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Episodic Content

Kentucky Route Zero photo
Kentucky Route Zero

Kentucky Route Zero Act 4 is 'almost done'

It's (not) too late to love you now
Nov 25
// Mike Cosimano
Hey, quick question. Do you pronounce the word 'route' as "R-out" or "root"? I'm in the latter camp, myself. Anyway, independent developers Cardboard Computer released another 140-character progress update on the much-an...
Minecraft screenshots photo
Minecraft screenshots

Minecraft: Story Mode Episode 3 screenshots, we got 'em

Look at last
Nov 24
// Darren Nakamura
The third episode for Minecraft: Story Mode is out today, and it's actually not half bad. I think I took more screenshots this time around than in the first two episodes as a result. Going through these after the fact, it's o...

Review: Minecraft: Story Mode: The Last Place You Look

Nov 24 // Darren Nakamura
Minecraft: Story Mode: The Last Place You Look (iOS, Mac, PC [reviewed], PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: November 24, 2015 (Mac, PC)MSRP: $4.99, $24.99 (Season Pass)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit After having found Ellegaard the redstone engineer and Magnus the griefer in the previous episode, the gang needed only to locate Soren the architect for the full original Order of the Stone to be accounted for. The journey to find Soren takes the party to some peculiar locations, most located in The End. However, since Soren is a master builder, the areas highlighted are more diverse than the typical darkness of The End. Between Soren's feats of engineering in the overworld and colorful constructions in The End, it's a nice nod to Minecraft proper players who are known to build some of the craziest things. Soren himself is a much more likable character than some of the other members of the Order of the Stone. Where Ellegaard and Magnus were basically insufferable (especially after they were brought together), Soren is quirky and at times genuinely funny. Voiced by John Hodgman, he's neurotic and paranoid, but still fun to be around. [embed]321869:61211:0[/embed] Overall, the quality of the writing has taken a half-step up from the previous two episodes. None of the jokes elicited any sustained belly laughs, but I did let out a few snorts and chuckles along the way. The Last Place You Look started up a running gag where Axel falls on top of Lukas repeatedly, which happens just enough to be comical without getting tired. Some of the seeds of drama sown in previous episodes have begun to sprout, and while it still maintains the kid-friendly narrative, it's finally beginning to feel like the events happening matter and Jesse has an important role to play. The greatest success of The Last Place You Look is that it allows the player to feel accomplished while still moving the narrative along. This is, after all, only the third episode in a five-episode season, so anybody who knows Telltale knows everything won't be resolved here. But even so, the climax of this episode feels like a high point for the team. Sure, they're not done with their mission, but they did something, at least. There's never really any downtime during this episode either. Though there are a few sections of walking around and talking or searching for clues, they all serve a purpose and generally lead to action sequences. The first action sequence in particular is probably the best so far in the series, melding the fantastic environments, a sense of danger, and the classic Telltale decision-making into a tight opening credit roll. One thing that might turn some off is the quiet lowering of the bar for success during the action sequences. Some of the quick-time events seem more demanding here than usual, but I noticed after I flubbed a button press or two, the resulting animation didn't seem to react accordingly. Perhaps it takes multiple failures in a single section to make a difference. More experimentation is necessary. As much as I may praise The Last Place You Look, it is with respect to the first two episodes of Minecraft: Story Mode. It definitely is an improvement, but an improvement from mediocrity is just okay. The comedy is slightly improved, but still doesn't hold a candle to that of Tales from the Borderlands. The characters are becoming easier to sympathize with, but they aren't are interesting as those from The Wolf Among Us. The drama is beginning to heat up, but it doesn't come close to what we saw in The Walking Dead. Perhaps it's unfair to compare Minecraft: Story Mode to Telltale's more adult-oriented series. This is built for a particular demographic, and it seems like it's really hitting with that audience. The Last Place You Look is more of the same -- and slightly better, if anything -- so those who have enjoyed the series thus far will be pleased to just keep on trucking. [This review is based on a retail build of the game provided by the publisher.]
Minecraft review photo
Looking up
Minecraft: Story Mode didn't impress me with its first two episodes. Aimed at young players and Minecraft super fans, its writing didn't have a whole lot going for it past its Saturday morning cartoon plot and series in-jokes...

