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David Jaffe

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David Jaffe says that they're going to miss the date of October 4, and that Twisted Metal has to be pushed back. They need time to polish the title, he says. "Thing is, you gotta trust me when I tell you that – with thi...

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Twisted Metal now an 'HBO serial killer' with an M rating


Jul 25
// Nick Chester
Remember when Eat Sleep Play was aiming for a T-rating for the upcoming PlayStation 3 Twisted Metal? It's given up that plan; the game will now ship with an M-rating. "Without the blood," Eat Sleep Play's David Jaffe told a c...
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E3: Jaffe reveals boss, stage and robots in Twisted Metal


Jun 06
// Conrad Zimmerman
David Jaffe has revealed what we'll be seeing of Twisted Metal this week at E3. The above trailer reveals a little bit of the story behind Sweet Tooth's deadly ramapage as well as a boss named Iron Maiden, a semi-c...

Preview: Twisted Metal

Apr 14 // Dale North
Down to the Metal Jaffe says that Twisted Metal does a good job of bringing forth the fantasy that the original team had for creating their game back in the 1990s. He says this is the first time they've been able to get close to achieving that original vision. I got a better appreciation of that when I saw how deep Twisted Metal could be, and just how much work the team has put into this game. On the surface there's these crazy vehicles and weapons, new modes, and online connectivity to impress you with. But underneath the hood you'll find lots of deep strategy and fine levels of polish on the control and balance. The end result of their work is the ultimate competitive playground. Twisted Metal is so balanced that I can't find issue with any of the vehicles. You'd think that with so many different types of vehicles and weapons there would be an imbalance, but I couldn't find one. Granted, the game isn't finished yet, and there were a few types of vehicles we couldn't play with at this preview event, but from what I've seen there was no doubt that the development team spent a good amount of time making Twisted Metal fair and fun. Amazingly, despite this balance, no vehicle feels gimped. You truly feel like a badass with nearly limitless power in all of them. The level of polish also shows in the vehicle control. In all my matches I never had to question steering or braking; it was never an issue. I loved being able to mash the X button to slam on the brakes, turn on a dime, spin around and send a missile right into the windshield of the guy that has been tailing me. That felt great every time. Knowing exactly where you'll turn, skid or stop goes a long way toward making this chaotic game fun, as with so much going on, it could have been a big, sloppy mess. Even the helicopter's controls felt like a lot of thought went into it. Hats off to the Eat Sleep Play on how much polish went into the balance and control in Twisted Metal. Maybe you could meet with some of the modern day fighting game makers and teach them a thing or two. Beyond all of this, it's clear that so much thought went into making these vehicles play nice together. Just about every unique function of each vehicle seems to promote teamwork. Some functions are completely obvious, while others are uncovered after a bit of play experience. Those with a few battles under their belt can get incredibly deep into vehicle choices and uses in the different mode types.  It should be noted that David Jaffe addressed the level destruction in Twisted Metal. Some people had beef with the destruction model when the game was originally shown at last year's E3. Jaffe made it clear that this had been addressed since then. Now shit blows up real nice.  Vehicles Much of the fun of Twisted Metal lies in the awesome selection of vehicle types. While there's a bunch of different modes in the game, all of them let you go nuts with your favorite vehicle type, and they all let you change your vehicles during a match. There's never a dull moment with so many choices. Even when I was getting my ass handed to me, I still was having a blast trying out all the different vehicle types.  Juggernaut is one of the most devastating vehicles in a game. A normal big rig with trailer would already do heavy damage on the road, but this particular one has quite a few advantages over a standard semi. The sides of the trailer open up to reveal giant mines that can be dropped on the road. Hitting one of these is deadly for just about any vehicle. In a very Spy Hunter fashion, the back of the trailer can be opened to hold up to two other vehicles. This comes in handy during team play. The teammates inside can then man either the top-mounted or rear turrets while being transported, making Juggernaut a moving fortress. There is a key weakness to this vehicle: Opening the back door to let cars in leaves the vehicle vulnerable, with damage counting up to three times normal when open. Talon, the helicopter, is the first flying vehicle in Twisted Metal. Flying might sound unfair at first, but know that ground vehicles can just as easily take down this chopper with a missile. First time players may be surprised to find that the helicopter fits into the support class more than it does offensive.  Its magnet can pick up other teammates' cars and haul them to safety. It can also bring them quickly to a conflict zone. That said, the same magnet can pick up an enemy car and drop it from up high, causing damage. It's also equipped with a Gatling gun that can be fired from a first person view. Talon was beautifully implemented and I found myself picking it more than any other vehicle. I had the most fun with the ambulance called MeatWagon. There's guns and alternates to use in this car, much like the others, but the main appeal is MeatWagon's special, which fires off hospital patients on a gurney. They're strapped with TNT to become a rolling human missile. What's great is that you can use RC control to move this gurney in a first-person view and then blow it up at a key location. Place: Sunsprings, California, Mode: Team Death Match In Sunsprings you'll blow up movie theaters and grocery stores, crash through office building doors and run over innocent bystanders. Jaffe says he has always wanted the destruction to go down in a place we can all relate to. So this is like trashing your own hometown. You know you've always waned to do this. The mode was the standard team death match. We played 10 minute matches in our first hands-on sessions to get a feel for all the vehicles. I was too busy testing all all the different car types and getting a feel for their control and weapons to pay attention to how