hot  /  reviews  /  video  /  blogs  /  forum

D3

Obscure Video Games: The Aka-Champion

Jun 13 // Obscure Video Games
The snowboard slap-fighting in my GIF above is just one way to brutalize your babies. Some more examples are: electrified jump rope vicious polar bears skydiving "accidents" giant killer snowballs And that's just the tip of the iceberg. There's a ton of dangerous mini-games here, and they're divided into summer and winter events. Some are fun, some are frustrating, and some are just weird. There's even a two-player mode, so you can injure infants with a friend. The Aka-Champion isn't an easy game to find (even online); but if you see it for a reasonable price then grab that baby and see if you can beat it. [embed]293652:58928:0[/embed]
Obscure Video Games photo
Hit me baby, one more time
Who wants to play a mini-game collection where babies slap the crap out of each other? Nobody? What about if they're creepy-looking Cabbage Patch Kid rejects? Still no? Oh well, that's what I'm going to talk about here anyway...

Upskirt game photo
Upskirt game

Natsuiro High School is a pervy creepshot simulator


Out on PS3 and PS4 in Japan
Jun 03
// Steven Hansen
Natsuiro High School is out for PS3 and PS4 today in Japan. It is mostly about crawling on the ground to take illicit pictures of high school age girls' underwear. Or somehow getting them into those threadbare bikinis that a...
Adventure Time photo
Adventure Time

Adventure Time Puzzle Quest releasing on mobile this summer


Match three in the Land of Ooo
May 19
// Darren Nakamura
Adventure Time Puzzle Quest. That really says all it needs to about what to expect. It's going to be the addictive match-three puzzling that we have been doing for years, with the familiar faces of Jake the dog and Finn the h...

Onechanbara Fruit photo
Onechanbara Fruit

[NSFW] Beard View: Onechanbara Z2: Chaos


'Two big handfuls of gameplay'
Mar 11
// Jed Whitaker
Onechanbara holds a special place in my heart (you know, that thing that throbs and fills with blood). The series has only had two games released stateside, one for the Wii and its prequel for the Xbox 360 a month beforehand...
Earth Defense Force photo
I bet you're recoiling in shock
In the course of covering videogames, sometimes you go into an appointment knowing exactly what's going to happen. You know precisely how the game will play and what the demo will be like -- everything's just crystal clear. ...

Onechanbara photo
Onechanbara

Really, this is the only way you could ever play Onechanbara at TGS


Don't act like you're surprised
Sep 18
// Brittany Vincent
If you want to play Onechanbara Z2: Chaos at TGS 2014, this is how you'll be playing it: looking into windows strategically placed over where nipples would be. Obviously. Were you expecting something else? It looks like an ex...
Onechanbara Z2: Chaos photo
Onechanbara Z2: Chaos

Here's your Onechanbara Z2: Chaos box art


Surprisingly SFW
Sep 16
// Brittany Vincent
Onechanbara Z2: Chaos' cover art has been revealed, and it's actually a lot less risqué than I thought it was going to be. I was hoping they'd just forgo clothes entirely -- you know, for sales. Just kidding. I actuall...
Earth Defense Force photo
Earth Defense Force

EDF x Onechanbara crossover is just the best


Yes, please.
Sep 08
// Kyle MacGregor
Never you mind that these outfits are Japanese retailer-specific pre-order bonuses. That's just stupid reality obscuring the fact there will be a Pale Wing costume in Onechanbara Z2: Chaos. Yes, folks will be able to kill zombies as the angel of death from Earth Defense Force. This is brilliant.  Onechanbara Z2: Chaos [Rakuten, Amazon Japan via 4Gamer]
Onechanbara Z2 photo
Onechanbara Z2

[NSFW] Shake it, baby: New Onechanbara Z2: Chaos screens


No, I mean, literally shake that blood off your sword
Aug 28
// Brittany Vincent
Look, I'm not gonna mince words. The last Onechanbara title I played was absolutely horrible. For some reason I thought Onechanbara: Bikini Samurai Squad for Xbox 360 was going to be this sexy amalgam of zombie-slaying goodne...
Fan service photo
Fan service

[NSFW] Onechanbara Z2: Chaos opener & alternate costumes


The costumes are just small fruit over the genitals
Aug 26
// Steven Hansen
The problem with having a super "fan service" sort of game is that it can be hard to add more fan service. Like, there are plenty of upskirts in Onechanbara Z2: Chaos' opening cinematic, but when half of your characters are ...
Onechanbara Z2: Chaos photo
Onechanbara Z2: Chaos

