hot  /  reviews  /  video  /  blogs  /  forum

Episodic Content

The Wolf Among Us photo
The Wolf Among Us

There will be a retail version among us of The Wolf Among Us


PS3, PS4, Xbox 360, and Xbox One
Jul 15
// Brett Makedonski
You'd be pretty hard-pressed to find many that don't like Telltale Games' The Wolf Among Us. In fact, one of the most often expressed complaints about it is that people don't like having to wait for the next episode to releas...

Review: The Wolf Among Us: Cry Wolf

Jul 08 // Chris Carter
The Wolf Among Us: Cry Wolf (iOS, Mac, PC [reviewed], PlayStation 3, Xbox 360)Developer: Telltale GamesPublisher: Telltale GamesReleased: July 8, 2014 (PC, PS3, Xbox 360) / TBA (iOS)MSRP: $4.99 (Each Episode) [As is the case with all my Telltale reviews, there will be no spoilers or specifics for the current episode (outside of new character introductions), although events of previous episodes will inevitably be discussed.] Cry Wolf picks up immediately after In Sheep's Clothing's conclusion -- in the inner sanctum of The Crooked Man behind the curtain. The same Crooked Man who seemingly set all of the events of Wolf in motion, and who we only got a mere glimpse of in the penultimate episode. The good news is -- you don't have to wait long for revelations. In fact, some secrets are immediately revealed, setting the tone for a rather fast-paced episode that doesn't screw around or waste time. The rest of the dark realizations will unfold over the course of the tale, but the pacing is pretty spot-on throughout, sprinkling a good amount of action scenes on top of confrontations and a few inquisitions. Fans who enjoyed the pure detective elements might be a little disappointed until the very end, but this is a finale after all, and there is a lot that's expected in terms of excitement -- which it delivers. Unlike some scenes in past episodes, every event in Cry Wolf has a point to it, whether it's to contribute to the overall plot, give us some character development, or deliver some plain old fun. There's hardly any downtime -- hardly any time to catch your breath from the get-go. [embed]277522:54723:0[/embed] One boss fight in particular is a very fun battle that's unlike anything in the collective of episodes so far -- it also happen to feature one of the most terrifying and unique character designs Telltale has dreamed up to date. The action has always ramped up in terms of showing off Bigby's abilities, and this one blows the roof off. Cry Wolf's diverse feel is also accentuated by a chase scene that's unlike anything we've seen so far. Also, the time is over for choices that "may or may" not influence something later. Although you still have your "[x] will remember that" prompts even near the end just for impact, said impact happens immediately, and there's no wondering or hoping that your choice will matter somewhere down the line. In terms of past choices finding a way back to the finale -- they do pop up in a satisfying way, but don't expect too much in terms of actually overhauling the episode's final moments. The real question for any finale is -- "is it satisfying?" -- and I think Cry Wolf passes that test. It gives us a good villain worth confronting, an incredibly tense final set of choices, and a narrative that wraps everything up nicely. Some of your favorite characters might not get more fanfare than others, but there's at least a nod to the supporting cast. Although I would have liked to have seen a little more from a few people in particular, I wasn't disappointed by what I was shown. I don't want more Wolf Among Us -- I need more. It delivers a tone unlike anything Telltale has given us before, and really shows us how they've matured as a studio. The series has also influenced me to read Fables, the source material for Bigby's adventure, just so I can pass the time and hold out hope for a season two. If you're listening, Telltale, find a way.
Wolf Among Us finale photo
A satisfying ending
The Wolf Among Us has been one hell of a ride. Although Tellltale's The Walking Dead managed to craft a grimdark world worth seeing time and time again, Wolf has a more nuanced take, with larger-than-life fairy...

