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5:30 PM on 02.17.2015

Last week's top stories, now in handy haiku form

This past weekend I was up late and feeling loopy, and some haikus about a Flash game nobody cares about fell out of that state. Struck with inspiration, I thought, "Why can't all news be digested 17 syllables at a time?" Th...

Darren Nakamura




Review: Evolve photo
Review: Evolve
by Nic Rowen

Trying to pin down my exact thoughts on Evolve has been trickier than pinning down any kind of prey the game has thrown at me. I was cautious with my initial impressions of the game earlier this week, noting an uneven play experience that often feels like a frustrating runaround. While I'd love to say another few days of dedicated hunting and skulking was enough to iron out the kinks and worries I had, in the end this is one hunt you might want to sit out.

It's a shame, because when Evolve is firing on all cylinders, it has been some of the best multiplayer fun I've had in years. But those precious few moments are far too rare -- and far too laborious to set up -- to give Evolve an unreserved recommendation.

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3:00 PM on 02.10.2015

Evolve's launch trailer means hunting season's open

Some hunt for sport. Others hunt for sustenance. And, in the case of Evolve, everyone hunts because the other side is doing their damnedest to kill you. However, just because the hunt's starting today, it doesn't mean that w...

Brett Makedonski



Review in Progress: Evolve photo
Review in Progress: Evolve
by Nic Rowen

If you didn't know Turtle Rock Studios was the brains behind 2008's Left 4 Dead, you could probably guess as much after a few hours with its latest game, Evolve. The zombies might be gone in favor of giant monsters and lethal flora, but the basic core of the game's asymmetrical multiplayer experience is instantly familiar. Everything about L4D, both the good and the bad, is concentrated and focused like a laser beam in Evolve.

As a huge fan of L4D and rampaging Kaiju-like monsters, the idea of Evolve sounded like a wish come true. But after spending some time with the game, I'm starting to worry the wish was made with a monkey's paw, and I suspect its bony digits are giving me the middle finger behind my back.

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4:15 PM on 02.09.2015

Evolve sure has a lot of skin DLC at launch

Evolve is nearly upon us, and a few of us have access to the game's pre-launch servers -- expect some impressions soon and a full review after we've tested the full version. When Evolve launches tomorrow, it wi...

Chris Carter

8:45 AM on 02.09.2015

Are you okay with picking up multiplayer-heavy games week one?

It's always been tough to judge the longevity of multiplayer games. Even growing up on PC titles with dedicated servers and devout fanbases, what's here today could be gone tomorrow, and many thriving online games have turned...

Chris Carter

6:00 AM on 02.09.2015

Where is our Evolve review?

Last night a few Evolve reviews were posted. Ours isn't ready just yet, though. 2K Games informed us that servers won't actually go live until later today, to prepare for the official launch. In other words, since we hav...

Chris Carter



Why are so few of Evolve's characters female? photo
Why are so few of Evolve's characters female?
by Kyle MacGregor

Evolve will launch with twelve hunters: eight men, three women, and a robot, though it's referred to as a "he." Of the three female characters, two are medics (Val and Caira) and the other (Maggie) is a trapper. There are currently no female assault or support class characters.

That could certainly change in the future. The asymmetric shooter's season pass contains an additional four hunters. As it stands, though, three-fourths of the cast are men, a ratio sure to disappoint some. Others may be surprised to learn there are any female characters at all.

The topic came up in an interview I conducted with Evolve creative director Phil Robb late last year. Speaking at developer Turtle Rock Studios' office in Lake Forest, CA, Robb told me "there was no political agenda" behind the uneven gender distribution. "It wasn't a planned thing," he added.

Robb went on to describe a fluid design process, one driven by "what feels right."

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1:45 PM on 02.04.2015

Evolve's live-action trailer is just teens playing hide and seek

Let me go ahead and preemptively dash anyone's hopes that an Evolve live-action trailer might be cool in any conceivable way. It's just some teens running around in the woods with flashlights  -- basically a Friday...

Brett Makedonski

10:15 AM on 01.29.2015

Misanthropes rejoice: Evolve's solo mode is looking good

Sometimes I am in the mood for good competitive multiplayer action, and thus far Evolve has looked like it will be up to that task. Other times, I'd rather not deal with other people, and that's okay with Turtle Rock's multi...

Darren Nakamura



Drawstructoid: Predicting Evolve's unknown DLC monsters photo
Drawstructoid: Predicting Evolve's unknown DLC monsters
by Darren Nakamura

Evolve is releasing with a few monsters and a handful of hunters, but more will be on the way through the magic of downloadable content. Some of the monsters are known entities, but others are complete mysteries. At least, to you they are.

We at Destructoid have the inside scoop on Evolve's unrevealed DLC monsters. Official artwork still needs to be finalized, but we have gone the extra mile and provided you with artist's renditions of the terrifying creatures. Included are quotes from each monster designer on the creation's abilities.

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Evolve director on DLC: 'I don't like people thinking we're doing underhanded, dirty shit' photo
Evolve director on DLC: 'I don't like people thinking we're doing underhanded, dirty shit'
by Kyle MacGregor

Evolve was peddling pre-order bonuses before its publisher had even shown off what the game looked like. A year later, we have a better idea what type of experience Evolve will offer when it releases next month. However, concerns regarding its business strategy linger.

Months ago, Turtle Rock Studios co-founder Chris Ashton made headlines when discussing the developer's plans for DLC. He stated the game was built "from the ground up" for add-on content, something he claimed Evolve would support "more so than any game ever before."

I broached the snafu with creative director Phil Robb during a studio visit late last year, a conversation that once again seems relevant in light of recent announcements surrounding the game's mystifying DLC plan and the negative reaction it has elicited from fans.

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4:15 PM on 01.16.2015

Monster mash! We're playing the Evolve beta

It's Friday--but I'm still writing Thursday on all my checks!!!--and things are lulling into weekend mode, so we figured it's as good a time as any to play some Evolve, which has a beta running this weekend. Two monsters, eig...

Steven Hansen

3:30 PM on 01.16.2015

Turtle Rock defends Evolve's DLC, pre-purchase options

Turtle Rock studios co-founder Phil Robb took to the company's forums to address concerns about upcoming four-versus-one asymmetrical multiplayer title Evolve's numerous pre-purchase options and plans for downloadable co...

Rob Morrow

4:30 PM on 01.13.2015

This monster is so big it could barely fit into Evolve

The Behemoth, Evolve's fourth monster, is a big boy. "He was literally made as large as we could make him," says developer Turtle Rock Studios. The dude is so big he can't even jump. Jumping is totally overrated, though. Lea...

Kyle MacGregor

1:45 PM on 01.12.2015

Turns out Evolve's PC specs aren't the real monster

It's becoming a common trend that it requires an increasingly absurd PC to even think about running the latest triple-A games. Evolve is a slight reprieve from that. Prospective hunters won't necessarily need the latest ...

Brett Makedonski