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Comic-Con

Xbox One photo
Xbox One

There are a ton of collectible Xbox Ones at SDCC


But most of them are ugly
Jul 24
// Jordan Devore
Microsoft has a bunch of custom Xbox Ones on display at San Diego Comic-Con and one of them could be yours. Convention attendees who take a photo of one of the consoles at the Xbox Gaming Lounge need only tweet it out with #X...
Halo photo
Halo

Here's our debut look at Halo: Nightfall


Digital series streaming this November on Xbox Live
Jul 24
// Jordan Devore
Ridley Scott is executive producing Halo: Nightfall, a live-action digital series that will bridge the gap between Halo 4 and Halo 5: Guardians. The latter game prominently features a new character, "legendary manhunter" Jam...
Disney Infinity  photo
Disney Infinity

Disney Infinity: Marvel Super Heroes releasing September 23


Say goodbye to Mickey and hello to Iron Man
Jul 24
// Brittany Vincent
Disney Interactive has confirmed that Disney Infinity: Marvel Super Heroes will release to North American retailers on Tuesday, September 23. The sequel to the family IP established last year will expand the platform with the...
Death Scythe Bats photo
Death Scythe Bats

Final Fantasy director Tetsuya Nomura designed a Batman figure that looks like a Gundam


Death Scythe Batman
Jul 23
// Steven Hansen
Square Enix has partnered WB and DC for a PlayArts Kai line of Batman toys designed by Final Fantasy and Kingdom Hearts director Tetsuya Nomura. Not a single zipper in sight. The first prototype, above, is gracing Comic Con and looking a bit like Death Scythe from Gundam Wing (with some Spawn in there, maybe).
LASER TAG! photo
LASER TAG!

Jessica Nigri's hosting a Borderlands laser tag match at SDCC


Go, or risk being a Zer0
Jul 23
// Brett Makedonski
San Diego Comic-Con has no shortage of special events to keep con-goers' schedules completely packed. Videogame publishers find the show a perfect opportunity to get their up-and-coming titles in front of a massive audience. ...
San Diego Comic-Con photo
San Diego Comic-Con

This probably isn't what you'll look like doing the Assassin's Creed parkour course


Not that you're bad, these guys are just really good
Jul 18
// Brett Makedonski
Let's face it -- you're not a trained parkour expert. (Apologies if you are!) But, if you're attending San Diego Comic-Con next week, Ubisoft's giving you the opportunity to pretend like you know what you're doing when it co...
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Nintendo's Comic-Con lineup includes Super Smash Bros., Hyrule Warriors


Nintendo Gaming Lounge returns
Jul 17
// Dale North
Nintendo is calling their San Diego Comic-Con lineup their biggest ever. To me it looks like they packed up their E3 showing and saved it for SDCC. That's great news as their E3 showing was fantastic.  They're back at th...
SEGA at Comic-Con photo
SEGA at Comic-Con

Go play Alien: Isolation at Comic-Con


Sonic and Hatsune Miku, too, I guess
Jul 16
// Steven Hansen
SEGA has announced its plans for San Diego Comic-Con, which is to chill at some place called Nerd HQ ironically held at the San Diego Padre's baseball park.  With how much videogame nerds try to bully sportsters for soci...
JUMP! photo
JUMP!

Take an Assassin's Creed Leap of Faith at San Diego Comic-Con


Or just play some videogames
Jul 15
// Brett Makedonski
Are you going to San Diego Comic-Con? If so, Ubisoft has some activities planned for you. These aren't your run-of-the-mill "let's go to a few panels" either (although you can totally do that if you want). As promotion for As...
The Witcher photo
The Witcher

The Witcher 3 will be at San Diego Comic-Con


See the first 'consumer' preview of the game
Jul 15
// Jordan Devore
CD Projekt RED is bringing Geralt of Rivia to San Diego Comic-Con this year, offering The Witcher fans an opportunity to catch a preview of the long-awaited third installment, Wild Hunt. Next week's events also include an art...
Mass Effect photo
Mass Effect

More info on the next Mass Effect to arrive at Comic-Con International


Soon.jpg
Jul 15
// Chris Carter
On July 23rd through the 27th, San Diego Comic-Con will be unleashed again for the masses to attend, which means tons of movie, TV, and videogame news will follow. We can probably expect more on the next Mass Effect ...
Smash Tourney photo
Smash Tourney

