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Review: Lego Batman 3: Beyond Gotham

Jan 05 // Caitlin Cooke
Lego Batman 3: Beyond Gotham (Xbox 360, Xbox One, PlayStation 3, PlayStation 4 [reviewed], PlayStation Vita, Wii U, 3DS, PC, iOS)Developer: Traveller's TalesPublisher: Warner Bros. Interactive EntertainmentReleased: November 11, 2014MSRP: $59.99 Lego Batman 3 opens to a familiar plot line: Lex Luthor has his heart set on becoming President of the World, dragging other villains along with him in his quest. The Justice League scrambles to meet them head-to-head, but not before Brainiac steps in to shrink Earth for his marble collection. The game's cast of heroes and villains reluctantly join forces to defeat him in a variety of settings, including shrunken versions of the Earth’s most famous cities and the Lantern worlds. The traditional Lego game formula is present as usual in this edition. Players waltz through a fairly linear level and solve puzzles to move forward while searching for studs and minikits to unlock content. Characters also rotate in and out of levels, ensuring that players don’t get caught in a routine. This mixes things up a bit and keeps the gameplay engaging, especially since most of the main characters have different abilities to explore (ie, Wonder Woman using her bands to deflect lasers or Martian Manhunter shapeshifting). A few main characters can change into various suits on a whim, presenting new gameplay options. Batman can change into his Space Suit to jetpack around and shoot laser beams, or he can squeeze into a Sonar Suit to become invisible. The suits bring a unique and enjoyable element to the gameplay, but leave little room for players to progress through levels on their own. The game telegraphs these necessary wardrobe changes with notifies an icon, prompting the necessary suit to procure. As is typical of the Lego series, there's plenty of content to explore, including over 150 characters to unlock. Beyond Gotham excels with its extras. Most notable are its mini-games, which include Tron-like “hacking” requiring maze navigation around computerized obstacles, and a side-scrolling space shooter reminiscent of Resogun. These distractions were my favorite part of Lego Batman 3, providing a much-needed reprieve from the monotony found within the primary campaign. The levels themselves seemed more open than usual, expanding in scope and size as the game progressed. Although interesting to explore, at times I’d get stuck on cliffs or hang helplessly in midair. Some of the later levels were hampered by wonky camera angles and viewing perspectives, which proved difficult when playing split-screen. At one point, I had to force my second player out of the game so that we could expand the screen to trigger an event. From a two-player perspective, this caused a lot of frustration and only seemed to get worse later in the game. It was also disappointing that the Beyond Gotham didn't showcase an open Gotham world like in its previous installment. At first, the extra content is split up into various hubs: the Batcave, the Watchtower, and the Hall of Justice. After a steep investment in playing through the main plot (around eight hours), Lantern worlds can be unlocked. Each world contains racing trials, quests to unlock characters, and unlockable vehicles to fly around. In a lot of ways, it felt like a step backwards to have a hub-based system, especially when most of it opened up at the end of the game. As noted earlier, anyone looking for a Batman adventure you won’t find one here. Screen-time amongst the characters is divided up fairly well, leaving Batman and Robin in the dust. When they do make an appearance, they’re more focused on bickering back and forth like an old couple than saving the world. Despite this oddity, the dialogue is as crafty and well-written as Lego titles come. Practically all characters have a delightful personality-filled moment with plenty of references thrown about. Particularly amusing was Lego Batman 3's take on Mr Freeze -- full of puns and a intentionally terrible Arnold Schwarzenegger accent. You could say it was ICE to see him. Comic book fans will enjoy the assets used in this game, especially with regard to music. For example, Superman and Wonder Woman's original songs play on loop when they take flight and don’t cease until they land. Every character also (hilariously) sings their own rendition of the 1960s Batman theme song when players rest on the character selection screen. Voice acting is top notch and talent is pulled from Kevin Smith and Conan O’Brien, who play themselves. The latter tends to be a bit annoying after a while, acting as your tutorial guide and spewing out the same information every time you cross paths. Lego Batman 3 is as fun as Lego games come, but it needs to be taken with a dose (or two) of patience. The controls and camera angles are unforgivable at times, but there’s usually a moment of greatness to numb the pain -- like when Robin deploys a mini version of himself in his Techno suit, or when Wonder Woman’s 1970s TV show theme blasts when she takes flight. Fans of the Justice League (or DC comics in general) will get a lot of enjoyment out of this game, but I wouldn’t recommend playing if you’re looking for a Batman adventure. There’s simply too much fun to be had in the DC universe to give it all to one man. As far as Lego games go, it’s not perfect, but it delivers a solid story and a plethora of DC characters to play around with, which is more than ICE can ask for. [This review is based on a retail build of the game provided by the publisher.]
Lego Batman 3 review photo
Brainiac's mini-games
Don’t let the name fool you -- this is by no means a Batman game. The Dark Knight may grace the box, but underneath its bat-enameled shell lies a Justice League game at heart. A menagerie of DC heroes and villains combi...