Game of Thrones Season 2 photo
Game of Thrones Season 2

Telltale's Game of Thrones is getting a second season

Surprise, surprise
Nov 20
// Darren Nakamura
After finishing the season finale for Game of Thrones: A Telltale Game Series, I had my suspicions that it was all setting up for an inevitable second season. Speaking with The Hollywood Reporter, Telltale CEO Kevin Bruner co...

RIP Afro Samurai 2 photo
RIP Afro Samurai 2

Afro Samurai 2 pulled from PSN, publisher apologizes for game

Further episodes cancelled
Nov 19
// Jed Whitaker
Update: The game is no longer available to purchase on Steam. Remember Afro Samurai 2? I'm sure our very own Chris Carter wishes he could forget after reviewing the game. He gave it the lowest score possible, citing bugs and ...
RE Revelations photo
RE Revelations

Go download the first episode of Resident Evil Revelations 2 for free

Or don't, I'm not working on commission
Nov 17
// Brett Makedonski
Let's have a Big Fantastic Tuesday Giveaway Extravaganza. The prize is the first episode of Resident Evil Revelations 2. The winner is you! Well, not you, PC player; you are a loser in this isolated situation. Microsoft and S...
Game of Thrones screens photo
Game of Thrones screens

First screens for Game of Thrones finale are non-canon (for me)

Gared fights a claymation bear
Nov 11
// Darren Nakamura
The long-awaited season finale for Telltale's Game of Thrones series following House Forrester is almost here. It releases next week, but today we have a few tastes of what to expect. Mira looks like she's in trouble with the...

Review: Life is Strange: Polarized

Oct 20 // Brett Makedonski
Life is Strange: Polarized (PC, PS3, PS4, Xbox 360, Xbox One[reviewed])Developer: Dontnod EntertainmentPublisher: Square EnixRelease date: October 20, 2015MSRP: $4.99 (Each Episode) To this point, Life is Strange's greatest strength has been in the Arcadia Bay that developer Dontnod created, which is a place that we experienced mostly on our own. We'd walk around, observe, converse -- whatever we could do to learn a little more about the town. Great depth was added simply by letting us look at everything. It's no coincidence that Max told us early on in episode one that she's "always looking." In Polarized, she isn't always looking. Instead, she's quickly pulled from scene to scene with little time to take in her surroundings. Life is Strange's most poignant bits are often the ones where Max is allowed to reflect, to slow down. The last episode put less of an emphasis on this, but it still worked. Pulling the same trick twice in a row doesn't fare as well, as this doesn't quite feel like the same game that we meticulously pored over for four episodes. More damaging than the quick pace is the manner with which Polarized treats Life is Strange's characters. So many of them were flawed yet sympathetic in some way. There were very few that existed outside of a moral grey area -- even the ones who seemed like they should be pure evil. Unfortunately, this chapter mostly does away with that nuance. Too many characters are revealed to be straight-up heroes, villains, or pawns. We were conflicted about these people in the past. Now we're essentially told how to feel about them. It takes away a lot of the heart-string pulling and leaves you numb to their arcs. [embed]316331:60781:0[/embed] As often as Polarized deviates from the Life is Strange formula, it's not always a detriment. Some parts are the strongest sections of the episode. These are the moments when Life is Strange is at its most Twilight Zone, which is a side that Dontnod has largely abstained from. There's an entire backward scene where everyone walks and talks in reverse; it's a real joy. Earlier, there's a conversation with an antagonist where Max has no dialogue options but to offer sincere admiration. It's weird and uncomfortable enough to make your skin crawl. While that forced interaction worked, others aren't as successful -- especially when they come at critical junctures. Apart from one very notable occurrence, much of Polarized gives the player very little agency over Max's choices. That's a problem when the four previous episodes thrived on it. Actually, Polarized goes so far as to retroactively render some previous decisions moot, sacrificing a major game feature for narrative good. Despite finding issues with this chapter at every turn, I found myself more or less fulfilled with the conclusion -- although, I firmly believe that's an enthusiasm for Life is Strange as a whole as opposed to this installment alone. I think Dontnod discovered that it created a world that sprawled a little too far, and it wasn't sure how to bring it all to an end. So, it went with the easiest option. Or, as an art critic in this chapter phrased it, it took the path of least regret. [This review is based on a retail build of the game provided by the publisher.] (Previous Life is Strange reviews: Chrysalis, Out of Time, Chaos Theory, Dark Room)
Life is Strange review photo
The path of least regret
It's perfectly fitting that Life is Strange's final episode is subtitled Polarized. I can't think of a more apt word to describe my mindset right now. Life is Strange's conclusion left me satisfied, but not for the same reaso...

