 4 controllers have been questionable at EVO because of the complications with Bluetooth. But after many community members have asked for it, they're allowing them again in 2016. There are going to be ...

Review: Naruto Shippuden: Ultimate Ninja Storm 4

Feb 04 // Laura Kate Dale
Naruto Shippuden: Ultimate Ninja Storm 4 (PC, PS4 [reviewed], Xbox One)Developer: Cyber Connect 2Publisher: Bandai NamcoReleased: February 9, 2016MSRP: $49.99 Much like the previous Ninja Storm games, this is a combination of 3D multiplayer fighting with a truncated re-telling of the story of Shippuden. Starting in the midst of The Great Ninja War, Ultimate Ninja Storm 4's story mode tells the same tale as the manga and anime, cutting out any side action and pruning what’s left to the bare essentials. Where did Kakashi get his Sharingan? Who is the guy in the orange mask? Will Naruto ever convince people to “believe it”? As a reminder of the story’s progression and to round off my enjoyment of Naruto, Ninja Storm 4 was a solid, satisfying experience. Featuring full English and Japanese voice tracks from the cast of the anime, the story mode tends to switch between ten-minute chunks of anime cutscene and short fight sequences as appropriate. There's an awful lot of watching compared to playing, but as someone looking to get through the story, that suited me just fine. The combat, which remains unchanged between the single-player story and multiplayer modes, favours style over substance. Characters use the same combo button presses and control in much the same way as each other. The primary difference between the cast is in visual flourish, the speed at which they move, and the type of over-the-top special attack they employ. It's designed so that once you have wrapped your head around controlling one character, you can switch and play as another with very little additional practice needed. [embed]338210:62087:0[/embed] In versus mode, you pick three characters from which to build a team. While you can switch characters mid-battle, the most interesting aspect of team selection is that pairing together characters with pre-existing narrative ties can result in the ability to perform special combination moves unique to the game. Put Sasuke and Naruto together, for example, and you'll see a pretty cool-looking lightning Chidori Rasengan combination attack. This simplification of combat mechanics is, in many ways, a welcome blessing, as the roster in Ultimate Ninja Storm 4 is enormous. There are multiple variants of the main cast with unique move-sets, everyone from end-of-the-story villains to minor characters. I spent hours with the game just trying to see every character's top-end skills pulled off, and am well aware there's a whole bunch of combination attacks I still have not seen. Naruto Shippuden: Ultimate Ninja Storm 4 is fairly simple as a fighting game, and has evolved little mechanically over past iterations. Thankfully for me, it really didn't need to do either of those things. It's an extravagant, over-the-top spectacle where you get to watch teenage ninjas blow up chunks of the planet using magic attacks, and that's pretty cool. If, like me, you fell off the Naruto bandwagon during the early parts of Ninja War, it's a great way to put a few hours in and still know how the whole narrative ended up playing out. [This review is based on a retail build of the game provided by the publisher.]
Naruto photo
Simple, flashy, over the top
Almost a decade ago, in my mid-teens, I was hugely into Naruto. As a socially awkward nerd who had just discovered that Dragon Ball Z and Sailor Moon were part of a larger media genre, I spent years avidly following the adven...

Dissidia photo
Dissidia

See Ramza in all his Dissidia glory right here


That's it for now, folks!
Feb 03
// Chris Carter
Over the past few months we've covered all of the Dissidia Final Fantasy arcade character reveals, and the last character is a pretty welcome surprise -- Final Fantasy Tactics' Ramza Beoulve. You can watch him in action ...

