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Doom

InstaDoom photo
InstaDoom

The original Doom gets a 'selfie support' fan mod


InstaDoom adds the narcissism Doom always needed
Feb 15
// Jonathan Holmes
When Doom was first released, at least one person I knew was confused by it. "Where the heck am I? I don't see anyone here at all!" they squawked. "You are the player." 16-year-old me retorted brassily "You have to go around...
Romero plays Doom photo
Romero plays Doom

Clear your schedule for this John Romero x Double Fine Let's Play of Doom


Devs Play
Jan 22
// Jordan Devore
I've fallen behind on Double Fine's developer-led Let's Play series Devs Play, but I can't resist jumping back in now, order be damned, for the episode about Doom featuring John Romero. The id Software co-founder is joined b...
Softporn II photo
Softporn II

Wolfenstein, Prince of Persia, Softporn II: 2,400 MS-DOS games playable free in-browser


The short-lived adventures of pornman and porngal
Jan 06
// Steven Hansen
The Internet Archive has added to its archive with nearly 2,400 MS-DOS games that are all playable right in your browser, right here. I've flitted between between Prince of Persia, Donkey Kong, and Aladdin within minutes...
Doom behind the scenes photo
Doom behind the scenes

Let's look at some cool behind-the-scenes pictures of Doom


Romero brought presents
Dec 11
// Jordan Devore
In celebration of Doom's 21st birthday, Brett shared a personal anecdote about how the iconic game came into his life at an early age and refused to leave. He didn't include Doomguy's midriff in the article, much to my chagri...

Happy 21st anniversary to the most important FPS in my life

Dec 10 // Brett Makedonski
By the time my birthday rolled around, there was only one thing I wanted -- Final Doom. My parents delivered and then some, as I unwrapped both Final Doom and Doom II that year. The latter held a bit more shock value as it had me staring down John Romero's severed head and murdering childhood figure Commander Keen. Doom was also my introduction to online play. Again, kind of. My computer-savvy uncle worked some networking magic to make it so that friend and I could play Final Doom over the phone line from our respective houses. In hindsight, one-on-one deathmatch wasn't the most thrilling multiplayer, but at the time, it felt like the future. The funny thing is, there are many ways this story could've gone differently. Right around the same time as my introduction to Doom, GoldenEye 64 came out. If I had played that first, it may have significantly diminished my love for Doom. The same can be said for other first-person shooters such as Wolfenstein. But, as it stands, Doom was foot in the door to FPS games and the world of PC gaming. Suddenly, my Sega Genesis seemed a bit dated. Just like Chris last year, it's impossible to deny what an effect Doom had on my life. It may not have been Doom proper that I played over and over, but it obviously laid all the groundwork for those future titles that I loved so much. It wasn't until years later that I tried the original Doom, but the sentiment held up, much to my delight. Now that you're of age, let me buy you a beer, Doom. It's the least I can do. [Image]
Doom photo
Here's lookin' at you, Doom
My, how time flies. Today, we're 21 years removed from the launch of one of the most influential videogames ever, Doom. It may not have been the original first-person shooter, but it was certainly the most important one in my...

Total Chaos Mod photo
Total Chaos Mod

Total Chaos is an open-world survival horror mod for Doom II


Wad'a'Holic's total conversion isn't the Doom II you remember
Nov 30
// Rob Morrow
One of my favorite things about PC gaming has to be the vibrant modding scene. It seems that creative modders are always coming up with something new and unexpected to do to our favorite titles. Whether it's a...
Doom II art photo
Doom II art

Doom II's Icon of Sin immortalized as a badass statue


John Romero's decapitated head is hidden in there
Oct 27
// Jordan Devore
What's your first reaction to this sculpture based on Doom II's last level, Icon of Sin? If it's "Holy shit, I don't know where to look but everywhere I look is crazy impressive," we're a lot alike. Artist Jason Hite put toge...
LEGO Doom photo
LEGO Doom

This fan-made LEGO Doom set is amazing


Dead Imps everywhere!
Sep 30
// Chris Carter
LEGO enthusiast Iain Heath has created a giant rendition of Doom, and it looks pretty damn masterful. He not only has a ton of details like ammo on the ground and dead imps, but he even goes as far as pixelating some of the ...
Mods photo
Mods

