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5:45 PM on 03.09.2012

GDC: How important review scores are to game sales

In a morning GDC session packed full of interesting game sales trend data, EEDAR's Geoffrey Zatkin shared some research on how important game review scores are for sales. While it would stand to reason that highly rated ...

Dale North


Updated! Panel details revealed:

Hironobu Sakaguchi Reflection: Past, Present, Future of RPGs

The father of Final Fantasy, Hironobu Sakaguchi, has announced his PAX Prime 2014 panel where he will discuss his history developing role-playing games, along with revealing more about his new RPG, Terra Battle. Find out more info at PAX Prime website.




5:15 PM on 03.09.2012

GDC: EEDAR's five universal truths for top-rated games

Research firm EEDAR tracks just about every quantifiable attribute of videogames and then mines that data to help their clients, which includes developers and publishers. In a GDC session on how games get reviewed, Erik Brudv...

Dale North



Divnich Divines: Do Japanese Vita sales spell trouble? photo
Divnich Divines: Do Japanese Vita sales spell trouble?
by Maurice Tan

[In Divnich Divines, EEDAR Vice President and videogame analyst Jesse Divnich traverses the bogs of sales data, hype, and good old fashioned game geekery to give you his two cents on hot topics in the games industry]

The PlayStation Vita will launch in key Western markets in a little over a month and so far the high-tech handheld has had a rough start in Japan. Sony announced at CES that it had sold 500,000 units since its December 17 launch, but over 324,000 of those were sold in the first week.

However, Japan has always had a notoriously different market than the West when it comes to game hardware and software. Is there any reason to believe that the present slow sales of the Vita in the East hint at a future sales disaster in the West?

EEDAR's Jesse Divnich doesn't think so.

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4:45 PM on 10.19.2011

EEDAR: 51% of gamers bought DLC this past year

Wow. I didn't know this DLC thing was catching on. I knew that everyone was making DLC, but I thought we were all just letting it float by like trash in a river. Oh, did I say that out loud?  I'm kidding! Kind of. There'...

Dale North



Divnich Divines: What makes an original IP successful? photo
Divnich Divines: What makes an original IP successful?
by Maurice Tan

[In Divnich Divines, EEDAR Vice President and videogame analyst Jesse Divnich traverses the bogs of sales data, hype, and good old fashioned game geekery to give you his two cents on hot topics in the game industry]

It seems to be a dilemma as old as the modern entertainment industry itself. Sequels to successful titles sell, but people get tired of them. Everyone wants new IPs to succeed and provide diversity to the gaming landscape, but when someone actually tries to do so the reward can range from success to utter failure at retail.

Meanwhile developers, publishers, and gamers alike lament the state of an innately creative industry where creative innovation is more often than not punished by consumers. But what does it actually take for a new IP to succeed? 

Setting aside our personal preferences for a moment, let's take a look at the business side of things for a change. Analyst Jesse Divnich pitched in on a seemingly eternally relevant question: What does it take for an original IP to succeed at retail?

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Divnich Divines: Do free games make business sense? photo
Divnich Divines: Do free games make business sense?
by Maurice Tan

[In Divnich Divines, EEDAR Vice President and videogame analyst Jesse Divnich traverses the bogs of sales data, hype, and good old fashioned game geekery to give you his two cents on hot topics in the game industry]

At a time when the games industry is starting to embrace free-to-play models in favor of subscription models on an increasing amount of platforms, while publishers still treat the second-hand market as a cancerous disease instead of the potential for brand-loyalty it may provide, the concept of "free" is simultaneously a hot and a touchy subject for different parties involved.

In EEDAR's July 2011 Retail Buyer Report, which focused on the success and effects of Sony's "Welcome Back" program that the company positioned to regain consumer trust in its PlayStation Network following the hacks, the research firm found that more people acquired downloadable titles on the PS3 in June compared to March this year -- even when accounting for the free games on offer.

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