Review: Nitroplus Blasterz: Heroines Infinite Duel

Feb 02 // Kyle MacGregor
Nitroplus Blasterz: Heroines Infinite Duel (PS3, PS4 [reviewed])Developer: ExamuPublisher: Marvelous, XSEED GamesReleased: December 10, 2015 (JP), February 2, 2016 (NA), Early 2016 (EU)MSRP: $29.99 (PS3), $39.99 (PS4) Following in the footsteps of the aforementioned Persona 4 Arena and Dengeki Bunko: Fighting Climax, Nitroplus Blasterz markets itself as a game that is easy to pick up, but difficult to master. Targeting both fighting game enthusiasts and Nitroplus fans that might have never thrown a dragon punch, it attempts to walk a line between something players from both camps can get behind. I'd argue that line is drawn a little closer to the hardcore side of things. While the inputs for special attacks and super moves are relatively easy to execute in contrast with some one-on-one fighters, if you're the sort of person who struggles to pull off quarter circle motions, you're probably in for a bad time. That said, there are certain concessions for more casual players, like the "Variable Rush," a special lunge attack that launches characters into a short-lived combo. If the Variable Rush connects, players can essentially button mash to execute a customizable string of impressive-looking attacks that change depending on which face buttons are pressed. It's not necessarily the most effective use of meter (costing two of three power bars), but it's easy to execute and reasonably effective. Beyond the standard light, medium, and heavy attacks are launching "Heavy Action" moves and "Escape Actions," which, depending on directional inputs, can be used to perform everything from short hops, cancels, rolls, air dashes, and defensive maneuvers. One of the more interesting (and useful) Escape Actions is the "Vanishing Guard," which negates chip damage when blocking and, if pressed at the right moment, acts as a parry, giving the user a momentary advantage over the enemy to strike back or get away. Vanishing Guard has its limitations, though, as it can only block either high or low, leaving one angle open for enemies to exploit. [embed]337261:62032:0[/embed] Of course, each character has plenty of unique special and super moves, as well as a single "Lethal Blaze" attack, which, for the price of full meter, triggers a fighter-specific mini-cutscene that unleashes an assault powerful enough to turn the tide of a one-sided match or swiftly end a nail-biter. Lethal Blaze also can be wielded as a trump card by taking priority over other attacks. There are a couple other minor systems at play, but I want to talk about the characters. The main roster contains twelve main combatants, including the sword-wielding Saber (Fate/Zero), ranged fighters Saya and Anna, cat-throwing Nitroplus mascot Super Sonico, zone-controlling Ein, Spider-Man-esque Muramasa, grappling Ethica, and Ouka, a heavy-hitting robotic walking crucifix. While there isn't a male character in the bunch, the cast is very diverse in terms of mechanics, so players shouldn't have trouble finding at least one or two characters that suits their tastes and personal play-style. But the fun only begins with the core cast. In addition to main characters, players will also take into battle two (of twenty) additional partners that can significantly impact how a match unfolds. Each partner comes has a unique move -- and I mean unique. One rides a hang-glider in from off-screen, aiming to crash into your opponent, while others can summon overwhelming swarms of minions, like zombies or bugs. Another sends in a barrage of missiles from the sky, and a few don't attack at all, instead doing things like giving both sides a bar of meter or placing buffs in the middle of a stage, impelling players to play tug-o'-war over the bonuses. The partner blitz attacks recall the arcana system from developer Examu's Arcana Heart series, which allows players to accent their character with different abilities and gives the game an added level of strategy. In my time online with the online mode (which, by the way, is fine -- if a tad spartan), I noticed a pattern of opponents picking partners to counter one another, as the impacts their assist attacks provide can mean the difference between victory and defeat. I can imagine high-level competitors spending a lot of time working out which partners are best in particular spots and situations, offering an incredible amount of depth for those who seek it. In addition to that added level of complexity, Examu also left its mark on Nitroplus Blasterz by allowing Aino, one of the characters from its Arcana Heart series, to join the roster as a DLC character along with Senran Kagura's Homura. While I haven't spent as much time with them as the rest of the cast (they were not available pre-release), I've enjoyed the few matches I've been able to use them in and could easily see one becoming one of my mains, along with Anna and Saber. Since both Aino and Homura are free for the first week following the game's launch, that provides a little added incentive for interested parties to pick the game up early. While I'm certain some players will balk at the dearth of bonus features or collectibles, that sort of stuff (along with the visual novel-style "Another Story" mode) doesn't really interest me. I'm more than content with your standard arcade, score attack, network, and versus modes if the gameplay is solid -- and it is. That's where I derive my enjoyment from. And I appreciate added perks like cross-platform and cross-region play, so I can compete against players on PlayStation 3 and people from other countries. Even though I still have no idea who most of these characters are, that didn't end up mattering to me in the end. Nitroplus Blasterz is a fast, smooth, strategic, and generally entertaining fighting game that has found a happy medium between accessibility and depth. Provided a decent-sized community builds around the game, this is a fighter I could see myself enjoying for a long time to come. [This review is based on a retail copy of the game provided by the publisher.]
Nitroplus Blasterz Review photo
No nostalgia necessary
I recently attended a tribute night at a local brewery, where musicians were invited to serenade patrons with songs from the '70s. Early on that evening, I glanced around the darkened beer hall to discover I was a few decades...

