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Star Wars Battlefront photo
Star Wars Battlefront

EA opens more Stars Wars Battlefront PC servers

Trooper or a rebel?
Oct 09
// Vikki Blake
Electronic Arts are opening more PC servers to cope with demand for the Star Wars: Battlefront open beta. In a recent tweet, the official Star War: Battlefront said that owing to "a lot of interest around the beta", it will s...
Battlefront beta photo
Battlefront beta

The Star Wars Battlefront beta starts today, here's how to get in

It's free and easy
Oct 08
// Brett Makedonski
Any way you slice it, Star Wars Battlefront is one of the most highly-anticipated games releasing this fall. But, you don't have to actually wait until the November 17 launch date to get your hands on it. There's a ...
Battlefront PC specs photo
Battlefront PC specs

Why the hell does Star Wars Battlefront recommend 16GB of RAM on PC?

That seems excessive
Oct 06
// Brett Makedonski
The Star Wars Battlefront beta starts in just a couple of days, and everyone's invited; there's no barrier to entry. Well, let me clarify. There's one barrier to entry if you're on PC -- you need to have a rig that'...

Mirror's Edge: Catalyst feels different to the first game, but still fun

Sep 30 // Joe Parlock
The demo for Mirror’s Edge: Catalyst started off with an exposition cutscene. I play as Faith (same protagonist as the first game), and am being released from a prison in the city of Glass (not the same city). If I don’t find employment within two weeks, I will be re-arrested and taken straight back to the slammer. The setup felt a lot more in-your-face than the subtlety the original game’s backstory had; gone is the covert government surveillance and governmental corruption, and in are the contact lenses which project advertising into your eye. But whatever, I had running to do and only 13 minutes of demo to do it in. After a short tutorial, I was let loose on a small area of the map. The area itself wasn’t too big, with the rest of the city available and open in the full release of the game, but it was still an order of magnitude bigger than any space I’d seen I the first game. It was almost daunting, being presented with such a big space when I was used to the linearity of the first game. I was given the choice of three different missions: I could hack a billboard to put my own pro-Runner propaganda up, I could deliver a memory stick for the criminal underworld (and fight a load of guards at the same time), or I could just race Icarus, my new runner buddy. The map system is nicely done, and it gives the game’s iconic runner vision a whole new lease of life. Faith’s ability to see where she needed to go in the world has always been designated by objects tinted red. Catalyst takes that originally fairly useless but still pretty effect from the linear first game and puts it to great use in this open world successor. A lot of previews of Catalyst have said the game feels more or less exactly like the first game. The controls have been retweaked slightly, but other than that I’ve been led to believe Catalyst just expands what the first game did. While that may be true for those who only played Mirror’s Edge a few times, I did notice some very big differences in how it felt to play. The biggest one is the entire thing felt kind of floaty. Jumps lasted longer, climbing over fences took longer, and a lot of your movements are based around getting higher in the space. For example, in the original game if you hit an object like a fence or a vent at the right height, you would quickly vault over it to maintain your momentum. In Catalyst, the vault is still there, but holding down the jump button (like I was used to in the original game) made me climb up onto the object and jump off of it to get a bit of extra height. It was a change that took a lot of getting used to, but once I had it opened up plenty of new routes for me. The cost of this new maneuverability is Catalyst doesn’t feel as grounded as Mirror’s Edge did. There was originally a lot of weight to Faith’s movements, and you couldn’t build up that much height without using bars or ledge, but in Catalyst it sometimes felt like gravity didn’t really matter to Faith, and that she’d float off away from Glass at the first chance she was given. Another major difference to Catalyst is the massive changes to combat. The new combat is built around maintaining flow and momentum, rather than having to stop and do a lot of punching like it was in the first game. It all seems to be context-sensitive as well; when I was nowhere near any guards, pressing the attack buttons would do absolutely nothing. So does this new system actually let you incorporate combat into your flow? Not really. It feels so much better than the first game, for sure. I wasn’t pissed off when I had to fight, and it was incredibly cool pulling off the cinematic takedowns. It’s fun, but it still has the problem of stopping you dead in your tracks. One positive thing is triggering attack animations extended my jumps too, and even saved me from one point where I was certainly about to die. Picture it as a less extravagant version of the homing attack in modern Sonic the Hedgehog games, and it’s easy to imagine where the uses for combat would come in. It’s worth keeping in mind the original game is absolutely ingrained into my muscle memory at this point. On the whole, it plays just like the first game: once you’ve got flow built up, traversing this open world feels fantastic, and the new skills Faith has really add to the experience. Swinging around vertical pipes, leaping off of chain-link fences, and incorporating some combat into my run were a lot of fun. Catalyst more than feels like a decent successor to Mirror’s Edge. The plot elements from the first game are taken and expanded to make Glass an interesting world to explore, and the most obvious parts of the movement in the first game are still there and have been refined. The combat is better (though not as improved as I was hoping), and the controls definitely feel less awkward. I genuinely did enjoy my time with Catalyst a lot more than I was expecting to. There’s just a few changes to it that make Catalyst feel like a simplification of the original game's systems. People who have played the original once or twice will certainly appreciate those simplifications, but for me it felt like the potential skill ceiling was a fair bit lower than the original game. I can't see myself pulling off the same sort of stuff I can in the original, because of the very small ways freedom is taken away from you. We will see whether I’m right when Mirror’s Edge: Catalyst releases on February 23, 2016. It's still definitely one of my most anticipated games, that's for sure.
Mirror's Edge: Catalyst photo
I've played 250+ hours of the original
When Mirror’s Edge came out in 2008, nobody really knew what to make of it. The game was a valiant effort at doing first-person parkour well, but a lot of people were put off by some awkward controls, bad combat, and pe...