Onechanbara Z2: Chaos trailer full of tits, upskirts, and murder


Kill zombies, wear bikinis
Jul 31
// Steven Hansen
Holy crap, that song it goes into around the 45-second mark is so damn bad. Onechanbara Z2: Chaos is hitting PS4 in Japan this October, where it can hopefully help shift some units, as the PS4 library isn't tickling the country's collective fancy. Looks I lot better than the Onechanbara I played on Wii. 
Bullet Girls photo
Bullet Girls

Panties, bras, and firearms abound in Bullet Girls


Additional details emerge about the power of the undergarment
Jul 31
// Brittany Vincent
In D3 Publisher and Shade's upcoming action shooting game Bullet Girls, you'll play as the girls of the Ranger Corps, training to become frontline soldiers for the military. Some of the training is a bit unorthodox, with a go...
Onechanbara PS4 photo
Onechanbara PS4

Onechanbara Z2: Chaos announced for PlayStation 4


The scantily-clad zombie slayers return to Japan this October
Jul 16
// Kyle MacGregor
Sony's PlayStation 4 isn't setting Japan ablaze just yet, like it is in much of the world. Part of that has to do with the dearth of software specifically targeted toward Japanese audiences. Enter Onechanbara Z2: Chaos, ...
 photo

New D3 Vita game Bullet Girls has guns, looks a little horny


Destructible clothing?
May 07
// Dale North
D3 Publisher announced new Vita game Bullet Girls in this week's Famitsu. It's an action shooter, with something like paintballs, that takes place in a school where girls practice as part of the Ranger Club. So expect lots of...
EDF photo
EDF

New trailer and screens for Earth Defense Force 2025


Four-player cooperative play touted
Jan 28
// Conrad Zimmerman
D3 Publisher is gearing up to release Earth Defense Force 2025 on February 18 in North America, and they've dropped more hype-inducing promotional material today. A new trailer, seen above, serves to remind once more th...
EDF 2025 photo
EDF 2025

Earth Defense Force 2025 lands February 18


With launch-day DLC and two more expansions to follow
Jan 21
// Conrad Zimmerman
D3 Publisher has announced the launch date for Earth Defense Force 2025 in the US. You'll be able to blast those bugs on February 18 when the game releases for PlayStation 3 and Xbox 360.  That's not all that is rel...

Review: Adventure Time: Explore the Dungeon (3DS)

Nov 25 // Chris Carter
Adventure Time: Explore the Dungeon Because I Don't Know! (3DS [reviewed] PC, PS3, Wii U, Xbox 360)Developer: WayForward TechnologiesPublisher: D3 PublisherRelease Date: November 19, 2013MSRP: $29.99 (3DS), $39.99 (PC, PS3, Wii U, Xbox 360) As the name might imply, Explore the Dungeon is predictably a dungeon crawler through and through, as players are tasked with completing a randomly generated 100-floor labyrinth. There's no real plot to speak of (and that's fine), as Princess Bubblegum wants you to get to the bottom of why prisoners are escaping from said dungeon. From start to finish as either Finn, Jake, Marceline, or Cinnamon Bun (as well as a few other secret characters), you'll basically just battle your way to the end in the exact same way -- but you most likely won't make it very far. On the 3DS, the presentation is lazy, lackluster, and shameful. As a fan of retro games, I'm actually quite fond of an 8- or 16-bit style every so often, if it's done right. But here, it's clearly a placeholder for a rush-job, as the cutscenes look like they were created in Microsoft Paint, and the animation is awful all around. It doesn't help that the voice acting sounds tinny on the 3DS (like it was recorded in a parking garage) and the writing is devoid of any charm or wit whatsoever. But this lack of effort pales in comparison to the animation in-game, which renders it borderline unplayable. Simply put, the game is constantly chugging along at a snail's pace, with a perpetual framerate problem. There's no run button by default to make it better, so it feels like the entire game is running in slow motion. I honestly have no idea how the 3DS version was allowed to be released in its current condition. [embed]266260:51570:0[/embed] Gameplay isn't much better, unfortunately. It's as bare-bones as you can get. You'll have your standard attack button at your disposal (which can be charged), as well as blocking, dodging, sub-weapons, and a super power. The sad part is you won't need to mix up any of these concepts beyond mashing your normal attacks -- the AI is so poorly designed that you can get by without any sort of deviation in strategy. Although each character has a different playstyle or power (Jake and Marceline can traverse gaps, Finn can equip more items), your choice won't matter in the end because you can just breeze through the boring dungeons with any of them. While the first few floors start out promising, you'll quickly realize that each level is a ghost town, with the same few enemies repeating over and over 10 levels at a time until a new theme arises. In lieu of any sort of multiplayer found in other versions, you get a cute BMO on the bottom screen that barely talks. Foes consist of uninspired designs that vaguely resemble characters from the show, and bosses aren't that much better. The only real value the game has in terms of fan service is at the very end, where it reveals a plot point that is yet to be presented in the show. That's... literally it. The actual dungeon layouts, which tend to follow the same formula of "the staircase is always on the opposite end from where you start," are utterly uninteresting. When coupled with the boring enemy designs and the fact that you don't actually earn experience from killing anything, there's absolutely no incentive to explore in Explore the Dungeon. Speaking of experience, you have to "buy" your actual upgrades in town with the gold you acquire from the dungeon. Should you choose to go back up (you'll get the option every five floors), you better spend all the money you have -- because you lose it when you leave the hub world. It's a design choice that makes no sense whatsoever considering the game is far from "hardcore" in any other aspect. Why limit your ability to develop your character and at least have fun? Although this review is based on the 3DS game, I did get a chance to play the console version, and it's a much better experience in every respect. Not only does the game not suffer the perpetual slowdown problem of its portable cousin, but it's four players, and generally looks better all around. There are also a number of other small improvements, like the fact that Lady Rainicorn's dialog is in Korean -- small touches that show more effort. It still has the same dull gameplay as it's essentially identical in terms of feature parity, but with three other Adventure Time fanatics it could be a good bargain-bin purchase -- because it will hit the bin sooner than later. At some point during the development process of Adventure Time: Explore the Dungeon 3DS, someone should have looked at the current build, and scrapped the project entirely. Whereas Regular Show 3DS was a flawed love letter to retro fans, Explore the Dungeon is a sheet of paper with chicken scratch scrawled on it. It's the worst game WayForward has put out in years, and yet another example of a wasted licensed game opportunity.
Adventure Time review photo
Unacceptableeeeeee!
I remember my first episode of Adventure Time. It randomly came on the TV one day and I had no idea what it was -- but I couldn't stop watching. There was something about the show that kept my eyes glued to the screen, watchi...