Knuckles Smash photo
Knuckles Smash

Oh, a weird-lookin' Knuckles Mii is coming to Smash too


Wednesday, Wednesday, WEDNESDAY!
Feb 01
// Brett Makedonski
This Wednesday's arrival of Bayonetta and Corrin as the final Super Smash Bros. DLC isn't quite the entirety of the last Smash DLC. Easily overlooked is the sixth wave of Mii Fighters, Nintendo's avatars dressed in silly cost...
Pokken Tournament photo
Pokken Tournament

So Chandelure actually looks pretty badass in Pokken Tournament


Home Depot: The Fighting Game
Jan 31
// Alissa McAloon
I stopped buying Pokémon games about when Chandelure entered the universe, so honestly I didn't know what to expect from the fighting light fixture. I definitely didn't plan on seeing it beat the shit out of Pikachu Li...
Killer Instinct photo
Killer Instinct

Watch Killer Instinct's Kim Wu in action


Big changes for Season 3
Jan 30
// Jordan Devore
Our prior coverage of Killer Instinct has been repeatedly met with comments expressing love and affection for Kim Wu. Well, y'all, today's the day. We're getting our first full look at the martial artist with a "friggin' drag...
SFV mode trailer photo
SFV mode trailer

Street Fighter V trailer shows off new modes and training options


Put baby in the corner
Jan 30
// Nic Rowen
If there is one thing you can say about the Street Fighter series, it knows how to make attractive trailers out of boring info. I've enjoyed watching slickly produced videos about training mode options and network settings si...
Ramza photo
Ramza

Square Enix finally reveals Ramza in Dissidia Final Fantasy


Pretty dope
Jan 29
// Chris Carter
Finally! After dancing around it for weeks and teasing his lower body, Square Enix has showed off Ramza's character model in Dissidia Final Fantasy. He's currently set to debut at some point in the near future on the arcade e...
Figma photo
Figma

These Virtua Fighter toys capture the classic look


1993 was a while ago
Jan 27
// Jordan Devore
I don't know when it happened, exactly, but in recent years I've started to find low-poly 3D characters more and more charming. Take these upcoming Virtua Fighter figures, for instance -- I think they're great! Goofy as hell,...
Skullgirls photo
Skullgirls

Skullgirls is still alive on Vita, here's proof


Needs to go through Sony submission
Jan 27
// Chris Carter
Mike Z has taken to YouTube to give everyone an open update on the progress of the Vita version of Skullgirls 2nd Encore, which was missing in action last year. According to Mike the port is "done," and all they need to do is...
Benimaru photo
Benimaru

Aw man, Benimaru is in King of Fighters XIV


Also, Garcia and K'
Jan 27
// Chris Carter
SNK's King of Fighters XIV is still in development, and we've been getting sparse updates as of late. But thanks to this new trailer, we now know that K', Robert Garcia, and Benimaru are in. There's still no set release ...
Tekken 7 photo
Tekken 7