There's a Donkey Kong Country mod for Doom


Demo now playable
Sep 11
// Jordan Devore
I sometimes forget just how crazy Doom modders can get. Here's a firm reminder. This is a total-conversion mod by DooMero that, well, you see ... it's the Donkey Kong Country experience rebuilt in GZDoom. Which is to say it'...
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This one's for you, Morph.
Today there are a bunch of new trailers for games like Assassin's Creed Unity, Call of Duty: Advanced Warfare, and The Last of Us Remastered (which is on sale) but Bill and I would rather talk about superhero cartoons from twenty years ago, and guns we can't remember the names of in Unreal Tournament. 

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Try not to rip off any arms in anticipation
As we reported earlier today, attendees of QuakeCon last week were treated to a sneak peak of id Software's upcoming interplanetary demon slaughterfest, simply title Doom. Word came in from Doom publisher Bethesda that the l...

Id & Doom (& abs) photo
Id & Doom (& abs)

Don't expect to see any Doom until 2015


QuakeCon footage just meant to appease fans
Jul 21
// Steven Hansen
QuakeCon attendees got to see some Doom footage. Anyone streaming was said "good-bye" to as the stream cut out. Bethesda Softworks VP of PR and Marketing Pete Hines told PC Gamer that the new Doom just isn...
Doom photo
Doom

We can't see the new Doom yet, but it sounds like a return to form


'A demon just ripped the player's arms off and beat him to death with them'
Jul 17
// Jordan Devore
Bethesda said its big reveal of Doom -- that is in fact "Doom," not "Doom 4" -- at QuakeCon would be for attendees only, not for us Internet ne'er-do-wells, but I still watched the QuakeCon stream like a sucker, anyway. When ...
Doom photo
Doom

Upcoming Doom sneak peek is only meant for QuakeCon attendees


We'll see about that
Jul 02
// Jordan Devore
The teaser trailer for Doom (4) didn't do much for me, but I'm looking forward to the long-awaited reveal. We'll see more of the game at this year's QuakeCon, set to take place in Dallas, Texas from July 17 - 20, or so I thou...
id Software photo
id Software

Check out this trip down memory lane with id Software


Ah, memories
Jun 30
// Brittany Vincent
I was barely old enough to game in 1993, let alone take trips to id Software for office tours. That's why I'm so jealous of one Dan Linton, owner of a wildly successful BBS known as Software Creation, who took a trip down to...
Doom photo
Doom

Did You Know Gaming tackles Doom


Everything from movie to music references
Jun 30
// Chris Carter
I grew up with FPS games like Catacomb, Wolfenstein, and Doom, so this episode of Did You Know Gaming is a real treat. It goes over pretty much everything from the origins of the game, the origins of the name, and most of th...
Doom photo
Hey there, good-lookin'!
Oh, sweet Cyberdemon. It's been far too long since I danced with thee. And now you're looking so very...refreshed. You've had a facelift. Even though you're a little bit older than the last time we met, you're still just as ...

Wolfenstein: TNO photo
Wolfenstein: TNO

Pre-order Wolfenstein: The New Order on Steam and wear swanky hats in TF2


Deck yourself out in some sweet new hats for buying early
Apr 16
// Brittany Vincent
Wolfenstein: The New Order is up for pre-order on Steam, and while my finger is hovering over the mouse to pull the trigger and make it Steam official, here's an interesting tidbit that might sway you into giving it a chance ...
Molyneux photo
Molyneux

Enjoy the indie craze whilst it lasts, says Peter Molyneux


Just as well he's still in bed with Microsoft, eh? Oh wait...
Mar 26
// Alasdair Duncan
Peter Molyneux is at it again, this time saying that the recent indie game boom of the last few years isn't going to last. Sound the doom sirens! Speaking to CVG, Molyneux explained, "These things go in cycles, what I'd say i...
Doom photo
Doom

Gaming Heads' Doom diorama is droolworthy


They nailed the midriff
Mar 10
// Jordan Devore
Gaming Heads is taking pre-orders for its new Doom diorama based on the game's iconic box art. The polystone statue is 12.5 inches tall by 17 inches wide and, okay, I'll stop stalling -- this thing is unsurprisingly not cheap...
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DTOID News is wearing a dumb scarf
Hey everybody, I’m back from Japan! And here’s your quasi-timely news update for the first two thirds of this week. Irrational Games closed, pre-ordering Wolfenstein: The New Order gets you a beta for the new and...

