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Crysis

Crysis 3 photo
Crysis 3

Tweak Crysis 3 with these console commands


Get the most out of the PC version
Feb 19
// Jordan Devore
Electronic Arts has passed along a list of console commands for Crysis 3 to Game Front, which is a sentence I didn't think I'd be able to write today. My first thought was that these would mostly pertain to graphical options ...

Pitting Crysis 3 against the GeForce GTX Titan

Feb 19 // Jim Sterling
[embed]245963:47043:0[/embed] The above video (nabbed with FRAPS) shows Crysis 3 running at 60fps on max settings and, while YouTube doesn't quite do it justice, you ought to be able to get the general idea. At a resolution of 1920x1280 (aiming for higher in the near future), the Titan largely has no trouble getting Crysis 3 to look as good as all those pretty screenshots Crytek loves to shove down our mouths, all while maintaining a smooth sixty frames of arrow-slingin' mayhem.  Crysis 3 doesn't really care about your hardware situation, callously tossing out intense rainstorms and huge fields of swaying grass like so much computer-shredding confetti. Thus armed with this hardware, however, I laugh at Crytek, laugh loudly while jiggling my fat around and burping up various acidic liquids -- such is my new decadence. Speaking of which, here's the rig Origin PC (not EA's Origin, damn that confusion!) put together to test everything: Chassis: Corsair 800DMotherboard: Intel DX79SR (SATA6Gb/s USB 3.0)Processor: Intel Core i7 3930K LGA 2011 Hex-Core Processor (12MB L3 Cache) with ORIGIN CRYOGENIC Custom Liquid Cooling CPU and ORIGIN PC Professional Overclocking to 4.9 GHZGraphics Cards: 3-WAY SLI NVIDIA GeForce GTX TITAN’s with ORIGIN CRYOGENIC LIQUID Cooling Solution and Professional OverclockingMemory: 16GB Corsair Vengeance DDR3 1866MhzHard Drive 1 and 2: DUAL 120 GB Corsair Neutron SSDs in RAID 0Hard Drive 3: 1TB Western Digital Caviar Black SATA 6.0Gb/s, 7200RPM, 64MB CachePower Supply: 1.2 Kilowatt PSU CorsairOptical Drive: 12X Blu-ray (BD) Disc Combo (Reads BD and Writes to DVD/CD)Cyberlink Power DVD Playback Software40 in 1 Media Card ReaderOS: Windows 7 Ultimate Obviously what I have is a massive, expensive beast, and the Titan's aren't cheap. The recommended retail price for one of these things is $999, so if you want three of them, prepare to sell one of your children to the nearest friendly off-the-grid genetic research facility. It'll have to be one of your good children too -- dominant genes, healthy teeth, the works. NVIDIA's been keen to point out that you don't need three cards and a humongous computer to get everything looking swish, and says a number of manufacturers are going to be making fast, powerful, but adorably small machines. That's good news for those who don't like their rigs taking up much space -- personally I like them as big as I can get them, to make up for feelings of inadequacy in every single other aspect of my life.  As much as I've loved rocking this thing, even the Titan breaks a sweat when the game decides to get really serious. In some of the most intense areas -- chiefly some of the stormy kill zones in the campaign's opening chapter -- I've encountered some slowing down, with brief dips to 40fps. These moments are rare, in my experience, with the Titan ultimately shrugging off most of what Crysis 3 can throw at it.  [embed]245963:47044:0[/embed] Due to some hardware errors that required fixing (caused by the fine delivery people of Mississippi and their inability to read "FRAGILE" on a box), I've not had as much time as I'd have liked before providing my initial experience, but rest assured I'll be spending a lot more with it over the coming days. The Titan has become the way to play Crysis 3, and I can't wait to see how it holds up going forward.  Stay tuned to Destructoid for a full on PC Port Report, detailing how good a job the master race version of Crysis 3 is when compared to its console brethren (spoiler: a pretty damn good job!)
Crysis vs. Titan photo
Crytek's latest does battle with Nvidia's 'Gaming Super Computer'
Today, hardware reviewers were able to lift the lid on NVIDIA's latest beast, the GeForce GTX Titan. Boasting a GK110 chip with 2688 CUDA cores and loads of other stuff I barely understand, NVIDIA claims that when y...