Dreadnought's huge spaceships are a fairly untapped idea, but still feel familiar

Jun 18 // Darren Nakamura
Before jumping into a team deathmatch, the five ships available in the E3 build were introduced. Though all ships in Dreadnought are meant to be big, they do still run a range of sizes. The titular Dreadnought was likened to a Star Destroyer, an enormous capital ship that can take and deal immense amounts of damage. On the other end of the spectrum is the Corvette, which was compared to the Millenium Falcon; it is easily the fastest of the ships on display here, but still several times larger than a single-pilot fighter. However, what that all translates to in game terms is a fairly standard class-based multiplayer setup. The Dreadnought is your tank and the Corvette is your scout. Also on display were the Destroyer, an all-around combat ship, the Artillery cruiser, a long-range damage dealer, and the Tactical cruiser, which was essentially a healer. Though only five ships were shown, more are planned for the future. There will eventually be more classes of ships, as well as different ships within a class, each produced by three different in-game manufacturers. In the couple games we were able to fit into the session, I got to try out the Tactical cruiser and the Artillery cruiser. Both handled similarly: They are smaller and less armored than the Destroyer or the Dreadnought, but still take some time to get where they need to be. The movement is tank-like, where ships can move forward and backward or they can turn, but they cannot strafe. Additionally, as airborne vehicles, they can ascend or descend. All of the movement, thrusting, reversing, turning, ascending, and descending is appropriately slow. It can be a little jarring for those more accustomed to fast action, but it makes sense and it sets up a different pace for the way battles play out. Thankfully, one of the features that all ships have is the ability to divert power between subsystems. Diverting power to thrusters will make your ship move more quickly, and diverting it to shields will increase the amount of damage that can be absorbed. Additionally, certain special abilities, like the Tactical cruiser's enhanced repair beam, drain energy. This focus of energy cannot be sustained indefinitely; once the meter runs out, the ship must resume normal operating conditions while it recharges. Each of the different classes of ships has a set of four special abilities to use. In addition to its powered up repair beam, the Tactical cruiser could self-repair, for instance. The Artillery cruiser has a nearly invisible cloaking ability, as well as a siege mode, which increases damage output, but decreases mobility and makes it more susceptible to damage. Though we only got to try out team deathmatch, there are three modes planned. The second one discussed was team elimination, which was described as taking the deathmatch gameplay and slowing it down even further, creating an even more tactical experience. The third game type was not portrayed in detail, but one of the developers described it as a unique game that that fits into the universe. He said that the team took what they learned with how the battles changed when transitioning from deathmatch to elimination, and built the third game mode with those fundamental ideas in mind. Though we were shown a simple, ten-player deathmatch, Dreadnought is not solely a multiplayer affair. Yager reported that it would also include a single player campaign, with episodic content. Additionally, it is planned as a free-to-play title. Yager would not discuss the details of how it intends to monetize the game, but the developers on hand did mention that progression through the ranks would be horizontal, cutting down on more experienced (or wealthy) players having access to strictly better gear. The developer intends to avoid a pay-to-win setup. Dreadnought is set to release on PC initially. There are no official plans to release on additional platforms yet, but the developer did mention that it has a build that is playable with a gamepad, so the ability to branch out onto consoles is there, should the opportunity arise. This is a strange beast in my brain right now. Its pacing is sure to turn off players who prefer faster action. It is not a game about dogfighting so much as it is about moving as a team, maintaining strategically advantageous positioning, and using abilities effectively. With its standard class archetypes and huge ships, it plays almost like an MMORPG dunked in molasses. And yet, I still feel compelled to check it out when it releases. I am not even sure that I really enjoyed my time with it, but I am sure that I want to spend more time with it to find out.
Dreadnought photo
Like Team Fortress 2, except with hulking, massive spaceships
The reveal trailer for Dreadnought pushes a lot of the right buttons for science fiction fans. It puts potential players into the right frame of mind and really sets up the scale of the endeavor. Combatants will not be dartin...

Acaratus photo
Acaratus

Acaratus brings robots onto the tactical RPG battlefield


Who needs tactics when you have robots with swords?
Jun 03
// Darren Nakamura
There is something about turn-based battles on a square grid that always seems to captivate me. Taking that idea out of the generic fantasy setting garners bonus points for me too. Granted, Acaratus is described to take plac...
Lakeview Cabin Collection photo
Lakeview Cabin Collection

Lakeview Cabin Collection channels cheesy horror movies


'In a world where horror videogames are usually treated seriously...'
May 30
// Darren Nakamura
There is something charming about bad horror movies. From the overused tropes to the laughable gore effects, they are hard to take seriously. Lakeview Cabin seems to get that, and is celebrating the stupidity with its episod...

