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10:30 AM on 11.21.2014

Just how rare are some of Nintendo's amiibo toys at launch?

While Nintendo provided me with the Link, Mario, and Kirby amiibo toys for testing with Super Smash Bros., acquiring the rest of the lot was completely up to me. So I decided to take a trip early this morning, survey any pote...

Chris Carter


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Mistwalker Announces Upcoming Terra Battle Concert

Terra Battle concert planning is now underway as the popular mobile-RPG surpasses 1 million downloads in less than a month. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.






No items, eight foxes only is your Final Destination photo
No items, eight foxes only is your Final Destination
by Jonathan Holmes

Super Smash Bros. for the Wii U will always be remembered as the game that brought eight-player simultaneous combat to the series. Playing a fully populated match in the new Smash is like watching the same movie on five different screens at the same time, with each screen starting at a different scene in the film. Your brain can process everything properly for a second or two before its forcibly derailed or distracted, only to have it refocus again, then derail again, and so forth, all while fighting for your life in the process. This is what it must be like to have a swarm of bees live in your skull in the place where your brain should be.

What if this newly minted chaos was combined with the old-fashioned, no items, Fox only, Final Destination, serious-business style of Smash Bros. play? Sadly, we may never know, as Smash Bros. for the Wii U doesn't let you play with seven opponents on Final Destination. You can see the moment where the guy trying to choose that stage is denied his ambitions, and his heart sinks. 

He chose Big Battlefield instead, and it's just as well. It's about the backdrop anyway. It's about the futile struggle to keep an eight-player orgy of cartoon violence as "fair and balanced" of a fight as possible.

All those Arwings flying in at the beginning is glorious. 

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We played Binding of Isaac: Rebirth because we haven't had a good cry in a while photo
We played Binding of Isaac: Rebirth because we haven't had a good cry in a while
by Bill Zoeker

Max and I started playing The Binding of Isaac: Rebirth because it's a good-ass game, and we like to do gaming. Max has actually never played any iteration of Binding of Isaac before, so I let him go first, knowing that I'd only have to wait a few minutes before my turn.

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We're starting to lose our patience with Ass Creed: Unity photo
We're starting to lose our patience with Ass Creed: Unity
by Bill Zoeker

Max and I are still working our way through the first hour of Assassin's Creed: Unity. I really like re-watching this part of our playthrough because every time I do, I see a new NPC twitching or jostling around. Also, we made jokes about reality television and stuff. 

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Did Blizzard kill my dreams for a City of Heroes successor? photo
Did Blizzard kill my dreams for a City of Heroes successor?
by Nic Rowen

Spending the last week hearing how great Warlords of Draenor is has put me in a funk. I fondly remember my MMO days, but I've never been able to love another one since City of Heroes was shut down. It left a death-ray-shaped hole in my heart that Orcs, wizards, and dragons just can't fill. Hearing about people exploring new content, experimenting with balance changes, and re-energizing their old guild networks just rubs it in that my rooftop-jumping, spandex-wearing days are over.

Already feeling glum and jealous, I came to a dark realization. If Overwatch was made with re-used assets from Blizzard's scrapped Titan project, and it's all about cartoony-looking superheroes mixing it up in a Pixar-esque world, does that mean Blizzard was working on its own superhero MMO? And they killed it?

My funk just nosedived into full-blown depression.

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Here's how Nintendo's amiibo figures work, and how they interact with Smash Bros. photo
Here's how Nintendo's amiibo figures work, and how they interact with Smash Bros.
by Chris Carter

Nintendo's long awaited foray into the toy market is here: the amiibo are ready for purchase, and the flagship game, Super Smash Bros., is right on the horizon.

While the toys look great in person and the setup is painless, so far the actual interactivity is underwhelming. Collector itch aside, I'd definitely recommend waiting until more compatible games are out before committing to any purchases.

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I gave away my best Pokémon photo
I gave away my best Pokémon
by Jordan Devore

For a couple months now, I've been thinking about getting rid of my Pokémon collection.

My favorite part of the series is catching 'em all and for years that motivation has fueled my interest in these games. I'm not into forming the ideal team, breeding Pokémon with perfect stats, or finding shinies. Just acquiring them -- all seven hundred of them -- one by one.

With Pokémon X, I finally did it. It took months of whittling down a giant list of absences in my Pokédex but thanks to in-depth online resources detailing locations and catch rates, an active community of online traders, and the ability to easily transfer old legendaries and stragglers from past titles, I did it. I earned a little crown in my National Pokédex signifying 100 percent completion. (Though, admittedly, I never bothered to get #719, Diancie. Whatever.)

Pokémon Omega Ruby and Alpha Sapphire release this Friday and I thought it would be fun to start over. To work my way back up. But rather than let my Pokémon X save file go to waste, I decided to use the Wonder Trade feature extensively. It matches two players at random for a blind online trade and while most people exchange total crap, there are kindhearted folks who take pleasure in handing out rarities. I'm far from innocent, but I've given back on occasion.