Did Blizzard kill my dreams for a City of Heroes successor?

Nov 19 // Nic Rowen
If you never played CoH, it might be difficult to understand what all the fuss is about. It was a superhero MMO that came out juuuust before WoW stormed into the market and salted the land for every other MMO looking to grab a slice, which is probably why it was able to survive as long as it did. I've been a comic book nerd since childhood, and the idea of flying around a persistent city busting criminals and fighting arch-villains alongside hundreds of other superheroes sounded like just the ticket. CoH took a kitchen-sink approach to the genre. Drawing inspiration from everything from the goofy trappings of the '70s Silver Age, to the embarrassing grimdark of the mid-'90s Dork Age (pouches and bandoliers as far as the eye could see). There was something for every kind of player, and the level of customization and creativity available was staggering. You could make a four-foot-tall weather-controlling fairy princess as easily as you could a machine gun-slinging Punisher knock-off. I just don't get the same joy from putting on a slightly different leather tunic and choosing between pre-determined ability trees. CoH put a huge emphasis on player identity. An incredible number of costume parts was a given, but there were also a ton of little touches. Titles and honorifics could be unlocked, so you could be "The Incredible xXWolverineFanXx" if that was your bag. Badges could be set under you character name if you wanted to show off a particular accomplishment or just add a little flavor to your hero. If you were so inclined, you could even write a small biography or backstory for your character that would be viewable to anyone with a simple right-click. The "quality" of these bios drastically varied, and it was as much fun to sit around a busy area and throw shade on crappy bios as it was to actually get out there and fight evil.  And the game just kept getting better and better. Great quality-of-life tools like the sidekick system and super groups made it easy to play with friends, even if you were at different experience levels, so you could always convince a buddy to join. More content was being added on a fairly regular basis, both tiny little quest lines and huge releases like the amazing City of Villains expansion. Old areas and quest lines were revamped and given a facelift as the dev team learned from past mistakes. Even the oft-requested feature of player-created quest lines was eventually released. And then it suddenly died. In September of 2012, players were notified that NCSoft was sun-setting the game. They would have a little less than a scant three months to get in their last heroic hurrah's before the servers shut down. I haven't seriously played an MMO since. CoH was perfect for what I look for in that kind of game mechanically and aesthetically. I have Skyrim and Dark Souls if I want to run around in a suit of armor and mess up goblins; doing that with a bunch of other people doesn't appeal. But there was something special about linking up in a super team to take down a Godzilla-sized robot or invade a knock-off Dr. Doom's island laboratory. Sure, there have been other attempts at the superhero MMO, but like failed clones none of them have lived up to the original. Champions Online is still around under the F2P model, but I never liked it. Jack Emmert, the original lead designer of CoH who "left" the company early on (it's speculated that he was encouraged to leave) was the brains behind Champions and it showed. Jack was always accused by the CoH fanbase of standing in the way of obvious improvements and being unresponsive to feedback, and in this rare instance, the mob might have been right. Champions seemed to embrace all of CoH's flaws and few of its virtues. Big DC itself got into the action with DC: Universe Online, which I played for about a week before banishing to the phantom zone. After all the freedom CoH provided and its emphasis on the player's identity, it was bizarre to play DC: UO with its heavily constricted power-sets and being constantly up-staged by the DC cast (although maybe that was to be expected). It's still around, also on the F2P scheme, and I hear they've made improvements since release but I just can't be assed to give it another go. Maybe I'm just a picky jerk who's overly nostalgic for his pet game. Or maybe it's impossible to catch lightning in a bottle twice. But man, if there was anyone I'd trust to be able to pull it off, it would be Blizzard. Blizzard has the experience, the budget, and the brains to make a fantastic MMO. Say what you want about WoW, it knows what players are looking for and what kind of content works. If you had told me Titan was a superhero MMO, I would have been over the moon because I'd have known I was going to get a shot at reliving my CoH glory days. But Blizzard killed it in its cradle. After working on it for seven years, the company said it "didn't find the fun" and pulled the plug, stitching together Overwatch as some kind of Frankenstein consolation prize. [embed]284044:56375:0[/embed] There is no way of knowing for certain that Titan was going to be a superhero MMO or how much Overwatch reflects whatever state of development that game was in. We'll probably