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Comcept

Mighty No. 9 photo
Mighty No. 9

Mighty No. 9 is getting a 'trial version' as an apology for the delay


Four levels, six challenges
Aug 28
// Chris Carter
As you may have heard, Mighty No. 9 was delayed recently into 2016. As an apology of sorts, backers will be able to access an "exclusive trial," which will run from September 15, for a full month on PC. It will include f...
Red Ash photo
Red Ash

Red Ash returns to crowdfunding for more cash


Studio 4℃ wants to make the anime longer
Aug 16
// Kyle MacGregor
Mega Man Legends wannabe Red Ash needs more money. No, not the game. Keiji Inafune and company already secured a publisher prior to the project failing to meet its lofty Kickstarter goal. Animation group Studio 4°C i...
Mighty No. 9 photo
Mighty No. 9

Comcept finally confirms that the Mighty No. 9 2016 delay is REAL


Told you
Aug 05
// Chris Carter
Late last week, Mike Futter at Game Informer and I broke the news that Mighty No. 9 might be getting a last-minute delay. It was set for a September release date, but rumblings suggested that it would be pushed into 2016...
Mighty No. 9 delay? photo
Mighty No. 9 delay?

More signs point to a 2016 delay for Mighty No. 9


Not good
Jul 31
// Chris Carter
Mighty No[t the concept art] 9 isn't in the best spot right now. All week we've been hearing rumors of a delay into 2016, and I declined to really comment on it until I had done some digging. I can now confirm throu...

Red Ash photo
Red Ash

Red Ash Kickstarter loses roughly $4,000 since publisher announcement, stretch goals revealed


This Kickstarter...
Jul 31
// Chris Carter
Recently, it was revealed that the Red Ash project, a callback to Mega Man Legends, had already secured a publisher mid-Kickstarter campaign. The game is being made. Now, the Kickstarter is solely for "extra" funds and c...
Red Ash photo
Red Ash

Inafune's Red Ash is now being funded by FUZE, Kickstarter is for 'more content'


Zuh?
Jul 29
// Chris Carter
Well, it looks like businessman Inafune did some business things, as the Red Ash Kickstarter, which looks like it wasn't going to make it, has secured outside funding. It will be published by the Chinese digital entertainment...
OK photo
OK

Play the Red Ash prototype in your browser, though it is not fun


Mega Man Legends spiritual successor
Jul 28
// Steven Hansen
Keiji Inafune and Comcept are really trying to sell Red Ash: The Indelible Legend, Inafune's follow up to Mighty No. 9 and spiritual successor to Mega Man Legends. Its Kickstarter campaign ends in five days and it is hardly m...

Red Ash prototype footage looks pretty rough

Jul 25 // Kyle MacGregor
[embed]296626:59685:0[/embed] The work-in-progress was developed by Hyde Inc. using placeholder assets, some of which were pinched from Mighty No. 9, to give prospective backers a vague idea what Red Ash might be like. Hyde also showed off a character model of protagonist Beck that looks more representative of the concept art. Between that, the prototype, and this mock-up of a screenshot, maybe you can conjure a mental image of how the final product will turn out, you know, should it ever get funded. Red Ash: Prototype Check [Comcept via Kickstarter]
Red Ash gameplay photo
Too little, too late?
Red Ash hasn't become an overnight success for Comcept. Unlike Mighty No. 9, the project is struggling to meet its $800,000 Kickstarter goal, having raised just over half that with 9 days to go. With the clock winding down, Comcept is trying to turn the campaign's fortunes around, announcing a potential PlayStation 4 release and sharing some early footage of a pre-alpha prototype.

Red Ash photo
Introducing sci-fi shooter Red Ash
Keiji Inafune and Comcept have wrapped development on Mighty No. 9 and are now returning to Kickstarter to fund their next project, Red Ash, a spiritual successor to Mega Man Legends. Announced today at Anime Expo in Los Ange...