Life is Strange: Episode Five Achievement guide

Oct 20 // Brett Makedonski
Polarized: Finish Episode 5: Polarized This is the only Achievement that's earned through story progression. All you have to do is finish the episode. Incandescent: Take optional photo #1 in Episode 5: Polarized Once you're back in the classroom, go talk to Kate Marsh once you have control of Max again. Comfort her. Afterward, take a photo of her. Night Vision: Take optional photo #2 in Episode 5: Polarized Max will eventually find herself in an art gallery. From the point where you gain control of her, walk forward and to the right until you can go down some stairs. There's a woman staring at some photos and there's a camera behind her. Feel free to borrow it to take a picture of her from behind. Framed: Take optional photo #3 in Episode 5: Polarized We're back in a familiar place. Rewind time after Mr. Jefferson attacks an investigator. Ask Jefferson for a final photo to unlock this Achievement. Camera Obscura: Take optional photo #4 in Episode 5: Polarized Max has to think quick to keep the Two Whales Diner from a'sploding. After that's done, turn around and take a picture of the very dead whale next to the restaurant. Blowup: Take optional photo #5 in Episode 5: Polarized This photo is immediately after the previous one. Turn around from the whale and check out the car on top of the roof. You have to find the right angle for this prompt to appear. Try working your way around the left of it. Iris: Take optional photo #6 in Episode 5: Polarized We're right back at the etching in the classroom that started it all in episode one. Look at it once and watch it change. Look at it again. Third time's a charm and that's when you'll be able to take a photo of it. Sensor: Take optional photo #7 in Episode 5: Polarized Everything's getting mega trippy. You'll find yourself in a hallway maze. After briefly becoming Victoria, you'll transform back into Max. When this happens, take a right toward the showers and snap a picture of the giant squirrels. That's right -- giant squirrels. On Display: Take optional photo #8 in Episode 5: Polarized This might be the weirdest optional photo in the entire game because you don't actually hit the photo prompt. When in the backward hallway (you'll know what I mean), don't go into the bathroom. Instead, walk past it and up to this skeleton in the corner. The "Journal" button will appear, so hit that. That's what unlocks this Achievement. Light Meter: Take optional photo #9 in Episode 5: Polarized This one is very easy to miss. It can be found in the dreamworld flashlight section. It's during the locker area. Sneak past everyone and go to the part where Samuel's searching for you. Head down his row of lockers and take a right. Somewhere over there is Warren's locker -- his incredibly creepy locker. Snap an unsettling picture. Silhouettes: Take optional photo #10 in Episode 5: Polarized Time for the last one...bottles?! "This might be hell," as Max so eloquently puts it. So, go around the junkyard section of the flashlight dreamstate and collect bottles. There are five in total and they aren't too tough to find. After grabbing all of those, you need to take a picture of them all lined up on the workbench. The workbench is at the opposite end of this area, so just work your way through it. It kind of sucks. Selfie Awareness: Take all optional photos in Episode 5: Polarized The penultimate Achievement will unlock as soon as you nab your last optional picture. All that's left to do for full Gamerscore is to wrap up the episode!
Life is Strange photo
Point camera, earn Gamerscore
Here we are, friends. It's time for the conclusion to Life is Strange's five-episode arc. I'm writing this prior to playing, and I have no idea what to expect. Well, that's a half-truth -- I expect to be an emotional wreck by...

Life is Strange photo
Life is Strange

Life is Strange's final trailer is a dream nightmare

Just like Max's life
Oct 19
// Brett Makedonski
On the eve of the release of Life is Strange's final installment, Max is frozen on the precipice of catastrophe. Truthfully, she has been since the cliffhanger ending to episode four way back in July. Thus far, Life is Stran...
Borderlands photo

Tales from the Borderlands free on Xbox Worldwide (and PSN in North America)

Hurry up!
Oct 07
// Vikki Blake
Tales from the Borderlands Episode 1 is currently free on Xbox One and Xbox 360. It's also free on the PlayStation Store in the US, although we're still being asked for £4 in the UK for some reason (boo). I could pad th...
Hella kewl photo
Hella kewl