never know -- I can't see Blizzard going around talking about its seven-year money pit any time soon. This is all conjecture and speculation, but I think it fits, and it bums me the hell out. If you watch Overwatch's cinematic trailer while thinking about it in terms of an MMO it makes a lot of sense. It sets up a broad conflict and a super group that's seen better days, shows off a few mascot characters, and makes a literal call to arms that "the world needs more heroes!" at the end. It looks like it should just drop you into a character creation screen! Speaking of characters, look at them! So many sizes and shapes and interesting doo-dads, very cool. I can see them as a colorful cast for a shooter, sure. But I can see them even more as the colorful mascots of an MMO showing off what the character creator can do. They all look so crazy and anachronistic, from robots and cyber-knights to dwarfs and samurai, like the kind of crap you'd see in an MMO trying to be all things to all people. Then we have the various powers and abilities the characters demonstrate in the gameplay trailer. Lots of them seem right at home in an FPS, are genre standards, or were lifted straight out of TF2, but there are some oddballs here and there that make me think. Look at Reaper's (ugh, what a name) "death blossom" move and tell me that isn't just an AoE attack straight out of CoH or WoW. Whipping out into third-person and spinning around guns blazing looks silly in an FPS context, but it's run of the mill for an MMO attack. Hanzo's giant-twin-dragon shot straddles the line between looking cool and chintzy. On one hand, giant-twin-dragons are badical. On the other hand, look at it clip right through walls and stuff, ugh. They seem to justify it by showing that its meant to work with his sonar powers to get enemies hiding behind cover, but doesn't it look more like a top-tier power in an MMO? That "cool but kinda broken" look of the end-game stuff in CoH? The list goes on. Pharah's chest missiles look like they'd be more at home in an action-MMO than a twitch based FPS, Zenyatta is laying down party buffs, and Reinhart looks like a cyber-orc from WoW: 2099. Maybe (probably) I'm reading too much into this stuff, but to me at least it seems like Blizzard had these characters and powers in mind for an MMO and found a way to work them into a team-based FPS. What has me bummed out about Blizzard shutting the door on Titan isn't just what we might have missed out on from that project, but what it says about the industry and genre in a broader sense. If Blizzard with all its money and experience can't think of a way to make a superhero MMO fun and (presumably) profitable after seven years of effort, that might be the final nail in the coffin for the sub-genre. [embed]284044:56376:0[/embed] It's infuriating because there has never been a better time to get out there with a superhero MMO! With Disney/Marvel scheduling superhero movies out to 2030 and my own great-aunt wearing a Rocket Raccoon t-shirt, it seems like NOW is when you'd want to rush your mutants and cape-wearing aliens to the shelves. If Blizzard ran the numbers and figured it couldn't make it work, I can't imagine it will be a better climate for a superhero MMO five or ten years down the road when we're all jaded and burned out on truth, justice, and the American way. And who else is left to make one? The MMO bubble burst a long time ago; all the studios who got burned by it have learned their lessons (or are off throwing more money into the furnace trying to make the next big MOBA). DC already took its kick at the can; it won't try again. Disney/Marvel could make their own, but they've already got Infinity milking kids out of lunch money so why bother? Blizzard is probably the last big name left that could have done it right, and the company decided to pick up its kryptonite and go home.  So pour one out for all us CoH fans. Pour one out for what we lost, for what might have been, and what we'll never see again. The closest thing we're ever going to get to another superhero MMO is making whooshing thruster noises with our mouths while trying on ski-boots. Or maybe that's just me again.
Superhero MMOs photo
But I thought heroes never really died!
Spending the last week hearing how great Warlords of Draenor is has put me in a funk. I fondly remember my MMO days, but I've never been able to love another one since City of Heroes was shut down. It left a death-ray-shaped ...

Batman: Assault on Arkham photo
Batman: Assault on Arkham

Here's the opening scene from Batman: Assault on Arkham


Another Harley Quinn romance
Jul 22
// Brittany Vincent
Batman: Assault on Arkham is an upcoming direct-to-video animated film that serves as the direct sequel to Batman: Arkham Origins. Expect more not-so-zany adventures with the Riddler and Joker and the debut of the Suicide Sq...
LEGO Batman 3 photo
LEGO Batman 3

Adam West is still the best Batman and will hopefully prove it in LEGO Batman 3


As if I really needed another reason to be excited
Jul 17
// Brittany Vincent
The official LEGO Batman Twitter account posted an image of a Lego Adam West this week (seen above), which hopefully means we'll see a whole lot more of him in the upcoming LEGO Batman 3: Beyond Gotham. Adam West is also goin...