Red Ash photo
Red Ash

Keiji Inafune probably making Mega Man Legends successor


Red Ash
Jul 02
// Steven Hansen
Keiji Inafune is at Anime Expo, which starts today in LA, to make a "special announcement," that "may interest Mega Man fans." The Mega Man co-creator left Capcom and formed Comcept, which recently has worked on two Meg...
Robots photo
Robots

Keiji Inafune still loves robots, talks about ReCore


The humans are dead
Jun 23
// Steven Hansen
"Robots play a very important role in this adventure, and there will be many more robots that will lead to a rich experience." Okay, Inafune, we get it. Newly announced ReCore is your third (3rd!) Not-Mega-Man game. It's jus...
Comcept photo
Comcept

Keiji Inafune and Metroid Prime devs unveil Xbox One exclusive ReCore


Coming Spring 2016
Jun 15
// Kyle MacGregor
Well, this was certainly unexpected. Today at Microsoft's E3 showcase, the company pulled an ace from its sleeve, revealing a gorgeous new project with a compelling pedigree. It's called ReCore and its being co-develope...
Mighty No. 9 photo
Mighty No. 9

Mighty No. 9 has a one-hit-death mode


Uh, thanks but no thanks
Jun 03
// Jordan Devore
A few Mighty No. 9 updates to talk about today. First, all launch-window versions of the game will come with the Retro Hero DLC, which gives protagonist Beck a blocky, weirdly Minecraft-esque appearance and, good lord, a one...
Mighty No. 9 dated photo
No more April/May window
Development for Mighty No. 9 was coming along nicely earlier this year. We got a look at a bunch of levels, and developer Comcept noted that they were "basically done" recently -- they just needed to figure out how to la...

Keiji Inafune reveals new stage for Mighty No. 9, game 'almost done'

Jan 01 // Chris Carter
[embed]285607:56751:0[/embed] [embed]285607:56752:0[/embed] [embed]285607:56753:0[/embed]
Mighty No. 9 photo
That art style is really the plan eh?
Mighty No. 9's Keiji Inafune is ringing in the New Year with a look at a new stage for the game. It seems to have a castle-like feel to it, with red carpets and fancy chandeliers. According to the producer/director, the game...

Sup Holmes photo
Sup Holmes

Sup Holmes gets equipped Comcept's Dina Abou Karam


Get to know the people who make great videogames
Nov 16
// Jonathan Holmes
This week on Sup Holmes we welcome Dina Abou Karam to the program. Dina's the community manager at Comcept, the studio behind Mighty Number 9. We'll be talking to her about what it takes to manage a community, what it's ...
Mighty No. 9 photo
Mighty No. 9

Beck just got a slight redesign for Mighty No. 9


Japanese box art revealed
Nov 10
// Chris Carter
The Mighty No. 9 team has revealed a new design for their hero Beck, as well as a new Japanese box art design. Apparently Beck is going to be more white themed from now on, Director Koji Imaeda explains, "From the very b...
Inti Creates photo
Inti Creates

Mighty No. 9 Gunvolt GunGal crossover confirmed, NES style


Capcom is beat to the punch yet again
Aug 19
// Jonathan Holmes
When I saw the recent 3DS Streetpass puzzle featuring original sprite Mega Man in 3D, I immediately thought "Capcom should make a game like that!" Just like how I used to think Capcom should make a new 2D Mega Man for home co...

Mighty Number 9 opens new crowd funding campaign, teases cartoon show

Jul 06 // Jonathan Holmes
[embed]277657:54765:0[/embed]
Mighty Number 9 photo
Tonight on it's the mind we examine the phenomenon of Deja Vu
It seems like only yesterday that Keiji Inafune announced the Kickstarter campaign form Mighty Number 9 at PAX East. It was an exciting day for Mega Man fans. Just looking at the commemorative t-shirt from that event still p...

Yaiba: Ninja Gaiden Z photo
Yaiba: Ninja Gaiden Z

Very Quick Tips: Yaiba: Ninja Gaiden Z


There will be blood
Mar 18
// Chris Carter
Yaiba: Ninja Gaiden Z doesn't really offer up a deep combat system, but depending on what enemies you're fighting, it can get pretty intense -- especially on higher difficulty levels. Here are a few quick tips to help you on your quest to destroy the undead horde.

