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Destructoid Discusses!

Nintendo's NX console could be a phone, a dud, or a return to form

Mar 17 // Dtoid Staff
Darren Nakamura What do we know about it so far? Is it a phone? Will Bill Platt buy it because he is a Nintendo phoneboy? Chris Carter We have no idea Darren. People are jumping the gun and calling it a "console." It's not necessarily a console but it could very well be one. I think it will be like Xperia Play and work with everything. While Puzzle & Dragons and other mobile titles have slowly chipped away at the market they had cornered for decades, Nintendo remained steadfast, noting that the software would speak for itself. Unfortunately, it hasn't spoken loud enough to sell the Wii U, despite the fact that the 3DS is killing it right now. Maybe Nintendo really does need to change and look to the future. If the NX is some kind of smartphone, it could be the change they need to start dominating like they did in the Wii/DS days again. On the other hand, this whole thing makes me think that maybe said change is a bit of a knee-jerk reaction to a temporary state. Did the Wii U fail because it didn't adapt to current standards of gaming and push smartphone integration? Or did it fail because the name and design are confusing, Nintendo still isn't getting better at courting third parties, and the console itself isn't enticing enough to really sell-through the amount of units required to make the shareholders happy? While a hybrid device could be a cool idea, I'm dubious of the ability of Nintendo to sell it, or, as their heads likely want, to outsell Apple and Google's iOS and Android devices. If it's new hardware replacing the Wii U, I'll likely buy it to keep playing exclusives. If it's a companion-like device, I'm undecided. Papa Niero NX sounds a lot like a handheld to me. I agree with Chris: we only need to look at the recently released Puzzle and Dragons: Mario Gangbang Edition to see the 3D writing on the wall.  Nintendo makes great handheld hardware and their great games aren't on every brand of smartphone to the chagrin of shareholders. They need another "guaranteed to print money again year," so the NX has to be a portable system of some kind, and they can't make the DS any bigger without calling it a tablet. My best guess is some kind of bastard baby of the Wii U and the DS LL. Basically, it's going to be two iPad Minis made of white plastic, with a genius assortment of launch games you sort-of already bought 10 years ago. Nevertheless, it's going to be inexplicably fun and sold out on launch day. If I was boss, the NX will be a games app exclusively for Apple devices... period.  Apple recently filed a patent for a home button that transforms into a joystick. They need to make like Voltron before the technology to revive Steve Jobs is developed to stop the deal. Andy Dixon RIP Bill Platt. I can't believe his amiibo tower collapsed and killed him. Actually I can believe it. I really hope this is a (mobile?) platform for existing devices and not a new console. I feel like the Wii U is barely hitting its stride, and the last thing Nintendo needs right now is to piss off the few people who bought that hardware by announcing its replacement already. Conor Elsea Has anyone posited that Nintendo may be making a phone? Because I'll take the long shot bet here and say Nintendo is making a phone. Kyle MacGregor This announcement sure was NXpected. Occams Electric Toothbrush NX sounds like the first name of one of those cantina aliens from Star Wars. N'x Kraylota.  It's got like a yak face but with lady bug colored eyes. Claire Sharkey Sounds like the name of the prescription cream I use on my....nevermind. Papa Niero I'd love a Nintendo phone, even if it was kind of gimpy. Hell, Yahoo Mobile is a legit carrier in Japan. A Nintendo phone is probably unlikely but I wouldn't say it couldn't happen. As I recall that was the main complaint about the original DS. Kyle MacGregor A Nintendo phone would be a dream. Lets hope Chris is right. Just parrot Sony's Xperia Play design (but actually support the damn thing) and I will buy that in a heartbeat. Andy Dixon Plus, they could make it look like a Game Boy or NES controller... just like the two iPhone cases I have. Darren Nakamura I would buy an Android phone with a Nintendo d-pad on it. Steven Hansen Nintendo's coffers are Wario full, so it's not like the company is in danger, but it does need to make money at some point and the Wii U, while it could have some life, likely won't make an early-3DS-style turn around. With the release of the New 3DS -- and the US excuse for only releasing the New 3DS XL, to not confuse the 3DS product line any further -- it doesn't seem like Nintendo would be working on a new handheld. Unless it is actually a phone. But if it's a phone, does Nintendo need the DeNA partnership to make mobile money? Seems like someone at Nintendo just going, "fine, do it, don't make us look bad, do make us money," with regards to offloading mobile development of its IP to DeNA. A Wii U replacement would irk some folk, but remember "console cycles" have never been as "let's release together" regimented as the PS4 and Xbox One recently were. And if it's not even going to be announced until next year, maybe released end of 2016 or early 2017. Well, 4-5 years from the Wii U isn't too far from the 5-6 year average. I'm looking forward to the Nintendo INXS, so long as it will play classic songs like "Just Keep Walking" and "To Look At You," along with whatever new songs INXS records under this new partnership. Jordan Devore Just in terms of first-party Nintendo games, I already feel like my Wii U has given me enough entertaining hours to justify the relatively inexpensive purchase, so bring on the new thing (eventually). But don't drop the screen-in-a-controller gimmick. The Wii U GamePad rocks. Laura Kate Dale The GamePad really does rock, I feel I got my moneys worth from the Wii U, but yeah, I think the timing lines up for this to be it's replacement. The fact Nintendo is announcing a partnership with a smart phone game developer to me is reason enough to assume this is not a phone announcement and the relatively recent release of the New 3DS is enough for me to assume this is probably not "just" a new handheld announcement. Nintendo's home console market is right now clearly the one least profitable and with the smallest chance of any overnight improvement. My bet is this is in some form or another the device that replaces the Wii U, be it a more standard home console or a console/handheld hybrid. I think all we get at E3 2016 is that a Wii U successor is coming, very little other info. E3 2017 we actually have new hardware and launch titles at the show etc. I think we're still over 2 years from actually seeing this NX in action, maybe 2.5 years from release, but I think this has to be Wii U replacing in one form or another. Papa Niero Good points, on the Wii U successor speculation. A new console would be exciting, but I can't imagine the market would stomach it. I've been waiting for the Nintendo Revolution since 2005. That hasn't happened since the 64. Let's take a look at the Nintendo DS's design changes over the years.  Can they really sell us three more of this gadget over the next 6-7 years without radically changing the game? Robert Summa If they're calling it a platform, then is it at all likely they they will create a Steam-like platform that will work on all devices? I mean, if he is specifically saying platform, then that doesn't mean hardware to me. If they made a tablet that also had other proper functionality besides games, then that would be more attractive to me than the Wii U. If they're not going to engage in an arms race with the likes of Sony and Microsoft, then it only seems logical that they might do this. Frankly, I would support it. Mike Martin If they put Mario on my tablet and PC, I'll be an incredibly aroused man. My only reservation about all this is their account system. They absolutely have to overhaul it and make it an umbrella, with all purchases tied to the account, not the system. Papa Niero I think I'm trying to talk myself into believing that it is hardware and not a platform. Nintendo is awful at platforms. If you disagree, please time how long it takes to get to the title screen of a classic Wii title on the Wii U, and how much you love friend codes. Steven Hansen Nintendo won't even put Super Mario World on my 3DS. Mike Martin Or Mario RPG! *throws peanuts at 3DS* Darren Nakamura Perhaps it has something to do with the closure of Club Nintendo. Nintendo did hint that something similar would be coming in its place. Maybe this platform will be an umbrella account, and it will automatically add stuff to your collection to put toward rewards. Wishful thinking, maybe. Mike Martin It almost sounds too logical and forward thinking for them. I truly hope they are doing that though. Robert Summa If it's just another console, then I think that will be a huge disappointment and I don't see Nintendo doing that. I'm already hyping myself up on it being a tablet. They disrupted the market with a Wii, surely they aren't going to do another GameCube or Wii U. Jonathan Holmes Like I said in the news video, Nintendo is like Richard Dreyfuss from Close Encounters of the Third Kind. They are not a normal Dad. They are a Dad who makes mountains out of mashed potatoes. Some people think that they're silly, that until they just shut up and eat their potatoes, they're doomed to fail. They must not know that those mashed potato mountains have lead to the company extraterrestrial levels of success more than once. The Wii, DS, NES, and Gameboy were all totally alien for their respective eras and they went on to be the company's most popular consoles, and some of the best selling videogame hardware of all time. The Virtual Boy was a little too mashed potatoes for its own good, but other than that exception, Nintendo does better with risky, unprecedented consoles than with more conservative, derivative hardware. So maybe the NX will be a literal mountain of mashed potatoes, allowing you to peer into it's buttery hole to discover endless worlds of fantasy and adventure. Or maybe it will be a phone, or a computer, or a Steam-like service that allows you to play their games on phones or computers and everything else. As long as it plays great videogames, I'll be happy. Steven Hansen And all the latest INXS hits.
Nintendo NX photo
What is Nintendo's NX and do we already want it?
Though it's slowly opening up, the videogame industry is still pretty closed to anyone over a certain age. Most console games are firmly targeted people aged 10-to-30, and that's the way its been for a long time. This is par...

