Some fine young patriots are planning to save games journalism with a protest at PAX Prime this year. I am disappointed I will not be able to be there in person to chronicle their ground breaking protest, which involves using...
The father of Final Fantasy, Hironobu Sakaguchi, has announced his PAX Prime 2014 panel where he will discuss his history developing role-playing games, along with revealing more about his new RPG, Terra Battle. Find out more info at PAX Prime website.
What's Up: Samus' midriff, Hotline Miami figures, and Pokemon mysteries by Bill Zoeker
Max and I are coolin' out on the couch, talkin' about dumb old videogames. Samus gets a skimpy outfit in Smash Bros. Pokemon gets some teases, but Youkai Watch 2 looks cooler right now. And Hotline Miami might be getting a badass 1/6th scale figure.
Have you been listening to Radio Destructoid? If not, you really should be! We talk about fun stuff happening in and around the community, highlight the best of the Community Blogs and Forums, and generally just have a grand old time.
If you want to get involved with tonight's recording (featuring special community guest Captain Merica), here's an incentive: ask us a question in the comments below and you'll be entered to win a copy of Dragon's Crown for PS Vita! The code will go to whomever asks our favorite question, so try not to make it a dumb one. (Or if you do, make it a very, very dumb one.) We'll announce the winner in the next episode, so be sure to listen!
So what are you waiting for? Ask away! You have until 9pm Pacific tonight to submit your questions.
Rise of the Tomb Raider launches next fall as a timed Xbox exclusive, and it will be fascinating to see how that affects Microsoft's fortunes.
There are millions of folks around the world keen on experiencing Lara Croft's nex...
A lot of people seemed disappointed when Sony closed its gamescom press conference without much mention of the PlayStation Vita. And it isn't difficult to understand why.
The struggling portable seemed like an afterthought yesterday. Anyone hoping for an exciting new Vita reveal was left wanting. Adding insult to injury, the system actually managed to lose an exclusive, as Tearaway was announced for PlayStation 4.
There was a single moment during the event that seemed indicative of Sony's approach to the handheld. Thomas Was Alone creator Mike Bithell took the stage in Cologne, and showcased his upcoming project, Volume, a stealth title destined for PS4 and Vita next year. It's an independent game from a tiny, but talented developer. And it's cross-platform to boot.
Outside of cursory mentions like that, Sony's show was all about PS4. And why not? It's the newer and more successful system. Sony allocated its airtime wisely, highlighting its breadwinner, rather than choosing to fight an uphill battle. It made perfect sense, too, given Microsoft's strong showing earlier in the day.
That's a rational outlook, though. Sadly for Sony, humans aren't always rational creatures. Vita owners felt spurned, and they made sure Sony heard about it.
I forgot that I saw Guardians of the Galaxy last week, because it was good, but not as good as everyone's been saying. I also got real mellow playing the music puzzle game Sentris, and I want you to come to our stupid panel at PAX.
I'm back and feeling better. I got sucked into the shady money scam known as Final Fantasy All the Bravest, got annoyed by Hyrule Warrior's retail-exclusive pre-order bonuses, and recount mistakes made with Fireball whiskey.
Radio D is Dtoid's official community-focused podcast! Join Aaron "Mxy" Yost (Forums Admin), ConorElsea.com (US Community Manager), Kyle MacGregor (Contributor), Mr Andy Dixon (when he shows up) and maybe, possibly Beccy Cain...
You guys might not know this, but some of us here at Destructoid are big fans of videogames. For a change of pace, we'd like to share that interest with you all and fill you in on some of the games we're playing right now.
Unlike last month's Mario Kart 8 fervor, just about everyone is playing something different, thanks to the merciful summer game "drought." Until our lives are ruined by a month or two of multiple big games a week. Next year looks even scarier.
Anyways, let us know what you've been playing these days in the comments!
Terror in Resonance has been disappointing, but I keep watching it. Partly because it is very pretty (expensive), partly because every time I make pasta my roommate just puts it on and I groan and think, "Fine, I will watch." The most recent episode finally gets at some things, at least.
Anyways, start pronouncing Los Angeles correctly, please.
[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]
Capcom is bringing a remaster of the Resident Evil remake for GameCube to current systems and that's good news for folks like me, Brett, and Bill who missed out on it. But all of these re-releases of games that came out within the last couple years? We're not so sure.
For this week's episode of Hardline, we also talked about the differences between Assassin's Creed Rogue and Unity -- one has penguins, the other doesn't -- and what lies ahead at gamescom next week in Cologne, Germany. That blasted Steven was a no-show.
I loved Thirty Flights of Loving, the beautiful fifteen-minute game I sometimes think about when I read press releases that exclaim, too happy with themselves, "hundreds of hours of gameplay!" Among its good qualities was its use of French New Wave-inspired editing, quick jump cuts that played with its temporal explorations, leaving the act of mental closure to stitch together anything from the last two seconds to the last two weeks.
Yes, I studied film once and watched Breathless. The influence of movies on games is easy to point out without reaching for black-and-white French films with frenetic editing, though. Look at any major releases' cutscenes full of inscrutable, same-y action sequences, and then watch a Michael Bay film (and read this), or the nerd-appeasing superhero flicks we now have to live with because we made the honest mistake of liking Iron Man.
On the other hand, videogames' influence on film is harder to spot, as you wade past Gamer or Pixels or Michael Cera fighting other human beings as combo meters tick overhead in the live-action Scott Pilgrim.
Bong Joon-ho's Snowpiercer, however, shares structural elements with games (as well as an interest in the dystopic).
All t-shirts on the Destructoid store have been dropped down to $14.95! We've lowered the price down, saving you a few bucks. Hoodies are still between $24.95 to $34.95, and as always you'll get free shipping worldwide o...
I'm all by himself because Max went to Asia to pull the teeth out of impoverished children. I don't order old trading cards from the internet, but I did replay Metal Gear Rising, start re-watching my favorite TV show, and I'm bracing myself for angry Nintendo fans.
Have you enjoyed a delicious and refreshing Mountain Dew recently? If not, you should really head on down to the AM/PM and pick yourself up some delicious and refreshing Mountain Dew. It is so delicious and so refreshing.
For this week's episode of Hardline, the major topic of discussion was Electronic Arts' new subscription service for Xbox One that offers full access to select games and discounts on digital DLC and full-game purchases for $4.99 per month, or $29.99 annually. Is it a good value, and if so, for who? Was Sony right to turn down the program?
Steven, Brett, and Bill also chatted with me about Deep Silver picking up Homefront from Crytek and why the lack of period-appropriate decapitations in Assassin's Creed Unity is a bit silly.
We had a technical mishap mid-recording that threw off our audio-video synch, so no video episode this week. Sorry! Just imagine Steven looking stoned and everything will be okay.