This week, Hardline went into dangerous territory with a five-person show. It wasn't a disaster, but it sure could've been! (Well, it was, but for different reasons. Kidding. A little.)
Hamza Aziz, Steven Hansen, Dale North,...
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I have very few qualms with calling Beyond: Two Souls a bad game. From it's incredibly poorly executed QTEs to its incredibly hamfisted writing there is very little in there that I would call decent, and even fewer examples o...
Captain's Log: it's day 2 and I'm already starting to see the cracks in my sanity. David Cage's magnum opus is dragging me down. It's called Beyond: Two Souls but I reality it's closer to Beyond: Two oh my god please kil...
After almost two years of wringing my sweaty little hands and looking at screenshots like a schlub, I finally got to take Watch Dogs for a spin last week. After hacking into steam pipes and blowing up cars for two hours, I took a moment to chat with the game's creative director Jonathan Morin.
I'll fully admit that when I was younger, I had disdain for Luigi.
Hey! I grew out of it eventually. But for whatever reason, I associated Luigi with the second controller slot, also known as the dreaded "player two." Since p...
Sorry for the delay! Here's this week's episode of Farts 'N' Crafts, in which I draw something I've drawn rather compulsively since I was ten years old -- Boba Fett. Also, I show off some of the pictures you guys drew of Pokémon and Call of Duty!
Hey guys! I'm pretty sure that's how you're supposed to start a let's play. Yeah, I don't get it either so I'll refrain from making any more of those jokes.
If you saw Phil and my previous show, The Gentlemen's Club&nbs...
inFamous: Second Son saw an almost benign update with Photo Mode last week (hashtag many filters). With it, you're photografree to turn off the HUD, adjust depth of field, change time of day, and, well, take pictures. Pictures of stunning digital vistas and creepy monster teens. It's like you're a member of the Ansel Adams Family.
It's in some ways an extension of inFamous 2's user-generated missions, which stemmed from Sony going hard on the "Play, Create, Share" campaign after the success of games like LittleBigPlanet. It's also a natural extension of a thing a lot of games already had -- level editors -- now even more useful with the ability to share levels with everyone.
And it's a great idea, equal parts a smart business decision and a fun, artistic tool for letting you make screenshots that second stun.
Seriously, will we ever shut up about Valkyria Chronicles? Short answer: No. Long answer: "Oh my god why didn't anyone play this game. It's seriously brilliant and it deserves even more praise than it gets."
But that's not th...
[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]
Some kids want to be astronauts or doctors or lawyers or hedge fund managers. When I was a kid, I wanted to be a garbageman. Kid me is much brighter than real me. I'd probably be making three times more money annually, have health benefits, and a retirement plan.
And I'd have garbageman arms. Strong arms. Weathered and leathery. Not vein laced or ripped. Just thick. The sort of arms that could squeeze the life out of another human being if they needed to, but not with malice. With an exasperated sigh. With a rote understanding of doing what needs doing (and only if it did need doing). Forlorn, but with a stupid persistence for a lack of alternatives.
This week on Hardline, I was joined by Steven "I hardly know her!" Hansen for a chat with Dale North and Brett Makedonski about the games they were able to play at PAX East. Below, Evolve, and Child of Light were among the frontrunners, and we spoke at length about Penny Arcade's decision to open up yet another convention, PAX South, in San Antonio, Texas.
Also, Dale talked trash about the Halo theme song. That jerk / hero!
For the audio-only episode, you can subscribe on iTunes and RSS. (Note: the .mp3 version will be later than usual this week due to gremlins. I'll update this post when it's up on the usual feeds.)
You asked for it and now you're getting it. Earlier this week Phil and I played Valkyria Chronicles and everyone went nuts. That means we have to bring it back for an encore! That's right, we're continuing the tale of Sniper-...
Happy Friday Everyone!
Since we are on the eve, of the eve, of Easter, I thought it would be fun to talk about and discuss some of our favorite Easter eggs hidden away in our favorite videogames.
I figure I'll get the party s...
When you look to hard-hitting journalism you (hopefully) look to Destructoid. In keeping with this tradition we had the creators of Hyper Light Drifter onto our live channel to talk about developing the game while we totally...