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Crowdfunding

Greed Monger photo
Greed Monger

Greed Monger cancelled after raising $100k


Another in a long line of KS failures
May 29
// Joe Parlock
Here’s a fun game dev fact for you: making an MMO is a long, hard, and expensive task that will generally end in failure and misery for everyone involved. If huge companies like BioWare can screw it up, it’s proba...
Perception photo
Perception

Ex-Irrational devs announce new horror game Perception


Realising a vision
May 27
// Vikki Blake
Deep End Games -- a new studio consisting of many ex-Irrational developers -- has announced a Kickstarter campaign for a brand new horror game called Perception. The first-person horror adventure places you in the shoes ...
Star Citizen photo
Star Citizen

Star Citizen had 40GB of assets leaked, and dang they're huge


A million bucks didn't plug this leak
May 25
// Joe Parlock
Star Citizen, the game that’s managed to crowdfund enough money to buy a small country, has suffered a pretty substantial leak of assets. According to Reddit, a community manager for developer Cloud Imperium Games acci...
Fantastic Boyfriends photo
Fantastic Boyfriends

Fantastic Boyfriends wants to hook you up with cute ogres


Wow, fantastic hunks
May 21
// Joe Parlock
Oh my lord. Oh my stars and garters. Okay Joe, this is a simple news post, you’ve done this countless times before. A whole group of hot men or not, you don't even know if this game is any good, so pull yourself togethe...
Bloxels photo
Bloxels

Bloxels is a tactile tool for building video games


I kind of wish I were a kid today
May 20
// Darren Nakamura
As a kid, I loved playing with blocks, and I loved playing video games. I think the combination of the two is at least partially why Minecraft is so popular with kids these days. Well, here's another product that I wish exis...
Trigger photo
Trigger

Trigger looks to examine the PTSD process from the inside out


A visual novel about trauma
May 17
// Jonathan Holmes
Amy Dentata is a game developer's game developer, though her next project doesn't look like it's made to appeal strictly to game design theorist. Trigger is a visual novel about suffering from PTSD and the process of discover...
Crysis: Analogue Edition photo
Crysis: Analogue Edition

Haha sure: Crysis board game on Kickstarter


Tactical battles and chest-high walls
May 14
// Darren Nakamura
Crysis Analogue Edition - The Board Game. Huh. Okay. I have been pleasantly surprised in the past with video game shooters turned into tactical board games, but I'm still a bit skeptical about this one. I mean, Crysis's bigg...
Yooka-Laylee photo
Yooka-Laylee

Yooka-Laylee will have DLC, which 'won't start development until it ships'


Good
May 12
// Chris Carter
Playtonic has reached the two million mark for its Yooka-Laylee Kickstarter, and now, it's thinking far ahead of its "extra polish" stretch goal. It has set its sights on DLC, and the way it is handling it...
Yooka-Laylee snake photo
Yooka-Laylee snake

Yooka-Laylee has a shorts-wearing snake named Trowzer


Lovely
May 11
// Jordan Devore
You just knew someone in Yooka-Laylee was going to rock shorts. If not the titular chameleon and bat duo, then a side character, surely. Today, Playtonic Games gave us the goods. "Trowzer is a business-snake whose career neve...
Bloodstained funded photo
Bloodstained funded

Bloodstained: Ritual of the Night fully funded in less than four hours


$500,000 and counting
May 11
// Darren Nakamura
Full disclosure: I backed this at the $60 tier. I almost went for the $125 tier, but "No," I said to myself. "Let's be reasonable." The Kickstarter campaign for Koji Igarashi's Bloodstained: Ritual of the Night has only been ...
Horror photo
Horror

This new AR project wants to turn your house into a horror game


Is this the real life? Is it just fantasy?
May 04
// Vikki Blake
If just wandering down the corridor in P.T. was enough to send you screaming from the room, how would you cope if a Lisa-like entity came at you in the hallway of your own house?  Night Terrors -- a "highly immersive, ph...
Yooka-Laylee Kickstarter photo
Yooka-Laylee Kickstarter

