In a move that should shock absolutely no one, it appears that Sony actually did rewrite bits and pieces of its E3 2013 presentation after witnessing Microsoft's own announcements crash and burn.
Sony Computer Entertain...
The Game Critics Awards for E3 2014, as determined by 29 media outlets including Destructoid, have been announced. After seeing the nominations, it's no surprise that Turtle Rock's one-versus-four multiplayer shooter Evolve c...
It should go without saying that Metal Gear Solid V: The Phantom Pain had a great showing at E3. Not only was the official trailer a stellar piece of work, and a big indication of how grim the game will be, but the 30-minute ...
It's weird clicking a mature content warning on a video on Nintendo's YouTube with Mario staring innocently at me. But the collaboration between Itagaki and Nintendo for The Devil's Third, revived as a Wii U exclusive, is we...
With E3 2014 in the rear-view mirror, it's time to see which publishers and games impressed the Game Critics judges the most. The Game Critics Awards are handed out after judges from 39 outlets vote on titles that were a...
Nintendo's decision to let its Treehouse staff stream games throughout E3 2014 was smart. It gave those of us at home extended looks at the latest 3DS and Wii U titles, let us hear from developers themselves, and overall hel...
Conan O'Brien has once again visited E3 to take a look at a selection of games, and addition to the jokes, you can also get a look at some gameplay that wasn't previously available. Conan checks out Sunset Overdrive, Entwined, Hyrule Warriors and a few others.
Although I don't like it as much as last year's (I don't think anything will beat him meeting Charles Martinet), it's still worth watching if you're a Conan fan.
Of all the games we saw at E3, No Man's Sky is probably the most difficult to describe without sounding like we just came down from a mescaline trip. A procedurally-generated universe filled with millions of planets? Each with new and unique flora and fauna? Spaceships that shoot lasers? This is definitely a high concept game. Hopefully, the final product delivers, because it sounds cool as hell.
Last week, we asked you to weigh in on your favorite games of E3 2014. And weigh in you did! There were approximately eleventy bajillion votes cast and hand-counted by yours truly, making this one of the most popular E3 awards we've ever held. Thanks to all who voted!
Now, before we unveil the winner, I'd like to congratulate this year's entire massive list of E3 standouts. There were more great games on display this year than I could ever hope to play, ensuring everybody has something to look forward to in 2014 and beyond!
And now, without further adieu, the winner of Destructoid's E3 2014 Community Choice Award is...
The reveal trailer for Dreadnought pushes a lot of the right buttons for science fiction fans. It puts potential players into the right frame of mind and really sets up the scale of the endeavor. Combatants will not be darting around in fighters, they will be commanding huge, lumbering vessels that scoff at smaller ships. "Probably just debris, sir."
Despite the inherent coolness of taking control of a ship on the scale of a Battlestar, it is not something that comes up too often in games. In practice, it makes sense: the speed and control afforded by a smaller vessel is exciting, and that alone does not translate to huge ships. However, with its focus on tactical combat, Dreadnought makes it work, and it does so while remaining accessible to new players. Even though it treads less traveled ground in its subject matter, it features classes and tactics that will feel familiar to most gamers.
Now, it's a good one. In fact, I wrote about why it was our Game of the Show in that very post you just didn't click. But E3 was full of games like I'm full of curry. And Destructoid is an island of misfit toys sort of collection of miscreants, not a hive mind. So let's see what tickled everyone else's earlobes this year.
And, hey, now you can tell like 20 different people why they're wrong about games instead of just one!
Nestled in a parking lot across the street from the convention center in Los Angeles was Devolver Digital's phalanx of air conditioned campers. The publisher had a good mixture of highly anticipated titles like Hotline Miami 2 and Broforce, and more recently announced titles. The Talos Principle is one such game, and as usual, Devolver knows how to curate good content.
Though it is being developed by Croteam, which is probably best known for its over-the-top first-person shooter series Serious Sam, The Talos Principle has more in common with Portal. Its first-person puzzle platforming is not built off the most mindblowing ideas, but it is only part of the focus. The rest is on a deeply philosophical narrative, courtesy of Tom Jubert, who delivered a fantastic story in my favorite game from 2013: The Swapper.
Suffice it to say, I left the camper with fairly high expectations for this.
One of the fine gentleman helping us with our video coverage at E3 this year was Michael Jordan, and he put out the call for requests for things to do on the show floor. Here he is doing some of those for our enjoyment. One of you made him run and do push-ups! Poor guy.
Please don't die from kissing that GameCube controller, Michael.
One of the smaller games at E3 left the biggest impression on me. Titan Souls is a Ludum Dare entrant that was picked up by Devolver Digital to publish on PC, PS4, and PS Vita -- sort of an appropriate underdog's story that mirrors what takes place in the game. It's an against-all-odds adventure that proves the value of a lot of hard work and a little bit of luck. However, unlike anyone playing Titan Souls, the developers probably didn't have to fail several times before achieving success.
Titan Souls was first introduced to the world as a combination of Shadow of the Colossus meets Dark Souls. The Shadow of the Colossus part comes from the fact that there are only eight enemies in the game, and they're all boss-like in stature (Update: Devolver reached out to us to clarify that there will be "20 titans or so" in the final version). The Dark Souls bit has to do with the unrelenting difficulty. That's an easy sell to a lot of people that know their videogames.