Review: Yaiba: Ninja Gaiden Z

Mar 18 // Chris Carter
Yaiba: Ninja Gaiden Z (PC, PS3, Xbox 360 [reviewed])Developer: Comcept, Spark Unlimited, Team NinjaPublisher: Tecmo KoeiRelease: March 18, 2014Price: $59.99 In case you're wondering, Yaiba is the name of the titular protagonist, who's actually "evil," depending on how you view the series hero Ryu Hayabusa. Yaiba Kamikaze is a self proclaimed "ninja slayer," and while he would have liked to have claimed Hayabusa as his latest victim, Ryu had other plans and sliced Yaiba open instead. From here, it gets a little weird and decidedly non-cannon. Yaiba is "resurrected" by a shadowy organization, who replaces his severed arm and sliced out eye with robotic replacements. Now as a cyborg ninja, he has to stop a zombie outbreak in addition to getting his revenge on Hayabusa. This is all told through a tongue in cheek grindhouse presentation, complete with tons of comic book text and lots of blood. The entire visual style is weird, but somewhat interesting as it presents itself through a dark, yet cartoony lens. It tries to be edgy with your typical display of sex jokes and violence-oriented humor, but it never really goes that far and actually ends up fairly tame in the end. In fact, not every joke is over-the-top -- for example, at one point it tries its best impression of the slow steamroller death scene from various films -- and often times it's more goofy than offensive. While the constant absurd plot twists and elongated enemy presentation cutscenes are jarring, I ended up putting up with them because the vast majority of the game looks great -- especially when you're ripping through droves of zombies. [embed]272040:53005:0[/embed] In terms of combat, I wouldn't expect a typical Ninja Gaiden experience. What I mean by that is that the fighting system is not technical, and is more akin to a hack and slash game. Yaiba starts off his quest with the power to use his well-rounded sword, his strong yet slow iron fist, and a weak flail attack that hits a large number of enemies at once. There's also a very rudimentary "elemental" system, involving fire, electricity, and poison (called "bile") -- with the ability to "counter" in a triangle-like setup. Along with your limited three weapon arsenal and a "Rage of the Gods" ability, that's basically all you're going to be using the entire game as it unfolds over a series of arena battles. Yaiba technically has a "level up" system with a small circular upgrade tree, but almost all of the powers are nominal in nature and not really required to complete the game. In addition to the limited upgrade system, don't expect to roam around a lot. While there are a few opportunities to find secrets hidden in walls and the like (especially when you use Yaiba's Detective Vision-like laser eye), for the most part the game is extremely linear. Rather than the comfortable mix of combat and exploration in the core Ninja Gaiden series, Yaiba is content just delivering arena battles one after another, placing an emphasis on score attack gameplay. There is a contextual jump ability that lets you run on walls and swing around on hooks to get around, but it's also very linear and very scripted. It's fun for sure, just underwhelming for the most part. Because you only wield a select few abilities, fights are about as fun as the enemies that are thrown at you, which is a generally a mixed bag. Sometimes you'll battle a wide variety of stronger foes that test your ability to use all three elements to the best of your ability, and in other arenas, you're just fighting wave after wave of a zombie horde that you can easily flail to death. An arena game is only as good as the arenas themselves, and a lot more effort could have been put into them in general. Where the game really shines are the tougher encounters, especially on higher difficulty levels where you actually have to think before you slash, lest you electrocute or burn yourself. "Elite" class enemies also present the opportunity to execute them, offering up their signature weapon to use as a limited consumable -- similar to an old school beat 'em up. There aren't many major bosses, but the ones that are present are very fun, especially the encounters with Hayabusa himself. Yaiba: Ninja Gaiden Z reminds me of last year's Deadpool game. It's a very limited hack and slash that enthusiasts will enjoy on a rainy weekend, but it fails to really ascend beyond that status. Yaiba isn't a bad game per se, it's just shallow.
Yaiba reviewed photo
Shambling along
I really didn't know what to expect from Yaiba: Ninja Gaiden Z. On one hand, it has the Ninja Gaiden name (which, admittedly, doesn't have much sway these days) and Keiji Inafune attached. But on the other, you have...

