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Dungeons & Dragons photo
Dungeons & Dragons

D&D Forgotten Realms CRPGs are now available on GOG.com


Get the graph paper ready
Aug 20
// Zack Furniss
Aside from a bit of Baldur's Gate and Neverwinter Nights, I never had the chance to play most of the Dungeon & Dragons game that came out for the PC. GOG.com and Wizards of the Coast are giving people the o...
Minesweeper photo
Minesweeper

Could you beat a game of Minesweeper with almost 40,000 mines?


I'm not even going to act like I could
Aug 13
// Brett Makedonski
One wrong move, and it's ka-fricken-boom. That's the margin for error in Minesweeper, as everyone who has owned a PC in the past 20 years knows. Those mines are everywhere, and it's up to you to meticulously sweep them. Knoc...
Velvet Dark photo
Velvet Dark

Rare was going to make Velvet Dark, a sister title to the N64 Perfect Dark


Too bad this didn't happen
Jul 30
// Brett Makedonski
Perfect Dark -- or, as it's called on my block, "the game that fixed everything bad about GoldenEye" -- told the story of Carrington Institute's Joanna Dark as she attempted to thwart dataDyne's evil intentions and all t...
BattleTech Kickstarter photo
BattleTech Kickstarter

Harebrained Schemes to Kickstart a BattleTech game this fall


Back in the cockpit
Jul 29
// Nic Rowen
The studio behind Shadowrun Returns, Harebrained Schemes, is planning to resurrect another classic PC series in the near future, trading in net-running cyberpunks for the towering mechs of the BattleTech universe. The studio ...

Resident Evil photo
Resident Evil

Resident Evil HD Remaster has a million sales under its umbrella


Ella ella ella ay ay under its umberella ella ella ay...
Apr 24
// Brett Makedonski
As it turns out, people still love some old-fashioned scares. That's evident by the latest news coming out of Capcom's camp: Resident Evil HD Remaster has broken one million units sold since its January release. That's a...
Space Sluggers photo
Space Sluggers

Space Sluggers is chaotic and so incredibly cheesy


Everyone fights, no one quits
Mar 27
// Alessandro Fillari
I'm quite a fan of old-school action shoot-'em-ups. Back in the day, I used to venture off to an arcade at my local pizza place and just chill out. With particular titles like Ikari Warriors, Smash TV, and Commando focusing o...
ToeJam & Earl photo
ToeJam & Earl

ToeJam & Earl bring the funk to Kickstarter


Hallelujah! Hallelujah! Hallelujah!
Feb 25
// Jed Whitaker
The funkotronic duo are back in ToeJam & Earl: Back in the Groove, and this time the developers are turning to Kickstarter to make sure the game gets made without publisher interference. Greg Johnson, one of the two crea...
RE HD photo
RE HD

Resident Evil HD broke all sorts of sales records


Cash cow classic
Feb 09
// Brett Makedonski
Given how much cash they bring in, it's tough to fault publishers for continually focusing on gussying up beloved titles instead of moving forward with new games. Resident Evil HD is just the latest example, as plenty we...
Q*Bert photo
Q*Bert

Kids just won't understand how jaggy Q*Bert used to be


Missed opportunity to call it 'Q*Bert Reberted'
Feb 06
// Brett Makedonski
When Q*Bert Rebooted does a weird little hop thing over to PS4, PS3, and Vita, it'll evoke two different thoughts from its prospective audience. Old-timers won't be able to recall everything looking so smooth. Youngins ...
Super Mario Bros. 3 photo
Super Mario Bros. 3

AGDQ 2015: A crazy difficult and intricate Super Mario Bros. 3 glitch that clears the whole game


Starts at about 54 minutes
Jan 07
// Brett Makedonski
The Awesome Games Done Quick conventions are always full of memorable highlights for the gaming community. Timeless classics cleared with mind-blowing proficiency. What's not to love about that? Speedrunner mitchflowerpower ...
Duke Nukem 3D  photo
Duke Nukem 3D

Duke Nukem 3D: Megaton Edition available now on PS3/Vita, free with PS Plus


Step aside Killzone, Devolver's got my portable FPS needs covered
Jan 07
// Rob Morrow
It's not often that I lament letting my PlayStation Plus subscription lapse, but today is one of those days. While I'm begrudgingly plunking down $9.99 of my hard-earned cash to have Devolver's Megaton Edition of the cl...
Magnavox Odyssey creator photo
Magnavox Odyssey creator

Father of videogames Ralph Baer passes away at 92


One of gaming's greatest minds
Dec 07
// Jonathan Holmes
Ralph Baer was an electronics and engineering pioneer, known as the "father of videogames." Baer designed the Magnavox Odyssey, starting work on the machine in the late 1960s before releasing it in 1972, when it became the w...
Arcade games photo
Arcade games

How does 900 classic arcade games in your browser sound?


