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Warren Spector D.I.C.E. photo
Warren Spector D.I.C.E.

Warren Spector addresses violent games again at D.I.C.E.


Cites Lollipop Chainsaw as a game that 'should just not be made'
Feb 07
// Chris Carter
Speaking at the 2013 D.I.C.E. Summit today, designer Warren Spector took on the concept of how gaming content has changed over time, how tastes may change as you age, and how developers need to address those changes. To stres...
Warren Spector photo
Warren Spector

Warren Spector ends D.I.C.E. talk with a reminder...


He's unemployed
Feb 07
// Dale North
As you may have heard, Junction Point recently closed. Studio head Warren Spector just ended his D.I.C.E. 2013 Summit talk this morning with a reminder of that, for all his peers at the event. The audience had a laugh. Someone hire this man!
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Gabe Newell is a skeptic of cloud gaming


Face, cloud gaming
Feb 07
// Dale North
Valve's Gabe Newell gave us his thoughts on cloud gaming this morning at his D.I.C.E. Summit keynote, saying that he's a skeptic of the technology. While he backs in-home streaming as a solution for getting PC games on living...
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Newell details good, better, best PC living room options


At D.I.C.E. Keynote
Feb 07
// Dale North
At Valve boss Gabe Newell's D.I.C.E. Summit keynote this morning, he ran down what he feels are three separate but complementary segments for PCs in the living room. Valve believes that the openness of the internet and PCs are what's best for the gaming industry. PCs in the living room will be key for getting away from what he calls the "disruptive console cycle." 
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Ouya plans to have a new console out every year


CEO undermines first Ouya release by saying better ones are coming
Feb 07
// Jim Sterling
The Android isn't the only thing Ouya's borrowing from the mobile market -- the swift obsoletion of hardware is apparently high up on Ouya's checklist, too! According to CEO Julie Uhrman, a new console is being planned f...
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OUYA CEO outlines 'The Revenge of the TV'


Bringing games back to the big screen
Feb 07
// Dale North
With videogames being everywhere and on everything, OUYA CEO Julie Uhrman took the stage at D.I.C.E. Summit 2013 to remind us how much we love the television. She believes that the big screen in the center of our home is wher...
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D.I.C.E. Summit's Bar+Cade is pretty damn cool


Games, drinks, devs
Feb 07
// Dale North
Where do all the devs and industry types go between sessions and meetings here at D.I.C.E.? They go to Bar+Cade, the event's official hangout. It's a large, circular bar, stocked full with drinks, surrounded by everything you...
OUYA gets Double Fine photo
OUYA gets Double Fine

Double Fine to support OUYA with The Cave, DF Adventure


450 titles in development for OUYA, apparently
Feb 06
// Jordan Devore
The importance of quality software for the upcoming OUYA has been harped on for months, but at least in the short term, it sure does look like this console will be successful. Following the news that OUYA will be sold at reta...
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Best. Tattoo. Ever.


Found at D.I.C.E. 2013
Feb 06
// Dale North
Coming back from lunch here at D.I.C.E. Summit 2013, I ran into an event staffer with the greatest arm tat I've ever seen. You see a lot of tattoos in Las Vegas, but I've never seen one that stopped me dead in my tracks. "Is ...
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David Cage 'shocked' by violent showings at last E3


Feb 06
// Dale North
During David Cage's presentation at D.I.C.E. Summit 2013 this morning, in a talk on his vision for the game industry, he addressed last year's E3's showing of violent, shocking content. The Quantic Dream boss made it clear th...
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SF's demonic BART screech was worked into Dead Space


You know that noise *shudder*
Feb 06
// Dale North
Glen Schofield, GM of Sledgehammer games, in his D.I.C.E. Summit 2013 presentation on details on games, talked about how everyday experiences -- from your favorite lunch place to your morning commute -- can influence game mak...
What? photo
Valve + J.J. Abrams: A game?
J.J. Abrams and Gabe Newell want to work on a game together. Or something. Apparently they've been talking about this for awhile, but they've revealed that to the audience here at D.I.C.E. Summit 2013, after their keynote ope...

