hot  /  reviews  /  video  /  blogs  /  forum

Donkey Kong

Review: Donkey Kong Country: Tropical Freeze

Feb 17 // Chris Carter
Donkey Kong Country: Tropical Freeze (Wii U)Developer: Retro Studios / Monster Games / Nintendo SPDPublisher: NintendoReleased: February 21, 2014MSRP: $49.99 First things first, it must be said that the visuals look amazing in HD. All of that same visual charm is there from Returns, but the superior hardware of the Wii U accentuates basically everything that made that art style great. Backgrounds have new depth to them, enemies have even more details and nuances added to their animations, and the game just all around looks better -- to the point where it's one of the best-looking games on the console yet. It helps that even more care has gone in to nearly every facet of the game, which is exemplified in the carefully crafted idle animations. Donkey Kong will sit down and play actual 3DS games when standing still, and every supporting character has a different animation when riding on his back. It's hard to explain without seeing some of the more interesting levels in motion, but it's easy to see why it took Retro Studios so long to finish Tropical Freeze. Fans of the original Donkey Kong Country series will also no doubt recognize the vastly superior soundtrack, thanks mostly to the return of David Wise -- the original DKC composer. Tropical Freeze sports a beautiful soundtrack that easily tops the original Returns, with a healthy mix of remixes and completely original tunes. Not every track is gold but the vast majority are what I'd consider "new classics." It's that good. The story is still a little light this time around, but an all-new cast of villains is present in the form of the Snowmads, who I found to be a lot more interesting than the Tiki Tak Tribe from Returns. Consisting of a collection of animals from penguins to walruses, the Snowmads are as deadly as they are cute. Don't expect a whole lot more than the typical "take back your home" plot, but much like Mario, the focus is on the platforming -- which it delivers in spades. I really have to give it to Nintendo this time around -- they listened when it comes to offering up a host of controller options. Whereas the Wii often forced players to acclimate to one control scheme, the Wii U allows us to try out a number of different controllers, most notably the rock-solid GamePad. Of course, if you prefer the Wiimote, Wiimote+Nunchuk, or the Pro Controller, you can use those too. In one fell swoop, Retro Studios has squashed my one major complaint with Returns. This time around heroes Donkey and Diddy return, but with the extra addition of Dixie (who can rise vertically with her hair spin), and Cranky (who does his best Scrooge McDuck pogo impression). Just like Returns, player one can only use Donkey Kong, but with Diddy, Dixie, or Cranky on his back, he can use their special abilities, and he's granted two extra hits. Player two can pick from any supporting character at will, but can't take control of the main monkey. It would be nice to have the option to play as anyone other than DK while going at it solo, but given the fact that you can vicariously experience the others through group powers, it doesn't really detract from the experience.The controls are mostly the same, focusing on grabbing, pounding the ground, or rolling, with the addition of the brand new Kong Pow attack. By collecting bananas, you can fill a separate gold meter and unleash a screen-clearing power. It's something I rarely ever used, but it's a fun addition to the game, and especially enjoyable to use when gaming with a partner. If it sounds overpowered think again -- because Tropical Freeze is in some ways more difficult than its predecessor. Although one would think that the pool of level diversity would have ran dry after all of the innovative stages in Returns, Tropical Freeze manages to deliver yet again. From giant trees erupting from the ocean floor, to a few clever vehicle gimmicks, to running for your life as you're caught up in a giant Savannah tornado, the game's stages are as diverse as ever. No doubt influenced by the return of David Wise, a few stages are even centered around a musical theme -- much like Rayman Legends -- but a little more seamlessly integrated into the level rather than celebrated. Bosses are legitimately hard this time around -- so if you thought Returns had difficult encounters, you're going to have fun with this one. Fights can be lengthy but they're extremely rewarding, and there are a few bosses in particular that I was highly impressed with. Tropical Freeze also re-introduces swimming to the mix, which is tastefully done with the combination of light swimming levels and stages focused entirely around the activity. Although I was a bit worried as to how these would play out, I'm pleased to say that they not only are some of the best stages in the game, but I'm left wondering why Retro didn't include them in the first place. You'll have a dash attack and a fast swim button at your disposal, and a new layer of depth has been added by way of an air meter -- which needs to be periodically filled by grabbing bubbles in the sea.Like Returns, Freeze is a lengthy title with plenty of levels to explore, all filled to the brim with content. It still has K-O-N-G letters and puzzle pieces to collect, it still has an extra set of bonus levels, and there are still time trials. Freeze also sports a few extras like capsule toys, and hidden "portal" entrances that unlock new stages, not unlike Super Mario World. I didn't think it was possible, but Donkey Kong Country: Tropical Freeze has topped Returns. It's an incredibly crafted platformer with an HD sheen and an insane attention to detail, and any fan of the genre owes it to themselves to experience it. With the addition of control options to the already proven formula, Retro Studios' rendition of Donkey Kong is pretty much flawless.
Tropical Freeze reviewed photo
Allow me to break the ice
Donkey Kong Country Returns was one of my favorite platformers of the last generation. It had charm, challenge, and most importantly -- it was a ton of fun. But one of my only hang-ups with the Wii version was the lack o...

