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Fable

Fable Legends photo
Fable Legends

Fable Legends microtransaction prices leak


Spoiler: they suck
Dec 23
// Chris Carter
Fable Legends is currently in closed beta under NDA, but that hasn't stopped this reddit user from disclosing the in-game microtransaction prices. They range from $4.99 minimum all the way up to $59.99, which is simply called...
Fable Legends photo
Fable Legends

Fable Legends open beta delayed until spring 2016


That's the beta, much less the game
Dec 14
// Chris Carter
Well, Microsoft was true to its word when it said more info was "coming soon" regarding Fable Legends. As stated on the official site, the beta has been delayed until spring 2016. That's...the beta period, so the game will li...
Fable Legends photo
Fable Legends

Fable Legends still nowhere to be found this year, even the beta


More info in the 'coming weeks'
Dec 10
// Chris Carter
So, Fable Legends, guys. Where is it?Initially it was slated as a Fall 2015 title, but the beta is nowhere to be found, much less the finished product. Game Informer reached out to Microsoft to get some answers, and it really...
Fable 4 photo
Fable 4

Lionhead talks about Fable 4


...and it ain't happening. Yet
Sep 24
// Vikki Blake
Lionhead Studios has no plans to start work on Fable 4. Replying to a commenter on Twitter, the developer confirmed that it was not yet developing a fourth instalment of the franchise, but was instead concentrating effor...

Fable Legends photo
Fable Legends

Fable Legends has 'years of content' planned


Not a one-and-done
Jun 16
// Darren Nakamura
At the PC gaming show this evening, Xbox's Phil Spencer came out and introduced a few developers working on PC and Xbox One. One game in the presentation was Fable Legends, which I liked the last time I played it. In addition...
Fable Legends photo
Fable Legends

There's a Skyrim-lookin' dude in Fable Legends


Shout, shout, let it all out
Jun 15
// Brett Makedonski
Are you into Fable Legends? There's some kind of neat stuff in there. And, it's free-to-play, so you can keep your wallet in your back pocket (even though that's bad for you and tilts the axis of your pelvis). This trailer h...
Jugheads photo
Jugheads

Senran Kafaux pas: Fable dev Lionhead celebrates cleavage on Twitter


Jugheads
Mar 27
// Steven Hansen
[Update: Lionhead tweeted an apology, "We apologise for the imagery we shared earlier. Diversity & inclusion are values we uphold here. We'll reinforce these values w/ our team," irritating a whole new group of people.]...
Fable Legends photo
Fable Legends

Fable Legends will be free-to-play on Xbox One and Windows 10 PCs


What
Feb 26
// Chris Carter
Microsoft has just announced that Fable Legends will be free-to-play. Well, that's certainly an interesting way to go about it. It will launch on Xbox One and Windows 10 PCs, and requires Xbox Live Gold for the former. T...
Peter Molyneux photo
Peter Molyneux

Is Peter Molyneux done talking to the press?


Let's go with probably not
Feb 14
// Robert Summa
If you pay attention to video game news and the media, then chances are you know the name Peter Molyneux for more than the games Populous, Black & White and Fable. His name has become synonymous with over promises and wha...
Fablevolve photo
Fablevolve

Fable Legends actually looks pretty fun


Fablevolve
Aug 12
// Steven Hansen
This trailer also best explains (though not completely clearly?) the 4 vs. 1, heroes versus villain mode, which we talked a bit about here. Though it's not traditional Fable, there is also regular single-player and co-op pla...