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All the cool kids are here at D.I.C.E. Summit 2013


D.I.C.E. Summit kicks off today in Las Vegas
Feb 06
// Dale North
The 2013 D.I.C.E. Summit kicks off today, starting with the opening keynote from the unlikely duo of Valve's Gabe Newell and Hollywood's J.J. Abrams later this morning. And then it explodes with a constant stream of talks fro...
BF3 DLC trailer photo
BF3 DLC trailer

Latest Battlefield 3 trailer shows off CTF in 'End Game'


Warning: Video has bass like you wouldn't believe
Jan 31
// Brett Zeidler
The fifth and final expansion for Battlefield 3 will be End Game. How appropriately titled. EA was kind enough to give us a good look at what we're getting come March. The two big points for this trailer are Captur...
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Battlefield 3 Premium hits 2.9 million subscriptions


Oh, and apparently it made lots of money
Jan 30
// Brett Zeidler
In EA's third fiscal quarter financial reports, it was announced that Battlefield 3 Premium hit 2.9 million subscribers by December 31 of this past year (up from July's total of 1.3 million). For a rough estimate, just multip...
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DICE working on porting Frostbite to Mac OS X


The coffee shops are about to get frosty
Jan 29
// Keith Swiader
A job listing reveals that DICE is currently working on bringing Mac OS X compatibility to its Frostbite game engine. The listing calls for a "Mac OS X Engineer" who will help the Frostbite team deliver" an engine as great on...
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J.J. Abrams, Gabe Newell team for D.I.C.E. 2013 keynote


Starstruck!
Jan 28
// Dale North
Television writer, director, producer, and all-around bad ass J.J. Abrams, and Valve boss Gabe Newell, will team up to host the opening keynote at the 2013 D.I.C.E. Summit on February 6 in Las Vegas. The two media powerhouses...
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Journey leads D.I.C.E. awards with 11 nominations


Chris Hardwick to host 16th annual awards
Jan 14
// Dale North
The 16th Annual D.I.C.E. Awards take place next month in Las Vegas and the nominations have been announced by The Academy of Interactive Arts & Sciences. I'm not at all surprised to see Journey taking the t...
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Battlefield 3: End Game has dirt bikes, capture the flag


Details on the fifth DLC pack
Dec 20
// Jordan Devore
A website for the fifth Battlefield 3 expansion pack, End Game, has surfaced. While there's not much to look at yet, DICE has been forthcoming with the highlights of this downloadable content: Four new maps designed for high...
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Zork creators to be given Pioneer Award from AIAS


Blank, Lebling to be honored in February
Dec 19
// Conrad Zimmerman
Zork was, for many, a critical release in the history of videogames. One of the first major successes in terms of home computer games, it also opened eyes as to the potential of games to create worlds for players to become lo...
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Battlefield 3's Aftermath DLC out for PS3 Premium members


New mode, vehicles, and a crossbow!
Nov 27
// Hamza CTZ Aziz
The "Aftermath" expansion for Battlefield 3 is rolling out starting today, with subscribers to the Premium service getting it first on the PlayStation 3. Xbox 360 and PC players on the Premium service will get all this on De...
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EA Games: We don't want DICE to be a Battlefield factory


We have to switch it up, says EA Games VP
Nov 21
// Jordan Devore
Looking over DICE's most recent releases and what's been publicly announced as upcoming, the studio sure has been spending a lot of time on Battlefield. That's certainly where the money is at. When asked if taking on riskier ...
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Gabe Newell to be inducted into AIAS Hall of Fame


Newell a keynote speaker for D.I.C.E. 2013
Nov 15
// Dale North
My man. Gabe. If I could only fistbump you right now. Or at least stroke your sparkly beard. The Academy of Interactive Arts & Sciences has announced that Gabe Newell, the president of Valve and our savior, will be induct...
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Interactive Achievement Awards renamed D. I. C. E. Awards


It's what everyone has always called it
Oct 24
// Dale North
The AIAS sends word that the Interactive Achievement Awards have been renamed to the D.I.C.E. Awards. The new name rolls off the tongue easier, sounds cooler, and fits better with an event that is held in Las Vegas ...
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Battlefield 3 Premium Edition out now in North America


Sep 11
// Jordan Devore
With the new Armored Kill downloadable content available today for all Battlefield 3 Premium members, Electronic Arts and DICE are putting out a Battlefield 3 Premium Edition at retail for Xbox 360, PlayStation 3, and PC. It'...

