Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts


The Goon needs a video game, and so do these comics, too!

Nov 30 // Stephen Turner
The Goon What’s it about? The Goon runs a protection racket out of a Depression-era port town with his partner and only friend, Franky. It’s easy money until the zombies show up, and The Goon has to face the demons of his past in order to protect the sort-of-innocent. Did I mention the giant talking lizard, roller derby girls, and even a man made of wicker? Yeah, that happens along the way, too. How would it work as a game? You could easily set it up as a co-op brawler, where The Goon and Franky fight, shoot, shank, wrench, and quip their way through the zombie hordes, before tackling the more serious issue of werewolves, burlesque house killers, and Lovecraftian parodies. Think Hellboy: The Science of Evil, but more fun. Why isn’t there a game, then? It’s all about timing. Whereas the similar Hellboy broke the glass ceiling with a movie, during a time when obscure comics were worth a risk, The Goon hasn’t had the same chance. Years after its announcement, The Goon movie is still stuck in development hell and creator Eric Powell is currently slowing down his output, opting to do mini-series runs instead of monthly issues. So, in a way, the heat has died down on what is otherwise one of the best comics around. Fell What’s it about? Detective Richard Fell is maverick cop with plenty of book smarts and an ego to bolster it. But after he gets his partner seriously injured, Fell is transferred to Snowtown, a crime ridden burg where madness prevails and the good rely on magic to protect them. The more methodical and cynical Fell figures it's down to him alone to clean up the streets, even if it means being just as violent as the criminals he's chasing. How would it work as a game? I adore detective games, but unfortunately most punish you for not following the developers’ train of thought. Act too clever or arrive at the same solution from a different angle and you’re slapped on the wrist for not sticking to the script. Phoenix Wright and L.A. Noire were notorious for this, while Hotel Dusk and Heavy Rain were far more forgiving, allowing you get back on track with a roundabout line of questioning. The idea of Fell being too smart for his own good (and at times, to his own detriment) perfectly falls in line with the player's own inventiveness. So having a game where you're free in drawing your own conclusions, but having to know when to hold back information or lay it all down for the best sentencing would make for an intense balancing act; one that credits the player for being smart on their own accord. Why isn’t a game, then? Fell was short-lived at 9 issues long, released sporadically over 3 years (2005-2008). It’s probably too much of a risk for such a dead comic, and Warren Ellis is either too busy rocking out with Grinderman (Edit: Not the same Warren Ellis!) or writing another book to check his emails. Stumptown What’s it about? Dex Parios is the sole proprietor of Stumptown Investigations, a P.I. agency based in Portland, OR. She’s perpetually stubborn, witty in the face of danger, and not afraid to get into a fight. She’s also damn good at solving mysteries, which is pretty useful as she’s in deep with the casinos, has to look after a brother with Down syndrome, and owns a Dodge that needs repairing on regular basis. But as much as she needs the money, she never gives up on a client and her cases usually shine light on the darker side of Portland; the one all but forgotten in the midst of a hipster boom. How would it work as a game? I wasn't a fan of Life is Strange, but that’s really down to me wanting a straightforward neo-noir set in the Pacific Northwest than a Donnie Darko homage with bad dialogue. However, its point and click/choice-and-consequence gameplay perfectly suits Stumptown and Dex herself (brilliantly written by Greg Rucka, a man who understands solid female characters). In the comics, she’s constantly strong armed by client compromises and her own addictions, so it would be nice to see a game where a modern day white knight is bent out of shape as loyalties to one person has a knock-on effect to others. Plus, the episodic nature would be ideal for standalone cases. Why isn’t it a game, then? The straightforward detective game is a rare beast. It has to have a gimmick to work, to keep the player engaged and allow a broad audience to win. I’d love to see a no-frills experience happen, though, and the Portland backdrop has currently been refreshing mysteries in the media from Backstrom to Cold Weather and even the police procedural elements of Grimm. Look, I'm just obsessed with going to Portland at the moment, okay? DMZ What’s it about? The near future: America has been torn apart by a second Civil War. Manhattan is now a demilitarised zone, with its poorest citizens trapped in a Westernised No Man’s Land. Reporter Matty Roth enters the zone to get the scoop of a lifetime, but ends up becoming the news as the DMZ heads towards revolution. How would it work as a game? The Walking Dead and This War of Mine have both shown there’s an audience for