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Crackdown

Xbox One photo
Xbox One

It looks like even more Xbox One exclusives will skip E3


Scalebound and Crackdown
Jun 12
// Chris Carter
We already knew that Quantum Break would be skipping E3 this year, but now thanks to Microsoft, we have information on a few other games that will not make an appearance. According to Xbox Wire, both Crackdown&...
Crackdown Xbox One photo
Crackdown Xbox One

We saw Crackdown for Xbox One earlier this year as a tech demo


At the Microsoft Cloud Presentation
Jun 13
// Chris Carter
Microsoft unveiled a new Crackdown project this year at E3, but apparently we've already seen the game in action. Back in April, Microsoft held a small conference at San Francisco and showed off its cloud processing technolo...
New Crackdown photo
New Crackdown

Xbox exec: New Crackdown will be a showcase for evolution of cloud power


Makes sense from a company named Cloudgine
Jun 10
// Brett Makedonski
Microsoft's long sang the praises of the power of the cloud, especially with regard to Xbox One. One of the games announced yesterday during the Xbox press conference may be a shining example of what the cloud can do. Today,...

Crackdown back on Xbox 1 photo
GET HYPE!
Crackdown is back, series director and Cloudgine co-founder Dave Jones revealed at Microsoft's E3 presser. A new title in the open world shooter franchise is targeting a 2015 launch on Xbox One.

Xbox One news photo
Xbox One news

White Xbox One coming this year, update coming this March


A huge flood of Xbox One leaks slowly being corroborated
Jan 30
// Steven Hansen
I don't want an Xbox One, but if I did, I'd want One in white. An anonymous NeoGAF poster let loose a flood of leaks, including word that October would see a white Xbox One bundled with Insomniac's Sunset Overdrive. A 1TB con...
Crackdown 2 photo
Crackdown 2

The Crackdown 2 devs are working on a next-gen project


Crackdown 3 perhaps?
Nov 21
// Chris Carter
The developer of Crackdown 2, Ruffian Games, is evidently working on a "next-gen console project" due in 2014. The news comes by way of the Scottish Games Network, which has a posting for a "large project" in need of two prog...
Freebies photo
Freebies

Crackdown, Dead Rising 2, and Case Zero free on Xbox Live


Download starting tomorrow
Jul 31
// Jordan Devore
With July nearly over, it's time for the next set of free Xbox Live games to be swapped in. Following Assassin's Creed II, the Games With Gold titles are Crackdown on August 1, and Dead Rising: Case Zero and Dead Rising 2 on ...
Crackdown photo
Crackdown

'I don't think Crackdown is dead at all,' says Spencer


Microsoft exec brings hope
Jun 26
// Jordan Devore
Continuing in line with previous comments about open-world franchise Crackdown returning with the right team and time, Microsoft Game Studios VP Phil Spencer has again professed love for the property. "[It's] o...
Crackdown photo
Crackdown

Microsoft: Crackdown might return when the time is right


It's still important to Phil Spencer
Jun 18
// Brett Makedonski
Microsoft's E3 came and went without any mention of Crackdown, a franchise that many thought might return to help bolster the Xbox One's software lineup. It looks somewhat likely that there may be some hope for future install...
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PSA: Crackdown 2 'Toy Box' content no longer borked


Sep 04
// Nick Chester
Yesterday we told you that the "Toy Box" downloadable content for Crackdown 2 was totally broken and not to buy. Today we say, go right ahead. According to the game's developer, Ruffian Games, everything is all better now. It...
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Crackdown 2 DLC is broken, don't buy it


Sep 03
// Andrew Kauz
Ruffian Games has given players another reason not to play Crackdown 2 today, as its just-released DLC pack, the Toy Box add-on, seems to only take things away from the game. Namely, its ability to function. Ruffian has ...
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Crackdown 2's Toy Box DLC is out now!


Sep 02
// GundamJehutyKai
 Crackdown 2 may have proven rather divisive with the critics and gamers alike, but that hasn't stopped Microsoft and Ruffian Games from releasing some new toys for those who enjoyed their second stint in Pacific Cit...
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Crackdown 2 to get Toy Box DLC, paid upgrade


Aug 23
// Dale North
Two new DLC bits are coming to Crackdown 2 to keep it fresh for you. It starts off with a freebie called the Toy Box. It includes lots of things to pull out and have fun with, like God Mode, Infinite Ammo, weapons, gadgets, t...
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Crackdown 2 paid DLC revealed


Jul 06
// Jim Sterling
Crackdown 2 was released yesterday, and those who bothered to check out the game's Avatar Awards will have discovered that plans are already in place for premium DLC. This content will be required in order to unlock certain A...