Adventure Time trailer photo
Adventure Time trailer

Adventure Time: Explore the Dungeon gets a launch trailer


Because I DON'T KNOW!
Nov 19
// Brett Zeidler
In case it slipped under your radars, Adventure Time: Explore the Dungeon Because I DON'T KNOW! has a quick new launch trailer to remind you that this is a thing that came out today among all the awesome stuff launching thes...

Review: Regular Show: Mordecai and Rigby in 8-Bit Land

Nov 02 // Chris Carter
Regular Show: Mordecai and Rigby in 8-Bit Land (3DS)Developer:  WayForward TechnologiesPublisher: D3 Publisher (NA) / Namco Bandai (EU)Released: October 29, 2013MSRP: $29.99 I hope you weren't expecting something that plays out like an episode of the show, as 8-Bit Land's setup is basically "Mordecai and Rigby get sucked into a game console and have to fight their way out." The visuals and presentation will most likely underwhelm as soon as you boot up the game, mostly due to the fact that there's no voice acting, and no ancillary characters outside of Benson (who shows up for around 10 seconds). The same goes for the music in the sense that it doesn't sound like WayForward put a lot of effort into it. Thankfully, the 3D effect is also fairly minimal, but like 3D Classics: Kirby's Adventure it adds a tiny bit of personality to the art style to give it a much-needed boost. But as retro fans often know -- graphics aren't everything. Since this is a mostly straightforward platforming affair, the core gameplay is where 8-Bit Land shines. There's a very cool switch mechanic that allows you to press one button to change between Mordecai an Rigby, both of whom are equipped with different abilities. Mordecai is a bit more limber, and has a double-jump ability, and his counterpart is lower to the ground, allowing him to run into tunnels and other smaller places. It sounds simplistic, but the way it's executed is near flawless. You can switch between the two at any time (even in the air), allowing for some flexibility in terms of how you approach the game. You can use Rigby to run through an area, jump into the air, switch to Mordecai to double jump, then switch back to Rigby. You'll also have the ability to use either style for essentially the entire level, so for the most part you can play as your character of choice outside of a few locations. [embed]264739:51136:0[/embed] There are a number of retro references in the package, including a Mega Man-style "beam down" level intro, an armor mechanic that pays homage to Ghosts 'n Goblins, a Gradius space ship, and a few level themes that feel like direct nods to DuckTales. None of it will blow your mind (that's the theme of this game), but anyone who grew up in the '80s/'90s era will crack a smile here and there. Levels have three golden tapes hidden in them to unlock a few extras, as well as cash (that functions like Mario's coins), and power-ups. After clearing a stage you'll have the opportunity to earn extra lives or more cash, by betting money or 3DS Play Coins in a game of chance. While it's not an essential part of the game, it's always appreciated to have titles use the Play Coin system. Once you've cleared a few worlds the game opens up, as you'll unlock the Gradius-style space ship for special shoot-'em-up sections, and the ability to drop into a top-down isometric view, Smash TV style. These abilities only work in certain areas (designated with space-themed or grey wallpaper), and work in tandem with character switching to allow for some crafty combinations. You'll have to master every mechanic together at once to unlock each level's golden tapes, which was easily the most fun part of the