Review: Crysis 3

Feb 19 // Jim Sterling
Crysis 3 (PC, PlayStation 3, Xbox 360 [reviewed])Developer: CrytekPublisher: Electronic ArtsReleased: February 19, 2013 MSRP: $59.99 Those expecting a full-on return to Crysis' original glory days will be left disappointed, as Prophet's latest adventure bears far more in common with Crysis 2 than first glances may indicate. For much of the campaign, Crytek's richly designed concrete jungle is played mostly for aesthetics, with the occasional open environment serving more as a placebo than an actual attempt to break predetermined structure.  This is not to say the results are necessarily bad. To be quite honest, I'm one of the rare few who preferred Crysis 2 over the original, so the more focused environments and organized combat arenas suit me down to the ground. As Prophet, players will once again be charged with the task of systematically taking out Cell operatives and, later, alien Ceph warriors, in various kill zones intricately designed to allow for balls-out combat or subtle, predatory stealth. As with Crysis 2, the solo campaign is essentially a chain of these kill zones, stitched together by very pretty scenery, with the obvious joy coming from cloaking up and picking off the opposition one by one.  [embed]245765:47025:0[/embed] To aid stealthy players in their quest, returning ally Psycho quickly provides a high-tech compound bow, designed for silent kills. Unlike other weaponry, the bow keeps players invisible during use, allowing one to feel more like The Predator than ever before, silently eliminating an increasingly nervous and paranoid enemy force. Easy to use, and able to switch between arrows that explode, electrify, and take down heavy armor, players can almost blow through the entire solo mode with one new toy. This leads to the bow becoming -- if you'll pardon the ironic metaphor -- something of a double-edged sword.  The bow is, indeed, lots of fun to use. It's rarely not amusing to pick one's way through a Cell base, forcing arrows mercilessly through the heads and throats of mortals, reserving the occasional electric arrow to fry anybody foolish enough to be standing in water. So effective is this weapon, even helicopters can be sent crashing hilariously to earth with just two thermite shots. The downside is, as you may have already guessed, Crysis 3 is often a remarkably easy experience, and the bow is so infinitely superior to any other weapon, it feels almost silly to use alternative firearms. As with the last game, a lot of combat can be bypassed entirely by cloaking, the only challenge being one's need to find the odd hiding spot where Prophet can recharge his suit's energy. At first, the player feels devious and ghostly, sneaking past fools with all the grace of a demon's whisper. Having already experienced this in Crysis 2, however, the experience soon grows far less edifying, especially once the more armored Ceph threaten to turn the game into a more bog-standard shooter. Despite Crysis 3 boasting a fairly short campaign (we're talking five or six hours), I was quite ready for it to be over before the final credits rolled.  There are some definite high points, despite the overbearing feeling of familiarity and ease. Some of the quasi-open areas, aside from looking quite beautiful, boast optional side missions with rewarding upgrades or unique weapons. Areas covered in tall grass hide now-feral Stalker Ceph, who run through the greenery and try to hide, before closing in for sneak attacks. These moments are at least quite interesting, and manage to break up the monotony. Vehicular sections make the occasional appearance too, and include an excellent road trip sequence evocative of Half-Life 2's wonderful "Highway 17" level (though with far better buggy controls).  Crysis 3's story is absolutely ridiculous, and thinks it's far more intense than it actually is, but nonetheless remains inoffensive and is at least presented with stylish confidence. The return of Psycho is quite welcome indeed, and the game's plot very much becomes his own as much as Prophet's. Dealing with the (physically and mentally) painful loss of his nanosuit at the hands of Cell, and now leading an embittered resistance movement, Psycho's envy of Prophet's power and feelings of inadequacy after becoming human again drive a lot of the conflict, while making for a character far more compelling than one might originally suspect. The supporting cast aren't so interesting, and this game desperately needed an actual villain to center on, but nonetheless you have a story with some genuinely rousing moments, backed up by a sublime musical score that makes the action feel a lot more interesting than it may actually be.  