moral choices and tough decisions. You could go either direction for DMZ, either as a Telltale adventure or as a survivalist scavenger hunt. Much like The Goon, this one writes itself with a rich lore without you knowing every little detail to buy in. Why isn’t it a game, then? Eh, This War of Mine already exists and does an excellent job of highlighting war from a civilian perspective. Plus, The Division, which is basically all the action parts of DMZ in one condensed package, is on the way. Got to love Ubisoft for taking existing IPs and tweaking them enough to pretend it was their idea all along; see also: Watch_Dogs and Person of Interest. Girls What’s it about? Petty bitterness and primal urges threaten simple common sense when a town is invaded by identical naked alien women who just want to procreate. Trapped in a giant dome, a battle of the sexes erupts between its human cast. Their very survival depends on telling the men to keep it in their pants. Guess how that turns out. How would it work as a game? Girls would be controversial as a video game, but played right, it wouldn't be anything more shocking than what Catherine achieved with its sexual dilemmas. Video games shine when they’re allowed to be reflective of player interaction, even throwing back excuses for our Machiavellian nature. There’s a scene in The Walking Dead: Season One’s finale, where Clem’s kidnapper goes over the choices Lee has made, and at times, breaks the fourth wall. Think about it: Did you really save Carley over Doug because she had the gun, or because she was a potential love interest? Imagine a game like Girls having the same “don’t bullshit me” attitude as you doom a whole town with your virtual dick. Why isn’t it a game, then? It’s a comic about naked alien women and the men who take advantage of them. Stark naked lady bits and all! As much as I’d love a game like Girls, it’s probably not going to be on Steam any time soon. 100 Bullets What’s it about? Several wronged people across America are given an offer by a mysterious old man named Agent Graves: One untraceable gun, 100 spare bullets, and a carte blanche for revenge. Some buy into it easily, others chew over the morality of it all, but those who impress Graves end up being taken under his wing and into a conspiracy that's integral to the country's violent history. How would it work as a game? Despite the snappy title, 100 Bullets is more of a hardboiled thriller than an action series. It's a saga where every pull of the trigger has a far reaching consequence, where loyalties shift, and just about every character struggles to see the bigger picture. When the violence does happen, it's the end result of some messy choices and the gory outbursts are nasty periods at the end of every chapter. As a game, 100 Bullets would work best as a cocktail of third person shooting and tailored choices, much like Blues & Bullets. It would make for some nail-biting decisions and morality plays, where killing someone actually means something, good and bad. Why isn't it a game, then? Well, it's not like someone hasn't tried already. Personally, the cancelled game had it all wrong from the start. Yes, Cole Burns is probably the second famous character of the series, but that doesn't make him a good fit for a shootbang protagonist. He's actually the kind of shit stirrer you'd find on an episode of The Apprentice. Also, making 100 Bullets a generic third person shooter just takes the depth away from, in my mind, one of the best comic books ever made. Criminal Macabre What’s it about? Cal McDonald is a junkie private eye and monster slayer for a bunch of ghouls living in the L.A. sewers. He's a total badass, and this is before he gets wings. How would it make a good game? Despite the umbrella title, The Cal McDonald Mysteries are usually solved with a lot of guns and even more painkillers. I can almost see a Max Payne-meets-Constantine shooter with moments of crime scene investigation and crazy demon boss fights. But mostly crazy demon boss fights. Why isn’t it a game, then? Cal's creator, Steve Niles, worked on F.E.A.R. 3, and I'm guessing that terrible game has scarred him for life. That, and as much as I love the series, it would have to be a stellar third person shooter to be remotely successful; something that's gone the way of the B-tier developer. Crossed What’s it about? Post-apocalyptic, rape and murder nightmare fuel, one that makes The Walking Dead look like a camping trip. Forget making any decisions, you’ve already been buggered and God knows what else. How would it work as a game? I don't know, try asking uber-fan and Community Manager, Occams Electric Toothbrush, because he's a sick son of a bitch. Why isn’t it a game, then? Because as I've already said, our Community Manager, Occams Electric Toothbrush, is a sick son of a bitch. Right, enough about my choices, what comic would you like to see made into a game?
Comics as games photo
Eric Powell, call me, yeah?!
I’m not a fan of “The Capes” when it comes to comic books, but I understand why they’re such an easy fit for video games. Superheroes are proactive investigators and brawlers with adventures based sole...