Battlefront photo

Star Wars Battlefront has a beta in two weeks, and it's easy to get into

That's nice, for a change
Sep 24
// Brett Makedonski
In recent years, betas have largely been used as a means of driving pre-orders. "Pre-order the game today and get into the multiplayer beta!" Ubisoft's running this promotion with Rainbow Six Siege as we speak (at least ...
Star Wars fridge photo
Star Wars fridge

There's a Star Wars Battlefront mini-fridge, too

$130 with the game
Sep 15
// Jordan Devore
Walmart is selling Star Wars Battlefront with a Han Solo mini-fridge (PS4, Xbox One). It's not as good as the collector's edition Call of Duty: Black Ops III mini-fridge. It's not even as good as this other Han Solo mini-fridge. Dear future generations: sorry about wasting the planet's resources on this crap. [Via reddit]
Battlefront photo

Star Wars Battlefront won't have a server browser

Because matchmaking always works...
Sep 02
// Joe Parlock
DICE has a history of controversy when it comes to server browsers in its games. Before release, there was a lot of criticism of Battlelog in Battlefield 3, which saw the server list removed from the game and shoved into your...
Star Wars photo
Star Wars

EA on Star Wars Battlefront: Most people would've skipped single-player

'That's what the data points to'
Aug 13
// Jordan Devore
Do you play the campaign in games like Call of Duty and Battlefield or head straight to multiplayer? During a wide-ranging interview with GameSpot, Electronic Arts COO Peter Moore commented on the lack of a campaign mode in ...

Star Wars Battlefront's Fighter Squadron mode needs some variation

Aug 08 // Brett Makedonski
The build of Fighter Squadron that we saw essentially operates as a team deathmatch. There were X-Wings battling against TIE Fighters -- ten humans to a side with another ten AI-controlled vehicles, which brings the total to 40 players in each game. Aside from attempting to shoot down others, occasional large transport ship would spawn. They needed to be either defended or destroyed. The way your ship functions is the best thing about Fighter Squadron. Everyone has a set of blasters that are prone to overheating, a homing missile that's effective (yet still challenging to use properly), and a set of evasive maneuvers. The difference between sides is that TIE Fighters have a boost mechanic, while the X-Wings get a shield. The trick is that everything needs to be used in moderation because reusing it all is on a short timer. Generally, this sort of fast ability freeze-out wouldn't be too big of a deal, but it is because of the pace that Fighter Squadron moves at. With all the other pilots making quick cuts across the battlefield, you need to perfectly time when you pull your punches. Otherwise, your lasers get lost in the great void. [embed]297271:59829:0[/embed] For a more authentic experience, players can switch to a cockpit view. This first-person seat is where Fighter Squadron looks the greatest but plays the worst. As previously mentioned, this mode is relentlessly fast. Trying to play from the pilot's seat only decreases the already limited time to get off a good shot. Despite everyone controlling a standard vehicle, Fighter Squadron has bigger opportunities. Power-up icons put the player in a hero ship -- The Millenium Falcon and Boba Fett's Slave I are the two we were told about. We didn't see either, but those situations will likely draw the attention of everyone in the skies. These hero ships are an example of the potential that Fighter Squadron holds but doesn't live up to yet. Simple team deathmatch grows old quickly, as it needs more variation. TIE Interceptors, A-Wings, and Y-Wings are all planned and might accomplish that goal if they play differently enough from one another. Better objectives need to be implemented too. Defending and attacking transports felt largely without consequence and tacked-on. Star Wars isn't necessarily all about dogfighting, but it's integral enough to the franchise that it can't be overlooked either. If Star Wars Battlefront is going to be the seminal title in the series for the foreseeable future, it needs to do dogfighting right. Fighter Squadron just misses that mark because it isn't quite interesting enough yet. There's still time for that to change, though.
Battlefront preview photo
For now, it's a nice distraction
Thoughts of dogfighting over the surface of the planet Sullust should raise your heartbeat a little bit. It's an exciting prospect. Really, that goes for piloting any vessel in the Star Wars canon through any franchise l...