Review: The Wolf Among Us: In Sheep's Clothing

May 27 // Chris Carter
The Wolf Among Us: In Sheep's Clothing (iOS, Mac, PC [reviewed], PlayStation 3, Xbox 360)Developer: Telltale GamesPublisher: Telltale GamesRelease: May 27, 2014 (PC, PS3, Xbox 360) / TBA (iOS)MSRP: $4.99 (Each Episode) [As is the case with all my Telltale reviews, there will be no spoilers or specifics for the current episode (outside of new character introductions), although events of previous episodes will inevitably be discussed.] When we left off last, we had just seen the real dark side of Bigby -- the walking monstrosity that barely resembles his human form. It was a harrowing moment, the realization that you had been in control of a monster the entire time, not just in name. Of course, that's only if you've been playing Bigby by the books throughout the course of the first three episodes, as many other players were quite aware of the "Big Bad" inside. The start of In Sheep's Clothing serves as a reset button of sorts, getting things back on course while Bigby gets sewn up in his apartment. Bloody Mary did a number on him in that fated alleyway confrontation, and he's faced with an Iron Man-like situation with silver fragments in his vital organs. While Dr. Swineheart operates you'll have a chance to bond (or debate) more with Snow, who has a newfound purpose in light of your collective failure. This conversation basically sets the dire tone for the rest of the tale. Bigby is broken and beaten, and although he wants to get right back into the thick of things, people are constantly at odds with his sometimes questionable methods. The identity and location of the Crooked Man is paramount, but there are so many other problems going on on top of that, it's tough to see how most of them will be solved in just one more episode. [embed]275256:54017:0[/embed]In Sheep's Clothing needs to give us more of the mystery, and for the most part, it does. Secrets are revealed from characters who were otherwise mum, and confrontations with new adversaries will result in even more answers. Of course, most of the real answers are saved for the next and final episode of the season. In other words the picture is really starting to come together, but there's still more behind the curtain. While you're unraveling all this, you'll encounter a bonding moment straight out of Pulp Fiction, as well as more investigatory dealings with old and new faces. Even if the results aren't immediately evident, Telltale once again does wonders with its conversational choices, allowing you to take the high or low road in interrogations. We also get to see a tad more of the city outside of Fable Town, which reminds us that these Fables aren't living in an enchanted forest -- but the real world. So how are the big choices? Well, outside of the aforementioned nuances in individual conversations, the major decisions are fairly slim. The big one is choosing where to go first (just like episode one), which impacts the way the story plays out, but doesn't really give you an "oh my god what do I do?!" moment like, say, the end of episode three did. Having said that, Wolf Among Us continues to wow me with all of the details therein. From the Little Old Lady who lived in a shoe in a random painting to Curds and Whey in a jar, there's lots of lore building, and all it makes me want to do is read the comics proper. While The Walking Dead always feels like more of a micro-tale with each individual group, Wolf Among Us feels like something greater, and bigger than Telltale -- and that's a good thing. The Wolf Among Us: In Sheep's Clothing isn't a wholly satisfying penultimate episode, but it's about on par with its predecessors in terms of quality. You'll get enough answers and confrontations to be entertained throughout, but it most definitely leaves a lot to be resolved in the final episode.
Wolf Among Us ep. 4 photo
Devils need a few light slams every now and then
Telltale does a wonderful job of showing you just how tough Bigby Wolf's life really is. He's constantly trying to do the right thing and fight his feral nature, but every so often you really can't help but rough someone up t...

The Wolf Among Us photo
The Wolf Among Us

Episode 4 of The Wolf Among Us will fix this starting May 27


I swear
May 22
// Brett Makedonski
You know the drill by now -- here's a trailer for the new episode of The Wolf Among Us, accompanied by a release date. Episode 4: In Sheep's Clothing launches on May 27 for PC and Mac, and on PS3. Xbox 360 gets it ...
The Walking Dead photo
The Walking Dead

The Walking Dead gets In Harm's Way next week


Prepare your heart strings
May 09
// Brett Makedonski
Oh, Clementine. This world's been cruelly unfair to you. The innocence of youth is lost on you, as you're constantly in harm's way, like some sort of adorable little magnet for it. It's probably not coincidental that the nex...
Moon Chronicles 3DS photo
Moon Chronicles 3DS

Moon Chronicles lands on Nintendo 3DS eShop next week


One small step for man, one dark secret for all mankind
May 09
// Kyle MacGregor
Nintendo 3DS first-person shooter Moon Chronicles is blasting off on May 15, Renegade Kid announced today. The first four chapters of the remastered Nintendo DS game will be available to download starting next week ...
Kentucky Route Zero photo
Kentucky Route Zero