DC Comics photo
DC Comics

The Arkham Origins developer is working on two new DC Comics games

Oh, what could they be?
Nov 30
// Brett Makedonski
WB Montreal, the developer most well-known for 2013's Batman: Arkham Origins, looks like it's again focusing on comics for its second big project. And its third too, actually. A call for a fair number of new employees outed t...
Street Fighter X G.I Joe photo
Street Fighter X G.I Joe

Cobra and Shadowloo join forces in new Street Fighter X G.I Joe comic

It's the early '90s all over again
Nov 17
// Nic Rowen
Comic book publisher IDW released its first solicitation blurb for its upcoming Street Fighter X G.I Joe comic and it's exactly as campy and dumb as previous collaborations between the two franchises have been. Destro and Bi...
Mega Man photo
Mega Man

The last issue of Archie's Mega Man comic has been delayed

Sad times
Nov 12
// Chris Carter
As I've said in the past, Archie's Mega Man comic line is pretty phenomenal. It manages to deliver interesting storylines as well as flesh out a few popular characters, all the while appealing to adults. Sadly, that seri...

Batman photo

Warner Bros: 'The possibilities are endless with a character like Batman'

What's next for Batman?
Sep 29
// Vikki Blake
Warner Bros. has confirmed that while it has nothing to say publicly about a new Batman game at this time, "the possibilities are endless with a character as dynamic and beloved as Batman." Writing on the PS Blog, Ames K...
Deadpool photo

Deadpool returns with pricey new PS4 and Xbox One ports

DLC from old platforms included
Aug 31
// Jordan Devore
It was surprising to see High Moon Studios' Deadpool resurface on Steam in July after its removal from digital marketplaces in 2014. The game is no masterpiece, but if someone wants to play, let 'em. I'm glad Activision worke...
Mega Man photo
Mega Man

Archie's Mega Man series is getting another massive compilation

'Master Edition'
Aug 31
// Chris Carter
Archie has already been putting out collections of several issues of the Mega Man comic, but according to a new listing, it looks like this compilation series will be collections of those collections -- comic-ception, if...