bad I was doing. In the very first round of multiplayer, going up against other games press members, I came in dead last with one kill, eight deaths, and the highest amount of damage taken. A QA rep told me that I wasn't that bad. I told him he was full of shit. In a second try I sped around the city, avoiding the town center where all the action was happening. I snatched up power-ups and then came into the action fully loaded, spewing forth everything I could find at enemy cars. It was here that I really got to see how tight the steering controls are, as I had to dodge and hide from everyone that was out for me after they figured out what I was doing. This mode is Twisted Metal in its simplest form, but it's still a delight. I could have played this mode all night. Place: Black Rock Arena, Mode: Team Last Man Standing Black Rock Arena is insane. It's an underground battle arena out in the desert. It has a Mad Max vibe, with fire and electricity and metal tracks up high around the perimiter, surrounding a pit for lots of car bashing. The walls are sloped and it's easy to slip down into this battle pit...or worse. The level itself is alive, with moving platforms, ramps and walls that can rise or fall at any time. They'll reconfigure during gameplay, creating a sort of living maze. I had walls popping up in my face during matches that made me giggle at first, as they seemed to be playfully dickish. Going down a tunnel to find a wall pop up right before I could exit was a particularly good dick move. Later I found a ramp that popped up from the ground. I took the bait and took the ramp, and found out too late that it guided me right for a lava pit. In the ultimate dick move, lava pits have been placed at the ends of all platforms. Take a corner or edge too fast and you'll be molten metal.  The fun in this locale continues with spiked wrecking balls that swing right into the zone where the best pick-ups are. A room with spikes on the roof has you following a small, safe path very carefully. Floating health orbs that you can drive under will definitely save your ass in this level. The best power-up opportunity ever comes from a pad that you park on to charge up. Charged, it launches into the stands to bring pedestrians out into the course. Plow into these fans and you'll get health and item power-ups.  The mode Team Last Man Standing gives each team a pool of shared lives. This means that each life really matters, which is a great contrast to shooters where you'd just die and respawn over and over. The team still standing, with lives remaining at the end, wins. Making each life important really promotes team play. With communication you could use the helicopter to pick up a team mate and drag them to a healing orb. You could use Juggernaut to pick up vehicles and haul them to safety. A player using the tow truck could drop health for teammates. With good communication, offensive team play really makes a difference. In my first play of this stage I was a helicopter, and I worked to pick off unsuspecting victims from up above. When word got out on the other team, I found that many of them respawned as choppers themselves, and they worked hard to take me out of the air.  On the ground this stage is absolutely nuts. I could almost feel the developers laughing at me as I frantically sped around in race car Spectre, with machine guns blazing, firing at nothing in particular. I felt like I was up against both the opposing team and the stage itself. I was happy to see that everyone else playing was just as lost as I was. They were all doing their best to boost out of lava pits or find their way off a wall that popped up out of nowhere. I'm sure the dev team had a great time creating this stage. Place: Harbor City, Mode: Nuke Harbor City is a gritty, industrial town. It features two factories, one on each side of town. It features dive bars and strip clubs, and there's plenty of gas stations and oil refineries to blow up. A large water canal runs down the middle of the level, connecting the two factories. It's the perfect stage for one of the most interesting and deep modes of Twisted Metal: Nuke. In Nuke the goal is to destroy the opposing team's statue with a launched missile. This mode plays out in innings, with teams playing either offense or defense for a set time, and then switching. When playing offensive, you'll drive to quickly find the enemy's faction leader and "grab" him. Once kidnapped, you'll drag the faction leader behind your vehicle to a missile launch point. At this launch point, staying in the launch area safely for a set period of time will transform the captured faction leader into a sacrificial missile. You'll then fire this missile and take control of it, working to guide it to the enemy's statue without being shot down. A point goes to a successfully missiled statue, and two points go to taking one down. The team with the most points, after all the innings and rounds are complete, wins. In these stages there are two missile launchers: one in the back of the factory and another that's mobile, and requires you to follow it to launch. Getting to either and staying there is going to be hard when the defensive team is out to get you and anyone that helps you. This all may sound pretty crazy, but helpful icons on the heads-up display make it easy to know what you're doing and where you're going. Playing offense, the location of faction leaders is always marked, telling you exactly where to drive to pick one up. Once you do, you'll follow another icon to the launch area. For defense, an icon will give you the location of your kidnapped faction leader. They've made it really easy -- you just get in and go. Matches don't have to be coordinated, but they can be, and there's potential for very deep competitive play in this mode. There's much to be gained from careful planning of vehicle types and roles. For instance, each vehicle type has a different wait time before a missile can launch. Some vehicles are better suited for defense or support while others are better for snatching the faction leader up. Of course, you can also just go in and go nuts. It works nicely either way.  The Twist: Twisted Metal expands upon everything that was great about the old series titles and then adds a bunch of depth, connectivity and creativity. Competitive gamers stuck in yet another war shooter will happily crawl out of the trenches for this game come October 4th. Eat Sleep Play have created a beast unlike anything we've ever seen. 
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Oh, you're not ready for Twisted Metal. You think you are, but you're not. You may think that you're prepared, being a fan of this PlayStation and PS2 predecessors, but you're not even close to being prepared. This game is in...

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David Jaffe criticizes media praise for 'art' games


Mar 14
// Jim Sterling
David Jaffe, ever a man after my own heart, has slammed the praise that people pour on "art" games. He claims that most art games aren't as compelling as people pretend, and focusing on them only serves to devalue the medium....
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GDC 11: Jaffe: Games should be patched four times a year


Mar 03
// Jim Sterling
Outspoken game director David "Glistening Bull" Jaffe has criticized games that release huge amounts of patches in a short space of time, suggesting that a game should be updated four times a year at most. "Hardware manufactu...
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Jaffe: NGP is like a fresh pussy


Jan 30
// Jim Sterling
Famous author Arthur C. Clarke once said, "Any sufficiently advanced technology is indistinguishable from magic." Famous game developer David Jaffe once said, "New hardware is like new pussy." Truly, the spirit of Clarke is b...
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Jaffe to Destructoid: Can't I have an opinion!?


Dec 01
// Jim Sterling
Twisted Metal director David Jaffe upset a number of our more mental Xbox 360 fanboys yesterday when we quoted his comments on console exclusivity. After earning a torrent of vitriol from various community members for flying ...
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Jaffe loves PS3 exclusivity more than audience expansion


Nov 30
// Jim Sterling
Twisted Metal won't be coming to the Xbox 360. Obviously not, since Sony owns the game's license. Still, even if creator David Jaffe could put it on the 360, he apparently would not. According to the developer, giving the PS3...
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David Jaffe 'f*cking sick' of 'artsy fartsy' industry


Jun 22
// Jim Sterling
David Jaffe likes to make games about maniacs in cars shooting each other with rockets. He's not what you'd consider a deep and philosophical soul, nor will he be winning awards for epic game narrative. He's absolutely fine w...
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Jaffe isn't expecting Twisted Metal to be a blockbuster


Jun 22
// Conrad Zimmerman
Twisted Metal is a name hardcore gamers likely all recognize but the series has never had the über-success we associate with major, AAA releases. Series creator David Jaffe knows this and doesn't seem to be deluding hims...
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Jaffe explains how twisted the T-rated Twisted Metal gets


Jun 21
// Nick Chester
Fans of Twisted Metal: Black might have been put off a bit upon hearing that Eat Sleep Play were aiming for a 'T' rating with its upcoming PlayStation 3 Twisted Metal game. The studio’s co-founder David Jaffe later turn...

E3 10: Twisted Metal PS3, a fighting game with cars

Jun 18 // Nick Chester
According to Jaffe, he and the Twisted Metal team have always seen the franchise as a fighting game with cars. Like "Mortal Kombat vs. Unreal Tournament," he says. The new Twisted Metal maintains that, with its "cars as characters" philosophy, and its standard deathmatch and team deathmatch. But with its latest installment, Eat Sleep Play wanted to add a new mode that would add another layer to the game, which it's calling "Nuke Mode." We detailed the team-based mode a little earlier this week (check it out), and it looks like a blast to play. Jaffe walked us through a match simulation in the game's city level, showing of the multiple access routes, ramps, and hidden pathways throughout the environment.  Most interesting, though, was getting a closer look at the game's vehicles, each with its own handling, armor, carrying capacity, and more. Jaffe explains that the team is looking to make each car feel like a character in a fighting game, and after seeing a few in action, it's easy to see what he means. Take Vermin, for instance, a grimy, yellow exterminator van that fires a rat-shaped rocket from its roof. Or Talon, the helicopter that can use its magnet gun to pick up teammates for long-range transport, or fire rockets. Reaper is a motorcycle that Jaffe calls the game's "most deadly" vehicle -- while riding it, you can throw chainsaws, or drag one along the ground behind you to heat up the blade before tossing the flaming tool though the air. My personal favorite: an ambulance that lets you unleash a patient strapped to a gurney. Strapped to the patient, a bomb; players can guide the table on wheels to enemy vehicles as the patient struggles wildly to break free. We didn't see it in action, but Jaffe also mentioned an ice cream truck that turns into a giant robot. Seriously. All told, they're shooting for roughly 12 to 16 vehicles, each of which can be driven or piloted by any of the game's characters. As far as returning favorites, Jaffe says roughly 40-50% of original favorites will be making appearances. As dark and, uh, twisted as the game is, Eat Sleep Play's aiming for a "Teen" rating. It won't be as dark as Twisted Metal Black, but don't expect the same light-hearted comic feel as Twisted Metal 2, we were told. Twisted Metal's release is still a ways out; it's currently scheduled for a vague 2011 launch. But it's already shaping up to be a killer multiplayer experience, with support for 2-4 players split-screen, and up to 16 players online (with two-player split-screen online play). The game will also have a single-player story, specific for each of the game's characters. We hope to hear more soon, as Sony and Eat Sleep Play reveal more about the game over the coming months.
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Eat Sleep Play's upcoming PlayStation 3 Twisted Metal title is sure to go down as one of the worst-kept secrets in gaming. Since the studio's formation back in 2007, rumors have swirled that the company was hard at work on a ...

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Jaffe on a new Twisted Metal: 'I WISH'


May 24
// Nick Chester
Gamers have long thought that Eat Sleep Play -- co-founded by David Jaffe -- have been working on a new Twisted Metal title for the PlayStation 3. But if Jaffe's latest Twitter comments are to be believed, that may not be the...
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Jaffe won't be at E3, nor will his top secret game


Apr 28
// Conrad Zimmerman
David Jaffe has a secret. The secret is totally not a new Twisted Metal game for the PS3. And he's going to get to keep his secret a little bit longer. The designer has confirmed that neither he, nor his secret -- which ...
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New Twisted Metal! Jaffe: 'Soon bitch!'


Feb 19
// Nick Chester
Last night at the AIAS Interactive Achievement Awards in Las Vegas, David Jaffe may have gotten caught up in the moment and confirmed a new Twisted Metal as his next project. 1UP believes it heard an audience member shout out...
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Twisted Metal is not confirmed, but could be a reboot


Jan 31
// Matthew Razak
A new Twisted Metal has been rumored forever now, and hinted at and kind of directly referred to by David Jaffe himself. It's one of those terribly, terribly kept secrets and Jaffe is probably the biggest culprit in hinting a...
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Game SERIES Debate to the Death! T. Metal VS G. Turismo


Oct 06
// Tom Fronczak
Last week's debate will hopefully be a wake up call to those responsible for the Mortal Kombat series' future. The numbers from our microcosm debate poll may show that a small group of people are happy with the series overall...
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David Jaffe to 'shut the f**k up' for six months


Aug 30
// Matthew Razak
Destructoid is no stranger to the words flying out of David Jaffe's mouth. In fact those words have flown directly at us. In short (if two sentences are too long for you), David Jaffe has a big mouth and he likes to run it. H...
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Jaffe getting twisted?


May 09
// Matthew Razak
The point of posting clandestine information on the internet with the parts you don't want people to read is lost on me entirely. When you post something like that, as David Jaffe did on his blog, you're basically asking for ...
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David Jaffe: Used games are none of the consumer's business


Mar 04
// Jim Sterling
God of War creator and Youtube video poster David Jaffe has posted his latest diatribe, this time tackling the thorny issue of used games. You already know our stance by now -- that publishers need to stop whining and accep...
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The God of War III footage at the VGAs wasn't what Jaffe was talking about


Dec 16
// Brad Nicholson
Remember a few weeks back when David Jaffe told us how amazing Sony’s God of War III looked? Jaffe’s description of his private viewing in Santa Monica was simple, but robust at the same time:HOLY HOLY HOLY F---IN...