Destructoid turns nine: Let's celebrate with our favorite articles

Mar 16 // Ben Davis
How Final Fantasy VI saved my life Jordan Devore: One of the hardest parts about writing online, where feedback is fast and fierce, is learning to let your personality show. Putting your true, non-idealized self out there for the world to dissect. It's scary at first. In fact, the fear of failure never fully leaves. But it's also liberating. Former features editor Chad Concelmo exemplified this in his tenure at Destructoid. His writing was just so personable, upbeat, and genuine. Not everyone "got" his brand of dolphin-infused positivity, but that wasn't the goal. That should never be the goal. In one of Chad's last articles for this site, he bravely wrote about how a special videogame turned his life around and set him on the path to becoming the person we know and love. It was, as he says, AMAZING! [Cease and Desist] is coming to the Xbox 360! [Updated for Internet Matlockery] Jonathan Holmes: Look, Ron Workman drinks. He was oftentimes a terror. With him as our public face, many people came to know Destructoid as a "cocks out" testosterone-fueled frat house of a game blog that just may pee on you in your sleep. No site could exist for very long if everyone on staff were like Ron. It would either explode from all the infighting or die of alcohol poisoning.  Still, when I think back on the times when I've been the most amazed with Dtoid, Ron's [Cease and Desist] post always comes to mind. You can't see it now, but when the post first went up, it ended with something like 1200 comments. The amount of energy Ron brought out in people was nothing short of astounding. That comments section was like a living, breathing organism unto itself, all under Ron's direction. While modern Dtoid doesn't have that much in common with the site's "Workmeng" days, I like to think we've worked to keep that underlying energy in play. Unpredictability, honesty, and willingness to take risks. Dtoid does things better than any other game site, in part thanks to the tone set by Workman. Jimquisition: Desensitized to violence Rob Morrow: I'd like to add Jim's feature on the desensitizing effects violence in games has on players where he tests the theory by surprising viewers with footage of a suicide. Holy crap, that was crazy. The Videogame Show What I've Done: Art Games Chris Carter: One of my favorite things about Jim is that he doesn't take shit from people. No matter how many peers were stacked against him on an issue it wouldn't silence him from giving his opinion, and the first thing that comes to mind is his discussion on "Art Games." Virgilio Armarndio was the perfect character to call upon to talk about the controversial subject, and I'm still waiting for his indie masterpiece, Peaches, to come out of Early Access so we can find out what the hell we pledged all of that Kickstarter money for. Why is the question mark on his forehead? Does it represent our lingering, latent need for Peaches to be the best game of all time? We need to know, Virgilio! I miss you. Titanfall tips: Sneaky robot tricks StriderHoang: It shouldn't be a secret I'm a fan of Nic Rowen's type of in-depth, nitty-gritty game knowledge features. I like to dig deep even if I don't actually know the jargon like his Dark Souls talk. But this one is a favorite of mine not just to exemplify nitty-gritty talk, but because it has Gundam pictures. Fun fact, Nic used to be a stompy robot. Now he's a robot trapped in the body of a man who once believed himself to be a robot. A robot that plays games about robots usually. Listen to this circle jerk logic!  Review: Call of Duty: Ghosts Brett Makedonski: To be clear, the content of this review means nothing to me. Honestly, I'm not sure I ever even read it. It's what this review represents that's special. Call of Duty: Ghosts was the last review that Jim wrote before leaving Destructoid. Like many others, Jim was the personality that I associated with the site. It wasn't until I started working here that I truly saw how many amazing people it takes to make this monster run smoothly (sometimes) every day. That's why it hurt a bit when Jim's leaving prompted an outpouring of "Destructoid's dead" comments from the likes of reddit and NeoGAF. We weren't dead; we were losing a great guy, but we sure as hell weren't dead. That nonsense lit a fire inside me and caused me to work twice as hard to prove to all these people that never loved Destructoid in the first place that they were wrong. Fuck the haters. Review: Solatorobo: Red the Hunter Mike Martin: Destructoid is no stranger to epic comment threads. Whether by derailment, controversy, heated discussions and anything in between, we’ve had some epic showdowns over the years. One thread stands out the most to me though. Solatorobo’s review. It had everything you could want: drama, hatred, calling out the reviewer, fighting amongst the community, stupid pictures, staff interaction, salad, Stealth going apeshit and yet somewhere along the way it morphed into something else. After the white hot fire of the review itself died down, we started trying to break 300 comments. Then it became 400 and continued on up to 500 and beyond. Over the course of two days this review became a playground for everyone to just push the comment count higher. There was still some anger (at the review and Stealth) here and there in the end, but it mostly turned into discussions about whether it was worth getting a 3DS yet (Holmes even made a crack about waiting for the two nub version) and just how big of assholes we were being at the time. To me that comments section captured the essence of Dtoid perfectly: We can all be assholes, we can argue, fight, be silly, be sweet, etc. Yet in the end, we still come together as a family to have fun. Staff and community members alike. Review: Saints Row 2 Josh Tolentino: There's so much of Destructoid I'll never forget, but the thing that comes up whenever I try to think of why I love this place is this video review for Saints Row 2. After watching Anthony Burch sum up everything great about that game in a single blast of crotch-kicking and "The Final Countdown", I knew I wanted to be a part of a place that could do dumb stuff like that, all out of a love for games.   The Destructoid battle card game Robert Summa: We all know community is at the heart of Destructoid. So, I guess it's no surprise that one of my favorite posts on Destructoid was this battle card game born out of the forum cesspool. I'm thinking we need to resurrect this idea and actually put out a Dtoid battle card game. Let's do it.  RunMan: Race Around the World is a really good game Patrick Hancock: This is the post that got me into indie games. Like, for real.  I can vividly remember bringing up RunMan: RAtW to a friend of mine at a Halloween bash. "Yeah, it's like Sonic but really flows. It's actually way more about speed than Sonic has ever been!" It quickly became one of my favorite games ever, and helped me learn not to use "good for an indie game" as a qualifier. It's amazing as a game. Period. It's also the first free game that I donated to, because there's no way that RunMan: Race Around the World isn't worth money. Kudos to Tom Sennett and Matt Thorson and of course Anthony Burch for completely changing the way I approach the industry. Adorable (and adoptable!) puppies make our E3 predictions Ben Davis: Remember that time Chad helped a bunch of adorable puppies and kitties get adopted while also entertaining us with silly E3 predictions? I don't think anyone could possibly top this amazing E3 post.  RetroforceGO! Episode 100 Darren Nakamura: Really, I wanted to pick the entirety of the RetroForceGO! run, because it was such a great podcast. The cast members worked so well together, bouncing ideas off one another and even having heated arguments at times. Really, the show could have been about anything and the cast would have made it worth listening to, but the focus on retro games set it apart from all the other shows where random people talk about whatever is happening currently. I miss listening to these shows, and the 100th episode served as a celebration of the whole run. Podtoid 110: Floppy bodies Stephen Turner: Poor Samit Sarkar, forever the butt of the Podtoid joke. He couldn't be cool like Topher Cantler, a cheeky asshole like Anthony Burch, lovable like Aaron Linde, laconic like Brad Nicholson, nor quick-witted like Jim Sterling. He had to make do with the being the sports guy that tried to fit in. And God, did he try to fit in with hilarious results. Floppy Bodies sticks in my mind solely for Samit's "greatest" moment, like Icarus flying too close to the sun. Towards the end, he recounts, nay, rambles his way through a supposedly badass experience he had with Grand Theft Auto IV. Have you ever been to a party where someone has your ear and you just want to walk away, but there's nowhere to go? That's exactly what his storytelling is like. Everybody goes silent. It slowly dawns on Samit, his words petering out, that he's lost their interest. Nothing but dead air fills the speakers. Burch bursts into laughter, followed by everyone else. He really tried, but as Topher once said, "Shut up, Samit." Podtoid 213: A man-horse pooping condoms Jed Whitaker: I could gush on and on about the impact Jim Sterling has had on my life and how I wouldn't be here without his influence, but instead I'm going to talk about Willem Dafoe pitches on Podtoid. Jim, Jonathan, and sometimes Conrad would come up with ridiculous movie pitches starring Willem Dafoe, often voicing Willem himself. There are such classics as Dr. Dickman's Cursed Penis, and Blue Eye in the Brown Eye, but my favorite Dafoe pitch has always been Farmer Animals in which Willem Dafoe is a farmer trying to win the world's best animal with his horse played by Keanu Reeves. Here is the pitch in full, if you can listen to this and don't find yourself asking people, "Hey kids, wanna die!?" then you aren't human. Four years of Destructoid: A collection of wacky memories Mr Andy Dixon: Though I'd already been hanging around pretty regularly for about a year when Dtoid turned four, it wasn't until the man formerly known as Warchief Grim waxed nostalgic that I fully realized how truly blessed I was to belong to such an amazing fucking community. This motley group of gamers -- be they staff, community members, or green-headed robots -- loved each other like brothers and sisters, even though so many of them had never even met in person. It was something I'd never been a part of before, and my life has never been the same since. Not only that, but the fact that this post was being written by someone who himself had risen through the ranks as a community member-turned staffer inspired me to start blogging myself, and by the time the site turned six I would not only meet face-to-face with many of the people who would become my greatest friends, but receive the highest honor of all: a chance to work for the community I had grown so fond of. These have been the best years of my life, and I am so thankful for everything this place and its people have done for me. I <3 you all. Community Interviews Claire Sharkey: I'd like to include the Community Interviews (the directory can be found here). They offer a lot of insight into well known and lesser known members of the community who are active on the front page and the forums. It's great to get to know more about the people we interact with and who contribute to the community. We're celebrating Sonic's 23rd birthday the only way we know how Brittany Vincent: The entire team got together to create this beautiful disaster, and it was one of the most glorious moments of my tenure here at Destructoid. I can't think of another place where my explicit Sonic fan fiction would be welcome. Sonic's "big boy puddle" became a mainstay when speaking about the hedgehog around these parts, and Kyle's legendary fan art was at its pinnacle depicting Darren about to snarf up a Sonic hot dog. Who could forget Sanic Hegehog's Diaper Birthday? When I need a quick laugh, I search for this post when I can remember the name, and it makes my day every single time.  How Destructoid spent Dante's $200 Niero: My favorite Dtoid moments were often off the front page (and in the middle of the street with 30 drunk people singing) but if I had to pick one it was probably Faxtoid. The posts are in the archive, but it was one of those days where you just had to be there.   A lot of my favorites have already been noted here, so I'll add a classic Mr. Destructoid moment: Tacos From Hell. Dante's Inferno sent us $200 and we ran around doing random things giving it away.  [embed]289097:57818:0[/embed] -- What do you think is the best thing Destructoid has done? Let us know in the comments!
Dtoid's 9th anniversary photo
Happy birthday, Niero and Dtoid!
Destructoid turned nine today! Can you believe it? This lovely place full of incredible people has been doing its thing for nearly a decade, and it's not slowing down anytime soon. We can keep this wonderful, crazy community ...

What was the very first PlayStation 2 game you ever played?

Mar 04 // Ben Davis
Ben Davis My first experience with the PlayStation 2 was at a friend's house during his birthday party. I walked down to the basement to see a group of guys playing a racing game -- ATV Offroad Fury 2. I'm normally not a huge fan of racing games, but it looked gorgeous (compared to the PS1 graphics I was used to), and instead of racing, they were playing some weird tag mini-game where one player has a ball and the others try to ram into them with their ATVs to steal it. It looked like a lot of fun. I asked to play next turn, and once I started driving around, I immediately decided that I needed a PS2 as soon as possible. I got my own console a few months later, and of course, one of the first games I bought for it was ATV Offroad Fury 2. I actually really enjoyed it. Not just the mini-games, but the racing too. Plus, the soundtrack introduced me to Jurassic 5 and Garbage (still one of my favorite bands, actually), so that was nice. The tag mini-game is still my favorite thing about the game, though. I played that mode to death with my cousins back in the day. Chris Carter The first game I ever played on the PlayStation 2 was a launch title from the relatively niche developer From Software -- Eternal Ring. Before it was world renowned for the Souls series, From had crafted multiple sprawling worlds by way of the King's Field series, a personal favorite of mine. Eternal Ring was more of a successor of sorts in that it wasn't nearly as good, but I still got plenty of enjoyment out of it. Although many of you know what it's like to roam sandboxes in recent games like Fallout 3 and Skyrim, I remember the childlike wonder of exploring From Software's creations. Everything was unknown, and the stark difficulty level ensured that you had to adjust quickly if you wanted to actually get anywhere. I wouldn't recommend Eternal Ring to anyone today as it hasn't aged well, but it will always have a special place in my library. Josh Tolentino My very first PlayStation 2 game was a Japanese copy of Dead or Alive 2. I bought it alongside my Japanese PS2 just after the launch of the American version late in 2000. Why would I buy a Japanese edition when the American version was available? For one, it was cheaper, and second, I had heard via rumors that it had been cracked to allow the playing of pirated games. Living in the Philippines back then, you had to go bootleg to get games in a timely and affordable fashion, unless you were some senator's kid using public money to "buy original" and import from the US or Hong Kong. I also sprung for a Japanese copy of Devil May Cry, which came in handy, as it -- not Dead or Alive 2 -- proved to be the Great Enabler, in time. By March of 2001 it could be used alongside an Action Replay cheating device, and a weird little box that plugged into the PS2's front USB port to "hot swap" the legit game for the many bootleg copies that had begun to proliferate. Such were the things you did as a high schooler with a limited amount of discretionary income, and though I don't do it now, I have no excuses...or regrets. Without the bootlegging scene, a great many games of that golden age of PS2 gaming would have been unavailable to me, and not just for reasons of cost. Playing them, however I could, helped turn me from a kid with too much time and not enough money into a full-blown hobbyist. Stephen Turner First PlayStation 2 game I ever saw was Grand Theft Auto III, but the first one I ever played was Silent Hill 2. I'd just moved to the city for a new job and a new girlfriend, and spent my first paycheck on a PS2 bundle. I remember going to GAME, which I think was Electronics Boutique at the time, and specifically asking for Silent Hill 2. So I had that (the last Limited Edition copy), GTA3, and a choice between two DVDs -- one was Reservoir Dogs and the other was a family-friendly movie. Everybody picked Reservoir Dogs. I loved the original Silent Hill for the scares, and right off the bat, I went looking for them in Silent Hill 2. Then I reached the first apartment and made the decision to reset the game. You see, I went looking for something that intentionally wasn't there. Silent Hill 2 isn't really about jump scares or screaming terrors beyond the flashlight. It's a dark, melancholic metaphor for relationships, about moving on to the next woman. I came to realize how it mirrored my own situation at the time. I felt displaced as much as James Sunderland. It spooked me like no other game could (not until Forbidden Siren) because it found surrealism in the mundane. It was the first time I realized that games could be so much more than "shoot the thing." And it hasn't been topped since. Jonathan Holmes I was sour on the PlayStation 2 from the start. I had recently graduated from Art School with a focus on "handmade" animation (hand-drawn, sprites, stop motion, collage) with the dream of someday doing art for videogames. I studied the frames of animation in My Neighbor Totoro, A Nightmare Before Christmas and Street Fighter III like a theologian studies the Bible. The culture wide move during the PS1/N64/Saturn era to make games more like movies using crappy (at the time) polygon-based graphics filled me with fear and resentment. The PS2 seemed like it was moving things even further in that direction. It truly felt like they were "taking away my games," turning a medium I loved into something that felt ugly, bumbling, and worst of all "for somebody else who clearly isn't me." Thankfully, I've grown up a lot since then. So when I saw that the first Street Fighter game for the PS2 was not the beautiful Street Fighter III, and instead was the polygon-based Street Fighter EX3, I immediately resented the console. I also thought the "cheap gimmick" of including DVD playback was a lame way to appeal to "casuals and non-gamers," and was therefore stupid. Shortly after that I ended up dating a girl whose older brother had a PS2, and they showed me Dark Cloud and Okage: Shadow King. They weren't as awful as I thought they'd be, but I still wasn't all that impressed. "Both of these games would look a lot better if they had 2D graphics," I said, and then went back to playing whatever used Dreamcast game I'd picked up that month. I'd eventually warm up to the PS2, learning that every kind of game, polygon-based or not, can be a lot of fun if you let it. It's a lesson I wish I had learned a lot earlier. The only one who could ever stand to lose in my "battle to not like videogames that look a certain way" was me. Darren Nakamura I didn't have a PlayStation 2 at launch, but once Final Fantasy X released, I wanted to make sure I had one. The problem was that I was a jobless high school student, so I didn't have any way to get one. By some strange fortune, my sister bought a PS2 even though she hadn't really played games since Yoshi's Island on the SNES. (I think maybe she bought the PS2 because she was dating a guy who liked videogames.) I remember her telling me, "Just so we're clear, this is my PS2, not yours." Despite that, I bought games for it and played it more than she ever did, until she eventually sold it to me when I went off to college. The first game I played was Final Fantasy X, and it blew my mind how good the cutscenes looked compared to the previous three titles in the series. It didn't end up being my favorite Final Fantasy, but it was still great, and those first few moments with it were incredible at the time. Occams Electric Toothbrush As I walk the cobblestone streets of my mind, I try to recall the very first PlayStation 2 game I played. However, the lights of the city are dim. So let me tell you about the first PS2 game I remember playing. It was called Summoner, an RPG that in hindsight wasn’t particularly impressive or noteworthy except for the fact that you could summon creatures to fight for you. I was immediately drawn to this element as I’ve always been fond of Summoner classes. Something about calling out to some terrible and awesome thing to fight on your behalf just hit all the right power fantasy buttons for me. So all those years ago I am at my friend's house and he had purchased Summoner. We took turns playing it. We became lost in the story and the world and finding every new creature to tame. I think we were just enamored with capabilities of the PS2, capabilities that felt so far beyond what our childhood experiences had shown us. For the first time playing a videogame, the world felt real. We spent hours upon hours with that game. When we finally beat it, there was this electricity in the air. We both saw, maybe for the first time, the potential that videogames held. Andy Dixon I never actually owned a PlayStation 2 until about four years ago, when Dtoider Xzyliac mailed me one of his extras. (Sacrilege, I know.) But just because my name wasn't etched in Sharpie on any PS2 games back in the early 2000s doesn't mean I didn't get plenty of playtime with the console at friends' houses. And my first foray into that world was Grand Theft Auto III. I was a big fan of the original GTA when I played it on PC, but boy did I have no idea what I was in for this time around. The pure scope and vibrancy of the game world was so much bigger and more alive than anything I had ever played before, and I had so much fun blocking intersections and blowing up cars they probably should have had me checked out. It took me forever to actually beat the game I spent so much time just tooling around and listening to the radio, but by the time I was done with it, I had memorized every nook, cranny, and rampage of Liberty City, and there was no going back. Jason Faulkner Ever since the Metal Gear Solid series debuted, it's been a system-seller for me. I bought my second PlayStation (the first was destroyed in a move) just to play the debut title, and when a sequel was announced, I saved for months to buy a PlayStation 2. I wasn't able to get the full $299 together to purchase it, so my mom covered the rest and gave it to me for Christmas. I remember being blown away by the smooth curves of the character models in Metal Gear Solid 2: Sons of Liberty, and feeling for the first time that the line was blurring between traditional cinematic experience and videogaming. My mom also forgot to get a memory card, so I got to sit in fear of a power outage destroying my progress. The PlayStation 2 was, in my opinion, the divide between gaming as a niche hobby and a form of mainstream entertainment, and the industry owes its current success to the great games and marketing produced for it. Brittany Vincent I wasn't able to get my PlayStation 2 until a while after its release, when I finally convinced my parents to go ahead and get it for me from a local used game shop. It came with two games upon purchase, and I chose Kingdom Hearts and Final Fantasy X, the two biggest reasons I wanted to get the system in the first place. I eagerly tore into Final Fantasy X after having asked my father to watch the opening scenes, and it certainly didn't disappoint. I was a longtime Final Fantasy fan becoming acclimated with a whole new world of improved graphical presentation and so many interesting things to come, and everything felt so vibrant, new, and exciting. When I tore through Final Fantasy X I returned it to the store for Final Fantasy X-2 and blew threw it as well, replaying the first few moments to watch the "Y-R-P" scene so many times I could practically choreograph it in real life now. I was in awe of how smooth and realistic the CG was then. It may sound bizarre, but I can't remember a time I felt more "in-tune" with what games were and where they would be going. I amassed what would eventually be the largest collection of games from one singular console, and I've never looked back. The PlayStation 2 remains firmly planted within my memory as a massive turning point in my career as a gamer, and I proudly remain loyal to it after all these years. Steven Hansen I keep asking the rest of our staff if they've played Orphen: Scion of Sorcery and they don't even answer me, let alone say no. It's like I'm a ghost shouting at my children to love me. I'm here, I'm here, can't you see me?! Thanks to the magic of "search engines" on the "world wide web," I have been able to confirm that Orphen is a videogame that exists. I didn't dream it up. I can't remember much else about it, though. I remember thinking it was cool 15 years ago, probably because its lead had a red headbanded Domon Kasshu look going on and I also thought G Gundam was cool 15 years ago. But in my Googling I went back and watched some footage from this odd, quasi-realtime JRPG and it's pretty dang bad. But I won't ever forget it! Or I won't ever forget not being able to remember it. -- What was the very first PS2 game you played? Let us know in the comments!
PS2 anniversary photo
The PS2 turns 15 today!
Today marks the 15th anniversary of the PlayStation 2. In those 15 years, we've already had two more Sony console releases, but the PS2 is still near and dear to many of our hearts. The console gave us many of our favorite ga...