Superhero games Rocksteady should be making

Jul 25 // Nic Rowen
The Punisher Look, I love the Arkham games, really. But after four games of playing the part of the morally upright caped crusader, fighting the same damn villains over and over again because he refuses to cross the line and put a permanent end to Gotham's insane clown problems, I'm ready for a more practical superhero experience. A hero who sees a problem and deals with it. Maybe it's me, maybe I just grew up with too many '80s action movies and I see every problem as something that can be solved with an UZI and a handful of hollow points, and I know deep down that isn't true. But, it is a worldview Frank Castle would certainly agree with. I would love to see a big budget game finally do right by everyone's favorite PTSD-stricken vigilante. The Punisher has had a mixed history with games, ranging from a fondly remembered but completely standard beat-em-up in the early '90s, a bizarrely violent PS2 outing that felt like the The Punisher as directed by Eli Roth, and his last showing was a completely dismal PS3 downloadable title. The greatest crime to go unpunished in that case was inflicted on the fans. Frank needs a win, and the Rocksteady team could pull it off. Picture a slice of New York City rendered as impressively as Gotham was in Arkham Knight. Not some sprawling open world nightmare where 90% of the budget gets blown on world assets, but enough room to let Frank move around and explore, a hunting ground to stalk and shank his way through the criminal underworld. Give him a list of targets and goals that force him to move around the city, digging up his own leads and carving his own path through the local vermin. Force players to think about their actions and plan their attack carefully, always mindful of potential innocents that could be caught in the crossfire and escape routes to take in case the cops show up early. Borrow from Shadow of Mordor's nemesis system and let Frank bully and threaten around lower level bosses and snitches to build a stepladder of bullet-riddled mobster corpses up the food chain. And please, don't skimp on the guns. This is THE PUNISHER we're talking about here, he doesn't have any super powers to reveal or fuss over. All he has is grit, every edition of Jane's Directory of Small Arms ever written, and a creepy warehouse full of meticulously maintained weapons to obsess over -- so pay them the proper due. I want to see armament so overly-detailed and described it would make Solid Snake blush. I want gun worship so intense that it makes the Counter-Strike custom model scene look casual. I want glorious matte-black and nickle-plated idols, not items. Hrum. Maybe reading all of those issues of The Punisher Armory when I was a kid had a lasting effect after all. Zatanna Zatanna would make a dope video game protagonist. Look, I know it may seem hypocritical just after opining about the idea of a Punisher game, but there is something to be said about getting away from the typical brooding, depressive, vengeance-obsessed dude protagonists of the comic book world and doing something a little different. The mystical world and glitzy stages Zatanna trades in isn't just a step in another direction, it's a leap into an entirely different dimension. Most superheros come from some kind of pseudo-scientific background. Amazing abilities thanks to a solar-powered alien physiology, a robotic suit of goodies powered by an artificial heart/fusion generator, a kid gets bitten by a radioactive honey badger and gains all the proportional rabies and hatred of a man-sized honey badger, and so on. They may be implausible, silly, and ridiculous, but they all come from some semi-believable point in reality. Zatanna is having none of that. Zatanna is capital M Magic. No science, no excuses, just real deal “as I speak I create” world bending, wizards and warlocks stuff. When Zatanna's will and the hard solid wall of reality collide, it's reality that bends, buckles, and inevitably breaks. She lives in the DC universe, filled as it is with its infinite supply of nameless muggers, tacky C-list theme villains, and alien tyrants, and sure she deals with them like any other upstanding member of the JLA. But she also has one foot in a much stranger world, a shadow realm of ghosts, astral projections, and scheming devils, the kind of threat that the Elongated Man or any of the other rank and file heroes aren't likely to deal with anytime soon. She rubs shoulders with weirdos like John Constantine and the Sandman. Her rogues gallery includes the biblical Cain, infamous brother-slayer and lord of vampires. Oh, and in her “downtime” she stars in her very own internationally famous magic show, impressing sold-out crowds with unbelievable displays of sleight-of-hand tricks and impossible escape artistry (no cheating). C'mon, there has to be an interesting game just waiting to be made with all of that. I would love to see a title that embraces all the craziness of Zatanna's character, how different and unique she is compared to the rest of the DC line-up. I want to bust thugs and necromancers on the same night and still make it to the stage when the lights go up.  Lex Luthor Everyone sees themselves as the hero of their own story, even a madman like Lex Luthor. Sure, he may be singularly obsessed with ridding the planet of its greatest defender (without whom everyone in the DC universe would almost certainly be dead by one cataclysm or another) for often vague and seemingly irrational reasons, but they're his reasons. They make sense to him. In his mind everything he's done to force the alien off his planet, no matter how despicable, has been in the service of a greater good, as illustrated beautifully in Brian Azzarello's magnificent Lex Luthor: Man of Steel. I want to play as that version of Lex, the last sane man who sees what a threat Superman is to the human spirit, the man who is forced to play the part of the villain to attain a greater goal. And who says Rocksteady has to work on another third person action game? There is a ton of talent up in that studio, and while I'm sure they're incredibly proud of everything they've accomplished with the Arkham series, they've been at it for more than half a decade. I'm sure they'd appreciate a change of pace. So how about an evil management sim? A game where you play as the bald genius presiding over Lexcorp, trying to figure out how to smuggle parts of your doomsday laser into orbit. Maybe if you win the contract to to build the next international space station you be able to send up a few extra rockets without tipping your hand (not to mention, the proceeds could be used to fund the sentient virus a deniable subsidiary in Istanbul is working on). Or how to quash the hazardous material team's recent attempt to unionize without attracting any eyes on the mechanized centipede project. Of course, all that will have to wait until you deal with the PR nightmare of a dead superhero with suspicious laser burns turning up on your property, again. Call it a breather between projects. There will always be another big budget action game with another big chinned boy scout to make. Rocksteady could recharge the batteries and stretch its creative muscles with something different, something sinister. Ghostrider Ghostrider is stupid. I mean, look at him. He's the ghostly reincarnation of a stunt driver who haunts the streets with his hellfire-powered motorbike, flaming skull, and “penance stare.” He's the most '90s thing to ever happen (even though he was created in the '70s) and HOLY SHIT, COULD YOU ASK FOR A BETTER BASIS FOR A VIDEO GAME!? What kind of world do we live in that the “best” representation of Ghostrider in a video game was as a character in Ultimate Marvel Vs Capcom 3? How do you squander such a sublimely stupid concept with a tepid PS2-era game and a few cameos in dreck like Maximum Carnage? No, this won't do. Rocksteady has a mandate, a new mission: Go forth and make the biggest, dumbest, raddest, motorcycle-riding-ghost-vigilante game possible. In fact, screw it. I don't even want Rocksteady to do it. It'd probably do a good job of it; it's got the chops to sculpt a decent game out of any source material. It's not the studio's talent I doubt, but its taste. I bet it'd take Ghostrider a little too seriously, try to do too good a job establishing him as a real character with believable motivations and villains to fight. The developer wouldn't mine that rich core of ridiculousness that lies at the heart of Ghostrider for all its worth. This is a job for Platinum. We need that Metal Gear Rising treatment of the source material, the kind of self-aware winking charm of a Bayonetta, the breakneck pace and visual assault of a Vanquish. We need the fastest, prettiest, and dumbest Ghostrider we can get. Anything less would be a waste.
Superhero games photo
Who needs a Superman?
Rocksteady has accomplished some amazing feats with the Arkham series. It's the first series of games to finally nail the feeling of being the Dark Knight, it perfected the combat system to a point where “Arkham-style f...