Sounds pretty darn a-okay to me
Nov 04
// Brett Makedonski
Fancy the greatest classic gaming selection of all time? It's not at some fabled arcade where the sound of dropping quarters and eight-bit music drowns out the dimmed oldies rock station playing over the worn out speakers. No...
3D Realms photo
3D Realms

3D Realms is alive and kicking once more


Come get some!
Oct 23
// Brittany Vincent
It's happening -- the day I thought I'd never see in a million years. 3D Realms is back, five years after closing its doors. Original members like Bryan Turner and Scott Miller are on board with the relaunch, having onboarde...
The Grid  photo
The Grid

The Grid is the Goodwill's specialized gaming concept store


...and I really wish I were there right now
Aug 20
// Brittany Vincent
The Grid is a special denomination of Goodwill that opened up in Charlotte, North Carolina and caters to gamers and collectors. In other words, this ain't your grandma's Goodwill. You won't find vintage T-shirts or tacky over...
BioShock photo
BioShock

These PlayStation demakes transport you to a simpler time


Someone get these artists jobs in the industry, y'all
Jul 23
// Brittany Vincent
It's never been all about the graphics for me. I can appreciate slick environments and the ability to watch sweat roll down my rugged protagonist's brow. But truth be told, I've always had a thing for PlayStation-era graphics...
Q*bert Rebooted photo
Q*bert Rebooted

@!#?@! Q*bert comes to Steam on July 8 in Q*bert Rebooted


Re*berted
Jul 03
// Darren Nakamura
It has been a long time since we have seen or heard anything new about the classic arcade game Q*bert. Despite being such an iconic character for its time, the weird orange macaroni-nosed jumper never really rode the wave to ...
Gauntlet photo
Gauntlet

Equip this Gauntlet trailer to gear up for battle


Actually, equipping a weapon would be a better idea
Jun 04
// Brett Makedonski
Ready to play Gauntlet? No, you haven't time-traveled to the 80's, and you don't need a pocket full of loose change. You just need a PC and $20. In preparation for E3, Arrowhead put out this trailer for its remake of Gauntle...
Metal Gear photo
Metal Gear

The original Metal Gear is being rebooted by independent modders


...and it will be all yours for free!
Jun 02
// Brittany Vincent
Are you a huge Metal Gear fan? Itching to get your hands on the game for one more run-through for old time's sake? What if I told you a group of independent modders had Konami's blessing to reboot the very first Metal Gear ga...
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Kung-Fu Master lampooned in live-action skit


Celebrate three decades of stiff combat
Apr 03
// Conrad Zimmerman
Maker of live-action videogame spoofs, El Gamer Cosplayer has released this video portraying old-school arcade game Kung-Fu Master. As they do in the game, bad guys fly across the screen, locked in the frozen moment of impac...
Thief photo
Thief

Steal everything in sight in this Thief gameplay video


The shinier the better
Feb 18
// Brett Makedonski
There doesn't seem to be any doubt about it, Thief will certainly live up to its namesake. In this 17-minute video that shows the game's first mission, Garrett gets his klepto on and does his best magpie impression, as ...
Thief photo
Thief

New Thief video teaches how to steal in style


Any way you want it
Feb 04
// Brett Makedonski
The title of this Thief video calls it a trailer, but I'd be hard-pressed to classify it as such. Not many trailers run six minutes, but whatever this is, it remains interesting the whole time. I guess badass thievery a...