Which videogame makes you the happiest?

Feb 08 // Ben Davis
Ben Davis For me, that game is Katamari Damacy. Everything about the Katamari series makes me happy. The bright, colorful graphics, the quirky, upbeat music, the crazy character designs, the fast-paced gameplay, the rainbows... so many rainbows! The King of All Cosmos literally pukes rainbows! Simply turning on the game and watching that opening cinematic immediately brings joy to my heart. It also helps that the gameplay is so fun and simple. Rolling a ball around to pick up random junk as the ball grows larger and larger the more you pick up... it's such a bizarre idea, yet it somehow makes total sense. And that music! How can you not be happy while listening to tracks like "Cherry Blossom Color Season" or "Lonely Rolling Star"? There's seriously nothing about the Katamari games that doesn't make me smile. Chris Carter Very few things make me happier than a session with Jumping Flash! 2. While the little bunny robot is adorable, the rush I get while leaping in the air is pretty much unrivaled in gaming. Gameplay consists of nothing more than jumping around giant landscapes and blasting enemies, but the way the mechanic itself works is incredibly fun, mostly due to the unique first-person perspective. Sometimes I'll just go into the first level and jump around a bit if I need to clear my head -- it's that relaxing. While the visuals haven't aged all that well, the gameplay still stands up. If you're a fan of 3D platformers, be sure to check it out on the PSN. Jason Faulkner This is a super hard question because pretty much every game makes me happy to some extent. I complain about them just as much as anyone else, but deep down, I am happy with any game that makes it to light because that means someone, somewhere is probably enjoying it. The game that comes to mind though, even 13 years later, is Freelancer. I've been a huge space opera/sci-fi buff since I was young, and 12-year-old me was super pumped when this game came out. Sure, it wasn't as in-depth as the Elite or Freespace series, but it was palatable and easy to digest, while still being super expansive. I spent hundreds of hours in that game over LAN, exploring its universe with my then best friend. I've never really gotten that feeling since then with a space-based game. The focused and nuanced universe is in stark contrast with the sprawling goals of Elite: Dangerous and the upcoming Star Citizen, and the focus on the single-player experience made it all the better for me, as I am not a huge MMO fan (my schedule is too erratic). I attempted to play the X series, but it was a little too unfocused for me, and ended up being a bit of a disappointment although I enjoyed it. I've got my fingers crossed for No Man's Sky though! Rob Morrow When I think about which game "makes me the happiest," it becomes impossible to select one particular title. It's easier to perhaps pick one that I tend to return to the most, the game that I can always rely on when I can't quite decide on what it is that I want to play. If I reframe the question like this, Torchlight 2 would immediately spring to mind. I've spent hours and hours tinkering with Runic's ARPG without ever becoming tired of it. It's one of those "Forever Games," or as the lovely Mike Martin has put it -- a "Desert Island" title, that's always a joy to play, no matter how tired, sick or overworked that I may feel on a given day. Robert Summa The game that consistently makes me happiest is the NBA 2K series. It's not so much the game in and of itself that makes me happiest, but all the moments within it. Since I'm past my dunking prime at this point in my real life, there really is no better feeling than driving down the court and dunking on someone virtually or sitting back on defense and blocking someone's shot into the stands. These are the moments I play this game for. Those moments are amplified when you can actually get into a good online game with friends. Working as a team and working to dismantle a rival squad can bring some of the most satisfying experiences that any game can offer Brittany Vincent I don't have a lot of time to myself these days to play what I really, really want to. Sometimes I'll load up something out of laziness on Steam because I don't have to jump through hoops to play it. Most of the time, I feel compelled to play Um Jammer Lammy, but I don't have a PlayStation hooked up, an emulator configured and set up, or the desire to play through again on PlayStation 3 because of the many sound issues I've had with it since I purchased it via PSN. I'm not even sure if I can play it on my Vita, and I honestly don't care enough to clear off my already-packed memory card to play it anyway. So I keep my original game pristine in its case and watch YouTube videos of it. It's enough for me to feel like I'm playing when accessing it for real is too much trouble, but on the off chance I really want to jam on a water hose or take care of a baby caterpillar being, I'll sneak on the PS3 and complete the entire game. I know it's a really hot trend to hate things because of their nostalgia factor, and that's whatever, but that's one reason I love this game so much. Um Jammer Lammy is one of my favorite games of all time. Nothing feels as good as tapping the PlayStation's face buttons along with the music on-screen that I could sing along to forever. I'm instantly transported to my grandma's basement on Christmas Eve years ago when I opened presents and knew I had the full game to look forward to. I remember staying overnight and going down to the "playroom" area in the basement to watch Pokémon VHS tapes for the rest of the day waiting to get home and try out my brand new game. I realized that, unlike in the original demo I played to death, Lammy wasn't playing in hell anymore and was being sent to "an island." I marveled at how catchy the music was. I knew I'd probably never see another game like it, at least with Lammy at the helm. And I was right. I guess I never will. [embed]287381:57232:0[/embed] Jonathan Holmes A lot of people complain that Nintendo's lower profile franchises like Pikmin and Rhythm Heaven don't get enough love, but they ain't got nothin' on Sony Computer Entertainment Japan Studio. The Last Guy, Ape Escape, Patapon, and of course Loco Roco are just a few SCE Japan Studio franchises that have been criminally overlooked in the past ten years. Nathan Drake, Ellie, and Kratos are the faces most people associate with the PlayStation name these days, but for me, the heart of the brand still lies with Parappa, Robbit, and the Loco Roco. Loco Roco is similar to the upcoming Kirby and the Rainbow Curse in that you take indirect control over a relatively ineffectual blob stuck in a dangerous world. Indirect controls can be a turn off for a lot of people, as they can lead the player to feel less like they have inhabited the body of someone else, and more like they are hanging out with someone else. I love hanging out, so that works for me just fine. Loco Roco seems to be aware of this. It puts constant effort into making our time spent with the Rocos as wonderful as possible. Case in point, all the Rocos sing along to the game's music as you play. It's a small touch, but that's exactly why it goes such a long way towards making them feel real. Like Luigi's "Mario!" button in Luigi's Mansion, it's a small detail that doesn't draw attention to itself, and that's exactly why it comes off as genuine. More so, we all know what it's like to make up our own words to a video game song, and so do the Rocos. They're like little fat, limbless Brentalflosses, overcome with passion, improvising as they go. It's all silly and fluffy and that's great, until you hit the pure drama of Blue's level. That baritone! That gravitas! It's downright operatic, worthy of Mozart, and it only gets better from there. The key changes that hit further in, the backing vocals, the church bells... it's making me a bit dizzy just thinking about it. What I'm trying to tell you is, this game makes me incredibly happy. Also see, Christmas NiGHTS, Animal Crossing and We <3 Katamari Josh Tolentino It's pretty tough to answer just "what game makes you happy" because what makes us happy can change from day to day. But if we use how much time we've spent with a game as something approaching an objective measure, then Star Trek Online has made me happier than any other game...ever. My Steam clock claims I've spent nearly 1600 hours playing STO, and that doesn't even take into account the fact that STO went a year or two without being offered on Steam. But with my critic hat on, it's hard to find truly redeeming reasons for the time spent. The game's been operating for five years, and yet sometimes feels like an Early Access title when it comes to technical stability. The balance is all over the place, and pervasive levels of monetization make a mockery of the Federation's socialist ideals. And yet...I've no desire to stop playing. I'm not even that huge a Star Trek fan! If nothing else, Star Trek Online has helped me let go of that nerdy fixation on having the things we like also be the "best" things, which tends to lead to all kinds of unfortunate attitudes. Mike Martin There is one game that has always brought me joy, no matter what was going on in my life. Gunstar Heroes is that game. The grabbing, the tossing, the combining of weapons has always engaged and occupied my mind. The beautiful sprite-work is icing on what (for me) is the perfect side-scrolling, action cake. Treasure has created many amazing games throughout the years, but this one helped a little guy through a lot of tough times. They gave him a chance to go on an adventure with his twin brother and save their sister and older brother. It offered a kick-ass experience and was centered on family. To say that struck a chord with me, is an understatement. Gameplay is king though and Heroes action was (to me) unlike anything else out there. Whether I was taking down the Seven Force or fighting my way across a flying fortress, I was constantly challenged and surprised. Taking down that scumbag Colonel Red at the end was bittersweet though, as I then had to watch Green sacrifice himself to destroy Golden Silver. Sounds dark for a game that is supposed to be my happy place right? Well this game helped me have hope in family, in doing the right thing at any cost, it let me adventure with my brother and taught me the joys of combining lightning with homing. Wrap all that in beautiful colors and explosions, put a bow on it and you have something that brings me joy to this day.  Patrick Hancock So many games make me happy! Wind Waker, Jet Set Radio, Starseed Pilgrim, Dota 2, the list goes on! But if I had to settle on one, I think I'd go with Final Fantasy VII. It was my first introduction to the series and holds a very special place in my heart. The cast of characters feels like family to me. When I'm in that world, it feels like a second home. The battle system is still one of the best in the genre and will always hold up. Then of course there is the Golden Saucer! That location alone is why I chose FFVII for this list. Arm wrestling, snowboarding, CHOCOBO RACING?! Brings a huge grin to my face just thinking about it! AVALANCHE 4 lyfe. Darren Nakamura I've talked about it before, but Tomodachi Life makes me happier than any other game right now. Even though it's a little shallow, there's something about visiting old friends who I don't get to see often in real life, hanging out with them, and watching them do absurd things that never fails to make me smile. It's a world where my mom and Aerith Gainsborough can have a rap battle, where my college roommate can date my fictional adult daughter, and where Jim Sterling can dress up in a bear costume and spy on me while I ride a carousel. It represents an ideal existence. Sure, there is heartbreak and infighting, but it's nothing that can't be solved with a favorite food or a nice bubble bath. I can think of no better life than to be on an island with all of the friends and family I have made over the course of my life. Just pretending for the few moments I play each day makes me incredibly happy. -- Which games make you incredibly happy? Let us know in the comments!
Happiness photo
Happy, happy, joy, joy!
Whenever you're having a rough day, there's nothing better than sitting down and putting on a game that makes you happy just to play it. Something that makes you laugh and smile, helps to relieve stress, or gets you to stop w...

