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10:00 PM on 06.16.2014

Run, hide, survive: Good advice, Alien: Isolation trailer

That's the coolest SEGA logo ever. I've always liked when a logo is altered to tonally match whatever it's slapped on.  This Alien: Isolation trailer doesn't divulge too much, which is good for a horror title, thou...

Steven Hansen



Is-elated: Alien Isolation surpassed my expectations, approached my wildest hopes photo
Is-elated: Alien Isolation surpassed my expectations, approached my wildest hopes
by Steven Hansen

I've been treating Alien: Isolation coldly. If I don't let myself get invested or excited, I can't be hurt. I think Alien is a perfect piece of film making. That doesn't need, should never have been, a franchise.

I played one of Alien: Isolation's challenge maps. I don't know if the entire game will end up being this good, but as a slice that demonstrates the mechanics and tone, it completely won me over and I'm dying to play the full thing.

I also died a lot in the challenge map. I played for about a half hour without getting to the end. I'd died as early as 30 seconds in. I'd survived as long as eight minutes. I was stressed out with a racing heart. I took the headphones off to wrest myself from Isolation's constricting, horrible world and struck up conversation with one of the developers to try and calm my nerves. 

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The three Oculus Rift games at E3 are all amazing photo
The three Oculus Rift games at E3 are all amazing
by Brett Makedonski

I've had a chance to check out quite a few games on Oculus Rift. From Japanese indie projects at BitSummit to the latest build of EVE Valkyrie, I've gotten a good look at the progress of developing virtual reality games from both large and tiny teams. Having seen the evolution of the technology, it's easy to recognize that it's getting significantly better, and, it's all happening very quickly.

Meeting with Oculus VR at E3, I had the opportunity to demo three titles I hadn't seen yet -- Superhot, Lucky's Tale, and Alien: Isolation. All were vastly different from one another, but each was damn impressive.

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Alien: Isolation is more than just you and a Xenomorph photo
Alien: Isolation is more than just you and a Xenomorph
by Brett Makedonski

At the reveal event for Alien: Isolation, we were shown a lengthy demo that got right to the heart of the conflict at-hand: Amanda Ripley trying to navigate a space station as a very aggressive Xenomorph hunted her. In our first look at the game, those were the only two entities present. We were told at the time that there'd be some human survivors, but the developers were fairly tight-lipped as to what their roles would be.

Now that we've had a second chance at Alien: Isolation with a new build developed specifically for a pre-E3 event, the picture's significantly clearer as to how these interactions will go. This demo, which was about as long as the first one we saw, did more to highlight what some of the game's shortcomings might be. That said, it also reinforced our initial impression that Isolation is poised to be a tense, heart-pounding affair.

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11:00 AM on 04.04.2014

Sound might be the key to survival in Alien: Isolation

Creating atmospheric tension isn't exactly easy. If it were, every survival horror game would be a hit. There are several elements that have to be closely tended to, one of the most important ones being sound. In making ...

Brett Makedonski

10:45 AM on 03.31.2014

Alien: Isolation set for October 7 release

Alien: Isolation is coming out on October 7 for PS3, PS4, Xbox 360, Xbox One, and PC. So no need for a PS4 or Xbox One yet? Though I suppose Infamous: Second Son is quite nice. But I'm waiting on The Witness. And yes, I am av...

Steven Hansen





1:15 PM on 03.13.2014

How Creative Assembly is designing their Alien for Alien: Isolation

Sega has released a new video featuring members of the development team at Creative Assembly working on Alien: Isolation, as they describe their goals and approach toward designing the lone Xenomorph stalking the player thro...

Conrad Zimmerman

4:30 PM on 02.10.2014

Rome II update replaces Indian elephants for African ones

In his review of Total War: Rome II, our own Josh Tolentino was left unhappy at the buggy state of the game but was happy with the level of historical accuracy displayed. I wonder if he would have docked the game an extra poi...

Alasdair Duncan

1:15 PM on 02.06.2014

New Alien: Isolation screens spill the android fluid

If you came here looking for more images of Creative Assembly's terrifying Xenomorph in Alien: Isolation, no such luck. And if the Alien isn't in front of you, that means that he's either behind you, or above you, or in the v...