While the campaign feels like something of a step back, multiplayer has at last come into its own. Building on the "Call of Duty with super powers" foundation first established in Crysis 2, Crytek has expanded its online combat in all directions. There are more levels to gain, more weapons to unlock, more ways to play and an almost overwhelming number of optional challenges to complete.  The urban jungle setting really comes into its own during online competition, providing a mixture of dilapidated interiors and thick overgrowth in almost every map and ensuring all types of players -- from armored gunslingers to perpetually cloaked assassins -- can exploit their surroundings for the best possible performance. Multiplayer across most of the gametypes quickly descends into pure chaos, with players materializing from right under their opponent's noses, mowing through ranks with terrifying alien weaponry, and jumping from high ledges to obliterate enemies with devastating shockwaves. In many games, this could be a messy, even sloppy, affair. Crysis 3 maintains a nice balance and, by ensuring each player can tweak their powers to suit their playstyles without becoming too much of a deity, carefully sustains an aura of carefully controlled anarchy.  While Crysis 3 boasts the usual offering of deathmatch and capture-and-hold modes, the Hunter gametype by far stands as its jewel in the crown. This mode pits two nanosuited players against a larger squad of Cell operatives, armed only with their basic weapons and innate wit. Hunters are perpetually cloaked and armed with deadly bows, and any Cell player they eliminate will respawn as a Hunter. The goal for the hunters is to wipe out Cell, while all Cell has to do is survive for the allotted timeframe. While such elimination modes have been present in other games, it's an absolute blast here, and something I've found immensely replayable.  While it's obviously fun to be an invisible killer and pick off your inferior enemies, Hunter mode is far more entertaining as a Cell operative. Bringing back the feeling of hilariously helpless panic experienced in such titles as Aliens vs. Predator 2, it's never not amusing to be a disadvantaged human, clutching your shotgun in the corner of a room while your allies are sniped all around you, and your motion detector rings ever louder in proximity to otherwise silent stalkers. It's also immeasurably exhilarating to run into a hunter, start firing off rounds desperately, and actually manage to kill one. As you might expect, Crysis 3 is absolutely gorgeous to behold. A more detailed look at the PC version is coming soon, but I've experienced it at max settings and can confirm it's absolutely breathtaking, not to mention far superior to the console alternatives. That said, the Xbox 360 version has not been hit with the ugly stick, managing to pull its weight and provide something visually impressive -- so long as you've not seen the PC version first. The jungle environments and predominantly daytime setting make for a bright and colorful world rife with detail. Small elements like swaying blades of tall grass or groups of frogs bouncing around ponds make for a game that feels that much more tangible than most.  Pretty as it may be, however, there are a few minor glitches holding things back, including the occasional physics error that sees guns and NPC limbs spasm temporarily, and a rare few moments where my controls locked up on me. In one situation I got stuck in scope mode, unable to return to my guns, and in a multiplayer session I was able to aim down my gun sights but not fire. These moments seem few and far between, and seem to correct themselves upon returning to a checkpoint or respawning, but they will certainly get you killed when they rear their heads.  Crysis 3 attempts to strike a balance between Crysis and Crysis 2, but in doing so manages to lose a little bit of what made each game appealing. The result is a title that doesn't truly match the open-ended excitement of the first game nor the revelatory empowerment of the second, yet manages to provide enough of both to at least tantalize, even if it doesn't completely satisfy. Solo play is shorter than previous installments and not as enjoyable, but multiplayer goes some way toward apologizing for it by stepping up its game and providing a gripping new experience in Hunter mode. This is a game that feels like the very essence of a "third installment" -- Familiar to the point of looking overplayed, but nonetheless refined and suffering no lack of quality.  And hell, even if it does feel a touch too powerful, that big damn bow is hard not to love.
Crysis 3 reviewed! photo
Step three: Prophet!
Crysis 2 was seen as something of a black sheep by fans of the original Crysis. I personally loved it, but others were turned off by its comparatively linear environments and plain New York backdrop. For many, the o...