Life is Strange officially concludes on October 20

It's not a lake, it's an ocean
Oct 06
// Jed Whitaker
Last month, Dontnod Entertainment stated when it expected to release the final episode of Life is Strange, entitled Polarized, but those plans were not 100% set in stone.  Today, the official Life is Strange Twitter...
Life is Strange photo
Life is Strange

Life is Strange's final episode targeting Oct. 20

It could slip, though
Sep 21
// Jordan Devore
Polarized, the fifth and final episode of Life is Strange, should be out on Tuesday, October 20. "We don't normally announce a date until we know the game is 100% ready but in the spirit of Max’s birthday (today) we wa...
Life is Strange photo
Life is Strange

Life is Strange is being dubbed in Japanese

Ma-chan and Kuro-chan
Sep 07
// Brett Makedonski
Folks in Japan will soon get to find out what it's like to be a teenage woman with time-manipulation powers. Square Enix is releasing Life is Strange with a Japanese voice dub. This trailer was recently uploaded to Squa...
Minecraft photo

Minecraft: Story Mode release date leaked?

'This item will be released on October 27, 2015'
Sep 07
// Vikki Blake
According to, Minecraft: Story Mode will release on October 27, 2015. Playing as Jesse, you'll "embark on a perilous adventure across the Overworld, through the Nether, to the End, and beyond. You and your friends ...
Episodic games photo
Episodic games

How long is too long to wait for updates on episodic games?

Six months to a year and I lose interest
Aug 20
// Chris Carter
Episodic games can be a mixed bag. While there are many examples of some incredible successes, others fall by the wayside, partially due to the restrictions involved with the model. Take a look at Sons of Anarchy: The Prospec...
Telltale Borderlands photo
Telltale Borderlands

Tales from the Borderlands Episode 4 out next week

Have some screenshots
Aug 12
// Darren Nakamura
From the announcement of the "crowd-play" event at PAX Prime, we knew Tales from the Borderlands: Escape Plan Bravo was imminent. I figured the event attendees would have advance knowledge and the rest of us would get it the ...
Telltale Borderlands PAX photo
Telltale Borderlands PAX

PAX Prime attendees able to 'crowd play' Tales from the Borderlands Episode 4

Potential hints about its release date
Aug 06
// Darren Nakamura
With just a little over three weeks to go, PAX Prime is almost upon us. The full schedule isn't available yet, but Telltale sent over a snippet including its plans at the sold out gathering. On Saturday, August 29, Telltale w...

Review: Life is Strange: Dark Room

Jul 28 // Brett Makedonski
Life is Strange: Dark Room (PC, PS3, PS4, Xbox 360, Xbox One[reviewed])Developer: Dontnod EntertainmentPublisher: Square EnixRelease date: July 28, 2015MSRP: $4.99 (Each Episode) Interestingly enough, Dark Room largely betrays the pacing set forth by the previous three installments. Those chapters had a tendency to meander as Dontnod built the world and its characters. There wasn't anything inherently bad about that. Actually, now that the game's nearing its conclusion, it's paying dividends. We're invested in the story surrounding Arcadia Bay. Still, Dark Room is always tugging at your sleeves, trying to guide you somewhere. The stakes in this episode have been raised to a degree that doesn't lend itself to killing time. Urgency permeates the entirety of Dark Room. Rushing from one location to another advances the plot as things escalate steadily, and there's not always a chair handy to take a mental breather. As quickly as things move, a lot of the brilliance behind this episode comes in the form of finally tying together past events and seeing how they cause everything to shake out. There's some resolution, even if it's not full resolution. Dontnod has proven that it expertly laid the framework to affect future encounters. One particular instance comes in the form of another spat with a familiar antagonist. The branching paths can lead to several outcomes, none necessarily more optimal than the next. [embed]296752:59714:0[/embed] Another prime example is very un-Life is Strange, and maybe the only time Dark Room just sat still for a minute. Max has a board of clues that she must use to put together some damning evidence against someone. Putting on Max's sleuthing hat, the puzzle requires carefully finding related documents and grouping them in a sensible way. Odd as it may have seemed, this section nicely conveyed a sense of inter-connectivity and broke up the episode's breakneck speed. The rest of Dark Room's high points were the bleakest moments the game has seen, none of which should be discussed here. This episode doubled down on grim material and somber social issues. The absolute best thing Dark Room does is that it still somehow manages to present most of this (and the characters tied to it) from a complex perspective. It's not dealing in blacks and whites -- even though it's completely expected by now, given the nature of the subjects. The more time spent in Life is Strange, the more obvious it is that this isn't the game we may have originally thought. The supernatural won't overshadow the social issues. The rewind mechanic often doesn't feel like an option because you want to live with your decisions. Somehow, Dontnod resisted the urge to lean on these aspects, even though they'd be the easiest to lean on. The game's immeasurably better off for it. So, after another cliffhanger ending, we're left awaiting the conclusion and with no real idea where the narrative might go. Dark Room has been the most masterful installment in Life is Strange thus far, and it sets us hurtling toward the finish line. If the first 80 percent is any indication, it probably won't be a "happily ever after" ending. Only one thing's certain, though: that ever-present throat lump will be along for the ride.
Life is Strange review photo
Super Max
I played the fourth episode of Life is Strange with a lump in my throat. You know, the sort of uneasiness that puts a slight pressure behind your ears. The lump waned and grew with the chapter's crescendos and decrescend...