Batman photo
Batman

Batman: Assault on Arkham swooping out to save Gotham August 12


Harley looks like Harley again
May 16
// Brittany Vincent
Wait! I still haven't gotten to watch Son of Batman! A new Batman animated feature film is releasing August 12, 2014: Batman: Assault on Arkham, on Blu-ray and DVD. Honestly, it looks to be one of the best animated films in t...
Inifinite Crisis photo
Inifinite Crisis

Inifinite Crisis open beta launched


Superhero free-to-play MOBA now playable by all
Mar 14
// Conrad Zimmerman
The multiplayer online battle arena title featuring DC Comics characters, Infinite Crisis, has started its open beta today. Interested parties can go and sign up now at the game's official website. To celebrate the launch, t...
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Infinite Crisis goes into open beta March 14


Plus Green Arrow, Aquaman, and Mecha Superman join the cast
Feb 27
// Hamza CTZ Aziz
Interested in the DC Moba game Infinite Crisis? Well it's going into open beta starting on March 14. The beta will feature the new tri-lane map called Gotham Divided, which sees Gotham City collided with the Gotham by Gaslig...
LittleBigPlanet photo
LittleBigPlanet

LittleBigPlanet gets DC Comics level pack trailer


There's a cape that lets you glide!
Jan 09
// Chris Carter
LittleBigPlanet is still chugging, and Media Molecule still has some add-ons to sell you. Coming soon is part two of the DC Comics Premium level pack, which you can get a taste of in the trailer above. In addition to ne...
DC Universe Online photo
DC Universe Online

Next-gen debut of DC Universe Online brings big changes


New title update addresses over 2,000 concerns with the MMO
Nov 06
// Alessandro Fillari
With the release of the PlayStation 4 just around the corner, there's already quite a number of games to keep new owners busy 'til the next big release. Though if you're looking for something a bit more comprehensive, then So...
PlanetSide 2 PS4 photo
PlanetSide 2 PS4

PlanetSide 2 hitting PS4 early 2014


No PC and PS4 crossplay, but other things carry over
Oct 30
// Steven Hansen
We knew that the PS4 would get Sony Online Entertainment's DC Universe Online and PlanetSide 2. According to SOE President John Smedley, speaking to Bloomberg, "We’re helping the Sony PlayStation 4 launch on November 15...