Battlefront photo

Star Wars Battlefront has a team deathmatch mode, too

Blast off! Up to the stars we go
Jul 30
// Brett Makedonski
There's an explanation for nearly all action in the Star Wars universe, but sometimes you don't want to lean on reasoning as an excuse to shoot first. Sometimes you do it because it feels right (and because you want to a...
Mirror's Edge photo
Mirror's Edge

The Mirror's Edge Catalyst collector's edition is sharp

Like the chorus to a George Michael song
Jul 10
// Brett Makedonski
Mirror's Edge was known for its striking and sharp aesthetic, so it's perfectly reasonable that the Mirror's Edge Catalyst collector's edition would convey those same qualities. This picture shared by EA shows that ...
Battlefront alpha photo
Battlefront alpha

Star Wars Battlefront alpha invites are going out

Check your inbox
Jun 26
// Jordan Devore
DICE has been emailing invites to the Star Wars Battlefront alpha on Origin. Well, more accurately, these are invites to apply for the alpha (which can be done here). No guarantees you'll get in, as "space in the Closed Alpha...
Mirror's Edge preview photo
Good shoes
With Mirror's Edge Catalyst, DICE is giving us more freedom while robbing Faith of hers. This is an origin story, and an open-world one at that. It's the same fun first-person running, rolling, jumping, and sliding as before,...

Battlefield Spring  photo
Battlefield Spring

Battlefield 4's big spring patch adds weapons and a gun-swapping mode

There's a pdf and everything
May 26
// Jordan Devore
DICE rolled out its spring update for Battlefield 4 today and it's substantial enough to warrant a pdf with highlights. The short of it is five new guns, the return of Battlefield 3's Gun Master mode, and a revamp of the dama...
Battlefront photo

The AT-ST will be playable in Battlefront

Please don't shoot my thin legs
May 07
// Laura Kate Dale
One of the bigger disappointments since Star Wars: Battlefront was announced last month was the news that AT-ATs would patrol the map on rails, not fully controllable. If you're still looking for something in Battlefront to s...
E-yay photo

Mirror's Edge 2 is less than a year away

Early 2016
May 05
// Steven Hansen
On top of the Need for Speed, Titanfall 2, and Plants vs Zombies news, Electronic Arts financials also revealed that Mirror's Edge 2 will be released in early 2016, sometimes between January 1 and March 31.  Makes sense....
Star Wars Battlefront photo
Star Wars Battlefront

Bullet point: Star Wars Battlefront has 12 multiplayer maps

You know, aside from DLC
May 04
// Jordan Devore
In writing about designing the lava-spewing planet Sullest for Star Wars Battlefront, EA DICE let it out that the game will contain 12 multiplayer maps. "Some of the maps support our epic modes like Walker Assault, while othe...
Battlefront photo

This might be what Star Wars Battlefront's first- and third-person views look like

Have it your way
Apr 20
// Brett Makedonski
Striking while the iron's hot, EA's already released the first developer diary for Star Wars Battlefield, which was announced last week. The video's full of the type of information that should make any series fan giddy: DICE...
Star Wars Battlefront photo
Star Wars Battlefront

Star Wars Battlefront will lack space battles

At least Star Fox is still coming this year, right?
Apr 17
// Jed Whitaker
The official Twitter account for all things Star Wars from EA confirmed today that there will be no space battles in Star Wars Battlefront. When asked "space battles or not" EA responded: We’re focusing on air battles ...