Kentucky Route Zero: Act III is out now


Tricksy stealth releases
May 06
// Brett Makedonski
We've had to wait a little while, but Kentucky Route Zero: Act III is finally available for download. It's been close to a year since the second part of the five act story launched, notwithstanding the release of the muc...
 photo

New screens to tease next episode of The Walking Dead


Third episode of second season to launch soon
May 02
// Conrad Zimmerman
Telltale Games has released a few screenshots for The Walking Dead's next installment, In Harm's Way. Clementine and the other survivors from the cabin have gotten themselves into a bit of a pickle, it would seem. We still don't have a release date for In Harm's Way, but Telltale assures that it's coming in the very near future.
The Wolf Among Us photo
The Wolf Among Us

The Wolf Among Us episode 3 accolades trailer is a little cranky


After all, it's been a long f*cking day
Apr 24
// Brett Makedonski
These The Wolf Among Us accolades trailers that Telltale likes to put out after each episode might not amount to a whole lot more than horn-tooting, but they still feel weighty and worth a watch. The music and truncated punchy lines make the mood feel so perfect. I'm half-tempted to make my own accolades trailer for these accolades trailers. They deserve it.
Last Life photo
Last Life

Last Life is a sci-fi, murder-mystery adventure game set on Mars


Those are some of my favourite words!
Apr 10
// Alasdair Duncan
It's no secret that I've been loving the adventure games that have been finding life via Kickstarter and Last Life is no different. Described by developer Sam Farmer, this is an episodic "sci-fi noir adventure game in which ...

Review: The Wolf Among Us: A Crooked Mile

Apr 08 // Chris Carter
The Wolf Among Us: A Crooked Mile (iOS, Mac, PC [reviewed], PlayStation 3, Xbox 360)Developer: Telltale GamesPublisher: Telltale GamesRelease: April 8, 2014 (PC, PS3, Xbox 360) / TBA (iOS)MSRP: $4.99 (Each Episode) [As is the case with all my Telltale reviews, there will be no spoilers or specifics for the current episode (outside of new character introductions), although events of previous episodes will inevitably be discussed.] A Crooked Mile picks up right after where Smoke & Mirrors left off: in the hotel room where the alleged murderer's identity is revealed. At this point the episodes starts with a bang, as Bigby attempts to discern the whirlwind of emotions and facts that lead to this very moment. You can choose to let this frustration out on Beauty, or keep your calm and carry on. The truth is though, Bigby will never be the same after this moment. Although not a whole lot actually happens in this episode, the whole tone of the series has changed -- for the better. You can cut the tension with a knife, and by extension, you can cut a whole lot of other things if you choose to give into Bigby's wilder side. The body count is becoming more real, and the stakes are higher as a result. [embed]272800:53241:0[/embed] There's increased interaction with some of the ancillary characters this time around, and they're a bit more nuanced than your interactions with them in the past. Characters like Holly and Gren are more fleshed out as you talk to them more, and the whole world feels more lifelike as a result. As usual the writing is biting and interesting, and really brings the characters into their own. The insane attention to detail is still there, as you get to see the little things like the classic Alice in Wonderland beanies hanging in the wall of Tweedledum and Tweedledee's office, or fliers for "I Am the Eggman Diner." It's clear that the environments in Wolf aren't just half-assed, and like the characters themselves, each room is an extension of the world. There's also a few hilarious jokes that reference the adventure genre, like the fact that Bigby talks to himself when investigating items, and "[x] character won't remember this" after they drink themselves blackout drunk. They're both tiny nods that remind you of the humor that Fabletown can bring with characters like Bufkin. You'll also encounter a few new characters, which will likely return in episodes four and five to lead into one finale confrontation. But really, A Crooked Mile is more about tying up some loose ends and setting things up rather than introducing too many new facets (or locations) to the mix. In that sense it's slower paced, especially after Smoke and Mirrors, which was my favorite episode yet. Sadly, the light puzzle element found in Smoke also doesn't return, which hurts the episode's variety a bit. Choices are also light, as Mile only has one real "major" decision on what place to visit first -- and even then, you end up visiting all of them eventually. There are still choices, to be sure, but they're not as apparent as previous episodes. Having said that, Mile has one hell of a finale, and really shows off what Bigby is capable of. As I previously stated, I truly can't wait to see how this series ends. The Wolf Among Us: A Crooked Mile isn't as interesting as episode two, but the undeniable charm of the world and the characters is still ever present. This series has not only inspired me to read the Fables comics line, but I'm also emotionally invested in practically all of the characters, and the wait between episodes has become almost unbearable. At this point it wouldn't be a bad decision to go all in if you were on the fence.
Wolf Among Us 3 review photo
A great setup for the next two episodes
In some ways, Telltale's Wolf Among Us has topped its already stellar Walking Dead franchise. Although it doesn't feature a true post-apocalyptic setting, it still manages to feel bleak and hopeless in its own ...