Now, originally, my plan was to give away every last one of my Pokémon via Wonder Trade (excluding restricted Pokémon obtained from distribution events). I mindlessly made it to around 80 trades before realizing this was a bad idea and started questioning my sanity.

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6:00 PM on 11.17.2014

Radio Destructoid 049: AssCreedBroHo

Radio Destructoid is our official community-focused podcast! Join Aaron "Mxy" Yost (Forums Admin), ConorElsea.com (US Community Manager), Beccy Caine (EU Community Manager), Kyle MacGregor (Contributor), and Mr Andy Dixon as ...

Mr Andy Dixon



Now's a nice time to buy a Wii U: Here's everything you should know photo
Now's a nice time to buy a Wii U: Here's everything you should know
by Steven Hansen

[Bumping this guide from July 2014 as-was in anticipation of Smash Bros. week, the holidays, and some new Wii U owners. The only good "Black Friday" deal for the console seems to be $360 from Best Buy with Smash, Donkey Kong Country, Mario 3D World, and Nintendo Land.]

Even if you must play all the Hot New Games, you don't need a PlayStation 4 or an Xbox One to do so until 2015. Enough of them are still releasing on PS3 and 360 this fall. The rest, on PC (and, for some of us, handhelds). 

With the recent release of Mario Kart 8 and the upcoming release of Super Smash Bros., you might consider buying a Wii U, though. 

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Some quick thoughts on Grand Theft Auto V for current-gen consoles photo
Some quick thoughts on Grand Theft Auto V for current-gen consoles
by Chris Carter

Grand Theft Auto V was one of my favorite games of last year, mostly due to the insanely fun Heist missions in the campaign, and the detailed sandbox of Los Santos. It suffered from some of the same trappings as every GTA and the online portion left much to be desired, but I had an enjoyable time overall.

Although I received it late, I got a copy of GTA V for the Xbox One early this morning and dug right in. So far, I haven't found any real problems with it.

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3:00 PM on 11.16.2014

Smash Bros. campaign modes no longer appear to be a priority

I received Super Smash Bros. for the Wii U in the mail yesterday. The plan is to start capturing video of it as soon as I'm able, so if there are specific things you want to see from the game, let me know. We're also tal...

Jonathan Holmes







Oddworld creator talks Jim Henson, VR, Videogame Awards and more photo
Oddworld creator talks Jim Henson, VR, Videogame Awards and more
by Jonathan Holmes

Last Sunday on Sup Holmes (also on Libsyn and iTunes) we talked with Oddworld series creator Lorne Lanning... a lot. It's the longest episode we've done, chalking in at almost 2 1/2 hours. I know that sounds like a long time, but it really flew by. On top of that, I think I talked for total of 10 minutes, and I wouldn't have had it any other way. Much like his games, Lorne's brain is an endless landscape filled with surprises, insights, oddities, and brilliance. I hope to go back there soon.

He's also lived quite a life. I had no idea he worked on an Academy Award winning film, and that his wife helped create the God damn Labyrinth owl. That puts Abe just one degree of creator separation from Jennifer Connolly, Kermit the Frog, and the naked organist from Monty Python. It would be cool to see the those four in the same room someday. I bet they'd get along great.

On top of his sizable body of work, we talked with Lorne on the multiple influences that helped him to birth the Oddworld series, his experience working with (and later rebelling against) the big publisher system, his confidence that VR is on the cusp of going mainstream, why he's chosen this time to bring back Oddworld, teases of future projects, and a lot more. 

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We started pondering metaverse theory because AssCreed Unity is boring photo
We started pondering metaverse theory because AssCreed Unity is boring
by Bill Zoeker

Max and I were fighting to stay awake through the beginning of Assassin's Creed Unity, and Max posited a theory that many Ubisoft published games exist in the same universe. Then we saw a fancy boy and a pig and at least had something to joke about for a while.

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Horrible words we should ban from videogame titles  photo
Horrible words we should ban from videogame titles
by Steven Hansen

Lords of the Fallen and Call of Duty: Advanced Warfare just came out and they should be laughed out the damn building for their horrible, generic videogames names.

I originally typed "Armored Warfare" and was confused when Google failed to bring up results for our "Call of Duty: Armored Warfare" review. Then I realized it was "Advanced Warfare" after remembering I kept getting it confused with Advance Wars originally.

DO YOU SEE THE PROBLEM?

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Max outs Kevin Spacey as sassy and mean while we play Advanced Warfare photo
Max outs Kevin Spacey as sassy and mean while we play Advanced Warfare
by Bill Zoeker

Max and I were trudging along in Call of Duty: Advanced Warfare, when I shared a gut feeling that Kevin Spacey is not a very nice person. Max proceeded to share a story related by an ex-girlfriend, who had her adoration of Spacey crushed by that rude, kissy man.

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Hey, it's the first hour of Far Cry 4! photo
Hey, it's the first hour of Far Cry 4!
by Max Scoville



Far Cry 4 is a game I've been looking forward to since ages ago -- and now, it's finally something I can play. Poorly. Here you go, watch us flounder. Go on, we're a mess.

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