Destructoid Discusses: Are amiibo worth it?

Jan 04 // Dtoid Staff
Chris Carter I own all wave 1 and 2 amiibo, and have all of wave 3 preorded. As I approach my 30s I'm finding myself in a collector's conundrum. I've had this discussion with Bill Platt a few times on how aging can curb your collecting habits (I'm running out of space!), but I think the amiibo figures are small enough to justify a purchase en masse. My favorite part about the concept is how they are affordable miniatures from franchises you don't normally see represented. I can now put Little Mac with my Punch Out!! collection to make it snazzier, and Marth will look great next to Ike and some Fire Emblem games. Obscure characters like these are only really found at trade shows by way of unofficial merchandise, and it's great to finally get my hands on a few of them from Nintendo. I really don't think the software angle is justified yet, and even some of the games on the horizon (mysteries like Mario Party 8 and Captain Toad) don't really excite me in terms of their amiibo functionality, mostly because Nintendo hasn't done anything worthwhile with them yet -- in other words, I wouldn't recommend them to anyone who isn't into the toy aspect. But as collectible figures, I think they fulfill an in-demand niche. Brittany Vincent I'm 25 and I own all of the current amiibo, including preorders for the retailer exclusives, with Rosalina as an import. Counting an extra Pit and Kirby (I actually opened Kirby), I have 19 figures in-hand. Either they're already haphazardly stashed on my bookshelf or I'm waiting for them to come in one by one from the various stores I had to cherrypick from because local places just couldn't keep the things in stock. I learned my lesson early, to go ahead and preorder every single one I can so I can beat the crowds, and as they're made available in different waves I'll continue to do so.With the help of r/amiibo and collectors online I've been able to complete my set, though it hasn't been easy. Why do I want them so badly? Mostly, I think they're cute, affordable, and the Nintendo characters I love. I'll rarely (if ever) use them with the games they're meant to be played with, but they'll sure sit pretty on my shelf for months to come. Then, somewhere down the road, I'll have a nice little set of collectibles to either sell or pass down to future generations. Either way, I've enjoyed the thrill of the hunt. As a gamer who has pretty much every single system, game, peripheral, and item she needs to enjoy any game at any time, it's something to look forward to again. And I love it.  Bill Platt I think I very well may be the oldest staff member here at Destructoid. I turned 41 yesterday (thanks for all the birthday wishes) and I am still an avid collector of all things related to video games. When the amiibo were first announced, I knew that I'd end up getting them all. I figured I'd grab them here and there as I saw them out in the wild. I never thought that these little plastic toys would bring out the hardcore collector in me.  As of this writing, I currently have 38 amiibo. I have all of wave 1 and wave 2 in doubles, even triples for some. I currently have all of wave 3 pre-ordered (including all store exclusives). Like Brittany, I ended up having to import Rosalina due to the terrible way she was handled by Target and whoever Nintendo is using as their distributor here in the states.I have one of each amiibo currently available out on display in my game room, with the rest sitting in a box in my garage. From a collector’s standpoint, I absolutely love these stupid little things. I've been talking with my wife lately about how the "thrill of the hunt" has seemed to fade over the past few years, with thrift stores and such getting wise to how much older video games can actually be worth. Now though, with the current amiibo situation, we find ourselves hopping in the car (with our daughter of course, she also loves the hunt) and driving to stores we don't normally visit to try to locate hard to find or rare amiibo. My daughter especially loves it as she is often the first to run to the game section to look for rare amiibo (and yes, she knows which ones are rare or not). There's been a lot of talk lately on whether or not amiibo are "worth it." That's a hard question to answer, as everyone has a different opinion of worth. For my family and me, they are most definitely worth it. My daughter uses them in Smash; she's leveled up over half of them so far, and I enjoy having them out on display. Darren Nakamura I'm 30 and I have only two amiibo (Samus and Peach). It sounds like I'm the first to chime in who hasn't gone nuts for these things. I wanted some for Super Smash Bros., and I got them via Destructoid's Secret Santa (thanks Josh!). I did get a twinge of regret when I heard that Villager and Wii Fit Trainer were hard to find, because those were the next two I'd even consider getting, but that passed after a few deep breaths and some practical consideration. By nature I have always been a bit of a pack rat with my stuff. Until recently, I had kept birthday cards from my grandparents from when I was a teenager, despite never looking back through them. Lately I've been trying to declutter, and not collecting useless junk is a part of that. And like Chris said, aside from any sort of sentimental attachment they may hold, amiibo functionality is lacking. The fact that not collecting these saves me some money is nice too; these things are small and inexpensive for sure, but those benefits kind of dissolve when you are buying 38 of them (wtf Bill). All that said, I know that I'm going to preorder if Nintendo ever announces a Ness amiibo. I'm actually a little disappointed that amiibo in general have had such success, because I know a Ness amiibo would sell out, but that wouldn't be as impressive now since just about every non-core amiibo is selling out anyway. Laura Kate Dale I'm Laura, age 23, I own all current amiibo and have all possible upcoming ones either preordered, or have friends abroad preordering retailer specific figures. I'm an unboxer, not a collector, and they currently adorn my work desk. Sure they're not the best designed figures in the world, clearly they were in game designs first and figures second, but my goodness are they nice and detailed. For me this is the first time in my life I have had readily available disposable income and relatively stable access to officially licensed, decent quality, relatively low cost Nintendo figures from a generation of titles. If you can pick them up at RRP they're a nice cheap-ish way to grow a collection of thematically similar figures for a few generations of games. They may not do much in-game, but when you have a decent number of figures that starts to add up. A handful of new costumes, a set of challenging NPC enemies, a set of new items -- it all adds up. It's a fairly cheap way to add a few nice looking figurines to my collection every month and have extra content to look forward to when big game releases happen. Kyle MacGregor I'm a 26 year old very conflicted owner of two amiibo, Marth and Zelda. Amiibo are terrible; let us never speak of them again. This is my reaction to most all amiibo-related news these days, particularly regarding their availability at specific retailers. But I'm an surly old misanthrope hailing from a long line of pack rats, one who has seen the great evil piles upon piles of plastic crap can do to a person. It's in my blood, the pack rattery, and I believe my aversion to collecting this bunk is some sort of primal defense mechanism. I do have a couple of these things, though. One I acquired out of professional obligation, given these things are the talk of the town and keeping up with the dernier cri is part of the job. The other is more difficult to explain. Despite my love for Fire Emblem, I didn't feel compelled to pick up a Marth amiibo at launch. He looks sort of shit, and doesn't quite do the character justice. Then the shortages happened and something went off in my brain. Word of the artificial scarcity had me importing Marth from Japan before I even had time to think about it. Every time one of these things is rumored to be ceasing production, I get an urge to run out and get one while I still can -- even if it's a character I feel little to no affection for. It's bizarre, really, and mildly terrifying. I don't even like these things. I'm not much of a collector. The in-game functionality has been lackluster at best thus far. And yet I feel this strange yearning. God dammit Nintendo.  Bill Platt I feel like I need to add an addendum to my earlier post, the reason why we have so many amiibo, one set for me, one set for my daughter and one set to keep hidden away for my collection. As you can imagine, when you have a child who games as much, if not more than you do, the number if games and game merchandise you end up buying is always double. For example, for almost all 1st party Nintendo games we buy two copies, one for the kid, one for me.Just thought I should maybe clarify that. Kyle MacGregor Addendum to Bill's addendum: It's okay to admit you have a problem. Bill Platt Ha, I've always been the first to admit that I have a problem with collecting, no doubt about that. Truthfully though, once you have kids, if you ever do, and they take up your hobby, shit gets expensive. Double this, triple adds up. Jonathan Holmes I'm excited and afraid for that day Bill. I've kept almost every game and toy I've ever owned. Part of that is because I want my hopefully-future kids to have every toy I ever owned. Maybe they wont even want new toys, being too deeply buried in a pile of Mighty Muggs, '80s era Transformers, and now amiibo to even move. As for me, I'm Jonathan Holmes, 38 years old, and I have 10 amiibo: Little Mac, Captain Falcon, Villager, Wii Fit Trainer, Link, Luigi, Samus, Zelda, Fox, and Kirby. Like Bill, I enjoy searching for amiibo more than actually owning them. Shopping for them feels like a Pokemon ARG. You search various department stores like they were tall grass. Instead of walking down different routes, you drive down different highways. Real life or in-game, the feeling is the same. Maybe I'm going to stumble upon a rare, awesome piece of art that is both mass produced and one-of a kind at the same time. Maybe I'll capture it, bring it home, make some use of it for a few days, then store it in a box, likely to be forgotten forever. Maybe this process is the absolutely best way for me to spend my entire weekend. Maybe definitely, it is. Like Kyle, I get super intense when I know I may miss out on a rare amiibo. This is actually making the shopping process less fun for me. When you have to preorder an amiibo or get it online, it feels more like sending money in the mail to keep a child I never met from dying than it does Pokémon collecting. But I'll get to that later.  The most fun I had grabbing an amiibo was probably Captain Falcon, which I talked about here. The most touching amiibo I own came from @Shawn_on_games, who sent me a Villager for no reason. He's just super nice. We've never met in real life, only talked on Twitter for the past few years. He spotted the amiibo, thought of me, bought it and paid for shipping out of his own pocket. I sent him a Mighty Mugg and a t-shirt in return, but it didn't feel like enough. The fact that he wanted me to have a thing just for the sake of it was pretty darn moving. Appropriately enough, that kind of thing usually only happens in games like Animal Crossing, where NPCs are designed to be good to you. Shawn isn't an NPC though, and he wasn't "designed" to be a nice person. He has chosen to be one, and that's why I'm lucky to know him.  Compare the depth of emotion attached to those two amiibo stories to how I felt when my Little Mac amiibo arrived in the mail today, and it's far less profound. There was no thrill of the hunt. There was no chance encounter leading to unexpected victory. There was no kindness of strangers changing your outlook on life. There was just a slightly cross-eyed boxer in small plastic case, staring at me sadly, as if to say "Is this really what you want in life?" [embed]285700:56767:0[/embed] I couldn't help but be a little resentful towards Little Mac for offering me so little gratification. It's not his fault though. It's my fault for buying something I don't really want out of an irrational, wallet draining fear of missing out. Still, I wouldn't part with him for anything, because then I'd never see him again, and I never want him or any of my toys, or anyone ever, to ever die, ever. They say most collector's have a fear of death and loss driving them forward, and if they're right, then I'm sure I'd fit the profile. That's why I already preordered King Dedede, Mega Man, and Toon Link. I don't want lose the opportunity to wear a Dedede mask in Kirby and the Rainbow Curse,  left wondering what could have been. I don't want Mega Man to ever disappear from my life. I want Toon Link to stay young and fun forever.  My wife turned to me the other day and asked "So when is this whole amiibo thing going to stop?" and I said "Maybe when I'm dead? Hopefully not though. Maybe the Toon Link amiibo will work with the Nintendo games are kids will be playing, like how the GameCube controller works with the Wii U! Wouldn't that be amazing?!?!" And with that, my wife went back to looking at my amiibo collection the way that the Mom looked at the leg lamp in A Christmas Story. I talk about amiibo as potential immortals, but I wouldn't be surprised to find all of mine in pieces by the end of the week, with my wife's fingerprints on the broken bodies and the dog put to blame, as I shed real adult tears over my dead Kirby. If that happens, I guess I'll just buy him again. Money can't buy you love, but it can get you more amiibo, so close enough. 
amiibo photo
Let's rap about it
According to at least one cursory analysis, Nintendo's amiibo figurines are a pretty big hit, going toe to toe with Disney and Activision's similar line of game-integrated figures. Pretty impressive, considering they barely d...