The Wolf Among Us photo
The Wolf Among Us

The Wolf Among Us episode 3 trailer enjoys it when things go wrong


And other badass phrases
Apr 01
// Brett Makedonski
The title of episode 3 of The Wolf Among Us has been revealed to be A Crooked Mile, and this trailer gives a glint of information as to what it's about. The video's all like "BAM! Bloody bed! BOOM! Broken mirror! Uh-oh!...
The Wolf Among Us photo
The Wolf Among Us

The Wolf Among Us accolades trailer controls the crowd


Through brash violence
Feb 21
// Brett Makedonski
While The Wolf Among Us: Smoke and Mirrors may already be out, Telltale slapped together a trailer to brag about some of the nice things that some nice people said about it. There's nothing new here with regard to information about the continuation of the series, but for those that just want another chunk of The Wolf Among Us in their life, this should do for the time being.
Kentucky Route Zero photo
Kentucky Route Zero

Don't panic, Act III of Kentucky Route Zero is on the way


Sometime......
Feb 11
// Alasdair Duncan
Part of the drawback with games released in an episodic fashion is that you're always clamoring for the next installment. Whether it's The Wolf Among Us or The Dream Machine, some of my favorite recent episodic titles have be...

Review: The Wolf Among Us: Smoke and Mirrors

Feb 04 // Chris Carter
The Wolf Among Us: Smoke and Mirrors (iOS, Mac, PC [reviewed], PlayStation 3, Xbox 360)Developer: Telltale GamesPublisher: Telltale GamesRelease: February 4, 2014 (PC) / February 5, 2013 (PS3, Xbox 360)MSRP: $4.99 (Each Episode) [As is the case with all of my Telltale reviews, there will be no spoilers or specifics for the current episode (outside of new character introductions), although events of previous episodes will inevitably be discussed.]Even without having read the Fables comics the series is based on, the first episode of Wolf Among Us made an impact on me, and ultimately felt welcoming. It was incredibly easy to follow, and the characters are what ultimately drew me in. But as is the case with many initial offerings, I didn't get as much time as I had wanted with said cast, and I wanted much more. Smoke and Mirrors is really the point where I realized that I'm all in. The second episode starts off with the bombshell cliffhanger from the prior episode, and gets right in the the thick of things as Bigby is wrapped up in some complications involving the ongoing investigation. This episode is a little darker and deals with themes other than murder, as it dips into sexuality, infidelity, and loss. In short, Smoke and Mirrors gives you a better look at the world of Fabletown and how bleak it really is. In Faith, Bigby had the opportunity to get rough on a few occasions, mostly toward the end. It hinted at his split personality -- the feral side he has lying in wait just in case he needs to pull out all the stops. But Smoke and Mirrors doesn't merely hint at Bigby's Jekyll and Hyde scenario -- it lets you live it, throughout the entire episode if you wish. The two separate murder cases are heating up, and as a result, Bigby can resort to violent or non-violent tactics on a near constant basis. [embed]269847:52443:0[/embed] This is important to note for two reasons. It not only makes Bigby a more interesting character, and by proxy a true extension of the player, but it also mixes up the narrative a bit -- as your choices have more immediacy, rather than the typical "wait and see" conventions Telltale likes to employ. This episode involves more detective work, a return to a few familiar setpieces, and the introduction of a few new ones -- most notably Georgie Porgie's strip club and call girl hub.Wolf Among Us feels a tad more adventurous this time around, as genre staples like contextual and missable items return, and there's even a light puzzle to solve (more of these please). Telltale has generally moved out of the more hardcore adventure elements in favor of putting the narrative first, so it was refreshing to see a few nods, no matter how small.  Another improvement with Smoke and Mirrors is the quality of the performances. You'll see more nuances from characters that were previously rather one-note (Ichabod Crane, Beauty, and Dee), and you'll meet interesting new faces like the aforementioned Georgie. All of the new additions are well implemented, without being too overbearing. Should you want more, extra Book of Fables encyclopedia entries unlock with every passing episode, which is a nice extra to work towards in the finale. Everything else about Smoke and Mirrors maintains the same high standard of the first offering, with beautiful visuals and an appropriate soundtrack. The biggest accomplishment with the new episode however is the fact that your actions have more consequences on a personal level. Bigby ceases to be a construct of Telltale and starts to become an extension of yourself, causing hesitation on more than one occasion. Having said that, there aren't really any "big, freeze-the-screen" choices throughout this roughly one-hour tale like in Faith -- just a lot of little ones. Not a whole lot of big choices carry over from your previous story either, as the only major connection is tied to whomever you decide to capture at the end of Faith. It remains to be seen if future episodes will employ more connections.Whereas the first episode of Wolf Among Us had me intrigued, Smoke and Mirrors has me hooked. Although it's not nearly as explosive as its own The Walking Dead series, Telltale has managed to craft a world full of interesting characters, and with the fairytale setting -- the sky is the limit. Let's just hope we don't have to wait so long for part three.
The Wolf Among Us photo
Georgie Porgie, puddin' and pie
Bigby the Wolf has the weight of the world on his shoulders. He's just stumbled upon two murders, everyone is judging him based on his past, and all of it is starting to take its toll. In the second episode of Wolf Among Us, ...