Doom photo
Doom

Doom was inspired by Tom Cruise's The Color of Money?


John Romero and Tom Hall reminisce about the 1993 FPS
Jan 27
// Alasdair Duncan
I love reading about the development history of games especially some of the medium's classics. Doom is one such classic, the seminal first-person shooter turned 20 years old in 2013. Creators John Romero and Tom Hall have re...

Wii U development drama: Nintendo's box is a Nintendo-box

Jan 14 // Steven Hansen
This mob-anointed expose on the Wii U comes at a time where it fits the narrative neatly. The Wii U is doing badly, barring unreleased holiday numbers of peculiar goodness (Wind Waker HD drove sales up several hundred percent and the holidays were deemed "very strong" by Reggie). However, the Eurogamer-hosted piece is clearly covering pre-console-launch shenanigans and tribulations, which isn't necessarily indicative of how the company has handled itself since or how development woes are affecting the Wii U's prosperity.  What it is is an interesting snapshot in time by one of many people developing for the Wii U. Some of the recount can be telling. The apparent pitch for, "a console that was the same size as the Wii and wouldn't make much noise, so 'mum wouldn't mind having it in the living room,'" could hint at Nintendo's attempts to recapture the Wii's sales lightning in a Tesla-coiled bottle. It's certainly catchy, the notion that senior Nintendo officials feigned ignorance as to how Xbox Live or PSN worked. Still, the Wii U, including Nintendo's approach with it, has surely evolved from concept pitches and development unit issues. Just look at how hard Nintendo has campaigned the Wii U as an indie haven after launch, for example, trying to make it easier on developers to get games onto the system. Dan Adelman, who helped developed Xbox Live, is Nintendo's Business Development Manager. He has broken down age old barriers that made it difficult for small outfits to become registered Nintendo developers.  The responses in this "drama" are levelheaded and plain. Chris Arnold of Nami Tentou explained that points made in the Eurogamer article are based on "pre-retail release SDK problems" and that "the new post release SDK kits do not contain any of the listed problems." This all feels like a response to the hundreds of comments and arguments the topic has incited more than counters to the original article. The Eurogamer piece wasn't, "Wii U has no games right now because development is a nightmare." It's, "pre-console-launch development was a struggle and possibly because of this a lot of people with money hats put their bets on Sony/Microsoft." Of course, there will always be back and forth here. Apparently Darksiders II came along for the Wii U in those early days swimmingly -- though one of the anonymous developer's biggest hitches did seem to be on the online infrastructure end. 5th Cell was okay with the Wii U's power. Hideki Kamiya, curt as always, seemed okay developing The Wonderful 101. But, really, everyone is probably right. The anonymous developer had their trouble. Watsham and company seemed to have had an okay time on the Wii U. Arnold gave a plain reminder that these problems are no longer an issue currently impeding development, whatever their legacy may be. This just exposes the same nerve we've been rubbing up against since the N64. The Wii U is a Nintendo-Box. It is, first and foremost, the way to play Nintendo games that Nintendo makes for you, as most Nintendo consoles have been for some time. Barring the lunatic commenters who arbitrarily want to see a company (Nintendo) fail, all of these 600+ comment threads, all of this back and forth, stems from people wanting more games and concern over the release landscape. There are would-be Nintendo fans who want to invest in the system, there are Wii U owners uncomfortable with the checkered release calendar and inexplicably still uncomfortable with the idea of owning a system dedicated, primarily, to Nintendo games. I love the GameCube. A lack of third-party support is said to be what hurt the little lunchbox that could. My favorite GameCube games are third-party, but Nintendo has never and likely will never aggressively lobby third-parties. And maybe it doesn't need to. With the Wii U, Nintendo has, again, firmly entrenched itself aloof of where Sony and Microsoft are headed. It's unlikely for the company to pull a SEGA as so many would like. Nintendo doesn't like to sell systems at a loss. Nintendo's software pulls in mad cash for it. The 3DS is explosive -- its 2013 software sales shot up almost 50%. The Eurogamer piece, a singular snapshot into over a year ago, reads as doom and gloom because the Wii U reads as doom and gloom. Because the internet wants to argue about this and that (and, especially, tell Nintendo what it needs to do). And, hey, maybe Nintendo should farm out some IP to capable developers, like it did successfully with the amazing Luigi's Mansion: Dark Moon. The Wii U is, first and foremost, a box that lets you play Nintendo games. It's been the case for a while. Everything else is gravy. Nintendo would love Wii-caliber sales, but it seems to be doing okay with its current position, playing its own long game.  The Wii U is still sustainable. A pubescent, PS3-styled push isn't out of the question (see also: 3DS). Other games -- the weird and different and cool -- will trickle in. Nintendo games will do gangbusters. Being "hard to develop for" didn't sink the PS3 and there's no need to trip beyond mild interest over rocky pre-launch tech when development works now. GameCube wasn't terribly profitable hardware as Nintendo slashed prices to compete. Just look at the price of Nintendo games years after release. Nintendo doesn't like slashing prices. If the Wii U was counting on AAA support parity with PS4, Xbox One, and PC, Nintendo would've made a pricier, comparable box. STFUAJPG, I guess. Even on the Wii U, there are some good ones. And if you've played them all, buy a Vita and play those while you wait for Bayonetta 2 and Smash Bros.
Wii U dev drama photo
Everyone is right. The Wii U still needs games.
There was a bit of gloom and Nintendoom over the weekend. An anonymous, chronological account of Wii U development hit Eurogamer. It begins as early as Nintendo touring studios for feedback on its next console venture and end...