Donkey Kong Country photo
Donkey Kong Country

DKC: Tropical Freeze has such charming idle animations


Donkey Kong plays Donkey Kong
Feb 12
// Jordan Devore
Idle animations -- or should I say good idle animations -- happen infrequently enough that I'm usually caught off guard when I happen to leave my character waiting around. I shouldn't be surprised to see that Donkey Kong Cou...
Donkey Kong Country photo
Donkey Kong Country

The DKC: Tropical Freeze video to see above all others


Haven't been following the game? Watch this
Jan 31
// Jordan Devore
In the months since it was first announced, I have warmed up to Donkey Kong Country: Tropical Freeze considerably. Part of my initial reaction stems from disappointment over Retro Studios not getting back to Metroid Prime, b...

Preview: Donkey Kong Country: Tropical Freeze

Jan 20 // Casey Baker
Donkey Kong Country: Tropical Freeze (Wii U)Developer: Retro StudiosPublisher: NintendoRelease date: February 21, 2014 (North America and Europe) If you've seen any of the trailers for Donkey Kong Country: Tropical Freeze, you probably are familiar with the basic storyline of the game. Donkey Kong and family are enjoying his birthday when a cold breeze from the north arrives, heralding the arrival of the Horkers of Skyrim...or at least sea lions and other arctic marine animals wearing Nordic equipment, known as the "Snomads." This serves as an intro to an adventure of island-hopping through six distinct islands, rife with platforming challenges and mine cart levels. Also revealed at various shows such as E3 and PAX 2013, the cast of playable characters includes Diddy Kong and his signature jetpack move, Dixie Kong with her helpful ponytail hover, and now Cranky Kong with his walking stick that works rather similarly to Scrooge McDuck's cane in DuckTales. Each level varies with the characters on offer, though often the barrel containing them will be a multi-character barrel that switches between all three, giving you the option to choose how you want to approach a challenging part of a level. Cranky Kong's cane is especially helpful in areas where the ground is filled with spikes, though you do still have to time your jumps well so that you take no damage each time you land. One of the changes that I'm personally most pleased with in this latest iteration is the complete removal of the Super Guide, so players can collectively say goodbye to Professor Chops, the checkpoint pig popping up and annoyingly waving a flag to signal that you suck as a videogamer. In his place is a much more revamped shop, curated by none other than good old Funky Kong and his wifebeater/tight jean shorts combo and rad shades. In HD, you can see his funky fur impressively well, and he kinda comes off as the awkward uncle who never really got past that phase in the eighties when being totally bodacious was in. However, his shop is most excellent, as it carries two new colored balloons -- the green balloon that is essential for saving you from pitfalls at opportune moments in more challenging levels, and the blue balloon that helps you breathe underwater for longer. Another cool addition is a capsule machine that drops out a capsule for a few coins. Each capsule unlocks figurines that you can rotate and view in your Extras menu, including the cast of characters and enemies like the commonly-seen "Tuff Tucks" -- tossable penguins with cute little helmets. The shop has a few other power-ups as well, including extra barrels full of monkeys so that you don't have to go into a level alone if you need that extra help. Though there is no online co-op mode for Donkey Kong Country: Tropical Freeze, there will be online leaderboards that are dedicated to speed-running levels, as well as a single-player Hard mode that unlocks after you beat the main game at least once. The representatives on hand were hesitant to divulge much information on what hard mode entails, though more information was promised in the near future. In terms of level variety, Tropical Freeze has it in spades. The first island world, "Lost Mangroves," is a swampland with some really cool levels, including one of the first returns of the Donkey Kong silhouette levels. This time around, if you're traveling with Cranky Kong, his stunning white beard is visible rather magnificently next to DK's bright red tie. The level itself is appropriately swampy, with bright green hues and silhouetted huts. After this world, you're traveling through a pastoral landscape with windmills and giant Alphorns (Alpine Horns) that you must jump across in some really great platforming challenges, as well as a Grasslands/Savannah island that is facing the elements half the time and also a return to the underwater levels in "Seabreeze Cove." As one of the coolest levels I