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2:30 PM on 11.17.2014

Devolver Digital's new title Crossing Souls looks like an '80s cartoon

Part of me wishes that a game called Crossing Souls would be an Animal Crossing/Dark Souls crossover, but I am still pretty pleased with how Crossing Souls actually looks anyway. Will we ever get sick of the totally tubular ...

Darren Nakamura


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Mistwalker Announces Upcoming Terra Battle Concert

Terra Battle concert planning is now underway as the popular mobile-RPG surpasses 1 million downloads in less than a month. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.






The Talos Principle makes me feel smart and dumb photo
The Talos Principle makes me feel smart and dumb
by Darren Nakamura

Back at E3 2014, I got a brief chance to get my hands on The Talos Principle while talking to one of its writers Tom Jubert (FTL: Faster Than Light, The Swapper). In the presentation, Jubert explained the intended approach to discussing philosophy with the player, but I was only able to get through a few puzzles.

With its retail release scheduled in less than a month, I have had some more time to spend with Croteam's first-person puzzler. So far, it has made me think hard, both about the solutions to puzzles and its thoughts about sapience.

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12:45 PM on 11.10.2014

Hotline Miami collection added to iam8bit

"Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth." -- Oscar Wilde Back in 2013, we ran a story on a beautiful piece of art produced by UK-based freelance illustrator and c...

Rob Morrow

11:30 AM on 11.07.2014

Devolver Digital releases public test for The Talos Principle

From the shy, but devilishly good-looking people at Devolver Digital and Croteam's department of theoretical philosophy comes a brave new thought experiment in games marketing. Rather than relying on the tried-and-true ...

Rob Morrow



Villains should be eating sandwiches in Shadow Warrior photo
Villains should be eating sandwiches in Shadow Warrior
by Bill Zoeker

Max and I wrap up our dip into Shadow Warrior on PS4. We make weird sex noises, talk about Bone Thugz-N-Harmony, and, I, as always, end up declaring I want to watch Demolition Man.

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We took the road less traveled in Shadow Warrior photo
We took the road less traveled in Shadow Warrior
by Bill Zoeker

As we forge on in Shadow Warrior on PS4, Max makes the mistake of letting me play for a bit. Then I ran all the way down the nearby streets and discovers some weird canopied cities filled with inactive robots at the end of the road. And now I have Boyz II Men stuck in my head.

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We went all Peter Gabriel in Shadow Warrior photo
We went all Peter Gabriel in Shadow Warrior
by Bill Zoeker

Max and I continue our rampage through Shadow Warrior on PS4. We try to figure out who wrote the song "Sledgehammer," and discover the in-game arcade machines. We also decided that everything was made out of raspberry jam.

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We don't know what the heck is going on in Shadow Warrior photo
We don't know what the heck is going on in Shadow Warrior
by Bill Zoeker

Max and I continue our journey through Shadow Warrior on PS4. We get really confused as to what was going on, so we finally turned on the subtitles. In doing so, we also discover the special weapon skins, including a badass Hotline Miami katana.

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6:45 PM on 10.29.2014

We're doing a drunken livestream of Titan Souls

[Disclosure: This stream is sponsored by Devolver Digital in as far as they sent us a build of the game and a couple of strong beers and novelty tankards with which to drink them. Our live commentary will be influenced only b...

Bill Zoeker



We took our anger out on the furniture in Shadow Warrior on PS4 photo
We took our anger out on the furniture in Shadow Warrior on PS4
by Bill Zoeker

Max and I decided to check out Shadow Warrior, which was recently ported from PC to consoles, is a re-imagining of the 1997 game by 3D Realms. It's sort of like Duke Nukem with the culturally ignorant Asian themes of Mortal Kombat. I had my doubts about this game, but as you can see in the video above, I think it's kind of just dumb fun. Also, we rock out to Stan Bush and make dumb jokes.

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4:00 PM on 10.23.2014

Dropsy delayed until early 2015, hugs his way onto tablets

Ringmaster of the surreal Jay Tholen recently provided an update on Kickstarter with news on his creepy/charming point-and-click adventure game Dropsy. First, it's being ported to mobile platforms -- iPad and Android tablet...

Rob Morrow





1:00 PM on 10.18.2014

Devolver Digital and Croteam release free puzzler mini-game

Croteam, the independent development studio behind the Serious Sam games and debonair indie publisher Devolver Digital have recently released a free mini-game prelude to their upcoming philosophical first-person puzzle gam...

Rob Morrow

5:30 PM on 10.09.2014

Hotline Miami 2 might not be done until early 2015

Hearing that Dennaton Games is taking more time to polish up Hotline Miami 2: Wrong Number -- it's now looking like late 2014 or early 2015 -- sits well with me. Totally okay with waiting. I know that should be the default r...

Jordan Devore

1:00 PM on 10.08.2014

Broforce update adds new Bros, missions, and Steam Workshop support

Guardians of the Constitution, Devolver Digital and Cape Town-based counter-terrorism unit Free Lives have recently released the hefty Bro-ctober Update for their napalm-drenched beacon of freedom and democracy, Broforce. In...

Rob Morrow



Review: Heavy Bullets photo
Review: Heavy Bullets
by Caitlin Cooke

The security system in Highrise Hunting Grounds has gone rogue, and you’ve been sent to shut down the mainframe. With only six initial bullets, you must fight your way through eight levels of neon jungle rife with lethal spiders, turrets, bush worms, and feisty cat-balls.

It’s a good thing your bullets bounce back, because you’ll need them.

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3:00 PM on 09.18.2014

Devolver Digital's Heavy Bullets leaves Early Access

Publisher Devolver Digital and game developer Terri Vellmann are pleased to announce that the gloriously neon-soaked, procedurally generated first-person shooter, Heavy Bullets, is leaving Steam Early Access today. It's avai...

Rob Morrow