What we want in Mirror's Edge 2

Sep 05 // Jim Sterling
More guns and combat Mirror's Edge was interesting in that acrobatics, quick thinking, and knowledge of the terrain were more important than tackling the enemies head-on. Faith was a runner, not a fighter, and that's something a few people appreciated. However, it wasn't visceral enough, thus it would behoove EA and DICE to think about what really makes Mirror's Edge what it is -- guns. It's all very well having wall-running and long-jumping, but we already did that in the first game. If Mirror's Edge 2 is to keep fans invested, it needs to do something fresh, something visceral, something that would invigorate the series and give gamers something they're not used to. I propose that we reduce the environmental navigation stuff by about 84% and replace it with huge flat environments populated by cover that Faith could duck behind, popping heads through the iron sights of an M4 carbine. It would be a visceral experience that would add a lot of visceral combat to the game. Less color Don't get me wrong -- Mirror's Edge was and still is a beautiful game. At the time of release, it had at least 10 more graphics than its leading competitors, and it is still able to graphic better than some of the top games we have in the market right now. However, one problem I had was that it wasn't believable. Bright white buildings? Blue skies? That's just not realistic, and it took me out of the experience a lot. Mirror's Edge 2 could do with some browns and at least 49 more shades of grey in order to make a vibrant, lifelike game that I could actually feel immersed in. This isn't Mickey Mouse's House of Mouse, this is real life, where the sky and the grass could be mistaken for cold concrete. I can't take a game seriously if it has more than three colors in it, because it makes me think of Ren & Stimpy. Online multiplayer mode Look, I love Mirror's Edge as much as the next guy, but seriously? Single-player only? What, are we playing games on Xbox 360 or fuckin' Atari here? A single-player game released in this day and age will die horribly in a market populated by competitive online experiences such as Skyrim Wars, L.A. Combat, and Heavy Rain of Bullets From Guns. All I want is for Mirror's Edge 2 to succeed, and the only way it'll do that is if it has a multiplayer mode. All games are automatically made more fun by the inclusion of competitive multiplayer, because once you've captured a flag in Halo, you must capture all the flags in all of the games forever. When I beat Mirror's Edge's solo campaign (and by "beat" I mean "stopped playing after 40 minutes"), I was ready to capture some flags. Imagine my abject horror at discovering that there were no flags to be captured! FUCK! I had to make my own flags by skewering raffle tickets with cocktail sticks before tossing them into the backyard and crawling in the wet grass, scrabbling to pick them back up, naked and crying as I tried to capture them and fill the gaping anus in my soul. I can't believe DICE did that to me. Don't make the same mistake twice. Co-op Like all true gamers, I can't concentrate on narrative campaigns without another player running around, screaming into a microphone, and impatiently demanding I skip cutscenes so they can keep doing that runny-jumpy thing everybody seems to love doing online. I still have no idea what the first Mirror's Edge was about because I didn't share the experience with a random 13-year-old over Xbox Live. If EA has any respect for storytelling in games, it'll make sure to implement cooperative play so that I can finally pay attention without my mind wandering off and thinking about something else like eggs or witches. Day-one DLC It's like BioWare said -- true hardcore gamers demand downloadable content almost immediately. After spending $60 on a videogame, I'm outright furious if I find out some sleazy publisher has stopped me giving it even more money. I just paid 60 bucks for the damn thing! I'm entitled to spend at least 30 more if I want to, damn it! If Mirror's Edge 2 wants my cash, it better have a range of different-colored gloves, shoes, and pants for me to purchase before I even get the shrink wrap off the box. I'd also love to buy a range of cheats and other items that used to be available for free in past generations. Also, if DICE could withhold some campaign content to sell to me later, I'd seriously appreciate the chance to get rid of all this cash in my bank account. I'm afraid of credit card fraud, and spending it all right now would make me sleep easier at night. It'd also be fantastic if the sectioned-off content could be integrated behind a pay wall within the game itself, because it's immersive to be told by an NPC that it wants 800 Microsoft Points in exchange for opening a door. Happens to me in real life all the time, so why not in games too? Some proprietary social networking thing If there's one thing that enhances my experience of any videogame, it's some weird proprietary Facebook knock-off that's forced into the game and won't run without it. I'd love to be made to open a Web browser in order to boot my game off of a page so that I can receive friend requests and messages from people who will never use it. We could call it EdgeNet, the FaithWeb, or something else cool and catchy. Basically, I want something that looks like Facebook because Facebook is popular, and that means if Mirror's Edge 2 has something that looks like Facebook, it will be popular as well. This is called marketing and the fiscal economy, okay? Oh, and put Twitter in it. Gotta get my Tweet on, guys. An online pass I don't know about you, but I sleep easier at night knowing that the games I play aren't being enjoyed by fucking thieves, like the villainous bandits who purchase games at GameStop at a cheaper price rather than spending $60 at launch like a noble and heroic consumer. This isn't Mad Max, and a few of us still have some damn standards left. When I open a new game, the first thing I like to be greeted with is a code that I have to input in order to receive no tangible benefit. This lets me know that the publisher takes it consumer loyalty seriously, forcing us to prove ourselves to our favorite corporations in exchange for the thing we paid for. It's a matter of principle, you know? I like a company with conviction and honor, and being made to enter 25-digit codes into a virtual keypad is the best way to reassure me that you're on the level. If anything, I think the current online pass model isn't good enough. We should have three passes per game -- one for the single-player, one for the co-op, and one for the competitive multiplayer. If Mirror's Edge 2 made me input three codes to access all of its content, I'd really know I bought a quality product. Let's make it happen, guys! A free fuck up the arse by an EA executive with every purchase Seriously, EA suits, visit the home of every person who buys Mirror's Edge 2 and just cram the entirety of your rigid dick -- and crinkled balls -- right up the fucking arse of the first person to answer the door. Feel free to laugh while you do it, and even do a bit of piss if you want. Give something back to your customers. We've earned it, after all!
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The sequel the fans deserve!
Electronic Arts has repeatedly assured fans that Mirror's Edge as a series will not die, that one day we'll get the sequel of our dreams. Nevertheless, folks remain skeptical that we'll ever see Mirror's Edge 2. The original ...