played in Island World 3, "Bright Savannah" involved out-running a windstorm that is tearing the level apart around you, so that your platforms are basically whatever may be blowing about in the wind at any given moment. The game is filled with exciting sequences like this, and even when I lost about 30 of my balloons in one challenging area, I still had absolutely no urge to put the controller down. As in Donkey Kong Country Returns and in the original franchise, each level contains tons of bananas to find, secret areas everywhere, "KONG" letters that open up secret levels, and of course the occasional mine-cart or rocket-barrel section. The musical scores of each level created by veteran David Wise are wonderful, with a great new standout found in level 2-1. The tune is "Windmill Hills," and it evoked the mood of the theme song to Cheers, with a bit of a folksy country vibe. The wonderful score to the underwater levels is back and revamped, and I wished I could listen to it more at the event as I heard it over the sound of other journalists playing on other systems. Surprisingly, one of the biggest joys of Tropical Freeze are the boss battles. All of the bosses, including the Viking Sea Lion of the first island, are in no way slouches, and involve understanding their independent move-sets and weaknesses to lob things at them or jump on them and take them down. They also get more dangerous as you take them down, switching up their attacks in intelligently designed ways that keep you guessing at how to properly end them. One of the bosses actually made me think of boss levels in shoot-'em-ups that require you to avoid incessant enemy fire and find brief safe spots before implementing your attack. There is one small concern that I feel it necessary to air, and that is in playing on the GamePad. As in all of the games before, grabbing onto things requires holding onto the bumpers while manipulating the joystick and jump button, and on the very wide GamePad this is immediately apparent as a recipe for some serious carpal-tunnel, especially since the game is such a challenging and relentless platformer. Furthermore, requiring you to hold down the grab button just feels awkward on the GamePad, and I found myself forgetting to do so several times on tough levels before I'd wise up. After playing for about an hour on the GamePad I had to shake my hands just to give them a bit of proper exercise, and decided it was a good time to switch controls. Fortunately, several control options are available, including the Wii Remote by itself or the Wiimote and Nunchuk combo, though personally I would highly recommend playing with the Wii U Pro Controller, as it just feels right in one's hands and is perfect for challenging platforming situations. The biggest thing I want to stress about my four-hour playthrough is that even though Donkey Kong: Tropical Freeze is very similar to Returns in terms of general gameplay design, it is shaping up to be a worthy successor due to its varied levels and smart changes to gameplay design. It also looks beautiful on a huge HD screen and the levels seem to run silky smooth. The challenge has also been increased in only the best way possible, so that deaths are never frustrating because of controls or other problems with level design, but simply because they operate on that addictive "one more try" quality that only the best platformers achieve. I'll definitely be picking up my copy in February to see Donkey Kong and family through to the cold, bitter end.
Tropical Freeze photo
How this 'sequel' improves upon the original return
When Retro Studios' Donkey Kong Country Returns released for the Wii in 2010, I was ecstatic. Since I was 13 years old when I played Rare's original Donkey Kong Country for the first time, I marveled at its solid platforming ...

HAWP photo
HAWP

HAWP, Freddie Wong team up for DKC Tropical Freeze video


Screening next Thursday at Sundance
Jan 07
// Ian Bonds
A few months ago, Nintendo held a Wii U video challenge, asking 30 of YouTube's top content creators to produce short videos inspired by Super Mario 3D World and The Legend of Zelda: Wind Waker HD. After viewing all the selec...
 photo

Fashion Alert: Who Wore It Better?


Funky Fresh or Pretty Poison?
Dec 20
// Max Scoville
The Daisy-Dukes-and-a-'Beater look is back in a big way this season! Who's rocking the outfit better, Funky Kong or Poison?
Funky Kong photo
Funky Kong

HIYA! Funky Kong confirmed for DKC: Tropical Freeze


It's up in the air whether or not he's playable
Dec 20
// Chris Carter
Shortly after confirming a playable Cranky Kong in Donkey Kong Country: Tropical Freeze, Nintendo has finally confirmed the existence of another character that was long rumored to be in the game -- Funky Kong. Nintendo hasn'...