Review: Crackdown 2

Jul 05 // Jim Sterling
Crackdown 2 (Xbox 360)Developer: Ruffian GamesPublisher: Microsoft Game StudiosReleased: July 6, 2010 MSRP: $59.99 Crackdown 2 is incredible fun, providing all the thrills, spills and chills of the original Crackdown. It looks gorgeous, it feels empowering, and the collection of Agility Orbs is as addictive as ever. All of this is true... for about ten minutes. After playing the game for several hours (you can beat it in a handful), however, Crackdown 2 essentially is the original Crackdown, only with bad pacing, increased repetition, and far less content overall.  The game takes place in Pacific City -- the exact same city as the last game -- which has fallen apart since The Agency cleared out the gangs and took control. A new terrorist organization called The Cell has risen to destroy The Agency, while a breed of mutated zombie-like citizens called The Freaks rise from the ground every night to terrorize the people of Pacific City. Obviously, the Agency has to deal with these problems, and as a newly created Agent, the job falls on your shoulders.  Crackdown 2 puts players in the middle of a three-way war between the Agency's Peacekeepers, the Cell's soldiers, and the Freaks. During the day, players will have to tackle Cell operatives, taking over tactical locations by clearing out a stronghold until Agency air support can arrive. By night, players deal with Freaks, closing up their escape holes by, again, killing everything until Agency helicopters arrive to close block their escape routes. These objectives are optional and only serve to support the game's one main mission thread -- activating "Absorption Units" dotted around the city.  Absorption Units are part of the Agency's "Project Sunbeam" scheme, which involves sending light beacons underground to destroy the UV-sensitive Freaks. Players have to activate three Absorption Units, then travel to the designated underground location where they have to fight waves and waves of Freaks until the beacon is fully charges.  That, in a nutshell, explains everything that the player has to do in order to reach the end credits. Whereas Crackdown at least had an illusion of progress and variety with the different gangs and key assassination targets, Crackdown 2's mission structure does away with pretense and just makes players perform the exact same tasks over and over again. Clearing tactical locations, closing Freak holes, and lighting beacons represent the entire action section of the game, and even though they sound different, they are basically all exactly the same -- kill everything in a certain location in order to win. From the very start of the game to the very end, this never changes. You won't even have any idea how much of the game you've completed without looking at your stats, due to the fact that the game is so repetitive, bland and pointless, any sense of progression just doesn't exist.  Of course, there are Agility Orbs, Hidden Orbs and Driving Orbs dotted around Pacific City to collect, and stats to increase, but we had those in Crackdown and absolutely nothing has changed. If you are one of the insane people who caught all 500 Agility Orbs in Crackdown, then guess what -- you get to do it all over again! Ruffian has attempted to shake things up with "Renegade" Orbs, although a better name could be "Asshole" Orbs. These are essentially Orbs that run away from you, and require a lot of patience and dexterity to capture. It's a cool idea, but it's one of only a handful of original ones in this entire game.  As always, teaming up with friends is a crucial element of the Crackdown experience, and they will be essential if the game is to remain enjoyable. For one thing, many areas are so overrun with enemies -- many of which pack rocket or grenade launchers that rapid-fire and home in on you -- that you'll need the backup of at least one other Agent before expecting to get out of a fight unscathed. The game is totally balanced towards co-op and single players will likely have an even worse time than those playing online. For example, one area saw me dying three times before I could beat it. I replayed the same area with two other Agents and it was almost insultingly easy. Aside from a few token new vehicles and weapons, Crackdown 2 is, by all counts, an expansion pack. It feels like a cliche criticism, and people who often invoke the "expansion" word are wrong, but this game is one of those that definitely qualifies. It's the exact same game, albeit more boring, more repetitive and more frustrating. The redesigned Pacific City, which has taken away the great aesthetic of the first game and replaced it with a look and feel that seems to simply be copying inFAMOUS' Empire City, feels more drab, dull and barren. That was partially what Ruffian was going for, but it only works to the game's detriment, providing a sterile and brown post-apocalyptic look that can be found in dozens of games.  So basically, Crackdown 2 is a stolen game in a stolen setting.  What's worse, Crackdown 2 has done such a "great" job of importing the original game that it hasn't fixed a single problem. Sequels usually address and fix known issues, but each irritating flaw of the original Crackdown has been lovingly reproduced in this one. Climbing is still frustrating due to the Agent's random inability to grasp certain surfaces. There are still loads of ledges jutting out from buildings above climbable areas that require players to jump away from a building and then try to "swim" back to a higher ledge, or else otherwise repeatedly bash their head. It's still impossible to tell what can be climbed and what can't, and it's still far too easy to fall from buildings due to the Agent's slippery controls.  If anything, the climbing issues are worse in Crackdown 2, thanks to the aesthetic redesigns of Ruffian (redesigns meaning they just made everything look worse). Buildings seem even harder to climb, and it's even easier to fall through cracks and holes.  The targeting system is also completely broken, with the Agent locking onto cars and other non-threatening objects, often multiple times, rather than focus on the Cell operative a foot away from him that's filling his balls with bullets. Some of the missions are broken, too. One tactical location is actually impossible to complete in single-player, because leaving the location's radius causes the mission to be lost. Unfortunately, all the Cell soldiers that need killing at at the top of a building that requires players to leave the radius in order to climb. Without a second player, this mission simply cannot be completed. It's oversights like that are simply inexcusable in a game where the developer did very little of their own original work.  That's the real crux of the problem with Crackdown 2. With Ruffian Games needing to do very little of its own original development, there is absolutely no excuse for known issues going unfixed, and brand new problems being completely ignored. We're brought back to our original unanswered question -- what the Hell has Ruffian been doing with itself? It used the assets, engine, and gameplay of the original title, giving itself much more time to work on better missions, more varied tasks, and technical fixes. But none of that is present in this sloppy piece of work. At its best, Crackdown 2 is uninspired. At its worst, Crackdown 2 is straight up lazy. The one thing Ruffian can claim as its own is the PVP competitive multiplayer arenas. Basically, it's Crackdown with players shooting each other, and in all fairness, it's not that bad. It lacks staying power, however, and while my time with it was admittedly limited, what I did play got a bit dreary after a while. With three modes to choose from -- Rocket Tag, Deathmatch and Team Deathmatch -- some players may find plenty to get into, but the announcer's limited stock of phrases and the fact that battles feel rather lifeless, do little to keep the multiplayer aspect something many would want to keep returning to. If anything, all Crackdown 2 should have been was this mode added to the original game as DLC. It's simply not worth buying the full game for this addition. Ultimately, this game is a very sub-par offering that has no real reason to exist. Everything that is good about Crackdown 2 is already in the original Crackdown, and many of the problems in Crackdown 2 are unique entirely to this installment. In essence, all Crackdown 2 does is take the original game and make it worse. More issues, a duller Pacific City, and mundane gameplay all mount to create one of the most pointless, unnecessary, and insulting "sequels" ever created. Without the wow factor of the original Crackdown, the charm of Crackdown 2 wears off within minutes.  Just play the demo over and over and over again, because that's pretty much all the full game amounts to.  Score: 4.5 -- Below Average (4s have some high points, but they soon give way to glaring faults. Not the worst games, but are difficult to recommend.)
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Gamers have been begging for a sequel to Crackdown for years. The original game, developed by Realtime Worlds, became a cult hit due to its surprising and empowering gameplay, not to mention the fact that it came packed with ...