Join us next Tuesday at 2:30 for a live show

Sep 19
// Niero Desu
Happening right now: Join us as Dtoid's editors talk about some videogames. Live. Right here. We're calling it The Core. This is going to be pretty experimental, so we're just going to toss it on a random channel just for today. Join to join the chat. Everyone can join today. Tune in and say hey!

What are you the most excited for at this year's E3?

May 17 // Chad Concelmo
  Would you like a long, detailed explanation of why I will cream my jeans over anything Beyond Good & Evil 2 related, or should I just leave it at that image?   The Last of Us.That's it. Jaded.   All I really want out of E3 this year is for Nintendo to blow us away with their online strategy.I want games to be linked to accounts, and possibly some sort of cloud based service on offer. I want full confirmation of how a friends list will work, and possibly some Wii U online details. It would be nice if they possibly acknowledged their inability to address a proper digital storefront on the Wii, how they fixed it on the 3DS's eShop, and how they plan on fixing it even further for the Wii U. If they somehow offer a WiiWare/Wii VC transfer deal like they did for the DSi to 3DS, I'll also be pretty happy.   Any flicker or glimpse of next-next gen.   I'm curious about this action-adventure game Harmonix is making. Maybe they won't unveil at show, though.I'm also curious about Retro's next game. I wonder what Nintendo franchise they'll take a stab at next? I predict a Star Fox Wii U reboot that will blow people away. Other than that, I'm excited to hang out with everyone from Destructoid!   To get my hands on all the first-person shooters. Apparently I was the very first person to RSVP to the Halo 4 special event. I don't know if I should be proud of that or not.   Oddly enough, I'm actually excited about seeing Nintendo's conference. Not that I'm a fan of what everyone already expects of them (fuck no), but I actually want them to present something that makes me say, "Alright, that's pretty cool. I'll give them that one." Something that actually attracts me as a hardcore gamer, and not the "Nintendo fan" that I haven't been since I was 13. I didn't even bother looking at the Wii U last E3. Did not give a single fuck.I actually miss owning their hardware, though. And while I'd own mainly hardcore games on it, it's nice to have that variety and potential of all three consoles. After an entire generation of offering absolutely no incentive for me to buy their stuff, it'd be nice if they suddenly stated, "Oh, by the way, we're partnering up with [Big AAA Publisher] to provide exclusive, hardcore titles not seen anywhere else!" I'd shit my pants and throw my money at them.I mean, I know that probably won't happen. Nintendo has had entire conferences where they didn't show a single bit of software, after all, but I like being proven wrong ... in that pleasant way where I still get something nice out of my misjudgement.   It would be great if Sony came out and showed a nice, long gameplay demo of The Last Guardian, and followed that up by announcing a concrete release date. And preferably, that release date would be sometime in 2012.A man can dream, can't he?   It sounds like a lot of people are excited to see what Nintendo is up to! I am as well, but I could care less about "online strategies" or "hardcore partnerships". What I care about is the videogames. Yes, it is the videogames that I like the most.This is first year in a while that Nintendo has something to prove on all fronts, and that need to act could lead to great things. Both the 3DS and the Wii U really need to really come out with guns blazing, and Nintendo knows it. This is not a year where they can rest on their past successes. Seeing that they've already announced Pikmin 3 and a new 2D Mario game, I'm feeling pretty confident that they are in the right mindset to show Nintendo fans what they want to see. Not to be rude, but if you're not a Nintendo fan, I'm not sure why you'd want Nintendo to start trying to cater to your tastes all of a sudden. To have the company start to conform to the styles of other developers would only work to make the world of videogames less interesting. I won't be watching the Microsoft presentation hoping to see a new old-school platformer or a lighthearted exercise in expert game design, so I don't see why you'd want to check out Nintendo's press conference for the potential "hardcore-ness".Besides, the last time Nintendo announced a "hardcore AAA exclusive", it was Grand Theft Auto: Chinatown Wars. Great game, but no one bought it. Not sure if that's a road that anyone would want to go down again. I'd love to be proven wrong on that though!As for new games. hoping to see some of Killer is Dead, Nicalis's 3DS/Wii U project, Playstation All-Stars, Dragon Quest X, Team Meat's new game, Resident Evil 6, Code of Princess, Bit. Trip Presents: Runner 2, Adventure Time: Hey Ice King!, Fatal Frame 2, The Last Guardian, The Last of Us, and The Last Story. Whoa, that's a lot of "lasts" this year!Also really hoping Capcom announces a new Mega Man game and that it doesn't look awful. A new Darkstalkers title would be nice surprise as well.Besides games, I'm just excited to see my Dtoid family and my game developer acquaintances/heroes again this year. There is never enough time at E3, but I hope to make the most of the time that I have.   I don't have anything I'm excited for, but I don't really function that way. Watching everybody else get hyped up for games and then have them fail to meet their expectations over the years has made me far more measured when it comes to my own anticipation level, lest I suffer a similar fate. No, excitement happens in the moment, whether it's witnessing the rapid-fire information dump of the press conferences or wandering the floor and discovering an approach to a game problem I haven't seen attempted before.And that's what I'm actually looking forward to, being excited. E3 is raw spectacle and energy and you can't help but get a little on you.   I'm with Conrad. There isn't anything specific I'm super excited for, because the games they show are usually along the lines of "like that one game you like, but different." The last E3s were only really fun to watch unfold from home when something went hilariously disastrous, such as the Konami press conference of E3 2010, or Ubisoft's press conference with the laser tag nonsense. Having said that, if they show a new Deus Ex game, a new big budget space combat game like TIE Fighter or Freespace 2, or a submarine-based underwater action-adventure where you crew a ship I-War style with a Hunt for Red October mission, I'll lose my shit.   ---- Now it's your turn. What are you the most excited for at this year's E3? TO THE COMMENTS!

Every year, E3 rolls in surrounded by a sea of hype and anticipation. Sometimes, this hype is surpassed with giant waves of unexpected news and announcements. Other times, the show ends in disappointment, as many of the new g...


E3: Dtoid Discusses: The Nintendo press conference

Jun 08
// Samit Sarkar
All three platform holders' E3 press conferences have now come and gone. Nintendo was the last to go, with a briefing scheduled for noon EDT on Tuesday, June 7, and the company had easily the most anticipated press conference...

E3: Dtoid Discusses: The Sony press conference

Jun 08
// Geoff Henao
The Sony Press Conference came and went on Monday. We've had a solid day to digest everything and discuss our reactions to the PS Vita, 3D TV bundles, and the plethora of other Sony-related announcements. Click ahead to read what we thought, but more importantly, let us know what you thought about Sony's big E3 conference by leaving a comment or writing a cBlog.

E3: Dtoid Discusses: The Microsoft press conference

Jun 06
// Chad Concelmo
The Microsoft Press Conference just came to a close, and we here at Destructoid were working hard during it to get you all the most updated news and images. Now that it is over, though, we have a moment to breathe and let you...