New releases photo
New releases

New releases: Slicing and dicing in Metal Gear Rising


Shooting in Crysis 3, strategizing in March of the Eagles, and more
Feb 18
// Fraser Brown
I'm aching all over after enjoying the weekend just a wee bit too much, so I don't really feel ready for another Monday. Not having the ability to stop time, I'm just going to have to power through. At least there are plenty...
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Crytek: It's impossible for next-gen consoles to beat PCs


PS4/Next Xbox just can't pack $2,000 of tech in one system
Feb 18
// Jim Sterling
Crytek CEO Cevat Yerli doesn't sound too impressed by the prospect of a new console generation -- in fact, he claims Crysis 3 running on a high-end PC is already ahead of future competition. The ruling factor here, according ...
Crysis 3 photo
Crysis 3

Check out all the powerful weapons you'll get in Crysis 3


Things will go boom
Feb 15
// Hamza CTZ Aziz
The latest trailer for Cyrsis 3 shows off some of the badass powerful weapons you'll be able to use. The weapons are all based on set weapon archetypes, just you know, given a futuristic twist. I especially enjoy how you can...
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Crysis 3's sharp-dressed trailer is pretty adorable


TV spot for Crytek's latest sure to raise a smile
Feb 12
// Jim Sterling
There's a time and a place for dismal, bleak, "dark n' gritty" trailers, but there's a time for silliness too. Crysis 3 is having its silly time with this new trailer, letting us know how much fun it is to be a nanosuited ba...
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Crytek's unreleased debut was 'Half-Life meets MGS'


A look at scifi adventure Engalus
Feb 07
// Allistair Pinsof
Before Far Cry and Crysis, developer Crytek worked on a sci-fi FPS game by the name of Engalus, which its lead designer describes as "Half-Life meets Metal Gear Solid in an intense story driven action/adventure game like none...
Crysis 3 trailer photo
Crysis 3 trailer

Crysis 3 drops a new 'Hunt is On' trailer


Oh yes, there will be hunting
Feb 07
// Chris Carter
The videos for Crysis 3 keep on coming with no end in sight. In this trailer, you'll get a taste of some gameplay set to the tune of Muse's "Liquid State." It gives you a pretty good idea of what to expect, from the general ...
AMD deal photo
AMD deal

Tomb Raider, Crysis 3 free with with AMD graphics cards


Bioshock Infinite also available for free
Feb 05
// Alasdair Duncan
If you've been holding off buying one of AMD's top-end graphics cards, then here's an offer that may make you splash out. You can get a free copy of Bioshock Infinite and Crysis 3 with the purchase of an HD 7900 card, and sim...
Crysis 3 Beta photo
Crysis 3 Beta

What do you think of the Crysis 3 beta?


The Dtoid community weighs in
Jan 30
// mrandydixon
The Crysis 3 beta launched yesterday on PC, Xbox 360 and PlayStation 3, and we want to hear your thoughts! This multiplayer-only offering contains samplings of both the Hunter and Crash Site modes on two maps: Airport an...
Crysis 3 multiplayer beta photo
Crysis 3 multiplayer beta

Kick off the Crysis 3 multiplayer beta with a new trailer


Beta starts today
Jan 29
// Chris Carter
Remember when I told you that the Crysis 3 beta was coming? Well, it's here on the PlayStation 3, Xbox 360, and PC, and Crytek has a new trailer to help get things started. In the beta, you'll have the opportunity to play th...
Crysis 3 photo
Crysis 3

Learn how to play Crysis 3 in this new multiplayer video


Hint: you run fast and shoot stuff
Jan 28
// Chris Carter
Whether you're ready or not, Crysis 3 is coming, as is the multiplayer beta. This video shows off a few modes, including Hunter Mode and Crash Site -- the two gametypes headlining the beta. Hunter Mode is a gametype that pit...
Crytek USA photo
Crytek USA