Yooka-Laylee hits all stretch goals in less than a day


Expect simultaneous release on all planned platforms
May 02
// Darren Nakamura
Developer Playtonic Games must be sitting pretty right about now. Two days ago, the 3D platformer Yooka-Laylee revealed its official name. Yesterday, it launched a Kickstarter campaign with a base funding goal of about $270,0...
Yooka-Laylee Kickstarter photo
Yooka-Laylee Kickstarter

Banjo-Kazooie spiritual successor Yooka-Laylee now on Kickstarter


Hits funding goal in just 40 minutes
May 01
// Darren Nakamura
It has been a whirlwind these last couple days for Yooka-Laylee. We have known about "Project Ukulele" for a while, but just yesterday we learned its official title (with googly eyes in the logo and everything). Today, the t...
Elsinore Kickstarter photo
Elsinore Kickstarter

Elsinore takes Shakespeare's Hamlet through a time loop


Try not to end up face down in a lake
Apr 29
// Darren Nakamura
There is something about Hamlet that inspires creators to want to adventure through it. First there was Ryan North's chooseable-path adventure book To Be or Not To Be, now there is Elsinore. Maybe people want to change the o...

The original Kickstarter game, High Strangeness, is set for release on May 6

Apr 16 // Alessandro Fillari
High Strangeness (Linux, Mac, PC, Wii U [previewed])Developer: Barnyard Intelligence GamesPublisher: Midnight CityRelease: May 6, 2015 "As the original amount was for $1500, it's been a passion project for us," said lead developer Ben Shostak. "We've been working on it all that time since, but eventually along the way, we got picked up by Midnight City and they were able to help us get it finished up and with the art assets and other resources. We had a successful Steam Greenlight, and now we're ready for release next month." Initially taking place in middle America, a mild-mannered teenager finds that his home has been invaded by creatures resembling shadows. Soon after, he's transported to a mysterious world connected by two parallel dimensions, and after coming into contact with an ancient artifact, he's able to transition between the dimensions, which resemble 8-bit and 16-bit interpretations of the new world he inhabits. Using gadgets and several artifacts he uncovers, he begins his quest to unravel the mystery behind the shadow creatures, while trying to find his way back home. Understandably, I was a bit confused by their labeling of High Strangeness as a 12-bit adventure game, but after playing the game, it became quite clear. The main character is essentially trapped within a videogame that's having difficulties trying to reconcile its place between the between the 8-bit and 16-bit eras of gaming. Hence, the 12-bit label. As the in-between, he's able to transition to different eras, while taking advantage of the unique visual styles, along with the physics and AI parameters of the respective eras. Similar to The Legend of Zelda: A Link To the Past or Secret of Mana, action takes place from an overhead view in real time. In addition to his graphical transition ability, the hero will have access to a wide range of abilities. Starting off with a flashlight, which doubles as a melee weapon, he'll gain new gadgets and abilities such as firecrackers, which can be thrown at enemies and used to destroy weak walls to find new areas. When our hero defeats foes, he'll acquire crystal eyes which can be used to spend on upgrades in the character menu. Similar to action-RPG titles, you'll be able to focus on particular traits and attributes, and build your hero out to your liking. While at first glance, it seems to be one of those titles trying a bit too hard to relive the classic era. But thankfully, the "meta-ness" of High Strangeness is much more than simple style. The transition between the bit worlds is totally by design, which will change up enemy A.I, puzzle solving, and exploration. Think Light and Dark worlds from A Link to the Past, but with videogames. For instance, 16-bit world features eight-way degree of movement, while the 8-bit world has only grid based movement. In some cases, enemies will appear more menacing and more difficult in 16-bit mode, but switching over to 8-bit mode will severely limit their attacks and movement. Moreover, certain clues and obstacles will only be present in the 8-bit areas. During the Easter Island level, I was able to see traps hidden in the ground in the 8-bit world, but for the 16-bit world, the extra graphical power allows the traps to be more well hidden. I know, it's so meta, right? And it totally works. I was kinda geeking out during my session, as it was a pretty neat nod to how self-aware it is the style and limitations of the era. It was cool seeing 16-bit versions of the common enemies, these clothed monsters with tentacles, turn into these somewhat harmless and neutered looking enemies in the 8-bit world. By the way, that friend that inspired the developers to put themselves out there on Kickstarter was Rich Vreeland, also known as Disasterpeace. Along with Dino Lionetti from Cheap Dinosaurs, Disasterpeace has also contributed some music to High Strangeness. The score is totally a love letter to the classic era, focusing heavy on chiptune arrangements that are pretty catchy, but also very exciting and ooze style. I spent a nice amount of time with High Strangeness, and I could tell I only scratched the surface of what it has in store for players. There are many dungeons and locations to explore, each with a 8-bit and 16-bit rendition, and there's even a section where you'll play as a talking cat for some reason. It sounds so ridiculous, I know it'll be really awesome to see unfold. I'm a bit of a sucker to have a game be so self-aware of its genre, and the medium itself, and High Strangeness is certainly shaping up to one of those titles that'll not be fun to play, but also to examine for the number of references and nods to the classic era. It's been a long time coming, and to finally see the original Kickstarter game project reach the finish line is pretty exciting. Granted, it's been about six years, but better now then never, right? They've made good on their commitment to the fans, and it's shaped up to be something quite special.
High Strangeness photo
A super-meta jaunt through through 12-bit gaming
Ever since the big Kickstarter boom of 2012, there's never been a short supply of developers looking to get their next title going through crowdfunding. From metroidvania action-RPG titles referencing the golden years of game...