Going to Comic-Con? Nintendo's doing a 3DS Smash Bros. tourney


You can stream it if not in attendance
Jul 10
// Steven Hansen
E3 attendees could take part in a t-shirt-prized Wii U Smash Bros. tournament, but it looks like Nintendo's letting the 3DS version strut at Comic-Con (July 25), ahead of its October 3 release.  "Starting at noon, t...
Pac-Man photo
Pac-Man

This SDCC Pac-Man figure is the stuff of nightmares


A licky boom-boom down
Jun 23
// Brittany Vincent
If our attempts at Sonic fanfiction aren't enough to give you nightmares, then perhaps this bizarre Pac-Man figure complete with a segmented tongue can act as today's fuel for the most unsettling sleep of your life. Available...
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All the wonderful cosplay from MCM London Comic Con 2014


Two videos!
Jun 07
// Hamza CTZ Aziz
MCM London Comic Con is the big convention for those in London, and we have TWO cosplay montages for you all to get a little taste of the great costumes that go on over there. The first video above is a slow motion take, wit...
Zelda toys photo
Zelda toys

Very nice Legend of Zelda figures coming this July


Twilight Princess Link & Ganondorf, Skyward Sword Link & Scervo
Feb 19
// Steven Hansen
Do you have more money than your know what to do with? Why not buy Zelda toys? Dark Horse's new Zelda line, revealed at Comic Con, was on display at Toy Fair 2014. Twilight Princess Link will be priced at $79.99 and Ganondorf...
SDCC photo
SDCC

Comic-Con will only sell single-day badges this year


It's one solution I suppose
Jan 10
// Abel Girmay
Not unlike PAX, San Diego Comic-Con has in some ways become a victim of its own success. The show has grown so popular that the biggest venues can't contain the amount of people who want to go every year. Drastic measures are...
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A cosplay montage video unlike any other


Will time-lapse be the new fad?
Nov 08
// Hamza CTZ Aziz
Reader Rob, co-author of the book Cosplay Fever, sent us this cosplay video taken at London MCM Comic Con recently and it's unlike any other cosplay montage video we're used to. This video was created from 4500 still photogr...
NYCC cosplay photo
NYCC cosplay

These cosplayers are ready to kick some ass


Part two of our New York Comic-Con cosplay gallery
Oct 15
// Hamza CTZ Aziz
Here's part two of our cosplay gallery from New York Comic-Con. Photographer Senen Llanos took these photos for us, and what you see in the gallery is a result of Senen emulating the film look to really make these cosplayers shine. Check out part one of our gallery here. What's your favorite outfit from the bunch?
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Troy Baker KILLS it as the new voice of The Joker


Hear him do the monologue from The Killing Joke
Oct 14
// Hamza CTZ Aziz
Troy Baker is one of the biggest voice actors in gaming these days. He's been the main voices in Saints Row IV, The Last of Us, BioShock Infinite, and will soon play Revolver Ocelot in Metal Gear Solid V: The Phantom Pain. A...
GTA V photo
At the fan's request, of course
All three stars from Grand Theft Auto V were on a panel at New York Comic-Con this past weekend and a fan had a very special request to ask of from Steven Ogg, the actor who played Trevor. The result is, well, amazing.

NYCC cosplay photo
Photos from New York Comic-Con 2013
Sure, New York Comic-Con 2013 isn't as big as that other Comic-Con, but that's not about to stop people from dressing up as the characters they love. This year Destructoid had photographer Senen Llanos at the show to take pho...

The Witcher comic photo
The Witcher comic

Trailer teases Dark Horse comic for The Witcher


More details at New York Comic Con
Oct 07
// Joshua Derocher
New York Comic Con is later this week, and CD Projekt Red has released a teaser trailer announcing it will be there to announce something with Dark Horse Comics. All the company has said is that it's going be for the fantasy...
Spawn in Soul Calibur HD photo
Spawn in Soul Calibur HD

Heihachi and Spawn confirmed for Soul Calibur II HD


On both the PS3 and 360 versions
Aug 29
// Chris Carter
Good news, Soul Calibur fans! It seems as if two parts of the deadly trio that is Heihachi (PS2), Spawn (Xbox) and Link (GameCube) will be headed to Soul Calibur II HD. Specifically, Spawn and Heihachi will be making it to bo...
Sweet UDON books photo
Sweet UDON books