Nina Williams confirmed for Tekken 7: Fated Retribution


Miss Havisham eat your heart out
Jan 27
// Vikki Blake
In tonight's EVO 2016 announcement, Bandai Namco confirmed that Nina Williams will be returning to Tekken 7: Fated Retribution. Here, check out the video, which proves that even in heels and a tattered wedding dress, Williams...
EVO 2016 photo
EVO 2016

EVO 2016's lineup includes Street Fighter V and Pokken


Vegas, baby
Jan 26
// Zack Furniss
In the middle of a Twitch stream for Redbull's eSports channel, the Evolution Championship Series (call it EVO if you want to make friends) co-founder Joey Cuellar announced the lineup for this year's event. Here's what the f...

Do you care about the story in fighting games?

Jan 26 // Nic Rowen
Personally, I'm of two minds on the idea. I enjoyed MKX and Injustice's story modes (cheesy as both of them got on occasion) and I think some of the character representations in those storylines probably influenced my decision of who to main. Those single-player stories made me look at the characters differently, got me legitimately interested in the worlds of the game (I actually bought the first volume of the Injustice comic series), and gave me something to hold on to when the online matchmaking was broken on PC (yes, I'm still salty). On the other hand, I've played hundreds upon hundreds of hours of SF Alpha 3 and MvC without every giving a single solitary thought about the story. If you asked me what the key plot points of Alpha 3 were, all I could tell you is that Zangief pile drives Honda into M. Bison's world domination machine because that is almost all I can remember. When you put it like that, it seems like the cost and effort of putting a story in a fighting game is completely optional if the core fighting is good enough to stand on its own. What do you think? Are stories important in fighting games?
Fighting game stories photo
Talk, talk, punch, punch
As Steven reported yesterday, Yoshinori Ono and the team at Capcom are taking the story mode of Street Fighter V seriously. Sure, they'll have the usual arcade mode intro/wrap-up for every character like Street Fighter has ha...

Pokken photo
Pokken

The Pokken Tournament controller's limitations have been confirmed


Based on UK listings
Jan 26
// Chris Carter
When the beans first spilled for the Pokken Tournament controller, things didn't look good for prospective buyers. Apparently it not only can't be used by player one, but it also will not work with other games. It is now...
One Piece: Burning Blood photo
One Piece: Burning Blood

One Piece: Burning Blood EU release date confirmed


US should be coming soon, we hope!
Jan 26
// Vikki Blake
Bandai Namco has confirmed that One Piece: Burning Blood will release on June 3 on PlayStation 4, PlayStation Vita, and Xbox One. Although the North American date has yet to be finalised, we are expecting to see Burning Blood...

Ono: Street Fighter won't see a SFIII-style reboot 'as long as I'm involved'

