When I think of the D.I.C.E. Awards, I'll remember montage guy, now and forever.
I wasn't around to see if any similar unscripted hilarity took place at this year's show, but I did catch that Middle-earth: Shadow of Mordor to... read
Video games are an interesting medium. On one side of the spectrum, you have hardcore gamers that thrive on a challenge and feast upon the complexities of any given title. And on the other, you have casuals that want to do no... read
The Academy of Interactive Arts & Sciences (AIAS) is now accepting applications for its scholarships. They're open for those that plan to work toward careers in the gaming industry, for both undergraduate and graduat... read
Interview with Journey, The Banner Saga composer We managed to catch up to composer Austin Wintory (Journey, The Banner Saga, Monaco) following his D.I.C.E. Summit talk on how technology has changed music making, and how this impacts videogame scores.
As a fellow musician a... read feature
You'd think Austin Wintory would have better tools We recently had a chance to chat with Journey and The Banner Saga composer Austin Wintory, and as a fellow musician I took the opportunity to talk shop. Curious about which tools he uses to create music with, I asked abo... read feature
Interview with lead creator Rex Crowle Earlier this month, I caught up with Media Molecule's Rex Crowle, lead creator on one of my favorite games of last year, Tearaway. My main goal was simple: to thank him for such a fantastic Vita game. But we ended up chatting... read feature
And it's free-to-play It makes sense that when word gets out that Harmonix is working on a new game, everyone is going to want to see it. This was exactly the case at an invite-only showing earlier this month, taking place during D.I.C.E. Summit 2... read feature
Naughty Dog's The Last of Us swept the 17th Annual D.I.C.E. Award, taking everything from Outstanding Achievement in Story to the Game of the Year awards last night, sweeping the majority of the 13 categories they were nomina... read
Comcept's Keiji Inafune came to D.I.C.E. Summit 2014 today to talk about the potential of crowdfunding and how the games industry might change for the better through the freedom they provide. But he also took the opportunity ... read
In his D.I.C.E. Summit 2014 talk this morning, PS4 lead system architect Mark Cerny was put on the spot by co-panelists Eugene Jarvis (Raw Thrills) and Mark Turmell (Zynga) on the future of gaming consoles.
Cerny quickly... read
At D.I.C.E. Summit 2014 this morning, PS4 system architect Mark Cerny fondly recalled the good old days in his talk with Raw Thrills' Eugene Jarvis and Zynga's Mark Turmell.
When asked to talk about the greatest innovations t... read
The 2014 D.I.C.E. Summit is this week in Las Vegas and it's being streamed live this year on Twitch. Today is full of talks from folks like CCP CEO Hilmar Veigar Petursson, Vlambeer's Rami Ismail, and Insomniac Games preside... read
The Academy of Interactive Arts & Sciences' Annual D.I.C.E. Summit and Awards are usually a pretty closed off event. For the longest time it has been an invite-only event for the game development community, with the guest... read
While many of us non-attendees give the awards component of D.I.C.E. the most attention, there's also the presentations to consider. The Academy of Interactive Arts & Sciences has added five extra speakers who will join p... read
This morning, The Academy of Interactive Arts & Sciences have listed the first round of speakers for their D.I.C.E. Summit 2014.
This year's theme is The New Golden Age of Gaming. For this first round of speake... read