SDCC-exclusive UDON books up for pre-order August 1


MM25 will be MINE, I say! MINE!
Jul 31
// Tony Ponce
San Diego Comic-Con came and went, and despite my best efforts to use the Dtoid team to my own ends, I was unable to score the coveted hardcover edition of MM25. Thanks a lot, DALE! But no worries! UDON promised that all its ...
Doom photo
Doom

Symbiote Studios Doom and Elder Scrolls figures are sweet


Cute and deadly to say the least
Jul 27
// Wesley Ruscher
Every year there are some pretty awesome exclusive toys and figures to grab at Comic-Con for the would-be collector. With this year's holy grail being none other than the Green and White Ranger's Legacy Power Morpher -- which...

Digging deeper into Lords of Shadow 2 with Dave Cox

Jul 24 // Jayson Napolitano
On refining the game’s combat systemWhat we did in the demo is give you the basic elements of the combat system, we give you the void sword and chaos sword, but you have unlimited power. In the actual game you don’t have that. You have to build up power. If you remember in the original Lords of Shadow, you had the focus bar. The way that worked was you hit enemies, and as you hit enemies you filled up the focus bar, if you got hit you lost focus. The goal is to build up focus so enemies drop blood. As they drop blood, you can decide if the blood goes into void power or chaos power, and that’s essentially how it works.The key difference is that the void sword and chaos claws have their own set of combos and abilities. And we have the mastery system which is a combat tree for each weapon. So you have one for the shadow whip, one for the void sword, and one for the chaos claws. So when you buy combos by killing enemies and earning experience to buy combos, you can decide if you’re going to buy combos for the shadow whip, the void sword, or the chaos claws, and they’re all different so you have a lot more abilities this time than you did in the previous game.As you use that particular combo you fill up a little gauge for that combo. When it’s filled as you’ve used it a lot in combat, that turns into a mastery, and that mastery can be siphoned into that weapon to upgrade it and make it more powerful, more special, and make it do things it couldn’t do before or make it more efficient than it was before, that kind of stuff.I think we’ve tried to refine the combat and make it more powerful. What you haven’t seen in the demo are Dracula’s vampiric abilities. You can turn into mist, for example.On the difficulties balancing a character as powerful as DraculaWhat we do with the demo is give you the basics, then you wake up a thousand years in the future and you have nothing. You’re literally an old man who can barely walk, so you have to get back to where you were. Introducing enemies at the right time to fit what you might have at that particular moment is a challenge, obviously, but with this particular game you have more tools at your disposal, and I think that’s what makes combat interesting from a hack ‘n’ slash perspective.We want to introduce the core tenants of the game, the focus system and weapons systems, then give it to you in chunks so as you progress you feel like you’re evolving and getting back to yourself. And by the end of the game, you obviously are a bad mother f***er. And you need to be because Satan’s back, and he’s one bad mother f***er too, and he wants payback for what you did to him in the last game.On the lessons learned with Lords of Shadow and Mirror of FateWe got a lot of fan feedback from the first game. A lot of people loved the combat system, but they wanted to explore. We created these amazing vistas, but they couldn’t look at them. Those are things we took onboard. A fixed camera is not friendly for exploration. So that’s the first thing we thought, we needed a free camera system. In order to do that it became evident straight away that if we wanted to maintain the art direction and very intricate details and flavor of what we did before, we needed a brand new engine. And that meant starting from the beginning, and that’s hard to do, and hard to sell to senior management. They ask, “When’s the sequel coming out? One year?,” and we’re like, “No, actually three years,” and they’re like, “What?!”Exploration is something people really wanted to do. Backtrack, discover new secrets, find new abilities. That’s something we knew we would need to create a new engine for because it meant we couldn’t be a linear game anymore. It had to be a game where players could explore a real world. So that again was one of the reasons we’re using a lot of streaming technology. We’re doing a lot of things that you don’t see in the hack ‘n’ slash genre. You can go back, which you can’t do in a lot of games. In this game, you can. You can go back, you can go left, you can go right. And we have to be sure the game’s contents are loading in the background. We had to design the engine to be able to load and offload really quickly. And it’s a good thing because it’s thinking about the future, and thinking about next-gen. So we decided to take the plunge, create the game we really want to make, fix the problems from the first game, improve upon what we have, and get our tech ready for the next generation.On the roles of Simon Belmont and AlucardIf you think of this as a separate universe, we’ve tried to take a different approach. Reintroduce these characters but in a different way. Alucard is Trevor Belmont, and Dracula killed his son and realized he killed his son at the last minute. It’s very tragic. When Robert Carlyle did that scene, he was really crying, and it was quite powerful. And when I play the game now, I say, “Wow,” and it really brings a tear to my eye. And we’ve never seen that from Alucard before. He was different in past games. We’ve never felt that emotional attachment to him and the tragedy of that character. We play on that in this game, as he’s very important to the story in Dracula’s motivation.For Simon Belmont, I thought to myself playing the old games, why is it the Belmonts are always fighting Dracula? It’s never been explained. There was an opportunity to explain that within our universe because we weren’t beholden to the original timeline. The reason why is because there’s a blood feud and a misunderstanding. Real things that can happen with families, and we wanted to portray that, and I think that’s what‘s given the Lords of Shadow series an interesting take. It’s an interesting idea. And we suddenly understand why it’s the Belmonts. And we understand Dracula as a character.That’s what interested me in doing this game from the beginning. It was being able to tell Dracula’s story and doing something unique with the characters that hadn’t been done before. That’s what the team got excited about.On what ever happened to IgarashiHe’s still at Konami. I saw him a few weeks ago. He’s still there, creating games.One thing I will say about Mr. Igarashi is that there were certain things we didn’t want to do in our game because we felt it was stepping on his toes. Out of respect. I can’t tell you now, but there was a certain thing that we were going to have in this game that I felt was going too far, it was encroaching on his universe. I didn’t want to do it purely because if he had the opportunity to do another title, it’s his baby and it’d be wrong for us to do that. We set out our story, we’re separate, this is our take. Whatever happens next, it’s not up to me.He’s been very supportive of the title and has wished us luck. He’s not been involved at all or had a bad word to say.
Lords of Shadow 2 photo
Combat, balance, characters, and lessons learned
We learned a lot about Castlevania: Lords of Shadow 2 from our time at San Diego Comic-Con last week. We saw a demo showcasing the game's emphasis on exploration and combat, experienced it on PC, and have also delved into the...