Fable Legends combines Left 4 Dead with Dungeons and Dragons

Jun 10 // Darren Nakamura
On display was the adversarial multiplayer mode, in which four players control the heroes and one player controls the villain. Playing as a hero is most familiar to Fable fans; each hero has a normal attack, as well as a handful of special abilities. Inga is the tank of the group, lugging around an enormous shield. With her special abilities, she can pull enemies close to her, taunt them so they attack her instead of her allies, and put up a shield wall to block ranged attacks. Sterling is more of a glass cannon, with the ability to quickly slice and stab monsters, but limited defense. With his special abilities, he can slap monsters to stun them, close a lot of distance quickly, or attack at range with throwing daggers. Rook is the ranged attacker, equipped with a crossbow. With his special abilities, he can punch enemies who get too close, fire explosive bolts from his bow, or save himself from being knocked out. Winter acts as a support spellcaster, with freezing magic to slow monsters. With her special abilities, she can summon a large area-of-effect storm attack, shatter frozen enemies, or protect allies by covering them with a coat of ice. I played as Sterling, and his abilities have their own unique economy to them. By landing normal melee attacks or thrown dagger hits, he builds up Sterling Tokens. Sterling can then perform a heavy attack that gets stronger the more tokens he has. His special abilities are also tied to Sterling Tokens, which keeps him from being able to spam them. As with Left 4 Dead, the heroes must stick together and cooperate in order to stand a chance. If heroes are separated, their outlines are visible through walls in order to facilitate regrouping Downed heroes can be revived, but the process takes long enough that it only works if the villain has no monsters or traps nearby or if he is not paying attention. What separates Fable Legends from more standard cooperative games is that another player can take on the role of the villain. In contrast to the heroes, the villain player gets a bird's-eye view of the battlefield. He has at his disposal several groups of monsters and a few traps to spring. Before an encounter, he chooses placement for his units, so they will not necessarily show up in the same spots from game to game. For the villain player, it looks more like a real-time strategy game than a role-playing game. From the zoomed out perspective, he commands units and sets off traps. Among his traps are explosive mines, smoke bombs, and spike walls. The spike walls are particularly interesting, because they can be used to separate heroes who venture too far ahead or fall too far behind the group, letting monsters gang up. At the demonstration, most groups of heroes were getting beaten pretty badly. After fighting through waves of monsters, an ogre appeared as the boss for the encounter. Though our group had done fairly well up until that point, we were ambushed from behind by a group of goblins, and were all quickly knocked out. Balance can be tough in asymmetric multiplayer games, and it is not clear if the consistent hero failure was a matter of balance or if it was simply a lack of teamwork as we worked through the mission. If it ends up feeling fair for either side, Fable Legends looks like it could provide some interesting multiplayer gaming.
Fable Legends photo
Chicken chasers unconfirmed
For better or worse, Fable is one of the staple series for Xbox consoles. Since its beginning as a relatively simple action-RPG, it has seen some entries go off in various directions. Fable Legends is another game that takes ...

Fable: Legends  photo
Fable: Legends

Fable Legends unveils villain mode, co-op play


Beta coming this fall
Jun 09
// Brittany Vincent
You can now be the villain you always wanted to be in Fable Legends -- you know, if that's your thing. Lionhead Studios' latest release seeks to bolster players who have always sought to wreak havoc and destruction across th...
Fable photo
Fable

Lionhead is bringing Fable Anniversary to PC


Fans apparently demanded it
Jun 02
// Jordan Devore
Here's a video teasing a PC release of Fable Anniversary you can watch, though I wouldn't -- it's just a bunch of messages, presumably written by Lionhead Studios, asking for this revamped game to come to Steam. The featured...
Deals photo
Deals

Killer Instinct and Fable Anniversary discounted on Xbox Live


Plus a few others
May 06
// Jordan Devore
It's not a huge discount, but 25 percent off the Killer Instinct Combo Breaker Pack is worth considering right now. That's $14.99 for the eight season-one characters, including Fulgore. Other deals this week through May 12 fo...
Molyneux photo
Molyneux

Peter Molyneux: Fable III was a trainwreck


He admits he'll never make his perfect game
Feb 26
// Brett Makedonski
Peter Molyneux has a well-deserved reputation within the gaming industry of being an overly excitable and dramatic guy. It seems that those characteristics follow him in defeat, too. Speaking to Develop at Casual Connect...