Telltale photo
Telltale

The Wolf Among Us Episode 2 will be out in February


Telltale's Fable series will continue in the first week of February
Jan 14
// Alasdair Duncan
After really enjoying the first episode of Telltale Games' The Wolf Among Us, I've been wanting to play more. I've been hankering to know how Bigby carries out his search for the serial killer who has been plaguing Fabletown ...
Telltale photo
Telltale

Telltale would love the chance to make a James Bond game


The Walking Dead developers are still hesitant to do a new IP
Jan 08
// Alasdair Duncan
Telltale Games is on something of a roll right now; along with Fables: The Wolf Among Us and the second season of The Walking Dead, it has upcoming series based on Borderlands and Game of Thrones. But if money and t...
 photo

The Wolf Among Us episode 1 is free on Xbox Live


$10.04 for the season pass!
Dec 25
// Hamza CTZ Aziz
Telltale's The Wolf Among Us: Faith is free right now on Xbox Live. Doesn't matter if you're a Silver or Gold member, you can go right ahead and snatch it up for the price of nothing. This is pretty much the best way to figur...
 photo

Season 2 of The Walking Dead scheduled for December 17


Steam product page lists launch date
Dec 06
// Conrad Zimmerman
Get ready to exhale all that air you've been keeping in your lungs, waiting for the second season of The Walking Dead to descend upon you like a grunting horde. The title's Steam page has seen an update which lists the s...
The Wolf Among Us photo
The Wolf Among Us

Should you buy Wolf Among Us if you haven't read Fables?


Sure!
Oct 11
// Chris Carter
Short answer: yes. I've heard talk over the past few days that the first episode of Wolf Among Us may be hard to follow for those of you who haven't read the Fables series, published by DC Comics' Vertigo line. Having played ...