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Resident Evil 4 invades the original Doom in this mod


It's all in third-person too
Dec 23
// Hamza CTZ Aziz
Just in time for the holiday break is this wonderful Doom mod that lets you play the game as one of the characters from Resident Evil 4. Play as Leon, Albert Wesker, Krauser, Ada Wong, or Hunk and all in third-person view. The mod can be grabbed here. Merry Christmas!
Doom anniversary photo
Doom anniversary

A love letter to Cacodemons, Carmack, and Doom


Promoted from our Community Blogs!
Dec 14
// Maxwell Roahrig
[In honor of Doom's 20th anniversary earlier this week, Max shares this remembrance. Want to see your own blog appear on our front page? Go write something! --Mr Andy Dixon] When I was eight years old, my dad brought home my ...
Doom photo
Doom

Happy 20th Anniversary, Doom


This was the game that cemented my love for FPS titles
Dec 10
// Chris Carter
On December 10, 1993, Doom was released. Although it was far from the first FPS game I ever played (I was rocking Catacomb and Wolfenstein already), it had a profound effect on me, as I tirelessly spent hundreds of hours...
Bethesda photo
Bethesda

Bethesda is seeking playtesters for unannounced game


Anyone in the Dallas-Fort Worth area can apply to test unknown title
Dec 03
// Alessandro Fillari
There's been a lot of chatter lately about what the developers at Bethesda Softworks have got in the works. With the recent survivor2299 website popping up, and the trademarks for Fallout 4 being registered, many people are c...
Doom photo
Doom

What if Doom were produced today?


Screen full of jelly, soft drink ads, and DLC!
Nov 19
// Alessandro Fillari
Doom was an immensely popular and genre-defining game back when it was released in 1993. It paved the way for many titles that followed and is still seen as one of the purest forms of first-person shooter gameplay. But thing...
DOOM photo
DOOM

The Cacodemon has never looked so adorable


DOOM plushies from Gaming Heads
Sep 06
// Jordan Devore
I'm not normally one to go for plush toys, but my inner DOOM fanatic is coming out now that I've seen Gaming Heads' Cacodemon and Pain Elemental. Priced at $14.99 each, these six-inch plushes are currently available for those...
Doom photo
Doom

Prior to restart, Doom 4 lacked a 'personality'


All of id is focused on the project now
Aug 05
// Jordan Devore
Coming into this year's QuakeCon, I didn't expect to hear much of anything about Doom 4. Like a child who doesn't get that one specific toy for Christmas year after year, I can only have my heart broken so many times. It's co...

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