Ion Kickstarter photo
Ion Kickstarter

Ion implements an old idea I had for a chemistry card game


This is what I get for procrastinating
Apr 14
// Darren Nakamura
I have to applaud Genius Games. I've had the idea for a card game based on ionic bonding kicking around in my head for years now, always with the thought that I could develop it and set up on Kickstarter for publishing. True...
Orcs Must Die! board game photo
Orcs Must Die! board game

Orcs Must Die! takes tower defense to the tabletop arena


Even plastic figurines of Orcs Must Die!
Apr 13
// Darren Nakamura
Orcs Must Die! has truly made it. After a few entries in the main series, the scrappy little tower defense from Robot Entertainment now has a board game in the works, designed by Petersen Games. Orc Must Die! The Boardgame c...
Tower Unite Kickstarter photo
Tower Unite Kickstarter

Miss PlayStation Home? Check out the Tower Unite Kickstarter


No microtransactions
Apr 12
// Darren Nakamura
Hot off the heels of the death knell of PlayStation Home, this Kickstarter popped up. It's probably a coincidence, considering the team has been working on the similar GMod Tower for the past five years, but it seems fortuit...
Izle Kickstarter photo
Izle Kickstarter

Colorful action RPG Izle planned for all current-gen systems


And some last-gen systems too
Apr 08
// Darren Nakamura
This showed up a few days ago in the ol' Destructoid inbox, and it sure has a look to it. I'm picking up a lot of Zelda in the above Kickstarter trailer, but also hints of Fable and Minecraft too. It's got floating islands (...
The Song of Seven photo
The Song of Seven

Everyone has a tail in The Song of Seven


I just want to pet them all
Mar 24
// Jed Whitaker
The Song of Seven is a beautiful adventure game, I mean just look at it! The art style reminds me a bit of Okami or The Legend of Zelda: The Wind Waker. It's trying to get funded on Kickstarter for the low amount of $8,...

CrossCode is a beautiful 16-bit ball-filled adventure

Mar 13 // Jed Whitaker
[embed]288984:57762:0[/embed] Balls are your weapon of choice -- that's right balls. They're useful in both combat and puzzle-solving. The balls can be charged up for a boost to damage, or they can be bounced to activate hard-to-reach switches. A melee attack can also be executed, which inflicts massive damage to an enemy crab boss. I played the demo with a mouse and keyboard, and aiming felt spot on; playing with a controller is also an option.  The story centers around Lea, an avatar in an MMO that is seemingly mixed with the real world in some fashion. The demo's mostly mum on details. Lea no memories and she's also mute -- the latter because her speech modules are having issues and her in-game designers need to fix them. Plenty of cutscenes show Lea nodding or emoting to get her point across, and the story in the demo was interesting enough to make me want to see more. Do everyone a favor and go help CrossCode get made by throwing some cash at it if you see fit. As of writing, CrossCode is just over a quarter of the way to its goal of €80,000 (just shy of $85,000), with 15 days left. A Wii U version is one of the stretch goals, a console it would surely feel at home on.
CrossCode photo
From the window to the wall, till puzzles take your balls
CrossCode is one of those games where I've heard mention of it by word of mouth, saw videos of it, but never though much of it. Then, I got bored and decided to try out the demo and boy, am I glad I did, because the game is w...

Don't be Patchman photo
Don't be Patchman

Hahah what: Don't Be Patchman is a 'sneak-and-grow' game


It makes less sense the more I watch
Feb 25
// Darren Nakamura
As I watched the first video of Don't Be Patchman (below), I thought I had an okay feel for what it is. Plant apples, get an apple tree, shake it for more apples. Got it. I'm no Animal Crossing slouch. Next video, ...
Spooky Poo's Happy Hell photo
Spooky Poo's Happy Hell

Spooky Poo's Happy Hell launches Kickstarter


A cat goes to Hell and meets Satan, you won't believe what happens next
Feb 23
// Jed Whitaker
Spooky Poo's Happy Hell recently launched on Kickstarter hoping to get funded for PC, with stretch goals for Wii U and PS4.  This romp through hell is a call back to N64 platformers, with music and graphics clearly insp...
NightCry Kickstarter photo
NightCry Kickstarter

Horror project NightCry raises $300K on Kickstarter


Clock Tower successor now officially coming to PC
Feb 23
// Kyle MacGregor
Nude Maker's Clock Tower spiritual successor NightCry just concluded its Kickstarter campaign. The point-and-click survival horror game is fully funded, having successfully cleared its $300,000 funding goal. The project raise...
New Gex photo
New Gex

Square Enix is taking pitches for a new Gex


And games based on other old Eidos properties
Feb 17
// Jordan Devore
Before we can dive into the future of Gex, you have to know what Square Enix Collective is. In short, it's a curated platform for developers to pitch games and receive feedback from both the public and Square Enix before crow...
PROJECT SCISSORS photo
PROJECT SCISSORS

Nude Maker hopes to port NightCry to PS4, Xbox One


Project Scissors team adds faraway stretch goals as time dwindles
Feb 15
// Kyle MacGregor
Clock Tower spiritual successor NightCry seems unlikely to satisfy its $300,000 crowdfunding goal, given the title has raised just half that sum with only a week to go. Despite the grim outlook, its creators have unveiled ne...
Jake Kaufman VR album photo
Jake Kaufman VR album

Jake Kaufman's VR music album Nuren is up on Kickstarter


The New Renaissance
Feb 14
// Darren Nakamura
Late last year, Jake "virt" Kaufman left WayForward to strike out on his own. Since then, he has hinted about a big project he envisions. It looks like Nuren: The New Renaissance is that project. A collaborative project betw...

Starr Mazer adds Transformers composer Vince DiCola, high profile crossovers

Feb 12 // Darren Nakamura
[embed]287554:57304:0[/embed]
Starr Mazer photo
Shovel Knight, Hyper Light Drifter, Children of Morta
Starr Mazer came out of the gate with an impressive roster of artists working on its soundtrack. Despite having a huge list of talent to pull from, developer Imagos Softworks has added another composer sure to pull on some n...

Sneaky Ninja photo
Sneaky Ninja

Sneaky Ninja does stealth without any messy throat slashing


Family-friendly ambush and murder
Feb 10
// Darren Nakamura
If you played through Mark of the Ninja thinking, "This is nice, but my word, it is quite gruesome," before dabbing the corners of your mouth with a handkerchief, then Sneaky Ninja might be worth looking into. It has the bus...
Coup photo
Coup

Popular bluffing card game Coup will be a videogame soon


First on iOS, later for Android and PC
Feb 09
// Darren Nakamura
When people talk about good games to ease newbies into board games, The Resistance is one that gets brought up often. Heck, we have even played a few games of it on our forums. It took the hidden team aspect of Werewolf, tra...






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