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CryEngine

Homefront: The Revolution is very different than when we last saw it

Aug 04 // Brett Makedonski
[embed]297199:59800:0[/embed] When I first played Homefront: The Revolution, the world felt lived-in. The oppressive themes were apparent, but the citizens seemed to accept it and go about their daily routines (except for the ones sparking the revolution in secret, of course). I believed that this was a city I could change the face of. I saw the potential to revolt and to do so in creative ways. The chunk I recently saw was more chaotic than that. Things are on fire and smoke billows on the horizon. All those people doing everyday stuff don't exist anymore. There are a few freedom fighters, but not many. It's mostly an empty playground for me to ramp my motorcycle off stuff. Rather than showing off a functioning city, this version of Homefront: The Revolution opted for sporadic waves of enemies. Many battles took places in warehouses, often around large crates that are meant to scream "industry!" It was all just so boring. It was like a Call of Duty where you traverse more ground before the next section of bad guys with guns. The world was still open, but the enemies acted with the scripted ways of a linear game. The player reached the top of the stairs, so it's time to charge through the door. That is to say, this demo largely erased my positive attitude toward Homefront: The Revolution. I'm not going to care about liberating a city if there's no one in that city. Its lifelessness reminded me of every shooter I've played for the past ten years and then immediately forgot about. The thing is, this can't be the true Homefront: The Revolution. Its premise is one with promise, but this slice shows none of that ambition. There's no way the game's skewed this far from concept. I guess I'll chalk this up to another misrepresentative demo, and hey -- I just broke the rule I spent the first paragraph talking about.
Homefront preview photo
But not necessarily better
Sometimes when you see a game at a preview event, you don't even want to write about it. You just know that what was shown wasn't a good representation of the final game. Malicious intent isn't always to blame, either; there ...

Star Citizen photo
Star Citizen

Star Citizen had 40GB of assets leaked, and dang they're huge


A million bucks didn't plug this leak
May 25
// Joe Parlock
Star Citizen, the game that’s managed to crowdfund enough money to buy a small country, has suffered a pretty substantial leak of assets. According to Reddit, a community manager for developer Cloud Imperium Games acci...
BioShock photo
BioShock

BioShock's opening moments recreated in CryEngine 3


It doesn't go beyond the sea
Apr 06
// Jordan Devore
I was all ready to freak out when I saw this homage to BioShock's opening sequence created in CryEngine 3. I figured, perhaps naively, that it would go beyond the lighthouse and deep into the ocean, all the way down to Raptu...
Crytek photo
Crytek

This trailer for Crytek's Arena of Fate is painful


'Achieved with CryEngine'
Aug 15
// Jordan Devore
Ooh boy. This trailer for Crytek's "action-packed online multiplayer game" Arena of Fate sure is something. First impressions are important and that grating narration doesn't leave a good one. Looking on the bright side, I w...

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Reminder: Enemy Front out next week, it's actually decent


Check out the multiplayer trailer too
Jun 07
// Hamza CTZ Aziz
Pretty sure I'm the only person in this industry that's talking up Enemy Front. Is it going to be a mindblowing revolutionary first-person shooter? No, not really. Is it going to be pretty fun? Yeah, I think so at least. But...

Use an open world to fight for freedom in Homefront: The Revolution

Jun 02 // Brett Makedonski
Because the American citizens are at a serious disadvantage in this scenario, any hope of regaining their freedom must be done through guerrilla tactics. This aims to be Homefront: The Revolution's calling card. Rather than engage in constant over-the-top first-person shooting sequences, Crytek wants to push the battle to asymmetric warfare. One such example is equipping a remote-controlled car with explosive devices, driving it under a moving North Korean vehicle for cover, and then detonating it at a gate to both gain access and cause panicked mayhem. This is only a single example of the many possibilities for igniting an uprising. To keep things from becoming too scripted, Crytek's creating an open-world game that puts the players in charge of the revolution. As different areas of town are hit by the revolution, everything evolves accordingly. When actions like taking out guards and smashing security cameras are performed, uprising points are awarded, presumably bringing that particular section that much closer to liberation. It also means that the North Koreans will be on their toes, and more wary of your presence. No one will have to fend for themselves though, as resistance cells can be formed in online cooperative play. [embed]275756:54145:0[/embed] While the resistance may be sort of a ragtag lot, they're still equipped in their own special way to deal with opposing forces. The world is replete with resources that can be scavenged to create improvised weaponry. However, it may be cellular technology that proves the most useful. The phone seems as if it'll be a central device to Homefront: The Revolution, as it not only serves as a map, but also as a gadget for identifying and marking enemies. Crytek seems as if it has the right take on Homefront -- after all, do we really need another linear first-person shooter? But, it's the implementation of the studio's engine that strives to pull everything together. CryEngine 3 (which is already known for creating some of the most stunning visuals in videogames) is in use, and looks to add a sense of believability to the open-world through day/night cycles and changing weather effects. Whether that believability is achieved remains to be seen. Crytek has an ambitious project on its hands. One that could easily change the legacy of the Homefront name, or one that could just as easily succumb to overextending itself. When it hits PC, Xbox One, PlayStation 4, Mac, and Linux in 2015, we'll know if this is a revolution worth fighting for.
Homefront: The Revolution photo
Developed by Crytek
As a result of THQ's fire sale at the beginning of 2013, several IPs were ushered off to new homes, just waiting for someone to advance their stories while being published under a new banner. One such example is Homefront, wh...

