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2:00 PM on 03.18.2014

Very Quick Tips: Yaiba: Ninja Gaiden Z

Yaiba: Ninja Gaiden Z doesn't really offer up a deep combat system, but depending on what enemies you're fighting, it can get pretty intense -- especially on higher difficulty levels. Here are a few quick tips to help you on your quest to destroy the undead horde.

Chris Carter


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Review: Yaiba: Ninja Gaiden Z photo
Review: Yaiba: Ninja Gaiden Z
by Chris Carter

I really didn't know what to expect from Yaiba: Ninja Gaiden Z.

On one hand, it has the Ninja Gaiden name (which, admittedly, doesn't have much sway these days) and Keiji Inafune attached. But on the other, you have Spark Unlimited and the so-so grindhouse setup that kind of fell flat with a series of dull trailers.

The end result is a game that attempts to try a lot of different concepts, and only succeeds at a select few.

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7:00 PM on 03.12.2014

Watch Inafune playtest dashing in Mighty No. 9

As a follow-up to this morning's talk of new Mighty No. 9 gameplay details, here's footage of Comcept's Keiji Inafune trying out a work-in-progress build of the game. The video showcases Beck's dash ability, his (placeholder...

Jordan Devore

7:00 PM on 02.07.2014

Here's Inafune playing a bit of Mighty No. 9

Keiji Inafune spoke about Mighty No. 9 at the D.I.C.E. Summit in Las Vegas this week and showed off the design of the character Mighty No. 7 which, as you guys pointed out, doesn't at all look like Zero from the Mega Man fra...

Jordan Devore

9:00 PM on 01.24.2014

A few Mighty No. 9 alpha screenshots to pick apart

Comcept has shared a few alpha screenshots of Mighty No. 9 with backers and while I was initially hesitant to cover them given the obvious work-in-progress visuals (the one above is the most realized of the group), I'll take ...

Jordan Devore

11:00 PM on 12.12.2013

Mighty No. 9 skin to appear in Yaiba: Ninja Gaiden Z

If you absolutely, positively cannot wait to play Mighty No. 9, Keiji Inafune and crew seem to be providing an opportunity to at least control a character model of him, assuming you don't mind doing it in Yaiba: Ninja Gaiden ...

Conrad Zimmerman

10:00 PM on 10.01.2013

Mighty No. 9 funding closes with over $4 million raised

Keiji Inafune's Might No. 9's Kickstater is over, and as of closing (combined with PayPal donations) has reached $4,046,579 in total donations. The Kickstarter began at PAX Prime 2013 last month, asking for just $900,000. Aft...

Hamza CTZ Aziz

2:00 AM on 10.01.2013

Mighty No. 9 will rock the PS4 and Xbox One

THREE. POINT. THREE. MILLION. DOLLARS. GOD. DAMN. I was honestly worried for a while there, but the PS4 / Xbox One stretch goals were met with just a day left to go! The Unreal Engine-powered Mighty No. 9 is making people hap...

Tony Ponce

6:00 PM on 09.30.2013

Here's a test video of Mighty No. 9 on Unreal Engine

No time to rest! The Mighty No. 9 train keeps right on rolling through the final day! Choo choo! The Monday update brings word that Mighty will take a page out of the Guilty Gear Xrd playbook and run on the Unreal Engine. A ...

Tony Ponce

5:00 PM on 09.29.2013

Mega Man 2 composer joins the Mighty No. 9 team

With just two days left before donations close, the Mighty No. 9 Kickstarter is exploding with all kinds of tasty treats. I hope you remembered to vote on your favorite Call design! Here's another bit of wonderful news: We we...

Tony Ponce

4:00 AM on 09.28.2013

Vote on Mighty No. 9 support character Call's design

Good news, everyone! The Mighty No. 9 Kickstarter received a sudden boost in its donation rate. We've cleared $2.75 million, which means we are getting online co-op! Yay! Now that we'll be able to play as Beck's partner Call,...

Tony Ponce





5:00 PM on 09.27.2013

Vita/3DS goal added to Mighty No. 9 Kickstarter

The heat is on. With four days left before its Kickstarter ends, Mighty No. 9 is now looking at PlayStation Vita and 3DS versions as a possibility -- but it's not going to be easy. The new goal for these ports is priced at $...

Jordan Devore



Mighty No. 9 now OFFICIALLY coming to PS3, 360, and Wii U photo
Mighty No. 9 now OFFICIALLY coming to PS3, 360, and Wii U
by Tony Ponce

You better believe I've had my eyeballs on the Mighty No. 9 Kickstarter like a vulture. I wanted to spread the news as soon as the console port goal was finally cleared.

That's right! Mere minutes ago, the donation amount crossed the $2,200,000 threshold, ensuring that comcept and Inti Creates will put Mighty No. 9 on PS3, Xbox 360, and Wii U. I always knew this stretch goal would be met, but I didn't think it would happen with a full two weeks left to go before the Kickstarter closes. I don't know if it'll be able to hit the $3,300,000 mark required for the PS4 and Xbox One ports, but never count out the massive influx of funds that typically pour in the last couple of days of a crowdfunding campaign.

By the way, have you guys seen Mighty No. 3's design yet? Isn't she just the most adorable Japanese thunder god?

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6:00 PM on 09.09.2013

Inafune's Mighty No. 9 adds PS4 and Xbox One goals

Keiji Inafune and the folks at Comcept have been taking the internet by storm recently, raising nearly two million dollars of funding for Mighty No. 9 -- Inafune's spiritual successor to Mega Man. While the gaming is coming t...

Chris Carter

4:00 AM on 09.07.2013

Rock and piano covers of the Mighty No. 9 theme

Is anyone else playing and replaying the Mighty No. 9 Kickstarter video and jamming out to the theme song? Because that is totally what I'm doing. It's so great to hear Mega Man 1 composer Manami Matsumae hard at work again,...

Tony Ponce



Keiji Inafune dropped mad Mega Man secrets on me photo
Keiji Inafune dropped mad Mega Man secrets on me
by Tony Ponce

Keiji Inafune, are you Kamen Rider?

"As a child, of course, I watched lots of Kamen Rider, so I love that show, but I unfortunately cannot definitively say that I have experience being the masked rider. But I may at one time or another have worn a mask and a suit that was breakaway and gone into my nude form!"

That is an actual question I got to ask the outspoken former Capcom producer during an interview on Sunday, September 1, at the Grand Hyatt hotel smack in the middle of PAX Prime weekend. I never thought I would score the privilege of meeting my game industry hero in person, much less twice in just under three months. For all my whining and moaning, I really am a fortunate guy.

I maintained my composure long enough to make it through our half-hour session, during which I probed Inafune's brain about the recently announced Mighty No. 9 and other gaming happenings. Of course, I also came armed with a few Mega Man queries, the answers to which are nothing short of mind-blowing. Where does the nickname "Inafking" come from? Why does Mega Man's helmet have an exclamation mark on it? And why do the series' characters sometimes look like they're flashing gang signs?

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