A light in August photo
A light in August

Still broke Batman: Arkham Knight PC gets 'interim' patch in August

A light in August
Jul 20
// Steven Hansen
It leaked that Warner Bros. wouldn't have the PC version of Batman: Arkham Knight fixed until September at the earliest. A recent Steam page announcement reads, "Warner Bros. Interactive Entertainment, Rocksteady and our part...
Baby steps photo
Baby steps

WB changes internal review process, delays Arkham Knight DLC for PC

Progress is progress
Jul 11
// Jed Whitaker
A community manager for Warner Bros. has taken to the Batman: Arkham Knight forums to post an update on status of the PC version of the game, also announcing that DLC has been delayed for the PC version and that the inte...
Mega Man comic photo
Mega Man comic

Archie's Mega Man comic sadly going on hiatus soon

Jun 18
// Chris Carter
The Mega Man comic series from Archie is probably my favorite comic out right now. It manages to give us a splash of nostalgia while incorporating some interesting storylines, and of course, it helped birth two Sonic col...
Sup Holmes photo
Sup Holmes

Being sore about Skyward Sword inspired a great comic book

Second Quest isn't second best
Jun 07
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] A couple of weeks ago on S...
Infinite Crisis closing photo
Infinite Crisis closing

DC Comics-themed MOBA Infinite Crisis closing in August

Steam users can request a refund
Jun 02
// Jordan Devore
Hope you didn't invest much money in Infinite Crisis. After failing to make a big enough name for itself in the MOBA market, the game is giving up. Turbine ended development efforts today and plants to shut down service on Au...

Destructoid chats with Archie's Ian Flynn about Mega Man and Sonic's second 'Worlds Unite' crossover

