"Don't be stupid. Goblins don't exist. You don't even know what one looks like."
With Styx: Master of Shadows being a stealth game in which you play as a goblin -- the first of all goblins, at that -- yeah, I suppose the guy...
Terra Battle concert planning is now underway as the popular mobile-RPG surpasses 1 million downloads in less than a month. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.
Cyanide Studios is working on a direct sequel to its 2009 adaptation of Games Workshop's football/Warhammer Fantasy boardgame mash-up Blood Bowl, because of course it is. And since we are on the cusp of E3, all we're getting...
More Blood Bowl? More Blood Bowl. I just love typing that name. This time around, Cyanide will be appealing to fans of management sims with Star Coach, a new game heading to Windows, Mac, and tablets in Q2 2013 with cross-pla...
There is a vast, tumultuous ocean between good ideas and their actual application, and lost in the middle of that ocean is Impire. In fact, it may very well be stuck inside the belly of a whale.
I had high hopes for the dungeon-crafting premise, the cheeky imps, and the absurd humor. In hindsight this may have been thanks to my desire to see the evolutionary dead end that was Dungeon Keeper revitalized by Cyanide's attempt to rekindle this subterranean not-quite-sub-genre of management games.
It started off strong, too, with jokes a plenty, a penchant for violence and torture, and a veritable army of hideous monstrosities just waiting to be conjured. But somewhere down the line, it lost its way and became something that, honestly, I couldn't wait to put down.
A name can say a lot about a piece of art, with the particularly poetic ones giving you a clue as to where a project may be coming from. You can certainly get a good idea of the differences between The Unfinished Swan and Battlefield, based simply on the title.
Of Orcs and Men is one such game where a name says so much. It's a fantasy game, that much is obvious. Its literary allusion points toward strong focus on narrative. The cultured tone of the moniker suggests a developer with something to say, something worth hearing.
For a game that uses the word "F*ck" roughly once every other line of dialog, it's surprising just how fitting the name is.