Destructoid Discusses: The Wii 2

Apr 17 // Chad Concelmo
Chad ConcelmoWe all knew it was coming eventually, but it was still quite the surprise to hear about all the rumors of the Wii 2 this week. High-def graphics. Significantly more powerful than the PlayStation 3. Designed to get the "hardcore gamers" back. HD touch screen controller. OH MY! As a Nintendo fanboy through and through, I have to say that I flipped out when I heard this news. I love my Wii, but it has been a little underused in the last few months. And with no real killer, first-party games coming out for it anytime soon, this rumor about the Wii's successor could not have come at a better time. I have no idea how this new console will play, but just the thought of a Zelda game in gorgeous high-def is giving me the vapors. Seriously. You don't want to be around me when the first screenshots of a Zelda HD are revealed. I will either make forceful love to you or murder you on the spot. There is no telling what I will do. Sure, none of this could be true, but with more anonymous sources coming forward, it sounds like the real deal! What do you think about these rumors? Do you think Nintendo is heading in the right direction? Are you excited about the prospect of such a powerful console coming from Nintendo? What do you make of the fancy touchscreen controller? Conrad Zimmerman You can call me Pierre. It's simply too early for anybody to be forming an opinion on the matter. If you like Nintendo, your answer will be that you plan to buy this console eventually. I'll admit interest in the applications of a touchscreen on the controller. But that's essentially what the DS is, so you'll have to pardon me for not looking for a change of shorts. After E3, after some mention of it has been made by Nintendo and we have some verifiable facts about the device, then I'll start paying attention. Maurice Tan Conrad causes nerd erectile dysfunction on a global scale. Since we just have to go with what the rumors tell us for now, the hardware specs do sound interesting for the market at large. I'm not buying that it's going to be that much faster than a 360 or PS3, though. At best it would be like an Xbox1 compared to a PS2: something that would have some extra graphical power in theory, but nothing that third party publishers will likely capitalize on. This would just allow Nintendo to compete with Microsoft and Sony while allowing ports of older games and new ones, and the Wii backwards compatibility would still ruin Kinect and Move. And it would be affordable by now, meaning they can wait and one-up MS and Sony after they launch something new. But are we going to buy one straight away? Most of us already have a 360 or PS3, so the first-party lineup had better be strong as hell. The touch screen thing is arguably the biggest new thing about it, so we'll have to see what that will be like during E3. Will you be able to plug in a touch screen and take it out to carry around? That would just make it compete with the 3DS. And, eh, I throw my controllers around on the couch a lot and sometimes they fall on the ground. I can see MadKatz already planning a protective thing for that. Chad Concelmo I agree with you, Conrad, that it is too early to get excited about something that may not even exist, but if this is all true it is pretty huge news. This is the first time in five years that anyone has started talking about an actual "next generation" console without just saying "Eh. They will come out eventually." There used to be such a strict five-year life cycle for consoles, and this current generation is the first time this timeline has been broken. Just to know the next set of consoles is starting to reveal itself is exciting all by itself! Throw in some of these scant details, though (touchscreen controller, powerful hardware), and, sorry, I do need a change of shorts. Granted, I am easily excitable, but, again, ZELDA HD! Conrad Zimmerman You make it sound as if this console life cycle is dramatically longer than they've been in the past. Probably because that's what every console manufacturer has been trying to drilling into our heads since shortly after the seventh generation of consoles launched. How many times did we hear, "it's a ten-year cycle" out of Sony and Microsoft? The Wii released in late 2006, a mere four and a half years ago now, fitting within the five year cycle. It seems longer because Nintendo sold a console which was not on the cutting edge of technology when it released, but it's still only been five years. Chad Concelmo Oh, yes, I know it's only been four+ years since the Wii launched, but, if these rumors are true (launching late 2012), that would put the Wii 2's release about six years after the Wii. And, remember, the Xbox 360 launched a year before the Wii and PlayStation 3. And with no word from either Microsoft and Sony on what their next plans are, that would put this life cycle of consoles well past the five year mark. Not that I care -- I still love all three of my current consoles! -- but just hearing about something brand new (that's not a handheld) is super exciting! Maurice Tan Let's stop calling it the Wii 2 for starters. Also is it really that new? It sounds like a 360 with SM 4.1 support and a new controller to me on rumored paper. Chad Concelmo Man, this is starting to turn into me just defending my beloved Nintendo. Haha. Is it something new? We have no idea yet. But for Nintendo, this news is HUGE! In the console world, they have always been behind for the last few generations. The Nintendo 64? OMG LOOK AT SUPER MARIO 64! Oh ... it still uses cartridges and Final Fantasy decided to go elsewhere. The GameCube? UH OH. NINTENDO JUST UPPED THE GAME IN GRAPHICS! Oh ... the PlayStation 2 offers a lot more must-have games. The Wii? MOTION CONTROLS! Oh ... the Xbox 360 and PlayStation 3 are vastly more powerful and offer much better online experiences. If the Wii 2 (what else should we call it for now?) is more powerful than a PlayStation 3 and uses some kind of hybrid Dreamcast/DS controller, it will be the first time in years that Nintendo supplies a console that is the technological leader in the market. That would be pretty great for a fanboy like me!  Also ... Zelda HD? Wooooo? Anybody? Hamza Aziz Keep calling it the Wii 2. We called the NGP PSP 2 until we learned of the codename. Everyone else will be doing the same. Jonathan Ross NGWii! Maurice Tan It's codenamed Project Cafe, FYI. Hamza Aziz It's an unconfirmed codename though. Maurice Tan That's true. Wii 2 just kind of implies that it is like the Wii, which we don't really have any indication of that it will be anything like it (other than support the peripherals). No idea what else to call it, though. I'm with Conrad with regard to console cycles. Also this would be more of a catch-up console with potentially an innovative controller than something "next-gen" for lack of a better word. The 360/PS3 are already lagging behind on PCs even though it doesn't show as much in games yet. Conrad Zimmerman And before that, the sixth console generation started with the Dreamcast in 1999, six years before the Xbox 360 released. Sony spent six years developing the PS3. My point is just that to suggest that people should get excited because it's been so long since we heard about a new game console is silly.  Nintendo is due to make an announcement of a new console first. It just makes sense. They have the furthest to go technologically and some level of resentment from their core, early-adopting audience over the Wii that they need to be first out of the gate this time with something impressive if they want to retain that audience. Maybe they don't, I don't know.  Sony and Microsoft can afford to wait another year. The Xbox 360 is still riding high on Kinect and expect that to carry them for a little bit. And Sony's machine is really only now seeing its potential unlocked by developers. We'll probably hear something from at least one of them in 2012 about a new machine. Maurice Tan Sony will focus on Move titles and how many units they have shipped. MS will talk about how great Kinect is and how many units they have sold. Both will say how they think Nintendo has an interesting approach, and then say how their system is better because they already have a bigger library of games with that kind of graphical power. Then Nintendo will show Mario/Zelda tech demos running on the new hardware, and everyone including MS/Sony will shit themselves while I go play The Witcher 2. Which is good though, because Move and Kinect need more and better games. Hopefully that won't also mean that MS and Sony will rush the games they already have in production, just to get them out there. Jonathan Holmes There are so many reasons to be excited for the Project Cafe/Wii 2 announcement. My mind is all a flutter with all the ways that this thing could lead to awesome, amazing things. I'm literally counting down the days to E3. For one, I can't wait to see how the gaming world reacts to it. The gaming press was totally hyped for the 3DS, but so far, consumers are showing considerable less enthusiasm for the thing. It was the same way with the PSP, which never really did pick up steam here in the United States, but before release, was being touted as "the ultimate gaming device" by many in the gaming world. Likewise, the gaming press was largely cold to the Wii when it was first announced, and that went on to become Nintendo best selling home console ever. Will there be a similar disconnect between the opinions of the gaming press and gaming consumers when Nintendo's next console is released? I can't wait to find out. Gamer sociology is an endlessly interesting topic to me, and nothing shows us where game developers, publishers reports, and players are at better than the announcement of a new console. More specific to the pending Project Cafe/Wii 2 announcement is the prospect of the console that could truly unify all aspects of the gaming community today; HD gamers, motion control gamers, and portable gamers, all under one system. If the Project Cafe/Wii 2 console is noticeably more powerful than the 360 and PS3, then it could draw in 3rd party developers (and fans of those 3rd party developers) in ways that the Wii never could. If the console's controller really is an iPhone-style portable console onto itself, it could bring in the hordes of great (and not so great)  iPhone/Android developers as well, and the gamers who love them. There's also the fact that a home console with a touch screen for a controller is essentially a giant Dual Screen system, which invites all of the gameplay innovations that have happened on the DS over the past six years to finally come to the home market. Combine all that to the still largely unexplored world of motion controlled gaming, and the option to mix and match with traditional dual analog controls as well, you have a console with nearly limitless potential. How incredible would it be for the next Nintendo console to be a portable and a home system at the same time, one that could properly house the next Call of Duty, the next Angry Birds, the next Wii Sports, as well as the next No More Heroes, the next Sword and Sworcery EP, and of course, Nintendo first-party titles, all with the same level of excellence? Would that not be the console to end all consoles? Isn't that worth getting excited about? Of course, we could get something entirely different from that. The console might be garbage. If this new touch screen enabled controller doesn't support traditional analog controls as well, it's never going to win over the PS3/360 crowd. Likewise, if it's too unwieldy for the millions of less dedicated gamers who have fallen in love with the Wii remote over the years, then Nintendo runs the risk of alienating the "casual" audience that they've so painstakingly cultivated over the past five years. Then of course, there is the question as to whether 3rd parties are up to the challenge of developing games for yet another weird Nintendo home console. History has show that with the Wii, they clearly were not willing or able to take that challenge. Creating quality games for a console that required developers to think outside the standard "Make a sequel with HD graphics and online play" design technique that works so well on the PS3/360, was clearly too much for Nintendo to ask of 3rd parties. Will it be too much to ask for them to think of effective ways to make use of a console that allows for use of two screen simultaneously, and potential for both home and portable play? I can't wait to find out. Regardless of the quality of Nintendo's next home console, regardless if it's even something I want to buy, it's bound to present all new challenges and opportunities for game developers, publishers, and players. How game developers, publishers, and players approach those challenges and opportunities will show us yet another side of what the gaming community at large is really like. For me, that's what being in the game industry, and working for Destructoid, is really all about: connecting with all aspects of the videogame world, and getting to to know what that world is all about. It's so exciting to be a part of an industry that is always growing, always changing. It always feels like the next step in the evolution in gaming is right around the corner. For better or worse, the Project Cafe/Wii 2 announcement will a major part of that evolution, while potentially supplying us with the most interesting, all encompassing home game console ever made. If you were to look up the word "exciting" in the dictionary inside my brain, that's the definition that you'd find there.  Maurice Tan We'll see! There's too little to predict anything at the moment. I think it could be anything between what the Xbox1 was to the PS2 (99% same games, some slightly better looking unique ones) to an interesting console that will last until 1-2 years after newer consoles have launched. The latter would still give Nintendo 2012-2016-ish to bank on, if they can sell Cafe at a profit. At this stage, the touch controls would be perfect for social media and TV/movies streaming too. Basically you could have a big Logitech Harmony to text from as a controller, and that alone would sell for $100. Consoles are becoming home media hubs for a while now, and Nintendo has a lot of catching up to do on that front. Jonathan Holmes Irony: Saying it's too early to predict anything, then making two predictions in the next sentence. Predictions into the year 2016 no less. You are one ironic son of a bitch, Maurice. Maurice Tan Haha. Sorry! You have to go with what you have, to say anything but "too early to tell." But it's worth highlighting that we don't know shit. MS and Sony want to give their hardware a longer lifespan through motion gaming while they work on new hardware designs, that's a given. HD is now more mainstream than it was at the Xbox 360 launch, and Nintendo needs to jump in now to be relevant in the future, in my opinion. Not just for games, but also to compete in the living room for non-gaming functionality. Besides with PC hardware going the way it is going now, and DICE stating that PC primary platforms will be the future, the 360/PS3 are going to show their age a lot by 2014-ish. I don't even know if Move/Kinect will keep driving the consoles as they want it to. If the hardware specs from 01net's source are correct, who also leaked the NGP hardware specs in advance, then this would position Nintendo as the 3rd console of this HD generation with a lot of catching up to do. Will we buy it just for the few HD Nintendo games and the possibility of innovative controls? Do we want to look at a touchscreen, then back at the TV, then back at the touchscreen? Time will tell. Chad Concelmo What Jonathan said. While all of my excitement is pretty unfounded at this point, just the idea of a brand new Nintendo console is exciting. After the huge risk that was the Wii, I truly can't wait to see what the company will unveil next! And for the love of Farore ... ZELDA HD!

This week was crazy! Everyone in the gaming industry was just minding their own business, enjoying the beautiful spring weather, playing indie games on Steam to get Portal 2 released early ... when all of a sudden the most ra...