Jan 25 // Steven Hansen
"What we actually learned through from Street Fighter III and putting in all those new characters we found out that the really hardcore people really enjoy it," Ono said through a translator, though pantomiming enough that I understood about 30% of every answer before the English came in. "They really enjoyed playing all the new characters and figuring out how to use them, but it was very difficult to bring back the old generation of players who played Street Fighter II because they weren't sure, 'Who is this character? Why should I care about them? Why should I play this game?' "Now I've reached this super high point in the Street Fighter series...I can very safely say that as long as I'm involved in the game we won't be taking that approach, of a lot of brand new characters." Hopes dashed. The me who sells his last good kidney for a PlayStation 5 is going to be crestfallen. Still, fair. Ono helped resuscitate the franchise with SFIV and the steps forward with SFV are all admirable. There's the "completely different direction" for post-launch content. Balance updates are all free for everyone, forever instead of tied to a new release with more confusing naming conventions ("it ended up segmenting everyone"). The first of six DLC characters is coming in March and playing through all characters' stories, survival, or online should earn enough Fight Money to get that first character for free. Then the in-game store opens up for the first time ("SFV does not have any day one DLC") along with new "Daily Challenges," the long-term method for players to generate Fight Money. It's a straightforward system that's good on paper, one instance where "games-as-service" doesn't leave me shuddering. The big news today is that there are individual character stories, per usual ("we always felt that that was kind of enough"), but also a big story with over an hour of in-engine cinematics coming in June as free DLC. "In Street Fighter IV we set out to try and bring everything together," Ono said. "We wrote each of the character's stories so it all kind of makes sense. But even after doing that there was a lot space in between where we finished off in Street Fighter IV and where Street Fighter III was. We're finally going to be encapsulating the entire Street Fighter universe." While the pro scene helped carry Street Fighter IV further than those of us who sniffed around its first iteration based on name alone, "a lot of the casual fans were speaking up" with regards to more story (be it in a new game or as a new anime series). "We came back with that feedback and thought about it," Ono said. "We saw that Ubisoft's got these immersive, awesome story experiences like with Assassin's Creed; we have it with Resident Evil; and looking at Mortal Kombat in recent history, they're trending that way as well." Erhm -- Assassin's Creed's story? Ok. That's where the June story expansion comes in to offer "a very clear picture of the Street Fighter universe" up to that point, with characters' individual stories cluing them in on other finer details. "We're really hoping people are going to become new Street Fighter fans throughout that process." A story isn't the only consideration for new players, for new potential fans. The word the team most frequently uses to describe Street Fighter V is a "reset," an even playing field. Ono notes that the SFIV player base "narrowed very quickly," likening it to the best baseball players working their way into the pros, and other onetime-players petering out. So you get characters like Rashid, meant to be an easy choice for new players. "The director was nice enough to design the character that way," Ono said. "After he designed Rashid he came up to me and said, 'Oh, I think this is someone even Ono-san will be able to use.'" It goes beyond that, though. There are the new V-Skills, which are unique to each fighter, opening up a network of metagame possibilities. Parrying was a core mechanic in Street Fighter III. Here, that entire mechanic is only used by Ryu.  "How do we keep Street Fighter's DNA and at the same time have characters have their own personality," Ono asked rhetorically. "This time, in order for Ryu to have his own personality" beyond the classic signifiers of hadoken et al, it's the parry. "Adding personality to the characters was a really big deal for us." In Ryu's case, that's provided you can execute. "Even for somebody like me, or Matt sitting next to me, [the Mind's Eye parrying] is also too hard for us to use," Ono giggled. The point, though, is not just accessibility, but to "reset the playing field and invite as many new players as possible." The V-Skills offer opportunity beyond that, "we understand that there are people who are out there who are playing neighborhood baseball." There will also be leagues in online play to try and keep matches competitive by skill level. Of course, Street Fighter V is also the "first product developed from the ground up with eSports in mind," according to Capcom's Matt Dahlgren. It will be balanced around the Capcom pro tour (where the game will run on PS4), meaning large balance updates will come during the offseason (January-February), giving pros enough time to react and train for EVO and the following Capcom tour. The goal is to, "stick to our guns for a whole season," though if any particularly egregious balancing problem presents itself (complete leaderboard and tournament dominance), there are quick fixes. "Knee-jerk reactions can stifle the community, it doesn't give the respect it deserves to players who came up with those tactics, and it prevents the meta game from forming where players can come up with counter tactics," Dahlgren said. I asked Ono if the individual V-Skills made this the hardest Street Fighter to balance and they did seem to be a factor, but "balancing is always hard. It's hard every single time." Especially with the lack of an arcade release this time around. Ono sees Street Fighter as a "a fighting tool" where the one on one battling reigns despite more effort put into single-player content. And so from designing characters that are a bit easier to use to, "input leniency we put in place so people feel like they can do what they're trying to do with their characters," the feel is important. "We're offering bats, balls, and gloves," Ono explained, with what must've been the fourth baseball metaphor, at which point I had to veer off course and ask if it was pure idiom or if Ono loved baseball. "I really like baseball," he laughed "It just happens to be that Capcom is moving offices next door to AT&T Park [in San Francisco, where the Giants play] and as a result I'm super-looking forward to this move because now I'm going to have even more chances to see baseball games here in the US. But if this gets out into this article and people from Capcom USA read this then people internally at Capcom might think, 'Hey, man, we got to do this freaking move just because Ono likes baseball!?' So there's a potential where I could be getting some complaints internally." The metaphors do go beyond a love for the sport a bit, though, as Ono praised the Major Leagues (be it Major League Baseball or the National Football League), which have done well in cultivating "sports as entertainment." Versus shit people do for sport, like hunting or seeing how long they can look at local real estate pricing without eating a gun. And Street Fighter can be entertaining to watch. Especially if Ono gets his R. Mika wish. "I kind of bought her way into this game by paying a bonus to the director and telling him, 'Put R. Mika in,'" Ono laughed. He is "really looking forward to, at next year's Capcom Cup, someone using R. Mika and doing the mic performance long enough to unleash the super powerful move to beat their opponent. Everyone's going to get up and cheer, but at the same time they're cheering they'll be laughing their asses off." Just about the only people not cheering and laughing are folks carrying water for characters that have yet to be announced. Skullomania. Q. Sakura. Dan. Dudley. Blanka. Ono talked about unveiling Laura at the Brazil Game Show where, "everyone realized, 'Oh, so, Blanka really isn't in the game, is he?'" He gets the question more often than any snub, likely because of the toy Blanka he carries around. Whether Blanka even fits in the Street Fighter V roster is, apparently, "quite uncertain because Laura herself has electric-based attacks so it maybe doesn't leave a whole lot of room." Ono picked up the Blanka figure from the table and asked: "Is there any hope for you?"
Yoshinori Ono interview photo
His fav fighter, reason for Capcom move
Aside from the immortal Street Fighter II and the clever (in a "Die Hard is my favorite Christmas movie" kind of way) Super Puzzle Fighter II Turbo nod, Street Fighter III is probably my favorite in the series. The number of ...