Very Quick Tips: Fable Anniversary

Feb 04 // Chris Carter
General tips (minor spoilers): The combat multiplier is literally the crux of the entire leveling process. If you can raise it higher and higher (by attacking enemies without getting hit), you'll net more experience. To get around errant attacks from enemies screwing up your multiplier, use the "physical shield" ability to avoid damage -- if you're hit while the shield is up, it won't lower the count. Consider at least taking the first level of the spell. Following up on that, "Ages" potions are directly tied to your current multiplier. So for instance, using an Ages potion while not in combat will net you a paltry amount of experience, but using it with a combat multiplier of 20 will grant you 20,000. As a general rule, 20 is the minimum you'll want to aim for when using these potions, but you can get much higher. There's no limit on the amount of items you can carry. If you have the cash and want to buy 50 health potions, go for it. I'd also recommend picking up at least 50 pieces of red meat, apples, and pies, as they all can be mapped to the d-pad and heal you during combat. The bow is generally overpowered, as it can be used in almost any situation. Unlike mana you don't need "ammo" to use it, it can attack targets that melee abilities cannot, it's generally more reliable when aiming (you can use a first-person perspective too), and most enemies cannot block arrows. Nock up an arrow and constantly move around (left to right works when dodging troll rocks) to kite most of the enemies in the game. A good portion of the best items in the game (and silver keys to open special chests) are found by fishing. Early on in the game go to the fishing hole and earn the fishing rod, then look for ripples in any body of water. There are only a few achievements you can "miss." To get everything in one go, you'll need to finish every round of the arena in one go, heal someone on an escort quest, use an Ages potion when your multiplier is at 20 or more, and defeat Whisper without taking damage. In terms of content, the major things you can miss are keys. In order to get every key, you'll need to fish in the water next to the battleground where you face Thunder, and marry Lady Grey. Buy crunchy chicks whenever you get the chance. Sometimes you'll need to turn "evil" and eating these live chickens will do the trick. There's one demon door in particular that asks you to do something evil in front of him, and eating a bunch of these will do the trick. It's odd, I know, but it works. If you need to turn night into day to open the shops, the easiest way is to just buy a cheap house in Bowerstone or buy houses in every major town. Instead of hunting for an Inn or a spare bed, you can just hop in your own and be done with it. Even if you aren't keen on using spells for your particular hero, consider getting multistrike and slow time. Even if you specialize in using a bow these can be a deadly combination, as multistrike automatically knocks down almost every small enemy in the game (and breaks their block), and it can be spammed against bosses for thousands of damage in mere seconds. Slow time at level two is devastating, and effects every enemy in the entire game, up to the final boss. I won't spoil anything specific, but even if you don't opt for the "evil choice" in the end, you can still get a powerful sword in the part proceeding the seemingly final major boss battle inside the Guild Hall -- so don't be tempted if you don't want to commit the act.  
Fable Anniversary tips photo
Your health is low. Do you have any potions? Or food?
Fable Anniversary is a relatively straight-forward game, especially if you've played the original, as it's nearly identical in terms of content. But there are a few things you can miss, so I've crafted a few helpful tips to help you along the way. Before you do anything though you're going to want to turn off the Guildmaster's "hints" in the options menu. Trust me.  