Crytek opens first U.S. studio, headed by ex-Vigil staff


Are they making an MMO?
Jan 28
// Allistair Pinsof
Crytek will move into Austin, Texas for development on future titles, landing the international company in North America for the first time. “Crytek has always enjoyed a special relationship with gamers and business par...
$20 off game pre-orders photo
$20 off game pre-orders

Get $20 Amazon credit for pre-ordering Dead Space 3, more


SimCity and Crysis 3 also applicable
Jan 25
// Jordan Devore
Are you planning to buy SimCity (physical copy), Dead Space 3, Crysis 3, or Army of Two: The Devil's Cartel before launch? Amazon is throwing in a $20 credit on all four titles, which I don't need to tell you is strongly wort...
Crysis 3 beta photo
Crysis 3 beta

Crysis 3 open multiplayer beta starts next week


Two maps and modes available, including Hunter mode
Jan 23
// Jordan Devore
With Crysis 3 launching on February 19 in North America and Feb. 21 in Europe, next week's open multiplayer beta seems a bit last-minute, but we'll take it. Available on PC, Xbox 360, and PlayStation 3, the beta contains two...
Crysis 3 photo
Crysis 3

Crysis 3 snubbing Wii U due to 'lack of business drive'


EA doesn't seem to see the point
Jan 07
// Jim Sterling
The Wii U was supposed to be a console equal to (or better than) the PS3 and Xbox 360, capable of running the same games and thus expanding its third party library. However, it's not quite gone down that way, with Crysis 3 be...
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The DTOID Show: Bioshock, Metal Gear & Ugh... The VGAs.


Plus: That box is wearing a sombrero
Dec 07
// Max Scoville
Hey guys, I know you're all probably busy watching the Spike TV Video Game Awards right now, but if you missed today's Destructoid Show, here it is. We talk about Bioshock Infinite, which looks awesome. Unfortunately, it's be...
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Crysis 3 nails down its February 2013 release date


Look at that grass!
Dec 06
// Jordan Devore
We can finally get the release-date news for Crysis 3 behind us. The latest installment from Crytek will be targeting PC and consoles on February 19, 2013 in North America, and February 21 in Europe. The studio also brought ...
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Crysis 3 flexes its PC specs


Minimum, recommended, and high end requirements revealed
Dec 03
// Jim Sterling
Crytek has revealed the minimum, recommended, and swanky deluxe PC requirements for Crysis 3. The good news is, you won't need to sell a kidney to get it to run at its most basic. The bad news is, nobody ever wants just basic...
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Death by an electric arrow in new Crysis 3 footage


And two stunning screenshots
Nov 15
// Jordan Devore
While it's too early to say if all of Crysis 3 will provide what fans are looking for, this new video shows promise of a step in the right direction with a less confined play area. This edited footage shows a mostly cohesive...
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Crytek CEO talks about the next Crysis, moving to F2P


New game will be 'much more radical'
Nov 12
// Jordan Devore
Ahead of the five-year anniversary of Crysis, Eurogamer spoke with Crytek CEO Cevat Yerli about the future of the franchise, where the studio is headed with free to play, piracy, and why they didn't make Far Cry 2. A few poin...
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Crysis 3 Hunter Edition trailer shows off its bonuses


Get Crysis for free and early access to the Predator Bow
Nov 08
// Harry Monogenis
 We've already been given a taste of what Crysis 3: Hunter Edition will have in store for us but today EA has pushed out a new trailer fully revealing its many bonuses while showing us some Hunter mode footage. The bonu...
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New trailer reminds us that Crysis 3 is still happening


Plus some Hunter multiplayer screenshots
Sep 20
// Jordan Devore
Blink, and you might miss this new trailer for Crysis 3. It's the kind of thing that'll pique your interest but isn't long enough to do much more than that. The video did, however, get me to go look up the game's Hunter mode...
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gamescom: Here's Crysis 3's new Hunter mode