We got a first look at gameplay from the new Star Wars Battlefront

Apr 17 // Mike Cosimano
[embed]290584:58214:0[/embed] Star Wars Battlefront (PlayStation 4 [previewed], Xbox One, PC)Developer: DICEPublisher: Electronic ArtsRelease Date: November 17, 2015 During the preview event, we were shown what DICE claims was pre-alpha PlayStation 4 gameplay. It all felt too staged to be a live match, but there was just enough roughness to the visuals that I could maybe buy it. The gametype we were shown was called "Walker Assault," which was not explained in depth but seems to be an asymmetrical mode similar to Battlefield Hardline's "Heist." The Empire has an AT-AT, and the Rebels are activating Uplinks to summon Y-Wing bombers so they can destroy the AT-AT? Maybe? It wasn't explicit, but that's what I took away from both the match & the pre-rendered trailer we were shown. The Endor map also feels too detailed; there's too much going on visually and it feels like the camouflaged Rebels will have an enormous advantage. The other major thing I took away from the gameplay video was how much it looked like Battlefield, even with the Star Wars trappings. That's not to say it's a re-skin of Battlefield 4 or anything; it's just that the game looks almost exactly like how you'd expect a hypothetical Battlefield Endor game to look, right down to the experience gain. Battlefront gives you a 25 point bonus for a headshot, eh? That sounds familiar. Even the gun sway animation feels like a holdover from the recent Battlefield titles. However, all of that changes in third-person. For me, Star Wars Battlefront has always been a third-person shooter. It looks like players will be able to switch at will between the two modes of play. Heroes and villains will make a return, as we saw at the end of our demo when Darth Vader showed up and annihilated the player character. Boba Fett will also be playable, because this is a Star Wars thing. There's currently no word as to the rest of the game's roster, but I'd have to imagine some of the new characters from The Force Awakens will make an appearance. If DICE insists on gametypes with limited respawn tickets, a super-powerful character laying waste to an enemy team would certainly reduce average match times. One thing we didn't see was any specifics how ship-to-ship combat would be implemented. The reveal trailer included footage of dogfights, but I am very concerned by the lack of space combat gameplay being shown. I remember when I realized I could break into the enemy ship and sabotage it from within in the original game. How cool that would be with the 40-player count DICE is citing for Star Wars Battlefront? In fairness, there is a criminal lack of dogfighting in videogames these days in general. At this point I'll take just about anything I can get, especially if the fights are accompanied by that iconic TIE fighter scream. At the end of the gameplay demo, Battlefront design director Niklas Fegraeus took the stage to discuss some of the more technical aspects of the game. He showed off something called Dolby Atmos 3D, which just amounted to slightly better sound rendering. I bet if you've got a surround sound system or some killer headphones, that'll make you a very happy person. Most of my online gaming happens with the volume off and a podcast on in the background, so an otherwise indistinct difference in sound just didn't grab me. What I did find interesting was the mandatory part of the conference where the licensor talks about how much they love the licensed product and how faithful they want to be. When it came time for DICE to visit the Lucasfilm archives, they incorporated a technology called Physically Based Rendering -- PBR for short. As Fegraeus put it: "You have a [physical] object, you take a bunch of pictures and then a special software converts it into a digital object." The models we saw looked fantastic, and that level of detail was certainly visible in the demo. I was also quite taken with the new "partner feature," an option in multiplayer that allows two buddies to form a tag team. In-matches, you will always spawn near each other and you can always see where the other person is on the map. Outside of the match, if one of you is playing and the other comes online, you'll automatically be matched up. As somebody who doesn't make very much use of clans in console shooters, it's possible all of these features have been well-tread already, but to me this implementation felt new and fresh. But the most impressive aspect of this feature for me was the unlock sharing. If you get access to a sick gun before the other member of your tag team, they get access to it as well. This is both a cool way to make sure your team is perpetually strong while making the game accessible to more casual players. It's the best kind of change -- the kind that has no real downside -- and I'd like to see it pop up under a different name in a Call of Duty or Battlefield somewhere down the line. If competitive multiplayer isn't quite your bag (and if that's the case, why do you care about this game?) there will be missions inspired by battles from the film series that can be played solo or co-op (either online or local). One such mission is a free add-on entitled The Battle of Jakku, and takes place before the events of The Force Awakens, setting up the desert planet seen in both of the film's teaser trailers.  The latest iteration of the Frostbite engine seems well-utilized, but it's somewhat difficult to tell if I was being tricked. Although I firmly believe the match was choreographed to hell and back, the visuals had just enough jank to them that I also believe the game will absolutely look fantastic upon release. Now, will it hit the benchmark set by the demo? Not likely, but we know DICE can make a fine-looking console game. This is all somewhat irrelevant: how pretty the game will be is not the sticking point here. When you consider just how god damn broken Battlefield 4 was, I was genuinely surprised our demo didn't even nod at that ever-present sting. At time of writing, the DICE panel at Star Wars Celebration has not occurred, so there's a chance the team will still address the wampa in the room. But even if they manage to address it in a way that feels satisfactory, will that be enough to rake in the pre-orders? I think DICE has a solid core here, partially in thanks to its experience with multiplayer shooters. I've never played a bad Battlefield from a design standpoint (although I'm sure the comments will tell me otherwise), so there's no way I was going into Star Wars Battlefront expecting a mechanical disaster. My apprehension comes from the remaining blank spaces. Will this game be able to pay tribute to its predecessors and the franchise without letting reverence smother progress? And -- more importantly -- will the game work on day one? Neither of these questions can be adequately resolved before copies start getting out, but I think it's reasonable to get your hopes up just a little. As long as we've got space battles, everything will be fine. ...there are space battles, right DICE?
Star Wars Battlefront photo
There has been an awakening
I have very fond memories of Star Wars Battlefront. Well into my adolescence, whole summer weekends were lost to split-screen tournaments; when you lost a game, you lost the controller. Familiar Star Wars icono...