Review: NES Remix

Dec 19 // Chris Carter
NES Remix (Wii U)Developer: indieszeroPublisher: NintendoReleased: December 18, 2013MSRP: $14.99 Think of NES Remix as a fully fledged version of the "8-bit Gamer" subset of the WarioWare series, with tons of content. I dove into it thinking it would be a quick arcadey few hour affair -- and I was dead wrong. This game is incredibly long, and will most likely take you 10 hours or more to fully complete, even if you only play each level once. For those of you who are wondering what you get with your $15, here's the full set list, so to speak: Donkey Kong, Donkey Kong Jr., Mario Bros. Arcade, Excitebike, Balloon Fight, Super Mario Bros., The Legend of Zelda, Wrecking Crew, Ice Climber, Pinball, Golf, Clu Clu Land, Donkey Kong 3, Baseball, Urban Champion, Tennis, and remix stages that jumble everything together. Whew! That's a lot of games, right? Keep in mind though that each of those levels is a minigame though, and not a full title. Yep, you do not in any way shape or form get the full versions of these NES classics -- in fact, the game has a comical (but ultimately lame) "Buy something will ya!" Zelda themed eShop ad. You'll also start off with the first six titles I listed above, and unlock the rest, lest you think everything is available from the start. [embed]267696:51906:0[/embed] Having said that, I immediately dove into Super Mario Bros., and played through everything that subset had to offer over a good hour. It's pure, clean, simple fun, and the minigames are pretty much a 1:1 version of the originals, with slight twists that make them more arcade-like. For instance, you might have to kill a certain amount of enemies in a limited time with a star, or race to the finish of World 1-1 before time runs out. Levels range from a few seconds to 30 to a full minute or more, so they're not all micro games per se. There's some good mobile design principles implemented here, in the sense that each stage has a three star rating to obtain (with a soft rainbow "four star"), so you can strive to complete each level with the maximum efficiency. You also get at least three lives for each objective, so you can afford to make a few mistakes. Timers make this perfect for speedrunning, and competing with your friends to earn the best performance. It also supports remote play, if you're interested. The remix levels are the clear-cut highlight of the project, as they usually involve wackier objectives that deviate far from the game specific goals. In one mission, Link enters a special dungeon, and ends up having to complete the first level of Donkey Kong. The twist? Link can't jump, so he has to outwit the barrels and climb ladders to get to the end. The list goes on in terms of amazing remix stages, like endless runner Mario levels, Mario Bros. Arcade boards that zoom out so you can barely see anything, and Excitebike courses that are completely frozen over. One remix in particular really struck a chord with me -- a "night-time" blacked-out run of World 1-1 in Super Mario Bros. similar to the mechanic found in Donkey Kong Country Returns. It brought new meaning to the phrase "the first goomba," and I really enjoyed seeing some of these old stages in a new light. Having said that, NES Remix arguably should have consisted entirely of these levels, rather than bits and pieces of various games. It's great that there's a decent amount of remixes to work through, but I think more and wackier mash-ups would have resulted in a much stronger package. There's also another unseen element that I realized a few hours into NES Remix -- the teaching element. The first stage of each individual game is a learning experience, complete with full button tutorials, and even giant circles on-screen to show you exactly where you need to jump, or how to kill each enemy. It's something that'll take a few seconds for veterans, but newcomers will appreciate these small mechanics -- especially considering the fact that the originals never had tutorials, and they can easily go back to them having learned the basics. Nintendo has unwittingly created an introduction to the NES for children, and it's much appreciated. As I said before there's a ton of content in Remix, but a lack of full versions really hurts the prospect of this being an "insta-buy." There are other limitations as well, like a complete absence of multiplayer, no controller configuration options, and a lack of more remixes. If you love the Miiverse though you're in luck, as every level has support for stamps and posts. I've already seen some hilarious jokes for maps like the one where you have to kill Luigi to progress, and the community is as active as ever, even on day one. Speaking of stamps, there's a ton of unlocks here, and creative artists are going to have a field day with all the retro throwbacks. Let me make this clear -- if you find yourself playing any of these games yearly, whether it's for nostalgia or because you think they're genuinely good games, you will love NES Remix. It lacks a lot of bells and whistles that newcomers may find inexcusable, but I had a smile on my face almost the entire time, and experienced the same controller throwing moments (although a GamePad against a wall would be more disastrous) that made me persevere until I got it right.
NES Remix REVIEWED photo
Mostly for retro enthusiasts
If you're a veteran of the NES era, you've played its countless classics many times before. You may have bought them multiple times, either out of nostalgia or for convenience when a new system arrives. Modern gamers may scof...