Gross lol photo
Gross lol

Bless these early, monstrous Street Fighter V mods


Put your Birdie face on
Jan 25
// Steven Hansen
Street Fighter V is still a few weeks away. Capcom recently unveiled its plans for the story mode (free post launch DLC) and I had a lengthy interview with producer Yoshinori Ono where we talked about baseball and how Third Strike is the best Street Fighter. But this is all about fans being fans and doing weird mod shit, even with the PC beta. Laura x Birdie looks like an Attack on Titan.
Street Fighter V story photo
Street Fighter V story

Street Fighter V's full story will be post-launch DLC


Free story expansion coming in summer
Jan 25
// Steven Hansen
Street Fighter IV had a good grip of 2D animated cutscenes providing some closure to individual characters' Arcade mode arcs, but as a whole the series has been spinning its wheels in that department, especially compared to ...
MKX Cyber Sub-Zero photo
MKX Cyber Sub-Zero

Cyber Sub-Zero sneaks into MKX as Triborg's fourth variation


Triborg looking cool
Jan 25
// Nic Rowen
I never understood the popularity of Mortal Kombat's cyber-ninjas. I mean, you'd think if anyone could appreciate a pack of robots in a fighting game it would be me, but Cyrax, Sektor and the rest of the metal gang always see...
Capcom photo
Capcom

Do you want a new Rival Schools or Capcom vs. SNK 3?


Show your interest, says Capcom's Ono
Jan 24
// Kyle MacGregor
At one point a few years ago, it seemed as though Capcom might make a new Darkstalkers game. Unfortunately, that didn't come to pass. After years of teasing fans, the company decided to test the waters with Darkstalkers Resur...
SFV GAME tournament photo
SFV GAME tournament

GAME SFV tournament is making players qualify against CPU opponents


A single-player tournament?
Jan 23
// Nic Rowen
UK retail chain GAME is holding a Street Fighter V tournament beginning on January 26 across more than 300 stores. The elimination series will eventually winnow players down to a final set of matches competing at Insomnia for...

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