Brett Makedonski

6:00 PM on 01.16.2014

Mod tools for Total War: Rome II are now in beta

Total War: Rome II was one of the games I'm kicking myself for passing over in 2013; I didn't think I was going to be able to commit to a vast strategy game in a series that has shown me no mercy in the past. However, the new...

Alasdair Duncan

4:15 PM on 01.14.2014

Here's how Creative Assembly landed Alien: Isolation

When the rumors first got out that Creative Assembly was working on Alien: Isolation, I wasn't concerned so much as I was curious how the studio landed the project. Alistair Hope and Jude Bond spoke about exactly that in an i...

Jordan Devore



CES News, Alien: Isolation, Evolve & IGF Nominees! photo
CES News, Alien: Isolation, Evolve & IGF Nominees!
by Max Scoville



Whoa, it's 2014! What do you know! Well, here's what we know: Sony has detailed PlayStation Now, the Gaikai streaming plan, Valve has showed off fourteen different Steam Boxes and Dale got to play with that funky new controller. The Xbox One and the PlayStation 4 both sold a few million units in a few short months, and that rumored Alien: Isolation game is a real, actual thing that sounds friggin' scary. We don't know much about it yet, but there's also Evolve. Finally, the IGF award nominees have been announced!

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8:00 PM on 01.07.2014

Creative Assembly talks about goals for Alien: Isolation

We've already talked a lot about Alien: Isolation today. Like, so much. We've shared the game's announcement, a hands-on preview, and what Isolation has in common with Colonial Marines.  So, we're going t...

Brett Makedonski



Alien: Isolation captures the mood of Ridley Scott's film photo
Alien: Isolation captures the mood of Ridley Scott's film
by Brett Makedonski

Have you ever been hunted? I haven't (in a videogame or, thankfully, real life). Some games make veiled attempts to simulate the sense, but as long as you learn and know the correct order of operations, they usually don't take much to best. Alien: Isolation made me feel as if I was being hunted for the first time ever. It competently thrusts you into the role of the prey, and as a result, it is completely f*cking terrifying.

Before my 40 minute hands-on demo with Isolation, key developers from Creative Assembly gave a very short briefing on the studio's intentions with the game. First and foremost, it wanted to get back to the roots of survival horror by making a game based on the original survivor horror movie, Ridley Scott's Alien. In the developers' eyes, the best way to do this was to "re-Alien the Alien."

What they meant by this is that they wanted players to always have the Xenomorph on their minds, regardless of the situation. A "low frequency, high impact" approach to brushes with the Alien was their aim. They cited Hannibal and Jaws -- two fixtures of horror movie culture -- as examples of incredibly effective characters despite having very little screen time. However, perhaps their most effective strategy to re-Aliening the Alien is including only one Xenomorph in Isolation.

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Alien: Isolation is nothing like Colonial Marines photo
Alien: Isolation is nothing like Colonial Marines
by Brett Makedonski

There we were. The same notion on everyone’s mind, whether they liked it or not. Members of the press conflicted in their reluctant eagerness to address, key developers dreading the topic altogether. It clouded the air, enough to make everyone slightly uncomfortable with its inevitability. It was the Xenomorph-impregnated elephant in the room.

How did the reaction to Aliens: Colonial Marines affect your work on Alien: Isolation?”

I’ll be the first to admit – the question is wholly unfair. Creative Assembly has been working on Isolation for more than three years now. It had a very distinct vision for its game long before anyone knew how Colonial Marines would turn out. Still, it needed to be asked. Fair or not, Isolation will be directly compared to Colonial Marines by both critics and fans alike.

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Alien: Isolation is the new game in the Alien franchise photo
Alien: Isolation is the new game in the Alien franchise
by Brett Makedonski

After months of rampant Internet speculation, Sega has finally revealed that Alien: Isolation is the new title in the Alien(s) franchise, and that it's being developed by Creative Assembly, the studio behind the Total War series. True to its non-plural namesake, Isolation will be a survival horror game in the same vein as Ridley Scott's 1979 masterpiece.

Alien: Isolation tells the story of Amanda Ripley, the daughter of the movie series' protagonist, Ellen Ripley. Amanda has been plagued since childhood by the mysterious disappearance of her mother after the loss of the Nostromo. Amanda, now a Weyland-Yutani employee herself, is tipped off that a space station has recovered the audio log detailing the events of the Nostromo. She journeys with a team to the space station, only to find that a Xenomorph has gotten there first and is wreaking havoc.

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