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Get a taste of Enemy Front's stealth combat


Far Cry 3 meets World War II
May 18
// Hamza CTZ Aziz
Enemy Front is the upcoming World War II shooter that feels a whole lot like Far Cry 3. That's a good thing! For one, it's nice to go back to a World War II shooter. It's even nicer when it's just not a straight up mindless ...
CryEngine photo
CryEngine

Crytek to offer royalty-free CryEngine subscription


It's a good time to be an indie developer
Mar 19
// Jordan Devore
Well, would you look at that. After hearing Epic Games has plans to roll out a $19.99-per-month subscription plan for Unreal Engine 4, we've know learned Crytek has announced a similar approach for its own CryEngine. But unli...
Crytek photo
Crytek

Crytek adds native Linux support to CryEngine


Angry toad is pleased
Mar 11
// Jordan Devore
In detailing its plans for next week's Game Developers Conference, Crytek has announced native Linux support for CryEngine. The newest iteration of the engine will also include the features that made Ryse: Son of Rome's creat...

Enemy Front is a fresh approach to World War II shooters

Jan 30 // Hamza CTZ Aziz
Enemy Front (PC [previewed], PlayStation 3, Xbox 360)Developer: CI GamesPublisher: CI GamesRelease date: June 2014 Enemy Front has you playing as a resistance fighter, traveling to different parts of Europe over the course of the game. From the Warsaw Uprising, taking out a factory in Norway, sabotaging rockets in Germany, to joining the resistance in France -- expect to see various locations over the course of the 12 missions. You can also expect to see some lovely visuals. CI Games was wise to go with a vibrant color palette instead of the brown and grey like WWII shooters of the past, especially with this being the CryEngine 3 engine. That said I wouldn't say it looks just as good as Far Cry 3 visually, but it comes close. Also I can't believe how garbage these screenshots are that we were sent to go along with our coverage. Trust me when I say the screens don't do the game any justice. From the levels I saw they're wide and open similar to the missions of the Bad Company series. As for the enemy encounters, they'll remind you of Far Cry 3's Outposts that were scattered across the island. You can go in hard, guns blazing, or you can carefully scout the area and stealthily take out enemies one by one. With the levels being fairly open you have many options, like going to a nearby ridge to snipe enemies, or go right into the camp to perform stealth kills as the enemies are out on patrol. Oh I should mention the sniping system from CI Games Sniper: Ghost Warrior series is in Enemy Front. Holding your breath will slow down time, and wind resistance will be a factor when you aim your rifle. Guns blazing can work, but if an enemy is really close to you just one well-placed shot will instantly kill you. If you do get caught -- from letting the enemy dedication meter get completely full or an enemy spotting a body you didn't bother hiding -- all the enemies in the vicinity will hunt you down at your last known location. Eventually they'll stop hunting for you, but their guard will be up so long as they're alive rather than eventually going back to a complete relaxed state. Another level saw me taking on a mass of enemy soldiers with fellow resistance fighters, so there will be at least some levels where you'll be taking on waves of enemies. After that I went to another section of the game where I needed to infiltrate a base. I was doing pretty good quietly making my way through, throwing rocks to distract guards and such, but I got cocky and spotted. Thankfully, there is no fail state for getting caught, but I quickly got swarmed by guards and died. I wasn't expecting to like Enemy Front at all going in and now I'm looking forward to it. The Outpost stuff from Far Cry 3 was one of my favorite things about that game so getting to do that again but this time sneakily stabbing Nazis in the back is enough for me to want to get back into a WWII shooter. There is a multiplayer mode, by the way. It offers three modes with deathmatch, team deathmatch, and a domination-like mode called Freedom Fighter. There's support for up to 12 players and I have know idea what it plays like as CI Games wasn't showing anything off in that regard. Is there a market for World War II shooters this day and age? It's been so long since there was a good one that CI Games may get lucky and capture a good audience here with Enemy Front.
Enemy Front preview photo
Think Bad Company 2 mixed with Far Cry 3
Back in 2011 CI Games announced Enemy Front, a World War II shooter that was being worked on by Stuart Black who was the guy responsible for Black. It's funny how over-hyped that game was looking back. Anyway, Black left at s...

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DTOID News drew some hot Santa Claus fanart.
Hey gang! Sorry I wasn't around on Tuesday, but there wasn't a whole lot of news -- so here's a rundown of today's big news, including yesterday's big ol' Nintendo Direct, that new realistic medieval RPG Kingdom Come: Deliverance, and the Xbox One's upcoming documentary series on the E.T. The Extra-Terrestrial Atari 2600 game. No, seriously.