Assassin's Creed IV: Welcome to the Golden Age of Pirates

Jul 23 // Dale North
Assassin's Creed IV (PC, PlayStation 3, PlayStation 4, Wii U, Xbox 360, Xbox One]Developer: Ubisoft Montreal Publisher: UbisoftRelease: October 29, 2013 We got a full lay of the land (sea?) from three people that would know best. Darby McDevitt, the writer of Assassin's Creed IV, talked about just how much research and detail went into the game's story and setting. Actor Matt Ryan, the talent behind main character Edward Kenway, gave us color on what went into the role. Finally, weapons expert and historian Mike Loades told us just how brutal life was as a pirate, with full details on how fights went down.  Assassin's Creed IV: Black Flag is set in the beginning of the 18th century, and it follows Edward Kenway from his work in the Royal Navy to his transition into piracy. This happens just as the Golden Age of Pirates kicks off. And as always, a war between the Assassins and Templars seems to be tied to the conflict. My key takeaway from this meeting is that McDevitt's passion for this period of history is really going to make Assassin's Creed IV easy to get caught up in. He told us that after his own half-year of research, he traveled to the area where this history took place, in the West Indies, near Costa Rica. Their work goes way beyond taking pictures and going to museums. All aspects of life, from sugar trade to slavery to stealing everything under the sun, was worked in. He left no stone unturned. Everything from the dress to the talk of the time has been thoroughly researched and carefully implemented. Characters have their proper accents, with voicing coming from actors from their proper locales. Forget "shiver me timbers" -- characters say fun phrases like "dash my buttons" and "bag of shite" in ACIV. And they sing! McDevitt explained that there are some 70 authentic shanties to be heard in this game, all faithfully recreated by the game's composer. What's fun is that players can collect song sheets through play to add to the game's shanty playlist. Authenticity was important enough for Ubisoft to send sound teams to create impulse responses of real-world locales in the area, letting them effectively sample and reuse the characteristics of a building's reverberations in the game. This means that the echoes you hear from voices and sound effects will sound just as they would in the real-world version of the game's locations. These people are crazy. We learned that in the pirate world, many of the pirate stereotypes we know from television and moves did not exist. For example, pirate ships weren't these grand, oversized vessels. Real pirates sought out small, agile ships so that they could make their getaway easy. They rarely went for the big haul, instead going for the easiest pickings possible.  Also, there were female pirates. Not many, and they were considered bad luck, but they existed, and it sounds like we'll encounter some in ACIV. Slavery was also a reality in this time. Assassin's Creed IV will feature slavery, though McDevitt says that they've chosen not to focus on it. In this age, slaves sometimes escaped the plantations and joined pirate crews but weren't given weapons. We were told that no intense scenes of slavery were created for ACIV. Instead, slavery plays out in the background as a fact of life in the time, and not as an attempt to draw sympathy.  