 photo

Cranky Kong goes bananas in new Donkey Kong trailer


That is one energetic old monkey
Dec 18
// Hamza CTZ Aziz
We got lots of new info from today's Nintendo Direct, and amongst all the news was the latest trailer for Donkey Kong Country: Tropical Freeze. It shows off just what you'd expect with all the crazy platforming featuring the...
Donkey Kong photo
Donkey Kong

VICE's The New Kings of Kong checks in on the champs


Everyone loves a good rivalry
Dec 12
// Jordan Devore
"When I play a game, it's not really for fun -- it's to kick the shit out of this game." And with that, we have our "villain" in the Donkey Kong high score rivalry between the mild-mannered current record holder Dr. Hank Chi...
Nintendo photo
Nintendo

Nintendo confirms Cranky Kong for DKC: Tropical Freeze


Go bananas!
Dec 07
// Kyle MacGregor
Meaty Nintendo executive Reggie Fils-Aime made an appearance tonight on Spike TV's VGX awards show to confirm Cranky Kong will be the fourth playable character in Donkey Kong Country: Tropical Freeze. The elder statesman...
 photo

More Fallout 4 Clues, Microsoft Threshold & Cranky Kong


Max Scoville made a Dtoid Show episode all by himself
Dec 03
// Max Scoville
Hey guys! Here's another newsy-type update, which I hope can become a regular thing. It's not quite the Destructoid show you're used to, but you can see we've made some progress. I swear to god, Destructoid has been cursed by...
DKC photo
DKC

Dixie is back in Donkey Kong Country: Tropical Freeze


Thank eff they didn't go with Kiddy Kong instead
Oct 08
// Jordan Devore
My gut reaction to Donkey Kong Country: Tropical Freeze -- and I say this is a huge fan of the franchise (I even liked and still like DK64!) -- was that of ever so slight disappointment. Which just goes to show where expecta...
 photo

Rhymedown Spectacular: Cabin Fever


The brains behind Jimquisition and Zero Punctuation get lyrical
Oct 02
// Jim Sterling
Oh look, more bloody poems for your damn eyeholes.  You are totally allowed to look at this video by clicking on it and watching it until completion. It's okay, I won't mind. I won't tell.
DKC: Tropical Freeze photo
DKC: Tropical Freeze

Nintendo delays DKC: Tropical Freeze until Februrary 2014


'We need more time'
Oct 01
// Chris Carter
Considering how packed the November and December schedule looked for Nintendo, many fans expected a delay on at least one or two games. Well it seems as if Donkey Kong Country: Tropical Freeze will be a part of that predicted...
Stop motion Donkey Kong photo
Stop motion Donkey Kong

Stop in the name of love: Donkey Kong in stop motion


I motion to stop with the puns
Jul 26
// Steven Hansen
You know what's hard? Or at least terribly tedious? Stop motion animation. That didn't stop YouTuber Guiz de Pessemier, however, when his Donkey Kong NES cartridge refused to work -- even after he blew on it, no less. No, he...
 photo

Animal Crossing: New Leaf sales surpass 500,000 units


Plus see how else Nintendo performed in June
Jul 19
// Hamza CTZ Aziz
Good news, everybody! Animal Crossing: New Leaf has sold more than 505,000 combined physical and digital units. More than 20% of the total sales came from the digital sales, in fact. Nintendo says that internal sales trackers...
Donkey Kong NES Wii U photo
Donkey Kong NES Wii U

Reminder: Donkey Kong NES is $0.30 on the Wii U VC


It's discounted until August 13th
Jul 18
// Chris Carter
As a reminder, Donkey Kong (NES) is $0.30 on the Wii U Virtual Console. It's the last game in the Wii U Virtual Console Anniversary Sale, and the deal will continue until August 13th. Sadly, Nintendo hasn't announced whether ...
Club Nintendo photo
Club Nintendo

Club Nintendo has updated their digital rewards


Get Super Punch Out!!
Jul 02
// Chris Carter
Starting today until August 4th on Club Nintendo, you'll be able to pick up Aura-Aura Climber (100 Coins), Star Fox 64 (200 Coins), Donkey Kong '94 (100 Coins), and Super Punch Out!! (150). While I can't wholly recommend Aura...
Deals photo
Deals