May 22 // Chris Carter
Chris Carter: Why did you ultimately decide to create another Mega Man and Sonic crossover? Was there unfinished business with "Worlds Collide?" Ian Flynn: “Worlds Collide” was one of those once-in-a-lifetime opportunities, so we poured all our love into it. When we got the opportunity to revisit the idea in “Worlds Unite,” it was great to revisit the premise, but it begged the question: how do we top the last go-around? The answer, of course, was to go bigger, bolder, and with even more crossovers! C: Speaking of "Worlds Collide," how would you rate the sales of those issues in comparison to the regular Mega Man line? I: They were huge. People really responded well to “Worlds Collide.” Hopefully folks will be just as enthused for “Worlds Unite.” C: Did the decision to split them up between different comic lines work well? I: It did! It brought some extra attention to Sonic Universe and Mega Man. We made sure to make it very clear and easy to tell which issue readers needed to pick up next as they jumped from title to title. C: As you may know, there's been a polarizing reception to Sonic Boom, particularly when it comes to the games. How would you sell the inclusion of that subfranchise into the "Worlds Unite" universe? I: The games established the characters and world in that media, the comics and cartoons expanded upon that and have been very well received. The Boom characters help balance the franchise representation -- two types of Mega Man, two types of Sonic -- while also bringing some much-needed levity to an otherwise very dramatic adventure. C: As a follow-up, what went into choosing the additional Capcom universes to represent in "Worlds Unite?" There's massive amount of rich universes to pick from, so it must have been difficult. I: It was really hard to choose, because I wanted to play with all the toys! But we narrowed it down to those we thought would best mesh with Sonic and Mega Man. Resident Evil wouldn’t exactly fit the tone of brightly colored animal-people and robots, right? Capcom was very receptive and supportive. C: I'm really jazzed that the Red Arremer is making an appearance. What's your favorite non-Mega Man/Sonic character that will be joining the fray? I: It’s no secret that I’m a huge Skies of Arcadia fanboy, so having Vyse and the crew show up makes me happy. And I’ve always wanted to play around in the Street Fighter universe, and I had a lot of fun with those characters. C: Can you talk a bit about when the Mega Man X storyline will take place in regards to the game series? I: Everything kicks off some time after Mega Man X7. Axl is a member of the Maverick Hunters, and the Next-Generation Reploids have yet to appear. C: Finally, I asked this years back, but I'll ask it again! What are the chances of getting a standalone Mega Man X comic series? I: Unfortunately, a Mega Man X series is just not in the cards right now. C: Thanks for your time! The 12-part "Worlds Unite" storyline will begin on May 27 at comic shops across the country (and digitally), and will span roughly three months across issues of Sonic the Hedgehog, Sonic Boom, Sonic Universe, and Mega Man. Feel free to peruse the gallery above for a ton of amazing artwork, preview pages, and cover art, some of which has never been seen before.
Mega Man and Sonic photo
It starts next week
Back in 2013, Archie Comics released a rather groundbreaking crossover -- "Sonic & Mega Man: Worlds Collide." It was a joint effort between Capcom and Sega properties, and brought the two iconic heroes together to battle ...

Sup Holmes photo
Sup Holmes

Sup Holmes braids a second quest with David Hellman

Sup Holmes every Sunday at 4pm EST!
May 17
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: Show's over every...
Zelda comic photo
Zelda comic

Nintendo Power's amazing A Link to the Past comic is back

Reprinted for posterity
May 05
// Jordan Devore
Oh hell yes. Viz Media has reprinted the comic adaptation of The Legend of Zelda: A Link to the Past, and Amazon has it as a paperback for $13.89. Illustrated by Shotaro Ishinomori of Cyborg 009 fame, the art is as wonderful now as it was back in the Nintendo Power days. I neglected to pre-order the book in January, so this is a pleasant surprise indeed. [Via Tiny Cartridge]
Telltale presents Marvel photo
Telltale presents Marvel

Telltale partnering with Marvel for new game series

Coming 2017
Apr 23
// Steven Hansen
Telltale is adding to its adventure game stable (Game of Thrones, The Walking Dead, The Wolf Among Us) with one of the biggest contemporary licenses, the Disney-owned Marvel, Telltale announced. The two companies are "teaming...
Arkham Knight photo
Arkham Knight

Batman comic will provide the Arkham Knight's origin story

His mother would not buy him a Nintendo and he became resentful
Apr 15
// Steven Hansen
If the headline sounded like "Arkham Origins," don't be frightened. Rocksteady is back and WB can't hurt you any more. Except with delays into late June. But that's a "it's for your own good" hurt, like forcing you to eat you...
Rockman Gigamix photo
Rockman Gigamix

Rockman Gigamix will get a reprint next month in Japan

Megamix was reprinted too
Mar 19
// Chris Carter
Earlier this year we reported that the Rockman Megamix manga series would be getting a reprint in Japan. Now, creator Hitoshi Ariga has moved on to the subsequent Gigamix series, and has also confirmed a reprint for April.&nb...
Spider versed photo
Spider versed