Destructoid discusses Codename: NGP, the PSP successor

Jan 27 // Jim Sterling
Nick Chester: Yeah. So... about that new PlayStation handheld?  Jim Sterling: Hooboy, it sure is handheld! Matthew Razak: That fancy Portable Next Generation is pretty big. Does it remind anyone else of a Game Gear? Chester: I don't know what it reminds me of, because I'm still trying to wade through all of the bullshit buzzwords Sony dropped in its press release on the thing. Seriously, it was just a bunch of nonsense. Also, call me when Sony announces that there will be two or three models, and the least expensive of them will cost $400. And they'll try to convince us that's a good deal.  Conrad Zimmerman: I expect it'll have the same battery life as the Game Gear. With the quad-core processor draining shit, people aren't going to be able to use all of those newfangled wireless capabilities for very long. Sterling: It's cool, and if they did a proper Killzone FPS on it, I'd spunk up. But Sony burned me several times with the first PSP so I am going to go into this very warily.  Right now, it's the PlayStation Suite that I'm most excited for. Sony content on my Android? Yes plz! Zimmerman: Yeah, that's what I've been saying is going to be the real coup of this event. The behemoth that is Sony finally lumbering into the mobile space not only with hardware but a platform-agnostic software framework? That's the story that will have far greater impact than the PSP2. Chester: If you expect any of that shit to run properly on your device, you're out of your mind. Also, good luck playing any PS1 game with a touch screen. Sterling: "Rawr rawr I'm Nick Chester!" That's my impression of you in this discussion, Nick Chester. Chester: Whatever. You have to be realistic. It looks impressive, but so did the PSP when it was announced six years ago or whatever. And look where that landed us. It's clear there's a lot of high end tech in this thing, but what does that mean for games outside of "Hey, it's a PS3 in your hand!" That's great, but coming from someone who plays his handhelds on his couch or in bed... who cares? If you want a new Killzone, you've got it -- it's on your TV. I know how much you travel and commute, Jim: you don't. Why do you care?  This thing is also going to cost a million dollars, and we all know it. Sony can't reasonably price hardware. On the Android thing -- seriously, let's get real here. The hardware wasn't designed for games. I have what's considered a "high end" Android phone with the EVO 4G, and the motherfucker CHUGS when I'm playing Fruit Ninja sometimes. FRUIT NINJA. Sterling: I'm fucking around, Nick. I actually agree with you on a lot of points. Even when I do commute, I usually listen to music more than I play games. But I do like handheld games, so I don't know what's up there.  In any case, I am tentatively eager to see what this thing can do, but I am definitely staying realistic. The PSPgo and PlayStation Move killed my faith in Sony products, at least from an early adoption standpoint. I don't want to drop another several hundred dollars on something that won't be supported, or have a terrible infrastructure. I'm adopting a wait-and-see approach, but I don't want to be bratty and dump on what does look like a cool bit of tech. As far as PS Suite goes, I'm still waiting to see. I am excited about that. I understand touch screens aren't great for traditional games, but some notable innovations have come from it. Gameloft have made games work on the iOS that I would've thought impossible, so we'll see. Sure, controls will be compromised, but I anticipate that at least a few Suite games will work surprisingly well. Jonathan Holmes: That's why I think the PS Phone (or Xpedia, or whatever it's called) will be a lot of fun. Good controls on phone games. I wanted that. That might be my first smart phone. Razak: I feel like Sony is making the exact same mistakes it made with the PS3 and PSP here. Over powered, but nothing that catches people's attention. It'll sit on shelves much the same way, I fear.However, the Suite and Phone could mean big things. I could see those taking off much faster as long as they work. Sterling: Oh yeah Matt, I agree there. What we have with the 3DS vs. NGP is almost an exact rehash of the DS vs. PSP battle. The technically inferior system at a cheap price with a quirky, attention-grabbing gimmick versus raw, expensive power. With the mass market, cheap n' quirky beats expensive and powerful. That's one area where Sony is totally out of touch. It doesn't take an analyst to predict that the 3DS will trounce the NGP. Chester: My biggest issue with the PS Suite stuff is simply hardware. I'd say that a large percentage of Android phones out there can't even handle some of the games and content being pushed out there right now. Look at the release of Trendy's Dungeon Defenders, the Unreal Engine-powered game -- most folks are having trouble playing that on their hardware because it wasn't designed to support something that powerful. I can't play it on my EVO, and I haven't even tried because of the poor comments from EVO users the game has been getting. I don't expect most phones on the market right now to be able to play PS One games, and I put myself in that camp of users. Holmes: So wait, the NGP has a "rear" touch pad? Am I missing something here?Isn't that like having your ass where your face should be? Chester: See, I didn't even know that, that's how bogged down with specs and features this thing is. It's like everything and the kitchen sink was put into this handheld, and it's just completely overwhelming to the point where I can't seem to care. WTF am I going to do with a rear touch pad? Sterling: Rub your dick against it while playing. Zimmerman: The rear touchpad thing has been in the rumors since there were rumors. It's so you can operate the touchpad without blocking your screen, or something.  Sounds awkward to me, but I can see possible applications. Holmes: They should have just copied the DS feature-for-feature, but improved on them. Sony has never had good original ideas hardware and interface-wise, but they are awesome at taking other people's ideas and making the better. Razak: People aren't going to "get" the rear touch-pad either. I mean, gamers will, but you run out to the general public and go look at this cool rear touch pad and they're going to look at you quizzically and then start tapping their stylus on their 3DS some more. It feels to me like the kind of tech that's cool and innovative, but no one picks up on because it just doesn't catch. It could also suck very easily for many, many reasons. Zimmerman: But, like I was saying the other day, I don't know that the processing capability is going to be as much of a concern as time goes on. 4G is some pretty fast shit, though it needs standardization. With the rate at which mobile broadband is improving, combined with cloud computing, I don't think it's unrealistic to expect a service like OnLive could become a distribution venue for more powerful mobile game. PS Suite therefore allows Sony to lay the groundwork for a long-term strategy in mobile gaming. If it works as a platform-agnostic system and allows Sony to develop for any of the platforms, that's highly valuable and could pull the rug out from under everybody in the end. Sterling: Regarding the touchpad, it seems more for showing off than for anything practical. I *am* a gamer and I don't get it. I don't know if my brain will comprehend anything more complicated than "rub the back of the system randomly to make stuff happen." Anything more complicated and I don't think I'll be able to retain it.  Not to mention, it's a handheld -- my hands are back there, holding the system up. I hope that won't screw a game up. Chester: I'm firmly in the camp that over the next ten years, we'll be playing everything from the cloud, OnLive or Gaikai style. But that has nothing to do with Sony's current Android offerings, which rely on hardware. Whether it lays the foundation for Sony's future plans in the space remains to be seen, but PS Suite as it stands doesn't do anything for me, because I'm positive my hardware won't play nice with it. Colette Bennett: I don't care what it does. I'm not paying $400 for a portable gaming device no matter what. Josh Tolentino: I'm with Colette in that I won't pay $400, but if I heard the event correctly, didn't they say that NGP would be backwards-compatible with the downloadable PSP games?  I know a lot of you don't care about the PSP's software lineup, but that's good news to me. The PSP has some amazing games, and if I can have at least some level of access to those at some point, it's big plus for me. Bennett: That is a plus for me too -- I like the PSP library a lot, esp RPGs....but I don't need a portable PS3 with shitty battery life, cause I already own a PS3 that I can plug in =/ Razak: The power of the PS3 bragging point does absolutely nothing for me, nor will it for most consumers who pick up a portable gaming system to have quick fun. I play my DS and PSP as serious gaming systems, but the entire design around this seems to ignore the fact that most people don't. Then again, if they're hoping to corner some iPad market with the larger screen and more social networking then maybe that could work. However, the marketing would have to go in a completely different direction to hook in that crowd. Holmes: Josh, I like Backwards compatibility too, but I own a crap load of UMDs. No UMD compatibility means no real backwards compatibility, at least for me. I'm sure that the Japanese audience will be thinking the same thing. UMDs sell by the truckloads there. I'm not so sure they huge Japanese PSP audience is going to be too keen on dropping their huge library of UMD games just to jump ship to the NGP. In a way, I think it all depends on who gets the first new portable Monster Hunter. If it's the 3DS, then the NGP is screwed in Japan, at least initially. If it's the NGP, they'll probably do alright. My bet is on the 3DS though. I don't see 3rd parties supporting the NGP right away, largely due to development costs. That's just me guessing that the NGP game development will cost like PS3/360 games, and not Wii/PSP/3DS games. Chester: I agree -- the fact that it can push PlayStation 3 visuals or whatever is impressive, and in action I'm sure I'll appreciate it, but that's not something that factors in for me when playing portable games. If Plants vs. Zombies were rendered using the Unreal Engine and looked as impressive technically as Infinity Blade, I don't think that would change how I felt about the game. If I'm going to have to sacrifice things like my hard-earned dollars, battery life, and load times -- things that are really important to me in portable games -- then I'm not interested in a portable PS3.  Also on that note, if simply having that kind of power just means folks are going to try to make console experiences on a handheld, that's disappointing. I'm interested in playing a new Uncharted adventure, regardless of what platform its on, this is true. But if it's just a game that tries to mimic the look and feel of its console big brothers on a handheld, I'd much prefer to be playing that game sitting on my couch. Tolentino: Price point concerns aside, I like to look at the PSP platform from the perspective of your average Japanese Monster Hunter player, even if it's not necessarily relevant to what I do every day as a person with near-constant access to a powerful gaming PC and PS3. That's important because Monster Hunter and their ilk are basically what saved the platform years ago and continue to prop it up today. So what does the NGP have to offer the Monster Hunter player? It offers the Monster Hunter player the promise that they can play the next Monster Hunter game and feel like they're not missing out on what the game might be if it were on a home console. Basically, what I see is a handheld that, gets handheld gaming out of its technological ghetto. We're always talking about the whole graphical arms race and how gamers are too obsessed with it, and one of the results of that obsession is a disregard of handheld games because of their technical inferiority, like the way a lot of people dismissed Valkyria Chronicles II because it was on the PSP, and couldn't handle the beautiful art style. With the NGP we're closer than ever to being able to emulate a home console gameplay experience in a handheld. True, that was kind of the supposed situation with the PSP way back when, but with the extra analog stick, the (apparently) better integrated online stuff, and so on, the transition is closer to 1:1 than it was then. So to offer a point on Jonathan's that who-gets-the-first-Monster-Hunter-game-idea, I would much rather play a Monster Hunter game where I can control the camera with the right stick. Wait, does the 3DS have a right stick? Oops. And as for doing something different, who knows what they can do with those touchpads. I imagine with some (not inconsiderable) reworking, a game with the 3DS gimmick (sans 3D) could be made to work with the NGP. It's all up in the air for me at this point. Holmes: No, you're right Josh, the 3DS doesn't have a right stick. Monster Hunter would definitely control better on the NGP. That said, my bet is still on the next Monster Hunter coming to the 3DS, for the 3D, for the nearly-guaranteed massive global install base, and because I'm guessing 3DS games will be cheaper to develop for. To speak to Nick and Matt's points, the 3DS is looking to offer something different than just "a home console experience in your hand", while the NGP that seems to be exactly what the NGP is going for. I know that personally, I want to own them both, but I'm not guessing most people will feel that way. Chester: What I got from what you just said, Josh, is that it comes down to games. And that's very true, to a point. It comes down to games like Monster Hunter in Japan, for sure. The PSP had a lot of great software for gamers like yourself, like Colette, like Dale... it was a very RPG, Japanese-centric platform, and that's great. Not great for me, and not great for North American gamers (which is maybe why it never truly seemed to take off in the states). It's going to come down to software, but not only that, it's going to come down to unique software. At least for me.  The the idea of Call of Duty on a handheld really isn't doing anything for me, honestly. But let's think about something that might... a portable Team Ico game. That sounds great, right? But what about this particular game is going to make me want to play it on a portable, over something like the PS3? Is it just going to be Shadow of the Colossus on a portable? People would go nuts over that idea, but when you stop and think about it, what's the point?  Right now, it's too early to say what developers have in store for this thing. I feel like I'm too hung up on the thing's power and its specs -- Sony is pushing that a lot. It's the "arms race," like you said, Josh. Sony always gets into this game, coming out of the gate with untouchable hardware that it hopes will wow everyone into throwing dollars their way. It's easy to get excited about what a platform CAN do, and this NGP certainly looks capable of doing everything other portables can do and maybe even better. But what it comes down to, for me, is what it WILL do. Bennett: I just don't think gamers that want the cutting edge of what's new in games want to play it on a small screen, no matter how big said screen may be for its size. I think they'd rather play that game on a big screen. Maybe I am wrong, I don't know, but I think of my handheld gaming experiences and my console ones in completely different terms. Julio Capote: Our image server seems to have gone down, it's back up now. Chester: I can't believe we hijacked a tech issue thread with game discussion. Bennett: I can.

In the dead of night, Sony lifted the lid on the long-awaited PSP successor, a system codenamed Next Generation Portable. In addition to this, it also revealed a cross-platform mobile gaming service, the PlayStation Suite.&nb...


We came. We played. We drank. We hurt. After a weekend of proper PAX debauchery there's no better way to wind down the last day than on bean bags, comfortably nerd-piled with people that frequently shower.  In the spiri...