game. A boss will cap off each world, and they're all fun to fight in their own right. The way they tend to work is that you'll start off completely oblivious to their hitboxes and attacks, and learn as you go -- then once you figure it all out, you'll be able to kill some of them in less than 30 seconds. In typical retro fashion I felt a sense of accomplishment after besting them, combined with a sense of confusion as to why I didn't conquer them on the first try. There aren't a whole lot of extras, which is disappointing considering the game is only a few hours long. In addition to a sound/music test unlockable, there's also a concept art gallery, cheat codes (cleverly delivered with a device called the Game Djinn), and a New Game+ mode with tougher enemies. WayForward had a chance to add in a whole lot more here and ape the concept of DLC and microtransactions, but didn't -- so what you see is more or less what you get. Mordecai and Rigby in 8-Bit Land feels a lot like one of my favorite DSi platformers no one played -- Pro Jumper: Guilty Gear Tangent. It pretty much knows what it is, and even if it doesn't offer up anything new for those who normally loathe platform games, it'll still placate fans of the genre. So while it feels a bit phoned in at times, fans of old-school gaming will no doubt get an afternoon of enjoyment out of it.
Regular Show review photo
Button mash with the Mustache Cash Stash
Regular Show is one of my favorite programs on TV right now. It took the simple Beavis and Butthead setup of two slackers getting through their day-to-day routine, and added a bit of '80s and retro sheen to it, alon...

EDF! EDF! EDF! photo
EDF! EDF! EDF!

Earth Defense Force 2025 touches down in February 2014


EDF! EDF! EDF!
Oct 28
// Kyle MacGregor
Strike Force Lighting, EDF Operations here. The ravagers are preparing for another attack run in Earth Defense Force 2025 for PlayStation 3 and Xbox 360. The bugs are planning a joint strike on both North America and Europe i...
Adventure Time ETDBIDK photo
Adventure Time ETDBIDK

Adventure Time gets more friends to explore dungeons with


About adventure time!
Oct 10
// Steven Hansen
The upcoming Adventure Time game, Explore the Dungeon Because I DON'T KNOW, got a new trailer showing off its hub world from where you can boost stats and purchase things, as well as listen to the fully voiced show character...
Puzzle Quest photo
Puzzle Quest

A Marvel Comics themed Puzzle Quest is coming this week


Due to hit Android and iOS October 3
Oct 02
// Conrad Zimmerman
It's been some time since we heard any talk about Puzzle Quest, the "match-3" game with RPG mechanics, but a new edition of the game is suddenly upon us. Marvel Puzzle Quest: Dark Reign will release Thursday, October 3 f...
Adventure Time  photo
Adventure Time

New Adventure Time game gets 3DS-only collector's edition


Exclusive to the 3DS because I DON'T KNOW!
Aug 16
// Steven Hansen
The upcoming Adventure Time: Explore the Dungeon Because I DON'T KNOW! looks great. I enjoyed my hands-on time with the game, which has gone in a decidedly different direction from the Zelda II-styled Hey Ice King! Why'd You ...
 photo

Onechanbara Z: Kagura with NoNoNo! coming to PS3


YesYesYes?
Aug 09
// Hamza CTZ Aziz
Hey! Remember the Onechanbara series? You know, the game featuring bikini wearing vampire sisters fighting zombies and stuff. Onechanbara Z: Kagura came out for the Xbox 360 a while ago, but it's now finally heading to the PlayStation 3 in Japan. This is an enhanced port, featuring NoNoNo from the Dream Club Zero games. Onechanbara Z: Kagura With NoNoNo! debut trailer, screenshots [Gematsu]

