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7:00 PM on 11.04.2013

Here's some new screenshots for 1954: Alcatraz

Alcatraz -- has there been a more infamous prison? Immortalized in movies from the likes of Point Break to The Rock, the Bay Area's notorious penitentiary hasn't featured in too many games, so it's exciting to see screenshots...

Alasdair Duncan


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Mistwalker Celebrates Terra Battle's 500K Downloads Milestone

Having now surpassed 500,000 downloads, Terra Battle fans will soon enjoy new characters from the original character and dragon model designer of Panzer Dragoon, Manabu Kusunoki. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.






Learning to be bad with Blackguards photo
Learning to be bad with Blackguards
by Fraser Brown

If you've ever wanted to tear across a fantasy realm with a roving band of criminal misfits, you might be able to live out your dream in Daedalic's tactical role-playing game, Blackguards. You might recall that I wasn't particularly sold on what Daedalic considers villainous, as the first few character profiles the developer released seemed pretty tame.

After sitting through a hands-off demonstration in London earlier this month, I'm more convinced, seeing quite a bit of lechery, greed, drug abuse, and being promised a whole lot more. Daedalic assures me that you can do far worse, and it's not about choosing to be good or bad, but rather deciding quite how terrible you'll be. 

Most of what I saw during my hour with the game was combat. It combines traditional role-playing systems and turn-based combat amid a field of hexes with environments riddled with interactive potential. Each conflict I viewed exploited the battlefield differently, reminding me more of tabletop role-playing games than traditional tactics games like Heroes of Might and Magic.

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6:30 PM on 09.20.2013

The blackguards are revealed

Daedalic's evil RPG Blackguards sounds like a bit of all right, with tactical combat and less than nice protagonists. Now the German developer is finally ready to spill the beans on exactly what's up with these unpleasant fol...

Fraser Brown



Review: The Dark Eye: Memoria photo
Review: The Dark Eye: Memoria
by Fraser Brown

Daedalic Entertainment, prolific crafter of many a point-and-click adventure, has returned to the world of Aventuria, continuing the yarn spun in last year's Chains of Satinav, a gorgeous, but slightly uneven game with that didn't quite live up to its potential. 

So we're in sequel territory, but don't fret if you've not played Chains of Satinav as this second outing, Memoria, can stand on its own, and when it references its predecessor it does so without demanding much prior knowledge. Frankly, this is the best place to jump in, because it's bloody magical.

Not just a superior sequel, Memoria is the best adventure that Daedalic has ever crafted. It's a shame, then, that some spotty voice acting and moments where the translation from German to English leaves a lot to be desired crop up, as they mar what is an otherwise excellent fantasy romp. 

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7:30 PM on 08.30.2013

Evil RPG Blackguards' closed beta starts next week

With Daedalic's peculiar turn-based RPG Blackguards getting closer to release, the developer is opening the doors to beta testers interested in fighting evil with evil. Set in the same universe as Memoria (which I'm already i...

Fraser Brown

1:00 AM on 06.26.2013

Trailer for mythic adventure game Memoria looks gorgeous

Memoria looks beautiful so it makes sense it comes from Daedalic Entertainment. Its recently released point-click adventure The Night of the Rabbit was absolutely beautiful and, according to our resident adventure game afici...

Steven Hansen



Review: The Night of the Rabbit photo
Review: The Night of the Rabbit
by Fraser Brown

I hated and loved in equal measure the end of the summer holidays as a child. My impending return to gloomy classrooms, smudged jotters, and uncomfortable uniforms only made me take advantage of my final days of freedom all the more. I lamented the moments of my holiday that I'd wasted, while I tried to come up with new and exciting things to do before school began again.

As I grew older, drinking and being a layabout would overtake the fun shenanigans of my younger years, and of course, now the concept of a summer holiday is laughable. There's no such thing as that much free time anymore. Piffle.