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Crackdown 2 demo now harder than it was yesterday


Jul 02
// Nick Chester
By now, you should have already downloaded the Crackdown 2 demo if you have an Xbox 360. Agents, we need all of the help we can out there on the field. Agility orbs need to get collected, freaks need to get shot, zones need b...
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Crackdown Agent playable in Perfect Dark XBLA


Jul 02
// Jim Sterling
Rare has announced that Perfect Dark XBLA will be hopping aboard the Crackdown train with a new playable character. Agent 4 will be available for free to anybody who has a Crackdown 2 save file on their 360's hard-drive. Pefe...
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Crackdown 2's licensed tracks, remixes revealed


Jul 01
// Nick Chester
While hopping around and collecting orbs in Crackdown 2, you'll be treated to the dulcet tones of Kevin Riepl's original score. But as Microsoft points out today, the game also features a handful of licensed tracks. The sound...

Jimpressions: Crackdown 2 demo

Jun 23 // Jim Sterling
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So, I played Crackdown 2 this morning. I've been looking forward to this game since long before it was announced, and even though I've always known it'd be more of the same, I haven't once considered that a bad thing. Anyway,...

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Reminder: Crackdown 2 available for download now


Jun 21
// Nick Chester
The demo for Ruffian Games’ Crackdown 2 is now available to all on Xbox LIVE Marketplace. Go download it now; you don’t even have to get up and go to your Xbox 360, you lazy fool -- just queue it up here. The demo...
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E3 10: Take a look at this sweet Crackdown 2 gameplay


Jun 17
// Brian Szabelski
Crackdown 2 might not have been a focal point of Microsoft's E3 keynote, but it's still on the show floor in playable form. Though the series has shifted developers from Realtime Worlds to Ruffian Games, all the things that ...
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Crackdown 2 is 'finished' which is nice


Jun 04
// Jim Sterling
Crackdown 2 is officially finished, folks. Developer Ruffian Games has announced that the long awaited sequel has finally ended development and the game's ready to go. Those who are excited for the game (including yours truly...
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Here's why mutants are in Crackdown 2


Jun 01
// Jordan Devore
Not that you really need to explain zombie/mutant/freak outbreaks in this day and age, but the inclusion of them in Crackdown 2 seems odd. Out of place? Not at all -- these monstrosities tend to mesh nicely with open-world g...

A leap and a bound back to Crackdown 2

May 26 // Ben Perlee
Crackdown 2 (Xbox 360)Developer: Ruffian GamesPublisher: Microsoft Game StudiosTo be released: July 6, 2010 Those returning to the world of Crackdown are going to be somewhat surprised. Thematically, the game feels quite a bit different than its predecessor. Taking place years after the events of the original, a virus has infected the denizens of Pacific City, and the resulting Freaks are wrecking havoc upon the populace. Much like zombies, the Freaks are out and about, and while they don't pose much of a threat individually, they can do a lot of damage in large numbers. Also, they cannot be out and about during the day, biding their time underground beneath the city until night. Dealing with them is one of the Agency's primary goals, and certain missions are harder or easier depending on what time of day it is. A nice side effect of these hordes of freaks is that they act as cannon fodder, so unlike other open-world games, Crackdown 2 glorifies the rampant chaos in running over baddies. It's much like Dead Rising, as there is always something to mash and destroy. The Cell, a resistance group fed up with the Agency, is a lot less interesting this early on. They just pose a threat in that they have taken over certain control points that charge up a massive UV explosion that would kill a group of Freaks. The Cell has some interesting cars, but at this point, they were just dudes to deal with. I didn't care about them, as they didn't explode in green goo when I ran them over, thus they were not important. And that's pretty much the plot this early in the game. The Cell had taken these control points, and after fulfilling my task of clearing out the Cell members guarding them, I was able to enter a Freak lair. After a quick moment in which I would defend a UV bomb from the enemy freaks, the bomb would go off, ending that mission. This mission structure is all I saw, and while there were plenty of racing missions and other diversions to try, I generally ignored them. As it was right