Review: Scribblenauts Unmasked: A DC Comics Adventure

Oct 05 // Ian Bonds
Scribblenauts Unmasked: A DC Comics Adventure (Wii U [reviewed], 3DS, PC)Developer: 5th CellPublisher: Warner Brothers GamesReleased: September 24, 2013MSRP: $59.99 (Wii U), $39.99 (3DS, PC) So, how did the world of DC Comics and the game of Scribblenauts come together? For the uninitiated, Scribblenauts centers around Maxwell and Lily, a brother and sister who each posses a magical item. Max's notebook can conjure up anything he writes in it, and Lily's globe can take them to any location. Maxwell gets the brilliant idea to slap a page from his notebook with "Gotham City" written on it onto the globe to be taken to their world. Unfortunately, the word "Doppleganger" was somehow on the back of this paper, and Maxwell's evil twin is let loose in the DC Universe, joining up with the villains. After a chance meeting with Batman, they are all now in search of the starite bits that escaped from Lily's globe that broke when they landed in Gotham City. As you complete tasks around town you earn reputation, which allows you to unlock more cities from the DCU. Metropolis, Oa, Atlantis, and more are all available. Tasks range from the simple to the bizarre, such as a guy who wants to be taken to the Wayne Manor roof where there is a trap door ... that leads nowhere, or the security guard who simply wants a glass of ice water. At Wayne Manor, Batman and Alfred give Maxwell access to the Batcomputer where he can pull up just about everything in the DCU for use in the game. Want to call upon Green Lantern? You can either write his name in the notebook, or pull him up via the Batcomputer. But that's not all, oh no. You can also specify which version of Green Lantern, be it Hal Jordan, Guy Gardener, Kyle Raynor, Jon Stewart -- the level of detail in the minuscule facts of the characters are amazing. [embed]253724:48672:0[/embed] If you're playing on Wii U or PC, the Batcave also houses the Hero Creator, where you can design your own heroes for summoning in the game. Want to make some Marvel hero look-a-likes? Sad that Neil Gaiman's Sandman isn't in the game? Make them here. There are loads of tools and outfits available. When in a mission, however, is when the game starts to fall apart. While there are tons of words in the game that can be used to conjure up items, heroes, and more, how they act in the game tends to be hit or miss. Want Superman to melt some ice with his heat vision? Well, you can summon him, but he may just stand there. Likewise, tapping on the ice and using the word "melt" makes it drip, but it never really melts away. It's as though the game promotes creativity, but only the creativity the programmers designed into it. The game's main story missions are the most fun, where you'll interact with the characters from the comics and stop the villains from grabbing the starite bits, utilizing the book in the coolest scenarios. However, the instances between these where you earn your reputation points only seem to be menial tasks at best, used to stretch out the game length. Some don't even make any sense, and by the time you've figured out what you're supposed to do, some instances end without warning, such as the man beating up the guy dressed as Julius Caesar. By the time I figured out how to stop them, Caesar was dead, and there's no way to reload the instance as they're all randomly generated as it is. Sadly, these types of puzzles must be completed, as the reputation you earn unlocks more places to find starite missions, but hopping from place to place usually opens up better missions if you don't like or can't figure out the ones you have presently. Also, you can only earn half of the reputation points for a task if you use a word you've already used on that map. Switching areas helps negate that. From time to time, Mr. Mxyzptlk appears and issues a challenge for that level, such as not allowing you to solve any puzzles using a weapon, or only using words that begin with a certain letter. This certainly opens up the creativity, and these are some of the best moments of the game for me as it presented me with a more challenging way to solve things. However, I still would run into trouble with finding just the right way to solve certain tasks, as certain puzzles seemed to only want one answer. Scaring a snake was one such puzzle, and summoning a mongoose really was the only option. Playing on the Wii U is kind of a silly thing, as you spend the entire game looking at the GamePad rather than up at the TV screen, so the HD graphics don't really make much of an impression, though they are fantastic if you do happen to look up. There's an option to switch everything to the GamePad to free up the TV, which I highly recommend since you'll never really need the TV to begin with. Scribblenauts Unmasked, when it boils down to it, is a good idea wrapped in poor execution. The main missions for grabbing the starites are fun, but the puzzles that you need to complete to gain reputation to unlock those missions seem to be there to stretch the game to it's 8-12 hour length. The inclusion of the DC license is very cool, and the level of detail included with all the characters, vehicles, and lore is astounding, allowing the player to spend a ton of time in the Batcomputer checking out everything in the game, plus the familiar characters done in the Scribblenauts style is just so frikkin' cute that it's sickening. Still, getting everyone or everything to behave how you want in a mission or a puzzle makes thing just extra aggravating. Though there is a certain amount of satisfaction when summoning Aquaman and having the game tell you "Aquaman is not useful here." Ain't that the truth.
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Not so heroic...
When they announced that the next Scribblenauts game would include characters and settings from the DC Comics Universe, I was excited. That's a lot of history to pull from, and with Scribblenauts' reputation of including tons...

Scribblenauts Unmasked photo
Scribblenauts Unmasked

Scribblenauts Unmasked kind of snuck up on me


That Green Lantern free for all looks awesome
Sep 25
// Chris Carter
I completely forgot that Scribblenauts Unmasked was launching this week, as it crept up on me on this particularly quiet week. For those who aren't aware, Unmasked is a joint venture with DC Comics, and features a full-blown...
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Check out Atomic Wonder Woman in Infinite Crisis


Coolest version of her yet
Aug 17
// Hamza CTZ Aziz
I'm not a MOBA player at all, but I can appreciate the genre, especially the character designs. And in the case of Infinite Crisis, I love what developer Turbine is doing with the Atomic universe for the DC heroes. Just look...
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SOE Live: Three things about DCUO's new DLC 8 (video)


Here's what's exciting to the guys behind the game
Aug 02
// Niero Desu
There's so much coming to DC Universe Online -- check out these huge environments just announced minutes ago. One of my favorite parts of the job is meeting the people behind these incredible games face to face. Its one...
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SOE Live: DC Universe Online: Sons of Trigon gets sinful


Each son represents a sin, will drag you into Gotham hell
Aug 02
// Niero Desu
The DC Universe Online keynote is streaming right now, so go catch it! Members of the press spent some time with the new content yesterday, an effort described by creative director Jens Anderson as "their best-looking DLC yet...