Bayonetta 2 director would like to make a Spider-Gwen game

Spider versed
Mar 13
// Steven Hansen
Bayonetta 2 director Yusuke Hashimoto, daydreaming on Twitter, expressed interest in making some kind of Spider-Man, or "Spider-Verse," game. "If I had to work with an existing IP," Hashimoto said, "I'd want to make a game in...
Sega/Capcom crossover photo
Sega/Capcom crossover

Sega-Capcom crossover comic 'Worlds Unite' features characters we haven't seen in years

Got the world in my wingspan
Feb 26
// Jason Faulkner
Originally billed as another crossover of the Sonic and Mega Man universes in the vein of their Worlds Collide storyline, Archie Comics' upcoming Worlds Unite crossover is shaping up to be so much more. Not only will Sonic an...
Batman trailer photo
Batman trailer

Get possessive over Gotham in this Batman: Arkham Knight trailer

The darkest bright
Feb 25
// Steven Hansen
The upcoming, M-rated end to Rocksteady's Arkham trilogy has a lovely new trailer out today. And this one isn't polished, artsy CG the series is known for. Some well cut in-game footage, a view of the rogues gallery teaming ...
Mature Bats photo
Mature Bats

Batman: Arkham Knight has an M rating

For, you know, Mature
Feb 24
// Steven Hansen
The end of Christopher Nolan's Batman trilogy, The Dark Knight Rises, squeaked by with a PG-13, but it looks like Rocksteady's Arkham trilogy didn't have the same luck. Arkham Knight director Sefton Hill told IGN that the gam...
Archie photo

Archie's Mega Man and Sonic 'Worlds Unite' crossover will be bigger than we thought

More characters
Feb 24
// Chris Carter
[Update: we now have the full image available in the gallery below.] This year, Sega and Capcom will join forces yet again in a Mega Man meets Sonic Archie comic crossover. This time is billed as 'Worlds Unite,' which wi...
Star Fox Spoof Trailer photo
Star Fox Spoof Trailer

Nerdist's spoof Star Fox trailer reminds me of the old Nintendo Power comic

Never give up. Trust your instincts
Feb 18
// Jason Faulkner
Star Fox is possibly the most under-appreciated Nintendo series. It's had games cancelled, been snubbed entirely for a whole console generation, and hasn't received an original entry since 2006 (although an untitled Sta...
Hotline Miami 2 comics photo
Hotline Miami 2 comics

Hotline Miami 2 digital comic series free on Steam

Get your murder on with pictures and words!
Feb 18
// Rob Morrow
Devolver Digital and Dennaton Games have teamed up with Italian art collective Dayjob Studio to bring you an early taste of Hotline Miami 2: Wrong Number in delicious, digital comic book form. The free, five-part comic s...
To Be or Not To Be photo
To Be or Not To Be

Choose your own adventure Hamlet is now a game

To Be or Not To Be
Feb 04
// Darren Nakamura
A few years ago, Ryan North (of Dinosaur Comics fame) set up a Kickstarter campaign for a "choose your own adventure" styled retelling of Shakespeare's Hamlet, titled To Be or Not To Be. It enjoyed enormous success, making m...
Mega Man photo
Mega Man

The Rockman Megamix manga is getting a reprint

Jan 30
// Chris Carter
If you're a Mega Man fan you owe it to yourself to check out the Rockman Megamix manga. There are a few volumes floating about in addition to the extended Gigamix series, and they feature some cool storylines compliments of H...
Humble Comic Bundle photo
Humble Comic Bundle

The Humble Archie Comics Bundle packs in Sonic and Mega Man

Worlds Collide
Jan 27
// Chris Carter
The "Sonic and Mega Man: Worlds Collide" arc from Archie Comics was pretty radical. See, I'm using '90s terminology to describe it, so you know it has to be good. The comic series sees Mega Man and Sonic pitted against and wi...
Zelda comic photo
Zelda comic

Nostalgia blast! Viz Media reprinting Zelda: A Link to the Past Nintendo Power comic

Compilation coming May 5, 2015
Jan 27
// Jordan Devore
Shotaro Ishinomori's The Legend of Zelda: A Link to the Past comic for Nintendo Power (RIP) was a few years before my time. But, a quick Google image search later, I can confirm that it's as cool-looking and expressive as eve...

Auto-loading more stories ... un momento, corazón ...