Regular Show game is an amalgam of old-school genres

Jul 17 // Steven Hansen
Regular Show: Mordecai and Rigby In 8-Bit Land (3DS) Developer: WayForward Technologies Publisher: D3 Publisher Release: Fall 2013 Once again, WayForward is working closely with the creator of the show they're making a game off on. In this case, WayForward has worked closely with J. G. Quintel, with whom the team "bounced ideas back and forth constantly."  When an alluring game system arrives at the duo's door, they can't resist shirking their chores and getting some play time in -- as relatable a scenario as any, wouldn't you say? Things go awry, however, and they're sucked into a virtual world. I was shown an early level that played like a standard, old-school, Mario-styled platformer, with the one difference being the ability to swap between Mordecai and Rigby at will. The taller Mordecai has a double jump, while Rigby can be used to travel through prohibitively small spaces. As you go through the level you collect money, used in a game of chance at the end of each level, and golden tapes that can be used to unlock unique concept art, cheat codes, and more. There is also a mullet power-up. I'll leave show fans to find the reference, but I think it's hilarious without context. The second type of level I was shown was a classic scrolling space shooter akin to Gradius, in which Mordecai turns into a space ship. Things got a bit more dicey here -- the old-school challenging nature of the genre does seem to be in full effect -- until a shield and three-way laser blaster power-up helped the player skirt by. There was also an excellent puzzle to get a golden tape which necessitated flying the Mordecai ship towards an obstacle, then switching out of ship mode so Mordecai would faze past it, before getting the tape. I wonder if there will be secret doors. The third gametype on display was a Smash TV, or Retro City Rampage, styled kill-'em-up in which Rigby runs about shooting people from a top-down point of view. My interest was especially piqued when all three of these disparate, standalone genres were stitched together in levels that necessitated jumping between all three styles of play. Knowing full well that many of 8-Bit Land's players are well versed in the genres it offers, the next logical step is to "focus on switching between different modes on the fly," along with collecting all the golden tapes in typical fashion. I'm not sure how Regular Show: Mordecai and Rigby In 8-Bit Land plays, but I'm interested in its weird genre melding and appropriately stitched together aesthetic. At the same time, it does remind me a bit of Adventure Time: Hey Ice King! in that it's the first game in the Cartoon Network and WayForward collaboration for the series and things look a bit bare and minimal. It could be saddled with similar faults: a bit of emptiness and lack of length or content. Still, it's certainly an interesting approach that fans of the series and retro games could enjoy.  
Regular Show game photo
Not a regular game
Not to be outdone by its contemporary, Adventure Time, and the upcoming Adventure Time: Explore the Dungeon Because I DON’T KNOW!, Cartoon Network toon Regular Show is getting a long-titled game of its own, Regular Sho...

New Adventure Time game photo
New Adventure Time game

Exploring Adventure Time's dungeon because I DON'T KNOW


New Adventure Time game from WayForward looking better than last year's Hey Ice King
Jul 17
// Steven Hansen
WayForward is coming with a follow-up to last year's Hey Ice King! Why'd You Steal Our Garbage?!, but it's not quite a sequel. Adventure Time: Explore the Dungeon Because I DON'T KNOW is a multiplayer dungeon crawler and, in...
Adventure / Regular photo
Adventure / Regular

Scope these Adventure Time, Regular Show game covers


Wii U and 3DS box art for the upcoming WayForward projects
Jun 24
// Tony Ponce
As you've already heard, WayForward is helming another pair of Cartoon Network games. There is Adventure Time: Explore the Dungeon Because I DON'T KNOW!, a follow-up to last year's Hey Ice King! Why'd You Steal Our Garbage?!,...
Adventure Time photo
Adventure Time

New Adventure Time game coming, will be multi-platform


Party, party, PARTY! AWOOOOOOO!
May 14
// Tony Ponce
A GameFly listing appeared yesterday, reconfirming the existence of the upcoming Regular Show videogame. D3Publisher has put out a press release this morning officially announcing Regular Show: Mordecai and Rigby in 8-Bit Lan...
Regular Show 3DS photo
Regular Show 3DS

Regular Show for 3DS appears on GameFly


This is so much better than setting up the chairs
May 13
// Tony Ponce
Mad Man Mordo and the Mysterious Mr. R are gonna take you down, and I'm not talkin' downtown, I'm talkin' six feet underground! ARRRRRG! As we learned early last month, D3 will be publishing a Regular Show videogame, though n...
Regular Show photo
YO HATERS! STEP OFF!
In what may very well be the greatest news of 2013 thus far, D3Publisher has announced a partnership with Cartoon Network to publish games based on the greatest television program about a pair of retro-gaming slackers who sti...


  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter?
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -