Earlier this week, rumors of Hideo Kojima leaving both Konami and the Metal Gear series surfaced, thanks to a report from GameSpot. Not to be undone by excellent reporting from The 2nd Street Jerks (The 2nd Street Jerks is a wrestling stable consisting of GameSpot, IGN, and Giant Bomb that I just made up), I went down to Konami's office in Los Angeles, California in order to do some reporting of my own.
Unfortunately, everyone there was understandably afraid of losing their jobs should they discuss company matters with a reporter. I didn't want my time in El Segundo to be wasted, so I ate some Chipotle & filmed myself rambling into a camera across the street from Konami.
You probably won't like this video, but if you do, you should check out Joe Pera's stuff. He's a really talented comedian and way funnier than I ever will be, but his brand of comedy isn't for everyone! If you do like him, though, get in touch so I can look over the top of my sunglasses and wink at you.
Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a part of the soundtrack, a gameplay mechanic, a line of dialogue, or anything else about the game that is particularly noteworthy and/or awesome.
This series will no doubt contain spoilers for the games being discussed, so keep that in mind if you plan on playing the game for the first time.
This entry is all about Persona 4. Feel free to share some of your own favorite things about the game in the comments!
Recently, amidst the hubbub of PAX East news and previews, we had the audacity to ask you to vote for your favorite game on the show floor. The nerve of us! Forcing you to choose from such a vast array of amazing videogames!
Well, vote you did, and the results point to yet another amazing year for gaming. Read on to see which awards took home the prize!
Last night I ventured out to see if I could aquire golden Mario amiibo from Walmart as well as the Mario Party 10 bundle with the normal Mario amiibo live on our Twitch channel. It was a thrill ride that most of yo...
Indie developers make some cool as heck games, but they're not always so great at selling them. We want to them work on their pitch game until they're at Bumgarner levels and we want to take advantage of the the horrible, horrible GDC elevators that get gummed up with folks who don't know you're supposed to walk on the left, stand on the right.
Welcome to another Escalator Pitch. We've gone from pitching classics to meta escalator pitches to, hey, an actual game in development. One from storied id co-founder John Romero (Doom, Quake, Daikatana), who is working on Gunman Taco Truck with Brenda Romero and their sons Michael Romero and Donovan Romero-Brathwaite. The latter thought up the idea.
Headline courtesy of Jonathan Holmes, that lovely man.
With Hotline Miami 2 recently released, I realized I am really, really tired of games that belong in its genre. When I say "genre," I refer not to "action games" or "indie games" or even "violent games," but a subtler, more hypocritical classification: I'm referring to videogames that criticize violent videogames and their fans, while still being violent videogames.
Hotline Miami. Far Cry 3. Games that turn a mirror on the player and say, "look at you! Look at how much you love simulated, throwaway violence, you absolute monster! Let me rub your nose in how gross you are...by filling your screen with lovely, lovely violence!"
There are much better ways to deal with violence in videogames, and they don't involve hypocrisy.
The Podtoid gang returns from GDC, PAX East, and EGX Rezzed to discuss the horrors they've witnessed out in the real world, fighting illness and fatigue to report on Tim Schafer's affinity for kitty bottom, and other thi...
Once upon a time, adventure titles were among the hardest challenges in the gaming universe. "Pixel-hunting" is a phrase many old school gamers are all too familiar with, searching for the exact right spot on the screen ...
Bang bang cops and robbers,bang bang robbers and cops, bang bang, rob that bank, put 'em in jail, put 'em in jail
The new cops and robbers game is out, and you have to rob them banks or catch them thieves by any means necess...
There’s a trend sweeping over YouTube at the moment, one that went unnoticed by me up until a few months ago. It's called ASMR (or if you want to kill time and sound fancy, autonomous sensory meridian response). I don&r...
Jackbox Games has been busy. In addition to reviving the You Don't Know Jack franchise for modern consoles, it's also built an intriguing online infrastructure from the ground up. As an innovative way to solve the "controller problem" for fairly new platforms, Xbox One and PS4 owners can use their mobile devices (or anything that has internet access) to tap in and play with seven other people.
It's a really cool concept, and now Jackbox is poised to integrate it with Twitch for a full-on virtual party. Since the company is launching a Kickstarter for a brand new game that uses the same tech, I decided to reach out and pick CEO Mike Bilder's brain a bit.
Last week's video was a little late thanks to PAX East, and I said I'd make it up to you. This week, instead of seven haikus we have ten, and for good reason.
In this series, we normally take a look at the stories that gathe...
Destructoid turned nine today! Can you believe it? This lovely place full of incredible people has been doing its thing for nearly a decade, and it's not slowing down anytime soon. We can keep this wonderful, crazy community alive and thriving for years to come!
Destructoid has had nine great years of entertaining features, heartwarming stories, creative videos, zany podcasts, impressive community blogs, amusing forum threads, and all kinds of awesome stuff. Some of our favorite staff and community members have come and gone, but the spirit remains the same. We're still the weird, fun-loving community we've always been.
This year, we're celebrating by taking a look back at some of Destructoid's best moments. Here are some of the staff's favorite Dtoid memories:
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.]
Last Sunday's Sup Holmes i...
I absolutely adored Titanfall, but going by the comments and blogs I've read over the past year, it seems like I'm the only person on Earth who did. Every article, news post, or blog written about the game invariably becomes a celebratory dance on its grave in the comments. While a lot of the ire is chalked up to hype backlash, a schadenfreude-rich reaction against all the positive preview coverage the game received pre-launch, I think it's safe to say the problems go deeper. Snarky comments are one thing, but it's hard to explain the empty servers, tepid response to updates, and lack of longevity without acknowledging that something about the game just didn't work.
Clearly Respawn messed up. Despite seeming like they had all the right elements to be the next big thing, Titanfall's mix of stompy robots and parkour commandos failed to light the world on fire. With the recent official announcement of the sequel, I've been wondering what they can do to win players back. Certainly going multi-platform is already a step in the right direction, but they'll have to make some big changes if they want to earn a real audience.
As a fan of the original, I have my own wishlist of features I would love to see in the sequel that just might help them put some more players in the cockpit of a Titan.
More than anything though, it's Nintendo's poker face that seems to bother people the most. It sometimes seems unaware of what fans want, but is that just an act, or is it just unwilling to tip its hand when pressed to tell us what it's up to?
Having spent the entirety of PAX East in the midst of an identity crisis, Samus finally broke down and demanded that Nintendo show some emotion. Does it love her anymore? Is it ever going to give her a starring role again? These are not easy questions to answer. The man fielding those questions on Nintendo's behalf was none other than Kit Ellis, co-host of The Nintendo Minute and Metroid superfan. While it's tough to top the signing of a Purple Pikmin, I think Kit did an equally excellent job in managing this bizarre encounter. Thanks again, Kit.
Without meaning to, Maddy "Samus" Myers and I ended up turning this What Samus Wants PAX East 2015 coverage into a full on spin-off of Samus and Sagat, complete with a three-act narrative. If you watch it from the beginning to end, the story is sort of reminiscent of Zoolander. That's pretty cool I guess.