Review: The Wolf Among Us: Faith

Oct 10 // Hamza CTZ Aziz
The Wolf Among Us: Faith (Mac, PC [reviewed], PlayStation 3, Xbox 360)Developer: Telltale GamesPublisher: Telltale GamesRelease: October 11, 2013 (PC, Xbox 360) / October 15, 2013 (PS3)MSRP: $4.99 (Each Episode) The first thing you need to know is that you don't have to be familiar with the Fables comic at all here -- The Wolf Among Us is a prequel set years before the events of the very first issue. The said, fans well versed in the series like myself will be in for some very jaw-dropping surprises. You play as Bigby Wolf, also known as the Big Bad Wolf from the story of the Three Little Pigs and Red Riding Hood (it was the same wolf in both tales, who knew!) He may have been a bad guy in his past life, but everyone that came into the human world was given a clean slate and Bigby took this as his chance to reform. In doing so, he's ended up as the sheriff to the Fable community located in New York. It's up to Bigby to watch over his flock of sheep as it were, and the beginning of the game has you on your way to the South Bronx sometime after midnight to investigate a disturbance reported by Mr. Toad. Upon entering the building you hear the sounds of crashes coming from a room upstairs, but more distressing at this exact moment is the lack of Glamor that Mr. Toad has on out in the wide open. Non-human looking Fables that can't transform into a human form like Mr. Toad have to sport a Glamor spell to make it seem like they're human if they want to live in normal society. These spells come at a price, and those who can't afford it are sent off to the Farm, a location far from prying human eyes where Fables can run around in their true form, but at the cost of being restricted to said farm. [embed]263249:50866:0[/embed] In true Telltale fashion, you're given an option of four dialogue choices when responding to other characters. You can be nice to Mr. Toad here and give him a pass, or be the strict stern sheriff and threaten Mr. Toad with the Farm. Interestingly, you also have an option to stay completely mute in largely all the dialogue choices. How you interact with characters will of course affect how they perceive you, and they will remember your actions throughout the series. Unlike The Walking Dead though, I wasn't too concerned in what anyone else thought of me. Whereas I wanted to be the best person I could be with Lee Everett, I embraced Bigby's more cold and wild side. Whatever you decide, it doesn't seem to have to much impact in this first episode. If there were any changes they were far too subtle for me to notice, and I'm hoping the episodes going forward really show players the consequences of actions more substantially. After dealing with Mr. Toad, Bigby will go on to investigate the disturbance. He finds The Woodsman drunk out of his mind, attacking a prostitute -- a Fable prostitute, no less. A fight ensues, and you'll have to attack and counter The Woodsman by matching the quick-time event pop-ups. On top of the QTE fight, you'll be given the option to shove Woodsman into a desk, a table, and any other objects that may help you knock him down. It's not a big deal having such options, however -- it seemed like I eventually had to smash him into everything available before he finally settled down. Additionally, sometimes you'll have to move your reticule to a specific body part on an opponent in order to attack. Moving the cursor is a bit of a challenge to mimic a struggle, but that said you don't have to exactly line up anything -- just be close. The fight between the two gets pretty brutal, but one of the many perks of being a Fable is that you're near immortal. It takes an extreme action to kill someone, and one such way we learn is by decapitating someone. Snow White, a key figure in helping maintain Fables in New York, discovers the severed head of the prostitute players meet earlier and this is when episode one of The Wolf Among Us switches gears and becomes a detective-like game. It's up to Bigby to investigate the murder, and to discover what's going on. After doing some digging you'll discover who the prostitute really was, and that she happens to be married to another Fable. As you make your way to interview the husband, Mr. Toad calls to tell Bigby that there's another disturbance occurring in his apartment building. This is where things stray from that of The Walking Dead's formula as you now have a choice: Go to the husband first or go to Mr. Toad first. Picking one over the other will net different results and consequences, as the time of day is factored into the game. It was in this instance (and another similar one near the end) that I really felt the weight of my consequences, as opposed to my dialogue choices. I went to the husband first, and as it turned out I wasn't the only one searching for answers -- another Fable breaks into the place. Confronting the intruder sees him running away, which triggers a rather intense and fun chase sequence. There's some QTE elements as you have to dodge obstacles, and there are diverging paths that may allow your target to escape if you choose wrong. After all this, I went to see Toad again and for some reason he's trying to hide something. You notice he's hurt, and his son has been crying too. You'll have to go into his apartment, investigate the scene, and try to catch Toad in a lie in order for him to confess the truth. This sequence was extremely fun and really made me feel like a detective. The dialogue choices have a very short time limit so you really have to be on top of your game when interviewing suspects. Telltale, I want way more of this in the future episodes. In terms of the story content, I largely described the first half of the two-and-a-half-hour experience. The latter half gets pretty intense, especially the closing shot that will totally stun fans of the comics. Again, newcomers don't have to know any backstory from the comics -- a general appreciation of fairytales will do just fine. That said, I'm coming at this as someone who's kept up with the comics, and while I was able to keep up with a lot of what was going on, I'm afraid it may be too much for newcomers to take in everything that's happening. There's a lot of lore, characters, and different settings all thrown at the player that may be too much to consume all in one go. On this note about the story, with The Walking Dead I committed myself to every choice I made, even when I was horrified with the results. I didn't want to change anything though, and ultimately I didn't care at all what the other possibilities could have been. With The Wolf Among Us, I find myself wanting to replay it just so I can see all the different possible results. That's not a knock on the game mind you, just that I didn't really feel the weight from my choices over the course of Faith apart from having to decide what locations I would go to first. Gameplay mechanics are again largely the same as other Telltale games. You're selecting clickable objects to either look at them and state something, interact with them, use them, or store them in your inventory. You're free to control Bigby directly, or you can click at a specific location on the screen to have Bigby move there automatically. One new thing compared to old games is that you can now speed up his movements by holding the right trigger (on an Xbox 360 controller), so the pacing feels a little better when not talking to characters. The visuals are a sight to behold with their vibrant and bright coloring. It's the best looking Telltale game to date. That's not to say it can contend with the visuals of AAA titles, but what it lacks in extreme realistic detail it makes up with its wonderful high saturated color palette to bring a real unique sense of life to this world. It's also very complementary to the wild setting of the game, with its odd and wild cast of mythical characters. The Wolf Among Us is an overall a good start to Telltale's next episodic series. There's a lot on offer here for fans of Fables, but I fear there's a bit too much happening that would scare off newcomers with episode one. Whether you're into the lore or not though, one thing is for sure -- the few moments where I got to be more detective than brawler were an absolute joy and I sincerely hope this is given more of a spotlight in the rest of the season.
The Wolf Among Us photo
Who's afraid of the Big Bad Wolf
What if the tales we were told growing up such as Snow White, Red Riding Hood, The Wizard of Oz, and so much more were actually all real? That these princesses and monsters exist, and their world neighbors ours? Now consider ...