Review: Fable Anniversary

Feb 03 // Chris Carter
Fable Anniversary (Xbox 360)Developer: Lionhead StudiosPublisher: Microsoft StudiosReleased: February 4, 2014MSRP: $39.99 By and large this is the exact same Fable you played back in 2004 with a new coat of paint. The voicework and dialog are the same, the story is the exact same, and gameplay-wise, it's pretty much identical barring a control scheme update. Although the music is said to be remastered I couldn't really discern any major differences between the original score -- which is perhaps a testament to how superb it was the first time around. Visually the game has received an upgrade inline with the later games in the series. It's an odd juxtaposition, as many of the Fable cast members looked right at home with their original freakishly big heads and cartoony designs -- so it took some getting used to with the newer, more realistic Anniversary models. It was especially weird adapting to the early-game manchild teen hero character design, which looks half real and half cartoon. Whereas in the original you'd be able to laugh something like that off, some of the models can feel a bit strange in Anniversary. In essence, I'm a bit torn on the updated sheen. On one hand I really like the updated models for serious characters like Maze and the Guildmaster, who were more or less always meant to be more "real" looking. Other goofy characters like random townsfolk and traders look a bit more off, but not in a way that ruins the experience. Weapons and spell effects in particular are a massive improvement, however, as are the beautiful landscapes which feel completely new due to the Anniversary update. [embed]269734:52422:0[/embed] But all that glitters isn't gold, as there are some framerate issues (mostly in areas with lots of enemies) and noticeable pop-in during cutscenes, which is a shame. Then there's the odd decision to rip one element directly from the original, which doesn't quite fit when everything else around it feels new. Specifically, the narrated "stained glass" interludes that often move the story along are also in the same style as the original Xbox game, which looks noticeably old and jarring. The story is still the same, which has its ups and downs, as well as its mix of memorable and forgettable characters. However, the original Fable succeeds where others in the series have failed, in its ability to deliver a cohesive, easy-to-follow tale that doesn't ever get ahead of itself. There's a clear big bad villain, an obvious motivation, and a relatively simple goal to achieve -- thus earning the moniker of "fable" quite appropriately. The Fable games later added the ability to play as male or female, but the first title is strictly from a male perspective -- which hasn't changed in Anniversary. Thankfully, the controls have been updated to allow for Fable 2/3 mechanics, which are mainly centered around dedicated attack buttons for magic, ranged, and melee attacks. The original had a scheme that revolved around manually switching weapon types out which is a bit cumbersome, but if you prefer that method it is there as a "legacy" control option. Everything is relatively easy to perform, as a simple button press will instantly queue up the appropriate attack. Having said that, a few of the same faults have crept up in Anniversary, most notably the occasionally broken lock-on system. By holding the left trigger your hero will lock on to the closest enemy, allowing you to quickly tap it to change targets. The problem is, not only is this system inaccurate (d-pad switching would be preferable), but it also goes haywire from time to time, locking on a random piece of scenery and causing you to outright miss with ranged attacks. Beyond those issues though combat is relatively straightforward and fun, allowing you a degree of freedom with tons of spells, close-combat options, and bow attacks. Your hero can also block and roll as well as employ just about every type of spell you desire, allowing you to play the way you want to play, since it's feasible to beat the game with any combination of the three combat disciplines. The game is still incredibly easy though, as you can carry over 50 health potions, 100 pieces of health-restoring food (with no time limitations on use), and nine "resurrection phials" that let you instantly revive yourself. It's an odd design choice that still creeps its way into the Anniversary edition, as there is never really any sense of danger or tension when you can just pop one of your hundreds of healing options, with a backup system should you fail to press a button. While the core tenets of the experience are identical, there are a few noticeable differences with the update which lead to mixed results. The menus have been updated, but they're big and clunky with a number of pointless tabs, so it's hard to locate anything in particular. Thankfully, you can now save anywhere, and there are a ton of added auto-saves and checkpoints, so you'll hardly ever lose any progress at any time. SmartGlass functionality has also been added, which lets you view the world map and backstories on various characters. It's not essential, but it's a nice little touch. In terms of content, worry not, as the Lost Chapters expansion is fully intact in Anniversary, which adds a few more hours of (fun) quests as well as a new town, items, and a new ending. I'm especially a fan of Lost Chapters as it's relatively to the point, and delivers constant action with moral quandaries that don't feel ham-fisted or forced. You'll also get to earn Achievements for the first time ever in the original Fable, which have some rather clever naming conventions (one is titled "Definitely Not On Rails") and requirements (most of them have multiple unlock options).Fable Anniversary may not blow you away, but it's still a good action game that everyone should experience at some point or another, and I'd consider it vastly superior to Fable 2 and 3. If you've never played a Fable game before this is a great place to start, but at full price, it's hard to wholly recommend over picking up the original Xbox Lost Chapters edition on the cheap.
Fable Anniversary review photo
Still chasin' them chickens
Fable and I have a history together. Ever since I learned of its existence in an official Xbox Magazine under the codename "Project Ego," I was enthralled by the promises of Peter Molyneux. Back then, he basically could ...

Fable photo
Fable

Fable Anniversary goes gold, pre-order bonuses announced


Sweet home Albion
Jan 10
// Abel Girmay
With just under a month until release, Fable Anniversary has gone gold and soon we will be able to remember what a proper Fable game feels like. Spare me your single-button combat silliness. As is par for the course, pre-orde...
 photo

Fable Anniversary dated: February 4, 2014


Launch day content planned
Dec 12
// Dale North
Lionhead has announced that Fable Anniversary will launch on Xbox 360 on February 4, 2014 in North America, February 6 in Asia, and February 7 in Europe.  Get all the Fable your mind can take, now with HD 1080p graphics,...
Fable photo
Fable

A look at how Fable Anniversary updates its interface


Yup, that's a HUD, all right.
Nov 14
// Conrad Zimmerman
Progress continues to be made on Fable Anniversary, an HD remake of the original Fable game for Xbox 360 which will bring the entire series to the console. A recent post on Lionhead's developer blog from User Interface Artist...
Lionhead's new project photo
Lionhead's new project

Lionhead is working on an unannounced project


Please let it be Black & White 3
Nov 06
// Joshua Derocher
A former employee for Lionhead, Franck Laurin, has a job on his Linkedin profile listed as "Senior animator- Fable Legends and Un-announced project. at Lionhead Studios". Lionhead is the studio behind ...
CHICKEN CHASER! photo
CHICKEN CHASER!

Fable Anniversary delayed until February 2014


You'll have to wait a bit to chase them chickens
Sep 13
// Chris Carter
It appears as if Fable Anniversary won't be hitting your disc tray until February 2014, as the game has been pushed back a bit. No reason has been given for the delay, but my guess is it's to avoid the saturated holiday push ...
Fable dev online focused photo
Fable dev online focused

Every game from Fable dev will be 'online focused'


Is this a foible or are they able to do it right?
Aug 29
// Steven Hansen
At gamescom, Dale brought us a preview of Xbox One exclusive Fable Legends, which eschews pets and sidekicks for full, four player cooperative play. You can also apparently play as the game's villain, setting traps and contro...

Fable Legends: a first look at Lionhead's Xbox One title

Aug 20 // Dale North
Lionhead says that they're looking to make the ultimate Fable game. Albion's folklore and legends have been embraced for this game to fill out its world. And we got a quick look at it. We saw a beautiful forest filled with butterflies, bloomy lighting, and lush greenery -- visuals they say were made possible with the power of Xbox One and Unreal Engine 4.  A gameplay demo took place in a mission called The Moon on a Stick -- a fairytale legend about an artifact of the same name. The legend says that so many children wished on this this stick that wishes eventually started coming true. The player's goal is retrieve this artifact. Four hero characters were shown off during play. The first of the four Hero types was a brave and "dashing" swordsman that spouts off silly one-liners. The second, a Heroine of Strength, sported shiny armor, a huge shield, and a sharp sword. Heroes of will are magicians. Heroes of skill use archery and crossbows. All four fight in what looks to be classic Fable gameplay. The idea behind Fable Legends is that all four can combine to work together, with each providing a unique power to add to the mix. Lionhead says that they passed on pets and sidekicks, going for true cooperative play time time around. And it's up to you on how you play. Single player with three AI players? Fine. Two real and two AI? Works. Or, optimally, four live players. Any mix works.  We saw a short bit of four-player play in action. A Hero of Will spilled an ice spell over an edge to help a another player take out a mob down below. Heroes traveled together, but they're free to act on their own, using the terrain to their strength.   Villians are also playable in Fable Legends. As a villain, you control every minion and trap. You place them both before battle, and then spawn them when ready. With Smartglass you can control where, how, and when your hordes attack. You can use Smartglass to get a top-down view that you can command with your fingertips.  We witnessed a short battle where four heroes were up against a boss. The villain player controlled not only the ogre boss, but also other enemies, traps, and weapons.  Our first look at Fable Legends was a very short one, but Lionhead promises more soon. For now, I like the sound (and look) of a cooperative online adventure. 
Fable Legends first look photo
Four-player co-op, or play as the villain
At Microsoft's pre-gamescom Xbox One press event, we got our first look at Lionhead's newest for the console. Announced this morning, Fable Legends is not an MMO, though it is an online game. Lionhead calls it a true next-generation RPG. 

Fable photo
Fable

Here's the winning fan-made Fable Anniversary Achievement


It's pretty straightforward
Jul 19
// Jordan Devore
Earlier this month, Lionhead Studios put the call out for fans to design their own Achievement to be integrated in Fable Anniversary. The results are in, and the winning entry "Are you not entertained!?" will require players ...
Fable photo
Fable

Design an Achievement for Fable Anniversary


You have a lot of faith in us, Lionhead
Jul 09
// Jordan Devore
Lionhead Studios is taking the crowdsourcing approach to coming up with the last Achievement for Fable Anniversary. Now through July 14, you can submit ideas on the company's forums. "We'll be handing the creative baton to ou...
Free Xbox Live games photo
Two free games per month, on the 1st and 16th of each month
Microsoft answered the call of PlayStation Plus recently with their own "free games" program, offering two free games per month for Xbox Live Gold owners. Of course, the program is going to need a lot of work, as PS+ competit...

Fable Anniversary photo
Fable Anniversary

Fable: The Lost Chapters is getting remade on Xbox 360


Full HD treatment akin to Halo Anniversary
Jun 04
// Abel Girmay
Pretty big news for original Xbox fans has come today. Fable: The Lost Chapters will be getting the HD remake treatment this fall with Fable Anniversary. The original announcement comes by way of Lionhead's Tim Timmins and th...
Fable photo
Fable

Nice timing! Lionhead brings out new Fable forums


E3 is next week, in case you forgot
Jun 03
// Jordan Devore
Are you ready for another installment of Fable? Lionhead Studios has decided that the week before E3 is a good time to launch new Fable forums, which I'm sure it is. But the end result is speculation that this is a sign of an...
 photo

Microsoft cuts Lionhead staff by 'less than 10%'


Devs disposed off once The Journey was finished
Oct 16
// Jim Sterling
Following the completion of Fable: The Journey, Microsoft shaved somewhere under 10% of Lionhead Studios' workforce, the publisher told GI International this week.  "We are working closely with the affected employees dur...

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