Howdy, partners! In a special collaboration with the city slickers over at Devolver Digital, we're gunning for a five-day-long series of live game streams on our Destructoid Twitch account featuring some of the rootinest toot...
Two of James Montagna's most well known games are Adventure Time: Hey Ice King Why'd You Steal Our Garbage?!!and Wonder Momo. These games sold because of their characters. Wonder Momo had built up a strong following through her comic strip on Shifty Look, and Adventure Time was a worldwide merchandising phenomenon by the time it first hit the market.
I'd imagine designing a game that features beloved characters must be a double-edged sword. Expectations are higher, but so are potential for sales. The pressure is on to design something that does justice to the source material, but on the other end, its the source material that will inevitably be the star of the show, not the design decisions.
Maybe that's why James has designed his first "solo project" on videogame consoles to be something almost completely abstract. The only literal depictions of in-game characters coming form virtual "marquee art" that appears on the side of the screen. All the action takes place between on a field of simple flashing lights. That's just one of the ways Dot Arcade hearkens back to a day long before Montagna was even born, when electronic games were more analog than digital, where actual light bulbs worked as individual "pixels" and the language of videogames as we know it was still largely unwritten.
It's a little hard to believe Dot Arcade is real, but according to James, "The game is actually finished. It's ESRB rated, and completely Nintendo Lot Check approved -- I just have to decide the release date and let Nintendo know when to pull the trigger."
At last count, the Smash Bros. series has featured characters from 21-24 different series. That number fluctuates depending on if you count R.O.B. as part of a "series" and if you think of Super Mario, Donkey Kong, and ...
Starr Mazer came out of the gate with an impressive roster of artists working on its soundtrack. Despite having a huge list of talent to pull from, developer Imagos Softworks has added another composer sure to pull on some nostalgia strings. Vince DiCola, composer of the 1986 Transformers movie soundtrack, has joined the team of contributors.
Below, a new trailer has been cut together, and it features the scene that made people interested in the point-and-click/shmup mashup in the first place. Yes, I want to jump off a ledge and have my remote-controlled spaceship catch me on the way down.
When Shovel Knight drops next week, everything from the Kickstarter won't be ready just yet. I had a chance to chat with Yacht Club Games and I got the lowdown on everything -- from digital stretch goal inclusions to phy...
After sending over a code for VVVVVV on iPad, which is set to release this week, creator Terry Cavanagh confirmed another VVVVVV related game to Destructoid -- Super Gravitron.
This is a free minigame based off the ...
We've gotten our hands on some verifiable official E3 2014 leaks and secrets and we're spilling the beans. Find out what's in store from Microsoft, Nintendo, Ubisoft, Epic Games, EA, and all the other big companies making important announcements.
Get a sneak peek at news about Battlefield 5, a new Nintendo MMO, Destiny, and all every other E3 reveal and announcement.
Severed is the next game from DrinkBox Studios, the creators of Mutant Blobs Attack and Guacamelee! Severed follows a distraught warrior trying to piece together a mystery, such as how she wakes up missing part of her arm. You'll be exploring an open world, taking on enemies through gesture-based controls in first-person, and along your quest you'll gain new powers by severing and attaching your enemies' body parts to yourself.
The nonlinear aspect in this dungeon-crawler adventure will give you control over the upgrade paths, allowing you to take on a variety of enemies with different strengths and weaknesses. As the developers explained it to me, think Severed as a cross between Mega Man, Infinity Blade, and Mike Tyson's Punch-Out.
Back in 2005, a small team made Silent Horror, an independent film homage to survival horror, with obvious nods to the legendary Silent Hill franchise. Before he was Destructoid's Editor-in-Chief, Dale North composed the soundtrack for the film, and almost ten years later, it has finally been made widely available to the public.
Since we have the hookup, we are able to offer the Silent Horror Main Theme for free on our SoundCloud. Stream or download it there, or just listen to it below. If you want to hear more, head over to the soundtrack's Bandcamp or Loudr pages. It should provide you with a spooky soundtrack suitable for your day today.
Yesterday, Destructoid ran a story in which designer Peter Molyneux shared his belief that the indie craze will disappear. Specifically, he said that what we're seeing is just a cycle, and that "it won't last."
Many people disagreed with Molyneux's sentiments, including Devolver Digital co-founder Mike Wilson. In an open letter sent to Destructoid, Wilson wrote that indies are making games "because they love it. They aren't competing in secrecy but rather openly collaborating, lifting one another up and inspiring one another. Gamejams!!! And while many of them are doing incredibly well financially, that's not the point, or certainly not the main point. Which we think is what is quite different than the past, at least to our eye."
Critical Hit will perform at 10 p.m., bringing their arrangements of songs from Skyrim, Mario, The Legend of Zelda, Halo, Metal Gear Solid, Pokemon, World of Warcraft, Tetris, and more to Stage A. The Earthbound Papas will follow with their set of classic rock performances of popular Final Fantasy tunes. That's a lot of awesome for one stage. Maybe too much!
“As a fellow fan of Nobuo Uematsu and his timeless scores, I am honored to co-headline our first Orlando Nerd Fest with his high profile band The Earthbound Papas,” said Jason Hayes. “We cannot wait to share what we’ve been working on with gaming enthusiasts and music fans attending the show.”
Destructoid has the exclusive on Critical Hit's third music video, an arrangement of the Tetris theme. Watch on as they rock out at night on top of a skyscraper, lit only by spotlights.
Last year, Blake Robinson announced that he would be working on a three-part tribute to the legendary Square role-playing game, Chrono Trigger. Volume One of the Chrono Trigger Symphony released in August and Volum...
Composer Alexander Brandon has is best known for his work on games like the first two Deus Ex games, Unreal, and the Jazz Jackrabbit games. For the last two years, he has been working on a collaboration album titled Just Fun...
Archie Comics has been busy. In addition to hosting two Sonic comic lines, a Mega Man series, and a crossover event between the three, they've also added "backup" stories to Mega Man #34-35, which feature fan favorites Mega Man X and Zero.
But the blue and red duo are backups no more, as Archie has officially confirmed to Destructoid that they will be joining Mega Man in a full four-part storyline titled "Dawn of X" starting from issue #37. We have the full scoop by way of an interview with Archie's Ian Flynn and Paul Kaminski, as well as an exclusive look at the covers of the first issue in the gallery below!
The Archie comics Mega Man and X backup event will debut in Mega Man #34-35, but after that, Issue #36, "A Chance at Redemption" will drop in April. This story will deal with Dr. Wily as a free man, cleared of all h...
Killer is Dead was a day one purchase for me, though from what I hear from my peers, a lot of consumers didn't have the confidence to pick it up upon initial release. With the gift giving holidays just around the corner, and all of your "must-have" games already safely in your possession, maybe this is just the kind of game you'd like to own but not pay for.
Tempted to send your mom out to the local strip mall with instructions to ask the man at the counter to sell her one shiny new copy of Killer is Dead to stuff in your stocking? Check out Suda 51's spoiler-packed favorite moments and see if you're not convinced, and check out our contest for a signed copy of the game while you're at it.