Preview: The first four hours of Thief

Jan 24 // Alessandro Fillari
Thief (PlayStation 3, PlayStation 4 [previewed], Xbox 360, Xbox One, PC)Developer: Eidos MontrealPublisher: Square-EnixRelease Date: February 25, 2014 After a long absence from a job gone wrong with a reckless protege, Garrett returns to The City looking for answers about what happened. Finding the metropolis in a state of decay from a mysterious plague, Garrett must re-establish himself and discover the mysteries of the sickness along with its possible supernatural origins. Along the way, he'll pillage and loot the wicked and wealthy of the city while restoring his reputation as a master thief. Ever since their showing at last year's E3, the developers at Eidos Montreal have been mindful of fan reactions towards the game, and they've since made a number of changes to the game's design and structure. One feature that received backlash from fans and critics alike was the experience points and leveling system. This element came off as jarring and broke the immersion of a stealth action game, as Garrett would receive headshot bonuses as if he were a soldier in a Call of Duty game.  As of last year, this facet of character growth has been entirely reworked and designed around a more grounded system, and of course by how much coin you've got on hand. Many of the items and gadgets that Garrett could level up and acquire before have been made available to various black marketeers and item shops, creating an in-game economy based on player needs. In addition to this, new items known as trinkets will decorate Garrett with accessories that give subtle increases to his abilities and skills while in the field. Right from the opening menus in the title screen, Thief allows players to tailor their experience however they see fit. In the options screen, you can customize the HUD and gameplay by removing indicators and clues from the game world, and even turn off gameplay features such the Focus mode, which augments Garrett's sight and skills for duration of the focus meter. To take the customization even further, you can even fine tune the difficulty and style of game to your liking. Along with the standard easy, medium, and hard (called Master Thief), there's an option available for Custom difficulty. When the custom mode is selected, you can set it to any of the previous difficulty modes in addition to a number of tweaks and changes to the style of game you're looking for. Want to play on Master Thief difficulty with instant game over upon harming and/or alerting enemies? You can do that. Want to increase the challenge by raising the prices of black market items across the board and make a no-damage run through the game? Sure, absolutely you can. Want to do all the scenarios I've just listed and more in a single run? Go right ahead. The designers were clear to let players know that they can play the game in any way they want, and Thief will accommodate and provide the challenge. During the opening hour of the game, players much venture through the streets of The City as martial law has been put in place. Garrett observes dialog from the guards and citizens learning what happened while getting back into the swing of things. Although this may sound restricted and guided, and it was -- because it was still the tutorial sequences -- there were plenty of moments to take your time and explore the space. While entering a jewelry store, you can choose to loot the whole place, even though you only needed one item. Learn to use the shadows and Garrett's agility to move in and out of cover, and you'll have the guards none the wiser of your presence. The controls are fluid and swift, and players can move in and around the environment with ease. The light gem makes a return, which helps players see if they're visible or not. A new skill known as the 'swoop' allows Garrett to make swift dashes in any direction during stealth and combat to evade attacks or the eyes of people on watch. Keeping on the move and at the ready is a key part of the stealth gameplay. While there is a focus on contextual situations for certain actions, such as jumping, I didn't find myself missing the option to jump manually. I found moving around with the sprint, maintaining momentum, and vaulting over objects with the contextual actions to feel pretty smooth. It's certainly different, but I honestly didn't feel too restricted by this approach, as much of the depth and level design was still dense with options.  It's clear that a lot of thought has went into the design of the stealth system for Thief, as each situation and setting features a variety of options for the player to engage in. While there’s plenty of stealth options on the streets, vertically also plays into it and you can observe situations and avoid enemies from the rooftops and rafters of buildings. Playing for skill is a big focus of the stealth gameplay, and after each central mission in Thief, players are graded and scored on their performance. Moreover, stealth gameplay is judged between three styles of play. Ghost style focuses on not engaging enemies and staying unnoticed; predator style takes the aggressive approach rewarding players for stealth takedowns and combat; and opportunist is a mix of the two previous styles. How you play is up to you, and Thief's gameplay system will judge you accordingly. If you have any desire to repeat main missions, you can do so immediately after completion or in the main menu. Upon arriving at the The City's clock tower, which also serves as Garrett's base of operations, the game opens up considerably, as the markets and streets of the city are densely packed with content. These streets serve as the HUB area of the game, where players can venture out and move towards new areas. Eventually, players will take Garrett to abandoned mansions used for nefarious purposes, and a brightly-lit brothel doubling as an opium den. Many of these players are a refreshing change of pace from the dark and dank streets of The City, and allow for players to adapt to new enemies and settings. While there is a clear objective and destination, you can venture out of your clock tower and discover hidden treasure spots and optional quests to uncover in the nearby areas. It felt very open, somewhat like a sandbox. Some homes can even be entered and looted for valuable collectables. Deciding to take time away from your current objective can reward players with new side-quests and other missions. Another new feature to spring out of the game's removal of the experience system are Focus Points. Throughout Garrett's quest around The City, he can meet certain characters that will reward him after quests with FP that can upgrade his core abilities. These points can go towards upgrading Garrett's skills in marksmanship, stealth, intuition, dexterity, speed, combat, sense, and his overall efficiency in completing jobs. Though keep in mind that FP are somewhat rare, and they'll have to be spent wisely. How you manage resources is one of the most important skills players have to pick up. Thief takes a more classic approach to health and resource management, where health and focus meters need items to restore to full strength. Items such as arrows or potions are a risk, as being out in the field during main missions will leave you no access to vendors. Visually, the game looks stunning. As I was playing this on PS4, I took advantage of a number of features using the touchpad. When you place your finger on the touchpad, a mini inventory grid pops up in real-time and sliding your finger across the pad can select items. It was a pretty neat feature and a cool way to use the touch capabilities, but I still found the traditional inventory screen (which can be switched to in the options menu) to be more my thing. The stealth gameplay is very sharp and requires a lot of careful planning as there are a number of obstacles that can trip up Garrett. Some guards and houses in The City keep bird cages nearby, and any frantic action will cause the birds to panic and alert anyone nearby. Even during lockpicking, players must endure the risk of being spotted or altering guards -- messing up during opening safes will make noise and catch the attention of nearby guards. Though if worse comes to worse, players can utilize Garrett's skills and gadgets to subdue foes. The thief's trusty blackjack and bow (with multiple arrow types) allows for both melee and ranged options. Moreover, focus mode during combat allows for Garrett to target specific enemies for an instant takedown. To be totally honest, I found very little to enjoy about actual combat. I can understand Garrett's reluctance to engage in actual fights -- he's just not good at it. Fights feel clunky and cumbersome, attacks lack any sense of feedback, parrying with your blackjack comes off as awkward and futile when facing multiple foes, and the dodge feature can leave you in a sketchy spot while evading the enemy attack can cause you to lose track of where they are. I found myself avoiding fights and sticking with stealth takedowns, just so I wouldn't have to endure the fights. Despite this, I still found much to like about my time with Thief after about four hours of play. During this period, I examined how I tend to play stealth games, and how this one manages to nudge me out of my comfort zone in places. Sometimes it pays off to be aggressive and forceful, but other times it's best to let things pass and be passive. It's rare when a game makes you analyze how you play, and Thief tasks players with making unique choices. It's very clear that the developers at Eidos Montreal spent the last year looking at their game and fine tuning it with fan feedback and criticisms in mind. Even after his long absence, Garrett still has got some neat tricks up his sleeve. If you're of an open mind and willing to try out this new take on a classic series, you may find more to like about it than you think.
Thief preview photo
Sneak, loot, adapt
Back in October, I got the chance to sit down to chat with members of Eidos Montreal after a lengthy session with the new entry in the Thief series. Since the reveal in 2009, the game has gone through many different iteration...