Aug 14
// Hamza CTZ Aziz
Crytek and EA have finally shown off some multiplayer goodness for Crysis 3 and it's not just a regular old deathmatch mode.  Hunter mode supports up to 16 players, with one team playing as CELL troopers, and the o...
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Tessellated toads impress in this CryEngine 3 tech video


Aug 10
// Jim Sterling
Yeah, so this is a trailer showing off the ridiculous visuals Crytek's conjuring for all you graphics whores out there. While I'm always a gameplay-over-visuals guy, I do have to say ... it is impressive stuff.  Watch t...
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Crysis 3 could come to the Wii U


Jul 28
// Fraser Brown
It looks like there's now a chance that Crysis 3 will appear on the Wii U, despite comments on the subject from Crytek's creative director Rasmus Hoejengaard in May. Producer Mike Reid told CVG that's it's no longer a ca...
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Jimquisition: GUNS GUNS GUNS GUNS GUNS GUNS GUNS


Jun 11
// Jim Sterling
E3 2012 was considered by many to be the most gun-heavy show we have ever seen. However, looking back upon the week, there really were no more shooters than usual. In fact, most of the games were featured in last year's line...

E3: Getting ARROWED in Crysis 3

Jun 09 // Jim Sterling
Despite all the military and near-future games starting to bleed into each other, at least Crysis 3 is looking set to be the prettiest of the bunch. The whole "urban jungle" setting seems to be a good compromise between the first and second games of the series, as a devastated New York is overtaken by tropical plant life and flooded by lakes. There is some great color in this game, something that will visually set it apart from the browns and greys of EA's alternative offerings.  Fans will know what to expect from the core game. As always, Prophet's Nanosuit is loaded with strength boosters, speed enhancements, armor and stealth, all of which can be used by skilled players to dominate the opposing CELL soldiers. Thanks to the composite bow, sneaky players now have a ranged weapon that can be used to silently and invisibly kill foes, and the satisfaction is there to be had in abundance. The bow can be loaded with multiple arrow types, ranging from regular bolts to electric arrows to timed or instant explosives. Others types of ammunition are still in the works, along with multiple weight choices for the bow itself. By far, the best arrow so far is the timed explosive, as you can shoot it into a soldier and watch him scream in terror as he realizes what's about to happen and can't do a thing to stop it.  With players able to retrieve regular arrows after use, it's entirely possible to play through whole sections as a cross between Rambo and the Predator. Provided, of course, that one is careful about their Nanosuit energy.  Predatory stealth like this is among my favorite types of playstyle, where players are empowered by their sneakiness rather than feeling like they're hiding from superior forces. Picking off opponents and watching them panic as their numbers dwindle via arrows shot from the ether, is immensely pleasing, and offers a nice change from the constant sneak/stab/sneak/stab pattern found in past games. Crysis 3 debuts usable alien weaponry for the first time in the series, and the demo allowed me to get my hands on one -- a huge mortar weapon that fired arcing shots of energy. It was devastating and heavy, though I have to say that it only really felt "alien" due to its visual presentation. I am hoping for the extraterrestrial technology to offer something weird and unique, rather than having grounded weapons that replace normal bullets with glow-in-the-dark ones. This is just one weapon though, and I'll keep my fingers crossed for something a bit more exotic as we see more of the game later.  For right now, at least, that bow alone is looking set to provide a heck of a lot of changes, especially if Crytek keeps offering more arrows to play with. Exploding fools and electrocuting puddles of water is one thing, but I like to think that Crytek can be more inventive than that, and I look forward to seeing how further we can mess people up while pretending the be the ghost of Sylvester Stallone. Right now, that's what this game needs in order to differentiate itself from the competition. Lord knows we have enough shooters getting gritty and realistic. Crysis 3 is a science fiction game, and it's time to get a bit weird with it. The alien weapons need to feel truly alien in the hand, and the bow needs arrows that do more than we've seen in the past. Similarly, the new blend of city and jungle needs to play a role in diversifying the game's challenges. Crytek is promising sections with a sense of open exploration and optional challenges, which is cool, but I want to see the jungle itself providing more than just pretty scenery. Let's have unstable buildings crashing through trees, and wild creatures to deal with. Let's have an untamed environment that's just as dangerous as the soldiers prowling it. Not since Enslaved have we had a game that uses this style, and I want to see it used as more than mere window dressing.  Crysis 3 has a fantastic groundwork of ideas to play with, and if it uses those ideas well, this could really stand out from the pack, something that every shooter needs desperately to do at this point. If it doesn't, if it simply provides the ideas at their base level, then we'll just have another EA shooter -- visually wonderful, but relatively predictable.  I love the potential I'm seeing with this. I just hope it's capitalized on and I look forward to seeing if it is.
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If there was one thing this E3 didn't want for, it was first-person shooters. The Electronic Arts booth in particular had Battlefield 3 Premium, Medal of Honor: Warfighter and Crysis 3 all on display, and I have to say it was...