now, missions were mostly getting to a point and doing some shooting, then getting to another point and doing more shooting. Not necessarily bad, but I'm hoping Ruffian has some more ideas in store. Like the original, collecting Orbs was one of the most satisfying portions of the demo. Running around, leaping higher and running faster, exploring Pacific City is as satisfying as in Crackdown, and the addition of the Renegade Orbs -- orbs that require you to chase them down or grab them with a car -- as well as Live Multiplayer Orbs, which require a certain amount of multiple players, means that collecting Orbs is more diverse than ever. The additional emphasis on Orbs means fans who loved collecting them will find a whole lot more interesting ways to chase that dragon. Another new element is the addition of a crap-ton of weapons and vehicles. Players now have to alternate between UV weapons (light-based guns that make short work of the Freaks) and traditional arms for the Cell. Couple this with many of the vehicles and upgrades, and your Agency character can become very powerful very quickly. None of the abilities were terribly new or different, but being able to glide down from a massive tower as opposed to falling to a horrible death is always a nice skill to earn. Unfortunately, visually, the game feels a little behind the times. While the city is large (considering it is quite a bit like the original city), and thankfully Ruffian allows players to run around anywhere from the get-go, the somewhat bland and flat textures were disappointing. Mission locations were just points on a map, and there was little guidance on how to get to these places, which often resulted in players bunny-hopping up the side of a building or mountain to gain a back-door entrance. It was weird. Those expecting a revolutionary change from the original will be disappointed. However, the draw distances are great, and the game does certainly keep things moving. It's just a letdown that after other sandbox titles, in which the cities and worlds feel like living, breathing environments, Crackdown 2 comes across more like a sandbox per se, with a lot of boxy buildings to leap and jump off of, but not a literal place to embody. Multiplayer shows some promise, although co-op was not without its share of concerns. When playing in co-op, one player is the host and receives all the plot progression; everyone else is merely along for the ride. This isn't too bad, as with more than one player, difficult elements can be more easily addressed, but communication became somewhat of a problem. The map is huge, and while it's really cool that four players can run around doing whatever the hell they want in real time, when it comes to missions, and setting things up, just working together became difficult. Asking your buddy to meet you by the gray building next to the highway is, well, largely ambiguous. If there was a teleportation option, or something to that effect, multiplayer co-op could be a lot of fun. Without that, you have to really know your map and communicate often. As it stands, this early hands-on with the co-op was a little frustrating, and mission goals usually resulted in the first person who got to a spot just doing it by themselves. However, the competitive multiplayer was a lot more interesting. With up to 16 people all playing maxed-out versions of themselves, the versus modes are fairly frantic and chaotic, with players leaping from many-storied buildings, grabbing tanks and helicopters, gliding about with the Wing Suit, or leaping across the stage with the Jump Pads. Even more interesting was Rocket Tag, a mode in which one player has an Orb that counts down and gives them points. Every other player, on the other hand, has an unlimited supply of rockets to take the current Orb holder down. This was a fun mode, but it could easily just be a diversion from the standard deathmatch and team deathmatch modes. At this point in my hands-on, I'm coming away a bit concerned. Crackdown 2 feels like Ruffian has taken all of the elements of the first game, and has just amplified everything -- both good and bad. While fans of the original will not have a problem with this (especially with Orbs to collect...lots and lots of Orbs), people coming to the franchise for the first time might initially be disappointed. It's hard to really tear this game apart at this stage, especially since Crackdown 2 could really shake things up later on. Until more complete game time can be had, new players to the franchise might want to keep a conservative eye on the title.
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Back when Crackdown launched back in 2007, many players' response to the title was to turn it on and go directly into the Halo 3 beta. However, once that was done, and players were left with a $60 disc, what was discovered wa...