Life is Strange: Episode Four Achievement guide

Jul 28 // Brett Makedonski
Dark Room: Finish Episode 4: Dark Room This is the only Achievement that's earned through story progression. Just finish the fourth episode. Easy peasy. Ambient: Take optional photo #1 in Episode Four: Dark Room The first photo op takes a while to get to. It's available as soon as Max has control of her camera again. Take a picture of Chloe while she's working hard at her computer. Time-Lapsed: Take optional photo #2 in Episode Four: Dark Room Fortunately, we don't have to wait as long for the second photo as we did for the first. Once in step-douche's garage, go take a gander at the bird's nest that's hiding behind the plank. Move the plank to the side and take a picture for Max's Arcadia Bay Wildlife Series. Make sure to move the plank back when you're done; drill sergeant David doesn't like people messing with his stuff. Balance: Take optional photo #3 in Episode Four: Dark Room You know that ominous totem pole in the corner of the Blackwell Academy courtyard? Well, now there's an ominous pile of stones in front of it. Go ahead and take a picture of the "Blair Witch" rocks for this episode's third Achievement. Rangefinder: Take optional photo #4 in Episode Four: Dark Room This one's also in the Blackwell courtyard. Go talk to Samuel -- he's sitting on the bench -- about animals, squirrels in particular. He'll throw a nugget of food, which attracts one furry friend. Use the box of food next to Samuel to lure another squirrel over. When they're snacking together, take a picture of them. Gamma Value: Take optional photo #5 in Episode Four: Dark Room Once in the boys' dorms, take the hallway to the right and look out the window. There are some footprints that Max finds photo-worthy. Dioptic Power:Take optional photo #6 in Episode Four: Dark Room Before long, you'll end up on the beach. This episode's sixth photo is the third beached whale from the right. Snap a picture for some of the saddest Gamerscore you'll ever earn. Fisheye: Take optional photo #7 in Episode Four: Dark Room This one requires some quick reflexes and possibly a rewind or two. Off to the left of the barn is a bird posted up on the fence. Take a quick photo of it. If our feathered friend flies away, reverse time until he sits still long enough for a picture. Manually Exposed: Take optional photo #8 in Episode Four: Dark Room The next one's owlfully easy to find. There's an owl hanging out in the corner of the loft in the barn. Once you're up there, do what Max does best. Slideshow: Take optional photo #9 in Episode Four: Dark Room This one's inside the End of the World Party. Go around the outside of the pool and up to where the VIP booth is. Go into the unmarked door. When in there, take a photo of Justin at the sink with his lower half lined up with the skeleton graffiti. Tripod: Take optional photo #10 in Episode Four: Dark Room In the pool area of the End of the World Party, move off to the right side and look up and out the windows. Find a place where you can line up a nice double moon shot. Wait. Double moon?! Shutterbug: Take all optional photos in Episode Four: Dark Room This one will unlock as soon as you pick up the last optional photo. Two Achievements for the price of one!
Life is Strange photo
Point camera, earn Gamerscore
We're inching ever-closer to the conclusion of Life is Strange. As we get nearer to knowing what the narrative holds for Max and Chloe, we find a bit of familiarity in the Achievements. Like always, episode four Dark Roo...