Getting drawn into Scribblenauts Unmasked

Jul 21 // Dale North
Those that have played previous Scribblenauts titles know that part of the joy of the experience is playing around with hero Maxwell's notebook. Anything you write down (type, in this case with the Wii U GamePad's stylus) comes to life on the screen. Write in "corgi" and a cute little dog falls from the sky to play with. Put in "chainsaw" and Maxwell instantly has a pretty good weapon/tree cutter to play with. The joy for comic fans with Scribble Unmasked extends far beyond that as every character ever featured in a DC Comics book is in the game. I typed in Batman and got a list of 36 to pick from -- it's that extensive. Any or all of them can be brought into the game's world at any time. I actually put in "Justice League" and all of them were hovering above the ground, ready to be dropped in.  And if you're an info junkie, Unmasked is fun even before you drop your favorite superheroes in. A Wikipedia-like entry for each and every DC Comics hero or item is available for your reading pleasure. I learned a lot just by using the game's Bat Computer to filter and drill down into the available selection.  Starting off in the Bat Cave, I found myself spawning anything I could think of. I pulled in Green Lantern as a hero to play with, and then drew in a corgi pup to brighten up the place. When I was flying around to test out Green Lantern's powers, I think one of the bad guys in the stage killed him. I had Green Lantern pay him back for that.  Later, in visiting Gotham City, I started in on some missions that Maxwell had stumbled upon. One botched mission had a group of mismatched villains from the DC world ganging up on me , finally wiping me out. Another mission had me drawing in a bulldozer to help a citizen demolish a building, but I soon found myself distracted by the game's unlimited potential once again..  The game's hero maker function is a lot of fun. It lets you start with any superhero in the DC universe and then customize him to your liking. Or, if you're creative enough, make a hero from scratch. After searching through the huge list of available Supermans, I picked Man of Steel and played with the size slider to make him a bit smaller than the rest. In playing with the available stamps for limbs, heads, and other features, I found a cute bear head that I liked. I was able to pop off Superman's head and replace it with a bear head. With a few slides and clicks, I had a big-headed Bear of Steel to spawn into Gotham City.  And then, for no reason, I typed in "tiny Lex Luthor" and then pulled him into Gotham City. I then used Batman to kill him instantly. That's what's so great about Scribblenauts Unmasked. It's a proper game, but there's a game within it for your imagination. That quick break turned out to be a 30+ minute play session. Fans of DC Comics are going to have a blast toying with the endless combinations and possibilities this game provides.
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DC fans will love this game
I took a break from the crowded show floor of San Diego Comic-Con to relax for a bit with the latest build of 5th Cell's upcoming game, Scribblenauts Unmasked: A DC Comics Adventure. Scribblenauts has always been one of those games that's easy to pick up but hard to break away from, but the new superhero twist in this latest game gives us even more to get lost in.

Infinite Crisis photo
Infinite Crisis

Batman uses the power of the cloud in Infinite Crisis


I think "Bat-Kata" sounds better than just "Martial Arts"
Jul 14
// Jason Cabral
Turbine Studios' Infinite Crisis seems to be shaping up quite nicely, but with the recent official release of Dota 2 garnering a lot of the attention on the MOBA stage, Turbine would have to do something to catch the eyes of...
New Scribblenauts release photo
New Scribblenauts release

Scribblenauts Unmasked hits September 24, has Supermen


To scribble, or not?
Jul 10
// Steven Hansen
I have an idea. Let's take a game about wonder and creativity and advertise it using the most bland and boring superhero, Superman. Probably because he just had a big movie release. Even his name begs for an ounce of characte...
Sony offers true F2P photo
Sony offers true F2P

PS4's DC Universe Online, PlanetSide 2 won't need PS Plus


True free-to-play on the PS4
Jun 15
// Tony Ponce
[Update: Seems there was a bit of confusion and PlanetSide 2 will NOT be cross-compatible between PC and PS4. DC Universe Online is a still a go for cross play, however.] As amazing as the PS4 conference was, Sony was able to...
Batman: Arkham Origins photo
Batman: Arkham Origins

Batman: Arkham Origins E3 trailer delivers the hits


DAT JOKER
Jun 10
// Tony Ponce
Warner Bros. has posted the E3 gameplay trailer for the upcoming prequel, Batman: Arkham Origins, and it delivers the hits... literally. Black Mask puts a bounty on Batman's head, which brings the combined might of Bane, Dea...

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