Mighty No. 9 photo
Mighty No. 9

Watch Inafune playtest dashing in Mighty No. 9


New alpha footage also shows the death animation
Mar 12
// Jordan Devore
As a follow-up to this morning's talk of new Mighty No. 9 gameplay details, here's footage of Comcept's Keiji Inafune trying out a work-in-progress build of the game. The video showcases Beck's dash ability, his (placeholder...
Mighty No. 9 photo
Mighty No. 9

Here's Inafune playing a bit of Mighty No. 9


From his D.I.C.E. talk
Feb 07
// Jordan Devore
Keiji Inafune spoke about Mighty No. 9 at the D.I.C.E. Summit in Las Vegas this week and showed off the design of the character Mighty No. 7 which, as you guys pointed out, doesn't at all look like Zero from the Mega Man fra...
Mighty No. 9 photo
Mighty No. 9

A few Mighty No. 9 alpha screenshots to pick apart


Remember, the key word here is 'alpha'
Jan 24
// Jordan Devore
Comcept has shared a few alpha screenshots of Mighty No. 9 with backers and while I was initially hesitant to cover them given the obvious work-in-progress visuals (the one above is the most realized of the group), I'll take ...
Ninja Gaiden Z photo
Ninja Gaiden Z

Mighty No. 9 skin to appear in Yaiba: Ninja Gaiden Z


Included in 'zombie pack' DLC
Dec 12
// Conrad Zimmerman
If you absolutely, positively cannot wait to play Mighty No. 9, Keiji Inafune and crew seem to be providing an opportunity to at least control a character model of him, assuming you don't mind doing it in Yaiba: Ninja Gaiden ...
Mighty No. 9 photo
Mighty No. 9

Mighty No. 9 funding closes with over $4 million raised


All stretch goals hit!
Oct 01
// Hamza CTZ Aziz
Keiji Inafune's Might No. 9's Kickstater is over, and as of closing (combined with PayPal donations) has reached $4,046,579 in total donations. The Kickstarter began at PAX Prime 2013 last month, asking for just $900,000. Aft...
Mighty No. 9 photo
Mighty No. 9

Mighty No. 9 will rock the PS4 and Xbox One


Make it RAIN!
Oct 01
// Tony Ponce
THREE. POINT. THREE. MILLION. DOLLARS. GOD. DAMN. I was honestly worried for a while there, but the PS4 / Xbox One stretch goals were met with just a day left to go! The Unreal Engine-powered Mighty No. 9 is making people hap...
Mighty No. 9 photo
Mighty No. 9

Here's a test video of Mighty No. 9 on Unreal Engine


Inafune's latest is getting the Guilty Gear Xrd treatment
Sep 30
// Tony Ponce
No time to rest! The Mighty No. 9 train keeps right on rolling through the final day! Choo choo! The Monday update brings word that Mighty will take a page out of the Guilty Gear Xrd playbook and run on the Unreal Engine. A ...
Mighty No. 9 photo
Mighty No. 9

Mega Man 2 composer joins the Mighty No. 9 team


Manami Matsumae and Takashi Tateishi unite!
Sep 29
// Tony Ponce
With just two days left before donations close, the Mighty No. 9 Kickstarter is exploding with all kinds of tasty treats. I hope you remembered to vote on your favorite Call design! Here's another bit of wonderful news: We we...
Mighty No. 9 photo
Mighty No. 9

Vote on Mighty No. 9 support character Call's design


What do you want Beck's online co-op partner to look like?
Sep 28
// Tony Ponce
Good news, everyone! The Mighty No. 9 Kickstarter received a sudden boost in its donation rate. We've cleared $2.75 million, which means we are getting online co-op! Yay! Now that we'll be able to play as Beck's partner Call,...

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