Amazon discounts Animal Crossing: New Leaf and more


Slew of 3DS titles on sale now!
Jun 29
// Wesley Ruscher
[Update: Looks like Amazon has sold out on Animal Crossing: New Leaf, but other 3DS titles are still currently available. Better act fast!] If my Facebook feed has been any indication, then everyone (their moms included) alre...
Captain N concept art photo
Captain N concept art

Captain N concept art reveals Paperboy as the main hero


Also, Mega Man was supposed to have a Mega family!?
Jun 23
// Tony Ponce
Captain N: The Game Master is a show that simply couldn't exist today. A gathering of videogame heroes and villains from all your favorite NES games, of both the first- and third-party variety, interacting and going on advent...
The Roots' Mario rap photo
The Roots' Mario rap

The Roots' frontman spits crazy Mario rap on Jimmy Fallon


Black Thought be KILLIN' it!
Jun 21
// Tony Ponce
You're probably sick of seeing clips of Late Night with Jimmy Fallon on the Dtoid front page, but I can guarantee this one tops 'em all. Regular watchers of Fallon's show of course know that the in-house band is none other t...
Nintendo 3DS photo
Nintendo 3DS

Nintendo 3DS was the best-selling console in May


Software selling hardware, imagine that!
Jun 17
// Kyle MacGregor
The Nintendo 3DS was the best-selling piece of gaming hardware in the United States during May, according to the NPD's monthly report. Nintendo attributes the achievement to the platform's strong software sales, which have in...
Metroid vs. Donkey Kong photo
Metroid vs. Donkey Kong

Reggie asks Retro why they're doing another Donkey Kong


Retro Studios head explains their reasoning directly
Jun 13
// Chris Carter
Remember when I said Reggie would be watching you on social media? Well it turns out he wasn't joking, as he sat down with Retro Studios' Michael Kelbaugh to ask the question many people were thinking: "why is there going to...
Donkey Kong photo
Donkey Kong

Tony and Holmes try out Donkey Kong Tropical Freeze


Retro's platformer is looking super sharp
Jun 12
// Alasdair Duncan
I never thought I'd see competitive Donkey Kong, but watching Jonathan Holmes and Tony Ponce team up proves that wrong. With Gil Ruta from Nintendo watching on, Tony and Holmes try to find out who is the best player, control...
Donkey Kong vs. Metroid photo
Donkey Kong vs. Metroid

Retro chose Donkey Kong over Metroid for the Wii U


I don't think I could choose, personally
Jun 12
// Chris Carter
When Nintendo's Satoru Iwata informed us that we'll be seeing what Retro Studios was working on at E3, we all assumed the best possible outcome: Metroid. But what we actually got was an announcement for a follow-up to Donkey ...
DKC: Tropical Freeze photo
DKC: Tropical Freeze

Donkey Kong Country: Tropical Freeze isn't an ICEE flavor


Though it is cool and refreshing
Jun 12
// Tony Ponce
"What's Retro working on? A new Metroid? Zelda Wii U? Something entirely original?" Those were the questions prior to E3. Turns out the secret project was yet another Donkey Kong Country sequel. Don't get me wrong! Returns is friggin' amazing and Tropical Freeze is just as fun so far. I simply think Retro has so much more potential. Never mind that, though. Tropical Freeze... it's pretty bangin'.
DKC: Tropical Freeze photo
DKC: Tropical Freeze

More about DKC: Tropical Freeze's soundtrack


David Wise and more!
Jun 11
// Jayson Napolitano
I was thrilled but admittedly surprised that Nintendo took stage time to announce that David Wise, beloved Donkey Kong Country composer, would be working on the newly-announced Wii U title, Donkey Kong Country: Tropical Freez...
 photo

Ogle some Nintendo's finest E3 titles, and cat people!


There's that trademark Nintendo flair!
Jun 11
// Jason Cabral
Nintendo sure has been sharing a lot on the great titles they have on the table for this year! From the return of Super Smash Bros. to the nostalgic feeling The Legend of Zelda: A Link Between Worlds, Nintendo is really hitti...
DKCR composer photo
DKCR composer

David Wise composing Donkey Kong Country: Tropical Freeze


He's back!
Jun 11
// Jordan Devore
I don't know how I always end up on a plane or asleep or otherwise unable to catch Nintendo's Direct videos, but that trend didn't stop this week. Donkey Kong Country: Tropical Freeze was announced, much to my excitement and ...

  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -