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Ne-Yo's 'Closer' is coming to Dance Central 2 tomorrow


Jan 09
// Brett Zeidler
Been getting enough of the dance game craze yet? Well, I'm sure some of you out there aren't because the dancing games are still selling like crazy. As a result, new DLC is on the way for Dance Central 2 tomorrow and this tim...
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All Mega64 wants for Christmas is Just Dance 3


Dec 21
// Tony Ponce
When game publishers ask Mega64 to make a commercial for one of their upcoming titles, do they go in with any knowledge of Mega64's body of work? Do they just think, "Oh! Funny Internet people! Here's some money. Send us the video by Wednesday"? Anyway, here's the Mega64 Just Dance 3 commercial. I said, "What the fudge?" at the 1:38 mark. Mega64: "DANCEMAS" Just Dance 3 Commercial [YouTube]
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Just Dance 3 boasts some impressive stats


Dec 19
// Brett Zeidler
There's no getting around it; the Just Dance series is huge. Like, really huge. Here's some stats to put it into perspective. Since launching back in October, Just Dance 3 has a total of 8.4 million players. According to Ubis...
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More Lady Gaga coming to Dance Central 2 tomorrow


Nov 21
// Conrad Zimmerman
More Dance Central 2 DLC is on the horizon and tomorrow's bounty brings more Lady Gaga tunes to shake your groove thing to. "Edge of Glory" and "Marry the Night" from her recent album Born this Way will be available for...
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Dance Central 2, now with more Facebook


Nov 08
// Victoria Medina
[Clarification: The Dance Central 2 Facebook app described here is not available as of this time, despite the press release Destructoid received announcing the feature. We'll let you know when we hear more. -Ed] Dance Central...
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Update: This contest ends tonight!  Good luck! News-wise, people are going nuts for Modern Warfare 3, Skyrim's got a bitchin' soundtrack, Sony's cutting down on game sharing, and Tom Clancy's Rainbow Six: Patriots got a...

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Getting jiggy with Dance Central's Marathon Pack 01


Nov 05
// Maurice Tan
Today is the last day the entire Dance Central DLC song catalogue is on sale so if you completely forgot about it, but still want that sweet DLC, you better get on it fast. The thing with these DLC songs is that even if you l...
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Zumba Fitness 2: Get sweaty in front of your TV


Nov 02
// Fraser Brown
Today I have been reminded that some people actually go out of their way to move around, even when playing videogames. If that's your cup of tea, then perhaps Zumba Fitness 2 will be right up your street. Apparently Zumba is...
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Don't forget Country Dance 2 comes out today!


Nov 01
// Maurice Tan
Between all the major releases, it's easy to overlook hidden gems such as Country Dance 2 for Nintendo Wii. This sequel to "America's favorite country dance video game" has songs we all know by heart, from artists such as Ja...
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Behold The Black Eyed Peas Experience!


Oct 24
// Conrad Zimmerman
Watch this trailer. If Ubisoft is to be believed, it foretells the coming of a new dawn, a heretofore unknown ecstasy known as The Black Eyed Peas Experience. Gaze upon the majesty of The Black Eyed Peas and know that they a...
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Dance: It's Your Stage to dance onto shelves September 30


Sep 23
// Harry Monogenis
Dance: It's Your Stage is to make its début on September 30 for PlayStation 3, Wii and PC. Now, I would talk about how anyone buying this game is probably just doing it to trim some fat, but that card has al...
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Get your dance on with these new Zumba Fitness 2 screens


Sep 16
// Harry Monogenis
Zumbu Fitness 2 has just had its official box cover revealed and released showing a woman facing the opposite direction from that of the first game. Also, more screenshots! Thankfully, these new Zumbu Fitness 2 scre...
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Dance Central 2 nabs 'The Humpty Dance,' more


Aug 29
// Jordan Devore
A handful of new tracks were announced for Dance Central 2 during the PAX Prime festivities. As it turns out, developers, your dance game only needs to reference Humpty Hump to get us to write about it. We go through a checkl...
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Sony's Move party starter Everybody Dance dated


Aug 18
// Nick Chester
I literally can't think about Sony's Move dance game, Everybody Dance, without hearing C+C Music Factory's Martha Wash howling "Everybody dance now!" inside my skull. It's a problem. Sony has announced that the game will hit ...
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Ubisoft is releasing another dancing game


Aug 17
// Victoria Medina
It would seem that Ubisoft has not learned much from the faux pas of other major franchises and is releasing another dancing game, this time with an Abba theme. Abba: You Can Dance will out for the Wii before Christmas. And i...
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A new dance game that is not Just Dance


Aug 16
// Victoria Medina
With all the titles coming out this holiday, one game in particular rises above the crowd. Country Dance 2 (the slightly less rad, country only, answer to the Just Dance series) will let players sing and dance to top country ...
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Zumba Fitness 2 screens contain bizarre looking hand


Aug 11
// Brett Zeidler
New screens for Zumba Fitness 2 were released today, and if the sales of the first game are any indication, there is a good chance that a few of you out there are clamoring to get your dance on again. Now, the screenshots the...
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Just Dance 3 video wants you to Just Create


Aug 01
// Jordan Devore
Recently, Ubisoft announced Just Create mode for Just Dance 3. And I know how much y'all love the series. This latest video features young, attractive people being silly in front of their televisions. Joking aside, these gam...
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New modes and songs confirmed for Just Dance 3


Jul 22
// Jordan Devore
There's no escaping the sights and sounds of Just Dance -- not even at San Diego Comic-Con. Ubisoft has announced Just Create for Just Dance 3, a mode in which you record your own dance choreography by way of Kinect, and then...
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Just Dance 2: the best selling third party Wii game ever


Jul 16
// Maurice Tan
According to NPD figures, Just Dance 2 has now sold more copies in nine months than any other third party game on the Wii ever released. These games sell like hotcakes, especially in Europe where seemingly everyone among the ...
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Shut up! The Black Eyed Peas Experience is happening?


Jun 26
// Maurice Tan
No way! Ubisoft is getting it started by following up Michael Jackson: The Experience with The Black Eyed Peas Experience for Wii and Kinect. That's right, a motion control game centered around the currently all-male pop sen...
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E3: Details on Just Dance 3 for Xbox 360, Wii, and PS3


Jun 08
// Maurice Tan
Just Dance 3 is set to repeat the franchise's success on not just the Wii, but also on the PS3 and Xbox 360 this time around. You'll need PlayStation Move and Kinect for it, respectively. The game contains 40+ tracks, some o...
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E3: Ubisoft's Just Dance 3 coming to Wii, Kinect, Move


Jun 06
// Samit Sarkar
Ubisoft struck gold with its Just Dance franchise, which, according to the publisher, has now reached 30 million gamers around the world. A third installment is launching on October 11, 2011, and this time, it will be availab...
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E3: 505 Games announces Blackwater and more for Kinect


Jun 06
// Tony Ponce
505 Games has announced Blackwater, a new first-person shooter by Blacklight: Tango Down makers Zombie Studios. What's different here is that it is controlled entirely by Kinect, though there will be an option for traditional...

The ten worst (best?) E3 disasters of all time

Jun 05 // Allistair Pinsof
10. “BAM! There it is!” It’s odd to think back to the days when people were skeptical about Kinect.  Okay, so we are still skeptical that the hardware will have any worthwhile games in 2011-2012, but back in the summer of 2009 many doubted if the Kinect (then called Natal) would work at all. Microsoft’s E3 2009 press conference was its proving ground for the device. After Steven Spielberg waxed ecstatic about the hardware and a flashy video was shown, our attention was captured. Then, Kinect creative director Kudo Tsunoda takes the stage and gives a demonstration of the device’s ability to match body movement with his on-screen avatar. It looked pretty damn great, until Kudo got cocky.  “You ever wonder what the bottom of an avatar’s shoe looks like?” Kudo turns around for dramatic effect and suddenly kicks out his leg.  “BAM! There it is!” [embed]202843:39017[/embed] Virtual Kudo suddenly flips out, bending backward, throwing his arms crosswise and contorting his legs in a way one can only imagine would elicit an unbearable amount of pain. Someone must have hit the “OH SHIT!” button backstage, because the avatar suddenly suffered a spell of narcolepsy – the unexpected shift to the avatar standing, hunched over in a sleep-state only added to the hilarity. Or, perhaps, Virtual Kudo was some sort of soothsayer, predicting gamers’ collective apathy toward Kinect’s showing at E3 2009. 9. Sega Saturn’s announcement and imminent failure During Sega’s 1995 E3 conference – the first E3 ever – the company’s president dropped a bomb on retailers, developers and consumers: he announced the Saturn is out in U.S. store shelves the day of the presentation, four months before the scheduled U.S. release. It hurts to put this here, because, in all honesty, Saturn’s U.S. stealth launch was kind of awesome – at least, in theory. It’s a classic E3 moment. It’s the moment everyone waits for: The sort of huge announcement that takes everyone by surprise and gets everyone talking. The problem is that Sega didn’t think things through.  There were only six launch games, since most developers were depending on having four more months before sending their games out to retailers. Not to mention most retailers were out of the loop and had trouble stocking the systems.  The lack of games along with a high price tag ($399) made the console unpopular with consumers who instead chose the graphically superior and $100 cheaper PlayStation the following September. The real shame is that the Dreamcast’s 1999 launch got everything right, but it was too late for Sega.  8. Rock Revolution: It’s the notes that you don’t play, man! [embed]202843:39016[/embed] During Konami’s demonstration of Rock Revolution, its uninspired Rock Band clone, the on-stage (virtual) bassist failed so hard that the game canceled out of the song. Maybe it was due to on-stage jitters or faulty hardware -- although, she said it was her fault afterward.  A YouTube commenter said it best: “There's nothing worse than being booed by a real crowd and a virtual crowd at the same time.” Watching this virtual bassist miss nearly every note to the most basic song (The Ramones’ “Blitzkrieg Bop”), as her drummer companion nailed is it, is incredibly awkward and hilarious. At least it got everyone’s attention on the game, if for only a short while and for all the wrong reasons. 7. Battle Tag: the future of overpriced crap Despite the naysayers who said Ubisoft would never be able to outdo their 2009 snorefest, featuring Pelé and James Cameron, the publisher came out swinging in 2010. After presenting Child of Eden and Assassin’s Creed: Brotherhood, the audience was loosened up and expectations were lowered. “Oh, more video games. Whatever,” we all thought. Then, things got real.  All of a sudden girls ran through the auditorium, doing cartwheels and firing infrared laser weapons of the future. What is this bizarre technology that was totally never on sale at Walmart six years ago for $40? Why, it’s Battle Tag of course and you can experience the game that “gamers have been waiting for” at the insanely reasonable price of $130! Even Innergy, Ubisoft’s state-of-the-art breathing simulator couldn’t get the audience excited afterward. Then again, maybe they were still baffled from what they just witnessed prior. 6. Mortal Kombat steps up 2 the streets [embed]202843:39019[/embed] Mortal Kombat and Killer Instinct always had a grudge. Which game had the best combos? Which one had the best promotional dance soundtrack? At E3 1995, the games settled the score once for all with their floor show unveils that involved … choreographed dance? To be fair, Mortal Kombat’s showing was more of a sexy ninja fight between Jax, Sonya and Kung Lao. If you, distinguished reader, can appreciate tight-latex pants and bad 80's hair like I do, then you will find much to love in this clip.  What really makes this a contender is the press representative who gives the most ridiculous speech, laden with embarrassing buzz words and marketing nonsense. “To make sure this MEGA event is also a MEGA success for retailers, Williams is tagging up this product release with the most comprehensive, fully integrated marketing program in the industry’s history.”  She then runs through the goods: Mortal Kombat movie, cartoon series, live tour (!) action figures, and the Mortal Kombat: SUPER book (!!!!) That’s MEGA impressive but … 5. Killer Instinct beats it [embed]202843:39018[/embed] With double the tight, latex pants and one of the most killer dance routines to ever hit E3’s floor, how could Killer Instinct not win? Gamers and press waited all day to see Rare’s arcade fighter demoed on the Ultra 64, but that wouldn’t come to fruition until a year later. Nevertheless, minds were blown and asses were shook as six bodacious dancers got down to a Killer Cut. Behind the dancers, screens displayed the game’s characters dancing, while a giant animatronic tiger, between the screens, hypnotized anyone watching the debacle. Its red eyes glaring, a voice echoed in the mind of everyone standing before it: “Best E3 presentation ever. Must buy Killer Cuts.” 4. Wii Music drum solo  [embed]202843:39026[/embed] Nintendo’s presentation of Wii Music was a low point during its uneventful 2008 E3 presentation, for several reasons. The game sounded terrible. It was as if Nintendo recycled midi sounds from Mario Paint’s music composer.  It was bad enough seeing Miyamoto play virtual sax, but things sunk to new lows when DJ Ravi Drums (actual name) performed a minute long drum solo that left the audience dumbfounded. The game’s lifeless, emulated drum sounds paired with Ravi’s gestures and faux-hawk lent an unprecedented air of douchebagginess at Nintendo press conferences. Attendees looked on in horror, as Ravi soldiered forward and put on his “Slyvster-Stalone-pre-ejaculation” face. Those outside the auditorium, fretted something awful must have happened. “Perhaps, someone is having a seizure on a bargain bin drum machine and there is no one around to help,” they may have thought.  3. Sony’s historically accurate crab battle [embed]202843:39025[/embed] The best jokes are all about perfect timing.  While many walked away from Sony’s E3 2006 conference snickering over Kazuo Hirai’s “RIIIIIDGE RACER!” or in disbelief of the PS3’s $599 introductory price, it’s the Giant Enemy Crab spotting that pops up the most Google results, five years later. During a demonstration of PS3 launch title Genji: Days of the Blade, a timeless internet meme was born. Producer Bill Ritch, demoing the game on stage, introduced it as being historically accurate. Before the level loads up, he says the battles in the game “actually took place in Ancient Japan.”  “Sure, dude,” we thought, impressed enough with a HD Dynasty Warriors look-a-like. Without missing a beat, the level starts up and a giant crustacean fucker leaps across the screen, toward the player.  “So, here is this giant enemy crab,” the producer says nonchalantly.  He then goes on to talk about flipping over the crab in order to “attack its weak point for massive damage.” Text doesn’t do the clip justice, as so much of the hilarity comes from Ritch’s oblivious, dead-pan delivery. In 2006, he carried the promise of being the next Bill Murray. 2. Jamie Kennedy’s E3 meltdown [embed]202843:39027[/embed] Many doubted whether Jamie Kennedy would ever be able to top his flawless, incendiary performances in Son of the Mask and Malibu’s Most Wanted, but in 2007 Kennedy made his comeback in a way no one expected: drunk and high as hell, hosting Activision’s E3 press conference. It’s amazing to think Activision would let Kennedy emcee the event. Rather than focusing on Call of Duty 4: Modern Warfare and Tony Hawk’s Proving Ground, the attention was put on Kennedy himself and his drunken banter. His jokes weren’t as much jokes as they were half-assed musings that focused on three topics: sex, drugs and not having sex. Maybe this would appeal to Call of Duty’s demographic, but the fact remains that this was supposed to be a press conference.  Not only does Kennedy embarrass the developers on stage and Tony Hawk, he starts calling the audience a bunch of virgins: “There are so many virgins in here that Richard Branson is doing this event.” The amount of awkwardness on display makes the clip hard to watch, yet it’s impossible to look away. At this time, Activision has neither confirmed nor denied whether Jamie Kennedy will be able to get out of jail in time to host its conference this week. Keep up with our E3 coverage for updates! 1. Konami's 2010 press conference: All of it! [embed]202843:39028[/embed] Konami’s 2010 press conference, when dissected part by part, could fill in a top ten list of its own.  Traditionally, Konami’s press conferences are rather dry, focusing on Hideo Kojima’s latest Metal Gear Solid projects and running through trailers of upcoming titles. My guess is that Konami was tired of being overlooked at E3 – due to their time spot that takes place during show floor hours – so they decided to make the show more eventful, in the hope that people would talk about it. Mission accomplished, Konami. Between Dance Masters producer Naoki Maeda and Ninety-Nine Nights II producer Tak Fujii, there is an abundance of quotes that came from this conference. Fujii even has his own soundboard! My favorite Maeda quote:“Now you can move your fat body freely." My favorite Fujii quote: “If you just continue to press the same button like the X, X, X, and Y, Y, Y, and X, X, and Y, Y, Y again, you will be sucked." If only it were that easy, Tak Fujii … ----- Are there any E3 disasters I left out that you would have included?  Since Konami's press conference this year was pretty tame -- beyond the bizarre "transferring" segment -- which press conference do you think will hold the most talked-about embarrassment?  Post your prediction of who will have this year's biggest E3 disaster, along with how you think it will happen. Whoever posts the best reply will be sent an utterly useless, to-be-announced item of E3 swag.  E3 unofficially starts tomorrow. Let's hope for the best ... er ... worst?
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The worst is always the best at E3.  Cutting edge technology becomes dated. Memorable demos are quickly forgotten. An impressive trailer means nothing when the game attached comes out and bombs.  But CEOs talking ab...

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Get your ghostly groove on this May with Gabrielle


Apr 20
// Nick Chester
It probably won't win game of the year awards, but maybe it'll get a "Title of the Year" nod: Gabrielle's Ghostly Groove: Monster Mix. Announced by Natsume today, it's a WiiWare "dance adventure" that has cutesy little Gabri...
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Dance Central character sketchbook: Oblio and Dare


Mar 16
// Nick Chester
[Recently, Dance Central developer Harmonix Music Systems was cool enough to give us a sneak peek behind the curtain of its artist’s workshop. In the coming weeks, we’ll be getting a closer look at the game&r...
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Dance Central DLC: Fatboy Slim, Paula Abdul, more


Mar 14
// Nick Chester
If you're lost in a dream and don't know which way to go, a good start might be downloading tomorrow's new Dance Central downloadable content. Fatboy Slim - "Weapon of Choice" Gwen Stefani - "Hollaback Girl" Keri Hilson - "T...

Dance Central character sketchbook: MacCoy and Taye

Mar 02 // Nick Chester
MacCoy’s slightly odd look falls right in with the design team’s notion of there not being one "look" for dancers; diversity in aesthetic is as important as the moves and dance moves found in the game. The clean, almost preppy outfits of MacCoy drive home that there’s not one style that defines dance or hip-hop. While not as creepy as Perlot may have originally visualized, there’s still something completely unique about MacCoy’s design: “He’s got a strangeness to his style, for sure,” the lead character designer adds. Taye -- Dance Central’s resident homegirl, with her name emblazoned on her golden earrings and belt buckle -- in tap shoes? It almost happened. Early on, the designers considered putting tap shoes on her feet, “as if her mom made her take lessons.” Another early option: a bulky letterman’s jacket. “I had envisioned her as like a very early high school-aged girl,” explains Perlot. “I drew her with an oversized letterman’s jacket, as if she had borrowed it from her boyfriend.” But as the team polished Taye’s design, the tap shoes were replaced with more urban kicks, and the letterman’s jacket tossed for a tighter garment that seemed to better fit the character’s personality. “She’s got her own style, and is very much her own person,” says Perlot, although when it came to her sound, Senior Writer Hellen McWilliams heard a familiar voice: Missy Elliot. “I actually really wanted her to have this smooth, laid-back voice,” recalls McWilliams. But when the team started mingling with one of the game’s choreographers, Chanel Thompson, her big personality seemed like a more appropriate for the evolving Taye. When it came to casting, the directive was clear: find an actor that reminded them of the spirited choreographer. [For even more details on MacCoy and Taye, be sure to check out Harmonix’s official Dance Central blog later this week.] Previously: Dance Central character sketchbook: Mo and Amelia Dance Central character sketchbook: Angel and Aubrey
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[Recently, Dance Central developer Harmonix Music Systems was cool enough to give us a sneak peek behind the curtain of its artist’s workshop. In the coming weeks, we’ll be getting a closer look at the game&rsq...

Dance Central character sketchbook: Angel and Aubrey

Feb 16 // Nick Chester
"Initially, she was very, very haughty," adds lead character artist Matt Perlot. "We had her wearing these almost outlandish couture pieces that were mixes of business and ballet attire. She was more extreme." Ultimately, Aubrey ended up being one of the most conventional looking characters in the game. And while many fought to keep her blonde locks, Perlot made the final call, "partly inspired" by a wide-eyed, ginger Blythe doll that sits on his desk. With Angel, on the other hand, the Dance Central team had a vision from the start and stuck through it. The smooth, Latin dancer was always thought of as the "V.I.P. type" from the start. "He's that guy you see at clubs who steps to the front of the line and goes inside to his reserved table," says Perlot. "You know, everyone knows him." Everyone loves him, too -- he's suave, handsome, and while he acts tough on the outside, he's all soft in the middle. "He's the guy who stays out all night at the club and then takes his grandmother to mass on Sunday," explains McWilliams. Nailing the look and the character wasn't an issue -- it was finding a voice actor that could bring the character to life that proved to the biggest concern. After auditioning dozens of actors, nothing felt right; it turned out their Angel was right in front of them the whole time. "Every audition we ran, we found people forcing or faking these really weird artificial accents," remembers McWilliams. "Marcos, our own [Dance Central] choreographer, ended up being the voice behind Angel." [For even more details on Angel and Aubrey, be sure to check out Harmonix’s official Dance Central blog later this week.] Previously: Dance Central character sketchbook: Mo and Amelia
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[Recently, Dance Central developer Harmonix Music Systems was cool enough to give us a sneak peek behind the curtain of its artist’s workshop.In the coming weeks, we’ll be getting a closer look at the game’s...


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