But thanks to Daedalic's point-and-click adventure The Night of the Rabbit, I've been able to reclaim some of the whimsy and excitement of that bygone time. I've also called a rabbit a bastard, hurt my foot when I kicked a wall, and rage quit at least ten times.  

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8:00 AM on 05.24.2013

The Night of the Rabbit Q&A with Matt Kempke

GOG.com recently posted a ruddy great big Q&A with The Night of the Rabbit lead designer Matt Kempke, where he revealed the inspiration behind Daedalic's newest adventure game and his design philosophy.  One of the t...

Fraser Brown

2:45 PM on 05.08.2013

The Night of the Rabbit trailer reveals plenty

After playing a wee bit last week, I'm pretty excited about Daedalic's The Night of the Rabbit, and even more so after watching the new trailer. I only got to solve puzzles and cast spells in the first sixth of the adventure...

Fraser Brown



An afternoon with Daedalic's The Night of the Rabbit photo
An afternoon with Daedalic's The Night of the Rabbit
by Fraser Brown

There're few things quite as enjoyable as spending a rainy afternoon indoors, playing a fantastical adventure game. I recently got my grubby mitts on a preview code for prolific adventure game studio Daedalic's upcoming magical romp, The Night of the Rabbit, and sought sanctuary from the gloomy Scottish spring inside Mousewood.

Outside of my flat it might have been wet and cold, with people scurrying about under umbrellas, but inside I was chatting away with eccentric mice, defending an adorable owl chick from a malevolent crow, and learning how to be a magician in a gorgeous, sun-dappled forest. It's a hard life. 

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11:45 AM on 04.24.2013

Bid farewell to Deponia

Cheerio, you sexy adventure game. Deponia's pretty groovy, just ask our (presumably) gun-toting Texan, Mr. Pinsof, who's been enjoying the series quite a bit. But all good things must come to an end, and with Goodbye Deponia&...

Fraser Brown





3:30 PM on 03.21.2013

Hang out with drug addicts and murderers in Blackguards

Straying from its more worn path, Daedalic Entertainment is branching out from adventure games to tackle the world of turn-based RPGs in Blackguards. Set in the land of Aventuria, the setting of The Dark Eye: Chains of S...

Fraser Brown

5:15 PM on 03.18.2013

Daedalic's new adventure game, Memoria, looks gorgeous

Indie adventure developer Daedalic is returning to Aventuria, the setting of last year's sumptuous, yet sometimes frustrating The Dark Eye: Chains of Satinav, with Memoria. If it's anything like the previous installment, it p...

Fraser Brown

1:00 PM on 02.23.2013

Night of the Rabbit has pug in it, so it's probably good

Not since Spelunky have I been so excited for a game featuring a pug. The Night of the Rabbit is Daedelic's (Deponia series, Harvey's New Eyes) latest adventure epic and a welcome return to comedic fantasy after the underwhe...

Allistair Pinsof



Review: A New Beginning: Final Cut photo
Review: A New Beginning: Final Cut
by Fraser Brown

I've just saved the planet, and I couldn't be less enthused about it. A New Beginning is a self-styled eco-thriller with a spot of time travel and science fiction thrown in for good measure. It launched in Europe a couple of years ago, but more recently it received the translation treatment and was added to Steam in the form of a new version, Final Cut. 

This final version doesn't exactly live up to the name, unfortunately, and clearly needed a lot more work. 2012 was a pretty wonderful year for the adventure genre, and this only makes the title's glaring flaws all the more obvious and hard to swallow. There are occasional bright spots to be found within it, however, though it's unlikely they will help anyone to overlook the numerous faults.

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Review: Chaos on Deponia photo
Review: Chaos on Deponia
by Allistair Pinsof

Deponia ended right when things were getting good, and so that’s where Chaos on Deponia begins. Despite the first reaching the West in January -- or August, really, for us Steam-lovin’ folks -- a full, bona fide sequel is already upon us.

Even though the game features new characters, locations, and many improvements over the original, there are some nagging issues that keep Chaos on Deponia from being what the previous entry hinted the series could become.

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