David Jaffe gets all Penthouse Forums on message board users

Nov 26 // Dale North
David's entire post: Jesus fucking Christ. Some of you guys are just nuts man. Has my little blog post- wherein (by the way) I trumpeted the greatness of BOTH a PS3 title AND a 360 title- really bothered enough people that they are back on this 'my console, your console' thing? I mean, what the hell? Can some of you people just get beyond it? It's a stupid fucking console. You made a choice- or your mummy and daddy made a choice- and bought you a fucking console to play games on. If you really waste ANY MORE energy giving a fuck about which console is better/best/etc...it's like: man, one day you will look back and go: How did I spent more than 5 seconds thinking about that crap? Hell, my LIVING is determined by how well consoles do and I don't spend 5% the time some of you guys/gals do thinking about this. God of War 3 looks amazing- STUNNING. One of the best games I've ever seen. And yes, I've seen Crysis. It's a totally different thing. Both are amazing. Gears plays and looks amazing too. There is ROOM for that in the world. Lot of talent in my business, thus, lot of great games. Live with it. Or don't. Whatever. Also, as to the way I look: a- please post a more current picture. That was a few months after the hell that was directing GOD OF WAR. No time for the gym, no time for hair cuts. No time for anything. Tends to happen when you commit to something you love and give it your all. One day if you get a job that demands more of you than making sure the customer's paper doesn't land in the sticker bushes you may know what I mean. b- Please post your picture so we can fuck with it in photoshop and make fun of it. I'm sure you're a real looker. c- And not to go there, but I just believe in pure honesty so I have to tell the truth: your mother didn't think I was so ugly last nite. But then again, my cock was firmly in her throat and she was probably not looking at my face. But when I gave her the 10 spot afterwards, I could have sworn she made eye contact with me and she told me to, 'Come back again anytime' so my looks could not have bothered her that much, right? d- Oh, and when you see her next, please tell her my cock is starting to turn a strange shade of green. Should I be worried? I guess that's what I get from getting a blow job from a woman who kind of looks like the Hulk. Shit, what does that say about me?!? Talk later- DavidThis may not be very professional of me, but BWAHAHAHAHAHAHAHAHAHAHAHAHAHA! Now, seven thread pages later, and this post is a new classic. It makes for great slow news day reading. Check it out.
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A couple of days ago, we told you how David Jaffe, the designer of the original God of War title, was going nuts over how great God of War III looked. He actually said "HOLY HOLY HOLY F**KING HELL!!!!" We didn't thi...

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Brett Ratner to direct God of War movie


Sep 30
// Chad Concelmo
Hey, you know that completely mediocre movie Rush Hour 3? And you know that exquisitely crafted, beautifully designed, and jarringly visceral videogame God of War? Well, the guy who directed Rush Hour 3 is now officially dire...
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Jaffe responds to NoE's 'geeks and otaku' claim


Jun 13
// Dale North
Yesterday, many Destructoid readers were upset to hear Nintendo of Europe's Laurent Fischer (that's a dude!) thoughts on the Wii storage limit problem, as he feels that only "geeks and otaku" desire additional memor...
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Internet Matlocks save the day! Twisted Metal comes to the PS3?


Feb 07
// SRVSLPS
When David Jaffe told readers at GamePro to be on the lookout for clues as to what Eat Sleep Play's next game would be within Twisted Metal Head On: Extra Twisted Edition itself, he apparently wasn't kidding. Compliments...
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Dave Jaffe keeps it real once again: Another call for a one console universe


Jan 13
// Jonathan Holmes
Dave Jaffe is a multi-faceted man. When he's not openly criticizing the company that has written his pay checks for most of his career, feuding with gaming blogs, or actually working on the occasional game himself, he takes t...
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First look at Twisted Metal: Head-On: Extra Twisted Edition


Dec 05
// Hamza CTZ Aziz
Here's the first trailer for the newish Twisted Metal game for the PS2 called Twisted Metal: Head-On: Extra Twisted Edition. The trailer reveals that new levels from the unreleased Twisted Metal: Black 2 will be in the game, ...
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Eat Sleep Play logo unveiled


Oct 17
// Dale North
A couple of months ago, we told you about the departure of game maker David Jaffe (God of War, Twisted Metal) from Sony to start his own company with Scott Campbell, and they named it Eat Sleep Play. Now Level Up has the firs...
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Flame bait from game designers who say 'F**k Halo'


Sep 13
// Dale North
David Jaffe's blog Jaffe's Game Design is always an entertaining read, but the responses to a recent post should prove to be very entertaining in the coming days. After that, we expect a steady decline in response post qualit...

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