Destructoid Discusses: 3D at E3 2010

Jun 24 // Dale North
Dale North: I didn't go in expecting to love 3D, but I came out...still not caring much for 3D. It's not like it isn't cool; it just seems unnecessary. It seemed unnecessary for just about everything I saw on the show floor. Save for the 3DS. I'll get to that. Sony had a lot to show in both their press conference and in my booth tour. The problem is that just about all of it had little to no effect on me. The only real exception was the new MotorStorm Apocalypse, which actually turned out to be so good that it should be on the shortlist of things with which to show off 3D display tech. But, even then, as cool as people and fires and falling buildings looked in 3D, I'm sure the game would be just as fun without all of the 3D. It was always a good racing game series. The stuff added on just seemed like excessive special effects. To me, the 3D video reminds me a lot of the push they had for surround sound music releases a few years back. Listening to music over 5 channels in surround was neat, but no one felt like they needed it. The game industry has yet to show me why I need 3D. Well, hold on. "The 3DS looks like 3D done right." By their design, 3D isn't required. It's a really neat effect that you can slide on or off at your leisure. I bet a lot of thought went into that. I thought that all of Nintendo's examples of 3D were so pronounced that it made some of the higher-resolution PS3 games look bad in comparison. Even as good as these demos looked, I still don't feel like I "need" 3D. I'll take it on a slider, though. That'll be fun for awhile. Benjamin PerLee: Well, Dale, in comparison, I came into E3 really looking forward to the 3D tech with the 3DS, and I wasn't disappointed at all. Part of the problem with 3D for consumers is that there is no standard, as every major tech company is releasing some new format of technology that, while interesting, is a competing format. Sony, the masters at this method of polarizing the market with inane formats, is doing it again. Nintendo, in contrast, presents one format, one standard, one norm that developers can work with. From a development standpoint, this is a dream. And it's so smartly designed. Want to share the game with a friend? Drop the 3D slider, and it's visible from a wider (or any) angle. Color me impressed. And what we were shown proves that Nintendo is doing 3D right. The technology is solid, it works, and it's based on a powerful little platform that looks like it can do a lot, 3D or otherwise. I mean, you look at that insane little augmented reality tech demo, the target practice one, where you, the holder of the 3DS, watches as a real-life piece of paper in front of you morphs into warbly mounds or dragons that spit fireballs that, you, the holder of the 3DS, has to dodge in real life. It's crazy, and almost impossible to describe without playing it in real life. Of course, that's the biggest problem with 3D: it's impossible to recreate without actually experiencing it firsthand. There's going to have to be some special evangelizing with this one. Jonathan Ross: I didn't actually attend E3, so I can't speak to hands-on experiences.I will say I have no idea what Sony is trying to pull. Even if I was super-interested in 3D gaming, which I'm not, there is no way I would spend $4,000-6,000 for a special TV when 90% of what I'd be doing with it would just be standard HD. Once 3D TVs see price drops and (if?) the format becomes standard, I'll care more about 3D gaming. The 3DS really excites me, but not so much for the 3D aspect rather than the game lineup that's already been announced. Dale pretty much articulated my thoughts on that already, so assume I feel the same way as Dale. Of course, I didn't get hands on with the 3DS or Sony's stuff, so maybe it'll blow me away when I actually see it. Samit Sarkar: To Jonathan's point, you don't actually have to spend nearly that much -- it's a common misconception. Do 3D-ready TVs cost much more than standard HDTVs? Yes. But you can get them for under $2,000 at this point (and right now, we're in the early adopter stage anyway). PerLee: Well, I'd rather drop $300 for a handheld, working right from the box, 3DS with some solid tech than $2000 for a 3D set up that requires a bunch of glasses. Sarkar: Oh, totally. I think Sony's 3D push is folly as well -- I just get annoyed when I see people everywhere saying, "OMG 3D TVs COST EIGHT BILLION DOLLARS." Nick Chester: You can't discount the cost, especially when many folks have just recently upgraded to HDTVs. In fact, it's possible to get "decent" HDTVs for far less than you ever could before, even in the $500 range... sometimes even cheaper. But forget the cost for a second -- and I think this has already been touched on -- I'm not sold on the idea that I need 3D to enjoy experiences I already love. And I'm not entirely on board with the fact that it would immerse me in experiences that I don't currently enjoy. I played or saw a number of games in 3D at E3 or prior: Killzone 3, Crysis 2, Gran Turismo 4, and even Gears of War 2. With all of them, the 3D experience worked fairly well; I was able to perceive that extra depth, the trick that my eye was seeing three dimensions. It's neat, for sure. But you know what? After five or ten minutes of playing the game, that "neat" factor subsided; I was simply playing the game as I always had. I had completely forgotten that I was playing it in 3D. As for the 3DS, it's a neat trick and impressive technology. No glasses! We hate glasses. You always hear people saying, "I don't want to wear those stupid glasses." Now you don't have to. But again, back to my point that I haven't seen or played anything that makes me think I'll want to be playing games in 3D. Kid Icarus Uprising looks great running in 3D on the 3DS; it also looks great not running in 3D. And considering the strain it was taking on my eyes (I found my eyes almost crossing after a minute or two of use if I focused too hard on the 3D), I have a feeling I'll be playing 3DS games with that 3D slider turned way down. To off. And I'm pretty sure I won't be alone. Jonathan Holmes: My HDTV cost less than $400. As someone who's generally blind to the joys of high definition, I went to the store looking to buy the cheapest 32-inch (or larger) TV I could get. This was it. As for 3D, I see it as the new motion control: the new thing to get non-gamers interested in gaming. It's not necessary to enjoying most games, and it can be a bit distracting at times. It's a cool magic trick, and I could see how people might buy a 3DS for the 3D tech, and/or how rich-as-fuck PS3 owners might play as many of their games in 3D as they can. As for me, it's probably going to be slider-off 3DS fun most of the time. There was one 3DS demo I played where you had to have the 3D on, a game with a cat on a pogo stick platforming in and out of the foreground. Of course, for clever uses like that, I'll be all for 3D action. For the most part, though, I'm planning on treating my 3DS like a PSP, except I'll be playing games on it and stuff. Chad Concelmo: Nintendo figured out this 3D thing perfectly.From what I could tell from the games they had on display, they are using 3D as part of the gameplay, not just as a fancy effect. Just like the two screens with the DS, this is not just going to be an aesthetic thing with Nintendo. They are going to make sure the 3D technology is incorporated into the gameplay. That's what they do best! Imagine the first WarioWare game in 3D! Imagine the first 2D Mario! Stuff won't just look cool; it will play cool. Sure, it will take a few months to a year for the creativity to really kick in -- that's what happened with the DS and the Wii -- but once it does, I think all gamers (even anti-3D ones) are in for a real revolution. With Sony and Microsoft, though, they are treating their 3D like most 3D movies. It looks really cool, but it doesn't necessarily change the overall experience. Like Nick said, after ten minutes of playing MLB The Show in 3D at E3 (Samit would be so proud!), I didn't really care that I was playing it in 3D anymore. It really did look neat, but it doesn't really matter. "With Nintendo, their 3D will matter. You can quote me on that." Ross: Chad, I believe you about the Nintendo making the 3D matter -- could you elaborate on your thoughts about the slider? Why do you think they included it? Will there be games that simply will be unplayable if you turn the slider off? Will you only need it at certain times? I'm definitely glad the slider is there, but its existence kind of suggests that the 3D aspect is gimmicky. Concelmo: Oh, I don't think it is a gimmick at all. I can understand why people would think that, but here is how I see it.The slider is there for multiple reasons:1) Nintendo wants to appeal to as many people as possible -- especially with their handhelds. 3D is such a specialized visual concept that there may be some people who  physically can't handle it. It may make them dizzy or mess with their eyes. Heck, there are some people who may not even be able to see it correctly. By adding a slider, Nintendo has not cut out any of its potential market. 2) 3D will be used like crazy at the beginning by all developers (see: Super Mario 64 DS -- why was that whole thing controlled with the touch screen again?), but as the 3DS grows older, designers will start to only use it when needed. For a good example, look at New Super Mario Bros. -- almost the entire game is played without the touch screen. The slider allows this option for games that don't need the 3D. 3) Even though the slider makes the 3D optional, I still think Nintendo and third parties will create games that force you to use 3D. Look at the Wii MotionPlus. That is a completely optional add-on, but the new Legend of Zelda requires you to use it. Once designers wrap their brains around the possibilities of true 3D game design, I think we are going to see games that have to use it -- be it because of the intricate, multi-planed level design or a specific visual style. It may alienate some gamers, but, with Nintendo, they like to push the limits of gameplay, not sit back and watch others do it for them. I can see a new Mario on the 3DS, for example, requiring use of the 3D. The slider allows many more options, ensuring Nintendo sells more units!People may see it as a gimmick, but I think it is anything but that. Actually, I would go so far as to say this is the first 3D I have ever seen in any medium that doesn't feel like a gimmick. Matthew Razak: I was going to say that a lot of these arguments about the 3DS were leveled at the DS when it originally launched. People argued that its unique features would just become gimmicks and wouldn't really add much, but we saw that explode and change. Games on the DS have been incredible and offered such amazing variety. I think the obvious difference here, though, is that people are actually really excited for the 3DS, and developers are, too. So instead of everyone finding their footing for a year or so, we'll have companies hitting the ground running with stuff. Game quality should theoretically start at a higher level than DS game quality did. Another thing aside from the 3D, which is obviously the big sell here, is that Nintendo seems to be actually committing to some serious Internet/network stuff. This might be overshadowed by the 3D, but I think it is important to note that the 3DS is bringing a lot more to the table than just 3D. Even if you think the 3D is just a special gimmick, this is still reportedly a really powerful handheld with immense game support, a plethora of other awesome features and a 3D camera. 3D is obviously the big shiny object everyone is grabbing at, but this system should offer a crapton more beyond that. For people who don't play in 3D (like Nick, it seems), the 3DS is still going to be an amazing system. No matter what the price point, it seems like you're going to get your money's worth -- even if you don't use the 3D once. Chester: "I'm actually really curious as to what Chad means by 'true 3D game design.'"   Chester: I'm actually really curious as to what Chad means by "true 3D game design."I think of myself as a pretty open-minded and creative person. Even with the introduction of motion control, I was able to think of dozens of ways it would be used in games. Even something like "waving your arm like a sword" was immediately obvious.  But with 3D gaming, I can't think of a single way it could change how we play games. Think about when we moved into the HD era, for instance: regardless of whether or not a game is beautiful and crisp and clean, it's the core gameplay elements that make it so great. It's things like more intelligent AI and physics on the current-gen consoles that really differentiate today's games from how we used to play games, not the high-definition visuals. Granted, I love gorgeous games -- I'm a "graphics whore" -- but it's how a game feels and plays that is key. What about 3D will change how we play games? No one has really answered this yet. Razak: Nick, do you think that 3D not offering anything "new" will make the price point of the system not worth it? If the 3DS didn't have 3D, would it still be worth buying at the price the 3D tech is going to raise it to? It seems like a great handheld, period, so does it matter if 3D gaming is just a glaze like HD graphics? Chester: Well, don't misunderstand me. I do feel that, from a tech level, the 3DS is far ahead of the Nintendo DS. But that's across the board, not the 3D in particular. I'm not crapping on the 3DS -- I think it's going to be a killer handheld. I'm really, really excited about it as a gamer. But of all of the things it offers -- more advanced visuals, a pretty kick-ass analog stick -- the 3D stuff has me least excited. I also think that Nintendo is going to come in pretty low with its price point; it'll surprise a lot of people.   Holmes: To answer Nick's question, that "cat-on-a-pogo-stick" 3DS tech demo I was talking about definitely used 3D in a way that felt new, and maybe even necessary. In the game, you're a cat who has to jump from platform to platform. Thing is, you can't tell which platforms are closer or farther away based on their size alone. In your average polygon-based game, you can tell which objects are closer to the in-game camera by their relative size. Bigger objects are closer to the camera, smaller objects are farther away, etc.   In this game, all the platforms were about the same size. Try playing the game with the 3D off, and you'll be misjudging jumps and falling to your death all the time. You won't be able to tell if the next platform is above you, beside you, or behind you. Play it with the 3D on, and you can see exactly where things are: objects near you are popping out of the screen, while distant objects appear to be deep within the screen. This almost made things too easy. Still, this is a cat on a pogo stick we're talking about. Good times were guaranteed from the start.   Now, am I saying that the game is more fun because you have to use 3D to properly navigate the space? No, not for me -- but this is coming from the guy who thinks that thinks that Mario 64 and Ocarina of Time nearly ruined Mario and Zelda. I'm not generally fan of "3D games," in all senses of the term.   That said, I'm sure there are a fair amount of people who will see the "cat-on-a-pogo-stick" game and declare it a revolution. They'll say "I never enjoyed videogames before, but this is different. This is fun."

Maybe two-thirds of what we saw at E3 involved 3D technology. Hell, Sony even had us wearing 3D glasses at their press conference! There was 3D racing, 3D platforming, 3D shooting and even 3D portables with "3D" in the name. ...


Destructoid Discusses: PSP's download dilemma

Jun 10
// Dale North
We heard this morning that all PSP games will be downloadable by October 1st, save for some third-party games from uncooperative companies. This refers to games that will be released from that date on. But what does this mean...

Destructoid Discusses: Team Nintendo Go!

Jun 01
// Colette Bennett
There's been many a year where I've hoofed it out of a Nintendo press conference feeling let down, wishing I had heard more that was relevant to my interests. After all, if they were going to f*ck me and leave me hanging, the...

Pre-E3 09: Destructoid Discusses: PSP NO!

May 31
// Dale North
When we first saw the supposed PSP Go leaked images, we were quick to discount them as a fabrications, saying that there's no way that Sony would have released something that looks like that. And then we saw the alleged leake...

When you're at GDC, you hear sh*t. We do. We have. So this evening we walked around San Francisco and talked about what we've heard this week and what we think is coming up. The topic: portable gaming, with a focus on downlo...


Destructoid Discusses: Metal Gear Solid Touch

Mar 18
// Dale North
 The Metal Gear franchise has made that inevitable jump to the iPhone and iPod Touch with today's release of Metal Gear Solid Touch. Tap, tap, taperoo. You didn't think we were going to let that go without discussing it,...

Destructoid Discusses: The value of review scores

Feb 11
// Conrad Zimmerman
Everybody else on the internet seems to be talking about review scores, what with the furor over some outlets giving Killzone 2 a less-than-perfect score. I see no reason for us to be different.So, this week's Destructoid Dis...

Destructoid Discusses: Is death in gaming dead?

Feb 04
// Conrad Zimmerman
I kinda have death on the brain right now, which led me to pose this week's question to the Dtoid staff. And I learned a valuable lesson: Citing an example in the topic is a good way to derail a conversation to discussing sai...

Destructoid Discusses: Media tie-ins to gaming

Jan 28
// Conrad Zimmerman
Lately, there have been more attempts to branch videogames out to other forms of media. I'm not talking about the (all-too-frequently horrible) adaptations of established properties, rather attempts to tie-in comic books (Pro...

Destructoid Discusses! The definition of 'retro'

Jan 21
// Conrad Zimmerman
It's time again for another edition of Destructoid Discusses! In the spirit of more community participation, we're doing something a little different with our series of roundtable discussions of gaming topics. Each week, we w...

Destructoid Discusses: Controllers (featuring Dexter345)

Jan 13
// Topher Cantler
Earlier this afternoon, Dexter345 tipped us on the strange fact that this horrid-looking Wiimote from Nyko took home the CES award for Best of Show. In true Dtoid fashion, this led to an email thread a mile long, throughout t...

Destructoid Discusses! iPod touch vs DS, also DSi

Oct 06
// Dyson
In the "news" that the iPod touch will somehow trump the Nintendo DS Lite as the portable handheld of choice, we decided to discuss the merits of both of the systems and how they would effect each other's markets. M...

Destructoid Discusses! PAX 2008

Sep 08
// Dyson
In case you missed CTZ's post collecting all the community members' PAX stories, we thought we'd throw out one more "I <3 PAX" piece to cap off the glory that was PAX '08. Although the discussion doesn't contain ...

Destructoid Discusses! On the matter of videogame taste

Aug 25
// Dyson
Remember the Space Invaders vs The World Trade Center game that came out recently? We do, and it became the impetus for this week's installment of Destructoid Discusses! The gang takes the release of the controversial piece o...

Destructoid Discusses! Everyone loves Jonathan Holmes

Aug 18
// Dyson
Time again for this week's installment of the only conversation blog I know of: Destructoid Discusses! This week we started off with no topic, but then we were suddenly steered into the wonderful discussion of the latest and ...

Destructoid Discusses! Braid

Aug 11
// Dyson
It's time again for another late night posting of Destructoid's (semi) weekly conversation blog. Last week I suggested that we talk about review backlash, but we just ended up talking about Eternity's Child. So this week, I just decided to cut to the chase and make the subject the only game anyone is talking about: Braid.  Discuss!

Destructoid Discusses! Lazy reviewers? Or, maybe your game just sucks

Aug 06
// Dyson
You may have heard Jim report the other week, that the AIAS prez says that "game reviewers are lazy." I can certainly see how the whole world of game reviewing is not an exact science, but we're not here today to wa...

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