E3: Crysis 3 has guns that shoot 500 rounds a second

Jun 06 // Ryan Perez
First, I have to talk about how insanely beautiful this game looks. I know you’ve seen the vids, and I know you’ve played Crysis 2, but you haven’t experienced either on a 72-inch screen, at high resolution, with the variety of color that Crysis 3’s level design offers. It’s easy to assume that jaw-dropping leaps in graphics are a thing of the past, considering how great games look these days. But all of this game’s DirectX 11 features are leaps beyond most, if not every other game out right now. About the level design: Everything in the city of New York has been overrun by the flora and fauna. How plants have managed to so quickly suffocate modern civilization is beyond me, but it’s everywhere and looks pretty, nonetheless. The contrast of NY’s achromatic grays, browns, and blacks against the greens, blues, and reds of the natural surroundings provide a visual dynamic that few shooters bother to provide, let alone games built on such technically advanced engines. My biggest issue with advanced engines today is that they don’t flex their chromatic muscle enough. While the U3 engine had the privilege of being commercially successful, therefore being utilized differently by others, most developers misunderstand the use of color by mudding the look of their games for the sake of “grit.” Crysis 3 is not unlike most other shooters, but at least understands the aesthetic power of emphasizing colors. I cannot stress this enough, for more reasons than just technicality: This. Game. Is. Gorgeous. As previously stated, though, this is a shooter, and it has a lot in common with others of the genre -- minus the badass suit. And if you’ve played Crysis 2, then very little about this third installment will be foreign to you. You retain a lot of the same equipment, abilities, and weapons, with the exception of a bow that makes John Rambo's weapon look like something recreational archers use. As expected, what makes the bow a valuable tool is the different ammo types it uses. Some arrows have explosive tips to them that act as a sort of timed grenade. Another type will electrocute enemies, but also fry several, if a crowd of baddies happens to be standing in water. My favorite, though, would have to be one kind of arrow that explodes above an area, reigning death down on enemies in a cloud of gray smoke. Think of Prophet as Hawkeye, but with a suit worth millions of tax payers’ dollars. But, BUT, this arrow shit pales in comparison to the gun that fires 500 rounds a mother-humping second. It’s big, it’s bulky, it sounds like a combination of bees and tearing cloth, and the end result is a cluster fuck of bullets that produces more sparks than I imaging the average processor can handle. If videogame particle effects had parents, this gun (known as the Typhoon) would be the violent, alcoholic father. Say hello to the BFG of Crysis. I figure that anyone who has a beastly rig already plans on getting this game. It’s the perfect title to flex your system’s hardware. If you plan on upgrading, though, then Crysis 3 is definitely a game you want to keep on your radar. Be prepared to paint New York in alien blood this February, 2013.
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Again, that’s 500 rounds a goddamned second. Surprisingly enough, hands-off demos behind closed doors are typically boring, with a static crowd sitting around, watching in a cold, sound-proof room. Very rarely does that...







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