Star Wars: Battlefront photo
Star Wars: Battlefront

Star Wars: Battlefront making silly laser noises first on Xbox One

Beam me up, Xbox One
Apr 15
// Joe Parlock
I never really ‘got’ Star Wars; to me it seems like a load of old guff in space. Something to do with midi-chlorians killing the younglings and turning them in to coarse sand or something? I don't know, it’s...
Star Wars Battlefront photo
Star Wars Battlefront

First look at EA DICE's Star Wars Battlefront coming next month

April 16-19
Mar 20
// Steven Hansen
DICE's (Battlefield, Mirror's Edge) hotly awaited Star Wars Battlefront is due out holiday 2015, timed to coincide with the start of a new trilogy in the children's film series Star Wars. Despite us being only nine months awa...
Battlefield Hardline photo
Battlefield Hardline

Get hard with Battlefield Hardline open beta

Starts Feb. 3, ends Feb. 8
Jan 29
// Robert Summa
Today, EA announced that the Battlefield Hardline open beta will begin February 3 and end on February 8. If you haven't had a chance to play EA's version of cops and robbers, now is this time. Well, technically February is t...
Battlefield Easter egg photo
Battlefield Easter egg

It sounds like there's another monster hiding in Battlefield 4

The mystery of Paracel Storm
Jan 08
// Jordan Devore
YouTube user JackFrags might just be on the trail of another hidden beast in Battlefield 4, and whatever it is, it sounds far scarier than a giant monster shark. Listen for yourself at 0:20. "I did a little snooping around i...
More Battlefield 4 DLC photo
More Battlefield 4 DLC

Not-so-final stand: There's more Battlefield 4 DLC on the way

DICE wants to know which classic maps you want to see again
Dec 09
// Jordan Devore
It looked like Battlefield 4 was going to go out on a relative high note with the Final Stand DLC, but when it comes to naming in this industry, "final" doesn't have to mean the end. "With [Final Stand] released, we hope and ...
Bows are the best photo
Bows are the best

The Phantom Bow makes me want to get back into Battlefield 4

This video is so dumb (but I love it)
Nov 20
// Jordan Devore
Battlefield 4 Premium players have dug into this week's Final Stand DLC and found a number of secrets, including a cool-looking compound bow gated behind a force field in Hanger 21. Last I checked, the community at large was...
Battlefield DLC photo
Battlefield DLC

Battlefield 4's Final Stand DLC channels Battlefield 2142

Out tomorrow for Premium members
Nov 17
// Jordan Devore
This trailer for Battlefield 4's Final Stand DLC, like many Battlefield videos before it, makes me want to play the series. They're packed full of cool moment after cool moment that you could, in theory, encounter yourself i...
Star Wars photo
Star Wars

Star Wars: Battlefront now set for holiday 2015

Hardline in March 2015, next Battlefield in holiday 2016
Oct 28
// Jordan Devore
During an earnings call today, Electronic Arts announced new release windows for a few of its games. Most notably, DICE's Star Wars: Battlefront is now scheduled for holiday 2015. The game will presumably be out for PC, PS4,...
Battleflub photo

DICE: Battlefield 4's bad launch 'absolutely' damaged trust

But, you know, promises not to do that again
Oct 08
// Steven Hansen
I think it's nice that we've finally managed to hold EA accountable to something. Can its ripoff sports game releases be next? Well, I guess it's been DICE falling on the sword and profusely apologizing more than EA.&nbs...
Free Battlefield 4 photo
Free Battlefield 4

Battlefield 4 is free to play for a week on PC

Add the game to your library before August 14 to partake
Aug 07
// Jordan Devore
EA is back with another Origin Game Time promotion following that one for Titanfall. Those of you on PC can claim a week of free access to Battlefield 4 -- just add the game to your Origin library before August 14. The clock ...

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