Midwinter photo
Midwinter

Classic Amiga title Midwinter set for a remake


A Kickstarter is due in the coming months
Jan 09
// Alasdair Duncan
Back in the late '80s a game arrived on the Commodor Amiga that I think few played but was way ahead of the times. Midwinter was a survival, turn-based strategy title and a stealth-based, first-person RPG and Eurogamer is rep...
Sonic & All-Stars Racing photo
Sonic & All-Stars Racing

Sega teases Ryo Hazuki's return to racing


Check out the license plate
Dec 31
// Alessandro Fillari
With the end of the year approaching, Sega let loose a nice surprise for fans on their Twitter page. Sonic & All-Stars Racing: Transformed is chock full of references and fan service, and now we can expect the return of S...
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GOG has these 32 super old Activision games for $97.28


A savings of $146.40!
Nov 08
// Hamza CTZ Aziz
GOG.com has these 32 old Activision games all on sale right now for 60% off. Games like King's Quest, Zork, SWAT, and a bunch of other titles made before I was even born! Or you can buy all 32 games for $97.29, a savings of $146.40. A pretty killer deal if you're into any of these old school titles. You have the entire weekend to nab this deal before it's gone.
SEGA photo
SEGA

Sega will listen to fans about remakes and reboots


Yosuke Okunari says the publisher will listen to feedback
Oct 25
// Alasdair Duncan
The idea of remakes and reboots are a touchy subject but Sega is at least willing to listen to input from its fans about potentially bringing back classic titles. Sega Research and Development producer Yosuke Okunari says tha...
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Only 4% of Volgarr the Viking players bought the game


The developers take to Twitter to talk honestly about piracy
Oct 22
// Alessandro Fillari
Volgarr the Viking is a hardcore-focused throwback to classic 2D action titles of the past. Released last month, it has already pleased many gamers looking for a challenge. After a successful Kickstarter and getting picked up...
Space Invaders photo
Space Invaders

Space Invaders creator would have made the game easier


'I am terrible at videogames'
Oct 21
// Joshua Derocher
Tomohiro Nishikado, the creator of the arcade classic Space Invaders, was just interviewed by The New Yorker, and he admits that he isn't very good at playing games, and that if "it been left up to me, Space Invaders wou...
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Preview: The world is yours for the taking in Thief


Pillaging in The City
Oct 09
// Alessandro Fillari
In recent times, it seems like the term ‘reboot’ has been treated as an ugly word. The type of phrase that causes fans of a particular franchise to cringe and become fearful knowing their adored series is making s...

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