Main character Edward has relationships with slaves in the game. Pirates have different ideologies, and Edward has his own philosophy on the topic, so both friendships and enemies are created. The story explores this -- some characters may not like his feelings on slavery. Historian Mike Loades is just as passionate as McDevitt is about the pirate age, though his focus lies more with weaponry. He worked as a consultant for Ubisoft, helping to guide their work on ACIV's weapons. He explained that pirates would board ships carrying as much weaponry as their bodies and clothing could handle, so depictions of television pirates carrying both swords and guns are not that far off. He said that it often went further, with jackets stuffed full of single-shot pistols, grenades, knives and more, all supplementing their cutlass swords. Loades credits Ubisoft with going farther than Hollywood has as far as pirate authenticity is concerned. He admits that ACIV is a fantasy game, but says that it's well anchored in real history. One aspect of pirate life that is often depicted in movies and actually is real is drunkenness. Both Loades and McDevitt explain that water was in limited supply on these boats, though rum was always at the ready. Pirates had to drink rum or grog, a ration of water mixed with rum. As they explained it, pirates lived their entire lives drunk.  Even with all of this authenticity, it's still Assassin's Creed, which means that there's a fair bit of fantasy mixed in. This is not the History Channel, after all. And how boring would it be to sit on a pirate ship for months on end? In fact, 'fast travel' on boats is a feature players will appreciate, getting them back into the action quickly. Just like a movie, a quick sailing scene can take you to the next locale. Details were light on this side of things, but we did learn some new gameplay details from our discussion, including some changes to stealth play. You're on your own as Edward, meaning that can no longer call in the guild for help. You'll just have to be smarter. Or, you could use the new blowpipe to take enemies out from a distance. It's non-lethal as Ubisoft felt that insta-kills like this would break level design. You can now whistle anywhere to distract and later take out enemies via stealth.  We saw a live demo where a single player would have to sneak onto a plantation to take out 10 or more soldiers by himself. The usual tricks worked fine, like hiding in haystacks for stealth takeouts, but it seemed that the blowpipe was a big help in this situation. It looked a lot like the Assassin's Creed we know, but a bit more detailed and fluid. I'm guessing we were watching next-gen console play. The setup we heard from this meeting for Assassin's Creed IV story alone is enough for me to be excited. Factor in the new gameplay in an open world, the naval battles, new multiplayer modes (more on this later), and the next-generation visuals, and you have a game that is sailing toward the top of my most-anticipated list.
ACIV story preview photo
Details on ACIV's story and setting
Your journey as an Assassin's Creed player has been a vast and varied one so far. Time travel has taken us through some of the most exciting times in human history. But, at first glance, the setting for the franchise's next s...

Tomb Raider photo
Tomb Raider

Upcoming Tomb Raider comic to 'lead directly' into sequel


The story continues next year
Jul 23
// Jordan Devore
Having only recently finished up my first and only Lara Croft adventure outside of Guardian of Light, it was heartbreaking to remember that at 3.4 million copies sold as of March, Tomb Raider didn't live up to publisher Squar...
Lords of Shadow 2 photo
A more electronically-tinged soundtrack ahead
In a recent chat with producer Dave Cox at San Diego Comic Con, we learned that composer Oscar Araujo is busily working on the soundtrack, and that it will sound very much different compared to those of Lords of Shadow and Mi...

Saints Row photo
Saints Row

Enter the Dominatrix to be revived as Saints Row IV DLC


What a weird journey this has been
Jul 22
// Jordan Devore
Previously slated as a standalone expansion for Saints Row: The Third, Enter the Dominatrix has since been incorporated into Saints Row IV, though "very little" of the content made the cut in the merge accordin...

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