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Crackdown 2 the latest game to get its own miniseries


May 21
// Jordan Devore
Under normal circumstances, "Crackdown" and "miniseries" are two words that don't seem like a natural fit. Do you remember the story of the first game? It was a glorified Mega Man tale. I guess Ruffian Games and Microsoft wa...
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Fiddle with 2D barcodes to get the Crackdown 2 demo early


May 21
// Conrad Zimmerman
Viral marketing strikes again! In a double-shot of promotion, Microsoft is going to try and entice you to use their 2D barcode system by giving you a chance to access the Crackdown 2 demo early. They've set up a scavenger hun...
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Nothing is sacred in this new Crackdown 2 trailer


Apr 19
// Jim Sterling
A brand new trailer has launched for Ruffian Games' anticipated sequel, Crackdown 2. The theme of the video is that nothing is sacred, and the amount of punted cars, swung bus shelters, and giant beach balls on display appea...
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Crackdown 2 features 'thousands' of on-screen enemies


Apr 14
// Jim Sterling
Crackdown 2 is going to be big. If you have any doubt that the superhero fantasy conduit will be a meaty prospect, get a load of this -- Ruffian has promised that the sequel will feature "thousands" of enemies on the screen a...
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Crackdown 2 will not feature System Link


Apr 09
// Conrad Zimmerman
If you're one of the few people out there who, like me, really likes to play games over System Link, you are likely to be disappointed by this news. Crackdown 2 will not have the local networking feature. Speaking to MTV...
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No playable women in Crackdown 2 in order to save memory


Apr 01
// Jordan Devore
Well this is a weird one. Talking to Ruffian Games creative director Billy Thomson at PAX East, 1UP got the skinny on why the Crackdown series has never featured playable female characters. Thomson, who was previously the lea...

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