Medieval RPG photo
Medieval RPG

Here's a non-fantasy RPG being made with CryENGINE


Kingdom Come: Deliverance
Dec 19
// Joshua Derocher
The developer Warhorse just announced a new role-playing game, one that won't have monsters and wizards running around. Kingdom Come: Deliverance is a medieval role-playing game being created with the CryENGINE for PC a...
Arkane Studios photo
Arkane Studios

Arkane Studios is making its next game with CryEngine


Maybe a new Dishonored?
Nov 04
// Brett Makedonski
Whatever projects are on the horizon for Arkane Studios, it looks like CryEngine will play a significant part in at least one of them. ZeniMax is looking to hire developers who have experience with the engine for both Arkane ...
Ryse: Son of Rome photo
Ryse: Son of Rome

Ryse trailer promises as much blood as you can handle


Salute your new centurion
Oct 18
// Brett Makedonski
You know what next-generation console launch title hasn't been delayed? Ryse: Son of Rome. That one's truckin' right along as expected. Microsoft released a new story trailer today in case you need some context for your cont...
TimeSplitters PS4 photo
TimeSplitters PS4

TimeSplitters Rewind in development for PlayStation 4


Time keeps on splittin', splittin', splittin'
Sep 03
// Steven Hansen
Early this year, TimeSplitters fans got some decent news when it was announced that Crytek, owner of TimeSplitters developer Free Radical, was okaying a venture by fans and some former Free Radical employees to mash up the or...
Ryse: Son of Rome photo
Ryse: Son of Rome

Crytek upped Ryse's AI difficulty to offset QTEs


Now it just takes longer to get to the quicktime events
Aug 28
// Brett Makedonski
Ryse hasn't exactly been perceived as the Xbox One's darling as Microsoft had hoped, and Crytek seems aware of the criticisms. After the game's less than warm reception at E3, the developers took steps to alter the most ...
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Ryse will have multiplayer microtransactions


Just more reasons to pass on this one
Aug 22
// Hamza CTZ Aziz
[Update: Microsoft has released a statement addressing exactly how microtransactions will work in Ryse. “The progression system in ‘Ryse: Son of Rome’s’ cooperative multiplayer experience offers player...
Graphics photo
Graphics

Yep, it's pretty: New CryEngine demonstrated


Current- and next-gen supported
Aug 22
// Jordan Devore
Here's a tech demonstration out of gamescom for the latest iteration of CryEngine, which supports current-gen, PS4, Wii U, PC, and Xbox One, with further platforms to come. Calling it simply "CryEngine" is not an oversight o...
Ryse: Son of Rome photo
Ryse: Son of Rome

Crytek made Ryse so you can just mash buttons if you want


Press X to express more disappointment
Jul 09
// Brett Makedonski
Ryse: Son of Rome is already on thin ice with a lot of people. Between the incessant quick-time events and the bland-looking gameplay, there doesn't seem to be a lot of excitement for this title. Some information recent...

Ryse: Son of Rome looks to be sinking

Jun 11 // Brett Makedonski
One of the most eyebrow-raising aspects from the press conference was the amount of supposed quicktime events in the game. The developers took particular care to explain to me that these weren't true quicktime events, but rather an execution that was entirely optional and helped the player progress. A failed execution has no consequence, but a successful one comes with perks such as added health. Despite their insistence, they were totally quicktime events. Worse yet, their inclusion (complete with the contextual buttons) was a constant blemish on an otherwise beautiful game. Each time an execution was begun, it focused the camera on that particular unfortunate subject, completely ignoring any other enemies that had been engaged. It's a situation that we've seen enough, and has never been great. Ryse also seems to be very unimaginative in its structure. The demo consistently bottlenecked the player into the next narrow setting to engage the enemies in a completely pre-determined way. Maybe this was just for the purpose of the demo, but it feels as if the game could utterly negate any freedom that the player has.  For what it's worth, Ryse looks great. It doesn't come as much of a surprise given that it runs on CryEngine 3. Crytek has a stunning game on its hands with regard to visuals, but graphics don't make a great game. There probably isn't a whole lot of time before Ryse: Son of Rome makes its appearance on Xbox One. Hopefully something comes out soon to quell these problems. As is, there's not a whole lot to look forward to.    
Ryse Preview photo
At least it looks pretty
Microsoft likes Ryse: Son of Rome enough to put it in Monday's press conference. If my hands-on time was any indication of the final product, there's no reason to be so keen on it. Despite having only five minutes with t...

Ryse gameplay photo
Ryse gameplay

Crytek shows off first actual gameplay for Ryse


Smash people with quick-time events
Jun 10
// Joshua Derocher
Crytek unveiled gameplay from its upcoming Roman-combat game, Ryse, during the big Xbox conference today. It showed lots of hacking and slashing with Roman guys jumping off from a ship. At first glance it looks...
CryEngine 3 photo
CryEngine 3

This CryEngine 3 demo is not for videogames


It's for businesses
Apr 24
// Hamza CTZ Aziz
French firm Enodo released this CryEngine 3 demo showcasing a variety of different environments. Looks great, right? Well don't expect Enodo to put out any games, as this demo is aimed at real life businesses. Yes, this demo...

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