Bot Colony photo
Bot Colony

Bot Colony promises a voice-controlled adventure game


This episodic sci-fi title will apparently respond intelligently to spoken English
Oct 01
// Alasdair Duncan
Controlling a game with your voice has long been a dream of some developers but most of the time, technology isn't able to cope with the complexity of speech. Bot Colony is an episodic, sci-fi adventure game from C...
Walking Dead on OUYA photo
Walking Dead on OUYA

Telltale's Walking Dead shambles to OUYA


Julie Uhrman will remember that
Aug 27
// Darren Nakamura
One of the most well-regarded series of recent times (and Destructoid's 2012 Game of the Year) The Walking Dead is shacking up with the infamous little Android cube OUYA. When Season One eleases this winter, Episode One will...
The Walking Dead Season 2 photo
The Walking Dead Season 2

Clementine will 'be a part of' Walking Dead's Season 2


And Kenny's fate 'will be explored'
Jul 22
// Darren Nakamura
At a Comic-Con panel this past Saturday, Telltale Games talked a little bit about what to expect from Season 2 of its critically acclaimed Walking Dead adventure game. Among the nuggets of information to come out of the panel...
The Dream Machine photo
The Dream Machine

The Dream Machine returns on August 1


The episodic adventure game series will continue with an extra chapter
Jul 16
// Alasdair Duncan
I was surprised to realize that it had been over a year since I reviewed the first chapters of The Dream Machine, a charming and unique-looking adventure game from Cockroach Studios. There's been no word on when the last cha...
Kickstarter photo
Kickstarter

St. Christopher's is in lockdown in a new adventure game


Kickstarter campaign for an adventure game set in a UK private school
Jun 24
// Alasdair Duncan
If you're going to attract people to backing your Kickstarter for an adventure game, then promising "no meaningless fetch quests, no mazes and no pixel hunts" is a good way to do it. The St. Christopher's School Lockdow...
Kentucky Route 0 schedule photo
Kentucky Route 0 schedule

Kentucky Route Zero's future episodes dated


But I want them soooooner
Mar 28
// Patrick Hancock
If I'm being honest, I want the Kentucky Route Zero developers, Cardboard Computer, to take as much time as they need perfecting each and every episode of the game. But if I'm being serious, I want them all right fr...






Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
What is the meaning of life, and do you have any more pizza rolls?
You may remix all content on this site under Creative Commons with Attribution
- Living the dream, Since 2006 -