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Battlefield 3: Armored Kill out for Premium PS3 members


Includes biggest map in Battlefield history
Sep 04
// Jordan Devore
Of the three expansions for Battlefield 3, this impending one, Armored Kill, is finally the one to make me regret not sticking with the core game. Take a look at this launch trailer, which really drives the point home by pri...

Preview: So many tanks in Battlefield 3: Armored Kill

Aug 03 // Hamza CTZ Aziz
Battlefield 3: Armored Kill (Xbox 360, PlayStation 3 [previewed], PC)Developer: DICEPublisher: Electronic ArtsRelease: September 2012 I went hands-on with the two new tank additions and they pack similar firepower as the standard set of tanks. The key difference is that they're far lighter, making them more nimble to drive on the battlefield, but also easier to destroy as they're not as well armored. The new mode, Tank Superiority, was pretty fun to play too. We played on the map Armored Shield, and it saw both teams basically rushing to the central key objective point to take control all while trying to deplete the other team's player tickets. Matches went by pretty quick thanks to the fact that everyone was always in a vehicle, or launching rockets from the cover of bushes. After a couple of matches, I spoke with Niklas Fegreaus, Lead Designer at DICE, to talk about the other content we can expect out of the pack. Specifically, I wanted to know all about the Gunship. Players won't actually be able to pilot the plane, as it's on a set course around the map. In fact, to even take control of the plane you have to take over a base on the ground first to use it. Once done, the AC-130 Gunship can be used as a mobile spawn point where players will be able to jump out, parachuting onto the battlefield. As for the weapons, there are two main gun positions, one for the 120mm cannon, and the other for the auto-cannon machine gun. Plus there's a top mounted AA turret so players can fire against any incoming flying vehicles. You can also shoot out flares to throw off missiles. Rounding out the list of new vehicles are ATVs, and two mobile mobile artillery vehicles. The artillery vehicles are slow, and extremely vulnerable, so it's going to be super important you have adequate support from teammates for protection. The tradeoff here is that the vehicles will rain down hell on targets. The mode I played was fun, but I didn't get that grand scale battle I wanted to see, largely because the demos were taking place on the PlayStation 3. I want to see this on the PC, on the biggest map ever (Bandar Desert), with 64 players all going head-to-head in vehicles. Hopefully this is what I get to see from DICE at gamescom in a couple of weeks.
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Battlefield 3: Armored Kill is all about the vehicles and that's the way I like it. While I only went hands-on with a limited amount of the new content, I did find out what else we can expect. Really, all I wanted to know was just how the AC-130 Gunship will work. Short version: It sounds like the AC-130 will be glorious.

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New BF3: Armored Kill screens show off Tank Superiority


Aug 02
// Brett Zeidler
So, I finally picked up Battlefield Premium yesterday, and I can't tell you how excited I am to play the new Tank Superiority mode that's coming with Battlefield 3: Armored Kill in September. So, in Tank Superiority ever...
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First details of Battlefield 3's fourth expansion pack


Jul 27
// Brett Zeidler
Ahead of the release of Armored Kill in September, EA has already went ahead and trickled out some of the first details for the Aftermath expansion set to launch in December for Battlefield 3. Set in a post-earthquake Te...

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