Life is Strange photo
Life is Strange

Life is Strange Episode Four will debut on July 28

One more episode to go
Jul 23
// Chris Carter
Square Enix has revealed the release date for the fourth episode of Life is Strange, titled Dark Room-- July 28. The above video is a teaser of sorts, but it does contain spoilers, so be warned. The episode is allegedly taki...
Life is Strange photo
Life is Strange

Life is Strange Episode Four is probably imminent, but not definitely

Achievement lists are telling
Jul 21
// Brett Makedonski
It's been a little while since we last heard from Max and Chloe in Life is Strange. To be exact, it's been nine weeks since the third episode released, meaning the next installment should be right around the corner. There's a...
Game of Thrones photo
Game of Thrones

Episode 5 of Game of Thrones will drop later this month

Here, look at some pretty pictures
Jul 16
// Vikki Blake
The fifth installment of Telltale's Game of Thrones series, A Nest of Vipers, will be released later this month. Good news if you've been growing impatient, particularly as we're already halfway through July. Yay. The confirm...
Dreadnought photo

If you lose your ship in Dreadnought, you get put in a dinky little jet

In one mode, at least
Jun 08
// Brett Makedonski
Everything we've seen of Dreadnought thus far has been relatively low stakes. Sure, your ships are big -- and it's not good when they blow up -- but you'll come back strong as ever after a short wait. That's how Team De...

Life is Strange: Episode Three Achievement guide

May 26 // Brett Makedonski
Chaos Theory: Finish Episode 3: Chaos Theory This is the only Achievement that's earned through story progression. Just finish the third episode. It shouldn't give you any trouble at all. Parallax View: Find optional photo #1 in Episode 3: Chaos Theory Break into Victoria’s room after finding out that she snuck off campus. She has a glow-in-the-dark action figure sitting on her desk. Shine your flashlight on it for a few seconds, then take a picture of it. Lenscrafted: Find optional photo #2 in Episode 3: Chaos Theory Awww, it’s our little squirrel friend again. He’s sitting on the bench to the right after exiting the dorms. Coming close will cause him to scurry away, but rewind time to get him to pose for a picture. The Reflex: Find optional photo #3 in Episode 3: Chaos Theory After meeting up with Chloe and entering the school, take a quick detour to the science room. Max wants a photo of the fish, so turn on the light in their tank and snap a quick pic. Histogrammar: Find optional photo #4 in Episode 3: Chaos Theory While you’re still in the science room, let’s grab another photo. Head toward the back and take a picture of the skeleton with a cigarette in its mouth. Smoking kills, kids! Bokeh: Find optional photo #5 in Episode 3: Chaos Theory In the principal’s office, take a picture of Chloe behind the bronze hawk. It’s not easy to line everything up; it pretty much has to be arranged exactly like this screenshot. Pinholed: Find optional photo #6 in Episode 3: Chaos Theory After getting dressed in Rachel’s clothes, stop off in the upstairs bathroom for a quick selfie. RAW Strength: Find optional photo #7 in Episode 3: Chaos Theory Just like the squirrel, our bird friend is back too. Before eating Joyce’s breakfast, scare the bird from the top of the cabinet, off of the fireplace, and out the window. Then, it’ll land on the fence in the backyard. Go take a picture of it. Viewfinder: Find optional photo #8 in Episode 3: Chaos Theory Try taking a picture of the big rig across the street from the diner. The trucker standing outside will stop you. Talk to him, rewind the conversation, and casually bring up the make and model of his semi. He’ll be so impressed that he’ll let you take a picture for real, as long as you also bring up Rachel Amber. Cross Processing: Find optional photo #9 in Episode 3: Chaos Theory Immediately after the last photo, move around the side of the diner. There’s an unfortunate birdie being swarmed by a million ants. Snap a picture of the carnage. Flash!: Find optional photo #10 in Episode 3: Chaos Theory Toward the end of the episode, Max will discover that her abilities range beyond what she previously thought. After a bit of revelatory dialogue, pick up the camera on the kitchen counter and snap this episode’s final picture. Camera Eye: Find all optional photos in Episode 3: Chaos Theory This one unlocks as soon as you nab all ten photos. Bonus Achievement!
Life is Strange guide photo
Point camera, earn Gamerscore
We're at the halfway point of Life is Strange, and while the story is moving right along, the Achievement lists remain similar. Ten optional photos to snap in every episode, and Chaos Theory is no different. This guide s...

Review: Life is Strange: Chaos Theory

May 26 // Brett Makedonski
Life is Strange: Chaos Theory (PC, PS3, PS4, Xbox 360, Xbox One[reviewed])Developer: Dontnod EntertainmentPublisher: Square EnixRelease date: May 19, 2015MSRP: $4.99 (Each Episode) As Life is Strange plays out chapter by chapter, it's increasingly difficult to talk about with any degree with specificity. Doing so not only runs the risk of spoiling the many significant plot points that continually punctuate this game, but it also feels like a disservice to discuss Life is Strange's events in black and white when much of its brilliance lies somewhere else. It's not a linear story progression that makes this title worthwhile, rather it's the character building and continually changing relationships that constantly shine. While episode two felt like it meandered too much, it laid the framework for an effective third part. Just spending that extra time inside the head of Max, getting to know Chloe, and seeing the incessant vitriol at Blackwell made for characters who are easier to empathize with. It all pays off in a big way in Chaos Theory as the cast is finally at a place where the audience feels like it knows them and cares for them. At the forefront of this trend is Max's relationship with Chloe, as the duo is ditching the re-introduction stage and have hit a groove of sorts with their interactions. There are plenty of moments when Chloe's rebellious carpe diem spirit rubs off on Max in a charming way; likewise, Max's level-headed and rational demeanor affects Chloe, probably for the better. [embed]292750:58673:0[/embed] These conflicting personalities may have been most at equilibrium during a serene midnight dip in the academy's swimming pool. It's here that the two are at their most introspective and humble. It's here that they express that they lean on one another. There's an understated emotionality about it all that makes it one of Life is Strange's best scenes yet. Really, the swimming pool scene best exemplifies the quality that Dontnod's employed masterfully throughout the three-fifths of Life is Strange that we've seen: restraint. It would've been easy to highlight the moment with some sort of memorable event. But, the developer didn't. Instead, it let the two simply talk, which wonderfully lends humanity to them both individually and as a team. However, it's not just Chloe and Max that are further humanized. Almost all characters have some sort of sympathetic progression, as Life is Strange continues to prove that it excels at dealing in shades of grey. We get a glimpse at how scumbag drug dealer Frank has loved and lost. We see how "step-prick" David password protects his computer not with a nod to his army service or himself, but with a receipt that holds the date he met his wife. The latter of those revelations is discovered through a fetch quest-style puzzle. As painful as it is to admit, this element of gameplay is still where Life is Strange is at its very worst. The reason that's sort of tough to swallow is because it always encourages exploration and will often reward the curious. However, when it forces that wandering upon the player, the pacing drops from a self-imposed standstill to a mandatory one. It's enough to deaden the mood rather quickly. It's a rare instance of Dontnod eschewing that aforesaid restraint to somewhat negative results. Thus far, the developer has done a great job keeping everything in check so as to not go off the rails. The time-rewinding mechanic still doesn't feel as if it's taken over the game nor does it serve as a permanent crutch. Instead, it's mostly sparingly used, usually to glean more information from a tight-lipped witness. Similarly, Life is Strange hasn't yet gone full-out on the paranormal aspect that clearly hangs over the entire story. This reserved approach is appreciated, as it lends weight to the characters and their personal circumstances rather than spotlighting the supernatural. There may be an imminent deviation from that pattern in the very near future, though. In the waning minutes of Chaos Theory, Max discovers a new ability that could easily shift the narrative focus. Chaos Theory is effective in that it's the first time Life is Strange asks the player to evaluate the net benefit of Max's ability to alter time. Until now, it's mostly dealt in small affairs where the results are immediately noticeable. Episode three finds a way to work on a longer timeline and with more at stake. In all honesty, it's the first time I've felt that exact heart-wrenching emotion that I experienced eleven years ago when watching The Butterfly Effect. The cliffhanger that Chaos Theory ends on is so perfect for this portrayal of the fictional Arcadia Bay, Oregon where nothing's ever perfect. However, it's also scarily dangerous in that it very well might render most of the world-building a moot point. It'd be such an absolute shame if that were to happen. We have to wait to see if that's the case. But, Life is Strange now has me in its grips, and if I'm worried, it's only because I care. I finally really, truly care. [This review is based on a retail build of the game provided by the publisher.]
Life is Strange review photo
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