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6:30 PM on 09.23.2014

Lords of the Fallen has a 'medieval BFG'

This gameplay video of Lords of the Fallen gives a look at "Infiltrator" -- a new boss from what seems to be midway through the game. That's neat, but the real winner here is the glimpse at the magic gauntlets. The reas...

Brett Makedonski


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1:00 PM on 08.21.2014

Feast your eyes on 20 minutes of Lords of the Fallen

Lords of the Fallen is a action-RPG in the veil of Demon/Dark Souls. Instead of the constant hack and slash of the old action-RPG days, Lords of the Fallen continues the tradition of Dark Souls by focusing on smaller-scale t...

Brittany Vincent

3:15 PM on 07.24.2014

Lords of the Fallen trailer: Lustful women and a moody CCR cover

Lords of the Fallen sits somewhere between Darksiders (#darksiders2) and Dark Souls. The trailer, with the God of War-styled heavy petting foursome, leans toward the former.  With the trailer comes the announcement that those who pre-order get bumped up to a Limited Edition, which just means some weapons, The Monk's Decipher DLC, and a soundtrack.

Steven Hansen



First hands-on with Lords of the Fallen photo
First hands-on with Lords of the Fallen
by Darren Nakamura

Where some E3 meetings have PR people hovering or hands-off slide shows to watch, the meeting with CI Games for Lords of the Fallen was on the other end of the spectrum. There was no briefing or helpful tips, just a station set up with some headphones and a chunk of time to play.

In a way, the meeting reflects the game itself. There was no hand-holding through the short but brutal dungeon. The player is left to figure out how best to approach each room, and the game pulls no punches in terms of difficulty. After around my fourth or fifth death, restarting at the beginning, I thought I would never see the end of the demo, but patience, perseverance, and a little luck got me through it.

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11:00 AM on 06.07.2014

Reminder: Enemy Front out next week, it's actually decent

Pretty sure I'm the only person in this industry that's talking up Enemy Front. Is it going to be a mindblowing revolutionary first-person shooter? No, not really. Is it going to be pretty fun? Yeah, I think so at least. But...

Hamza CTZ Aziz

9:00 AM on 05.18.2014

Get a taste of Enemy Front's stealth combat

Enemy Front is the upcoming World War II shooter that feels a whole lot like Far Cry 3. That's a good thing! For one, it's nice to go back to a World War II shooter. It's even nicer when it's just not a straight up mindless ...

Hamza CTZ Aziz

11:00 PM on 04.23.2014

Lords of the Fallen dev faces challenges with 1080p on Xbox One

The struggle of next-gen developers seems to be that of “Should it be smooth, or pretty?” CI Games executive producer Tomasz Gop has stated that with Lords of the Fallen, he's confident that his team will be able ...

Brittany Vincent

2:15 PM on 04.22.2014

Lords of the Fallen challenge trailer takes a mulligan, kicks in doors

It turns out that when a hulking behemoth charges at you as fast as it can, you might want to get out of the way. If that wasn't common sense, the first 40 seconds of this new Lords of the Fallen trailer expertly convey...

Brett Makedonski



Preview: Dropping fools in holes in Lords of the Fallen photo
Preview: Dropping fools in holes in Lords of the Fallen
by Steven Hansen

Thousands of years ago, people defeated god. They believed evil could be excised from humanity. Sinners were marked with tattoos and exiled. People also believe vaccinations lead to autism and that How I Met Your Mother is a good television show. Point is, people believe dumb, wrong things.

Fast forward to Lords of the Fallen's present and the demons have returned once more. The good, upstanding people of civilized life turn to the man who committed the most deadly sins, the man whose facial tattoos make Zell and Tyson cower.

That man is you, naturally. What, did you expect to play a shivering townperson? Maybe a frightened townperson simulator where you keep running away from relentless, disgusting demons and every time you die you just jump to the perspective of someone who isn't dead yet and you're just endlessly, brutally murdered until everyone is dead and the game is over. That would be a different game. This one is about punching monsters with big claws.

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7:30 PM on 02.11.2014

Lords of the Fallen finally shows off some gameplay

Lords of the Fallen has been an intriguing action RPG for the better part of the last year, but we've only seen trailers and screenshots. Hamza complained about the latter last month, asking for some gameplay, finally. Well,...

Steven Hansen



Enemy Front is a fresh approach to World War II shooters photo
Enemy Front is a fresh approach to World War II shooters
by Hamza CTZ Aziz

Back in 2011 CI Games announced Enemy Front, a World War II shooter that was being worked on by Stuart Black who was the guy responsible for Black. It's funny how over-hyped that game was looking back.

Anyway, Black left at some point in 2012 and since then Enemy Front was completely reworked. It's still a World War II shooter, but instead of just being another colorless run-and-gun shooter like Call of Duty, the developers at CI have taken more of a fresh approach to the genre that made me think of it as a nice cross between Bad Company and Far Cry 3 during my hands-on time.

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Lords of the Fallen won't be a walk in the park photo
Lords of the Fallen won't be a walk in the park
by Hamza CTZ Aziz

A couple of weeks ago I wrote up this little story asking for CI Games to show us some real gameplay footage of Lords of the Fallen. Well, there's still no footage but at the very least I got to see the game in action earlier this week in person and boy was I impressed.

Visually the game looks like it's truly taking advantage of the new gaming hardware. In fact the screenshots don't do the game justice. From the character designs, to the levels that you'll be traversing in a similar style to the Zelda series, it all has a ton of detail that brings this medieval fantasy to life.

What I'm really looking forward to is the combat. The action-RPG is more strategy rather than a hack-and-slash, and you really have to experiment with each fight to see what works. Going in blindly swinging will just get your ass kicked, especially against the bosses that can take you out in one hit sometimes. That should tell you something especially considering that most fights will typically be one-on-one battles. 

"We wanted to try to make it feel as if Tekken or Street Fighter was imbued inside every one-on-one [fight]," executive producer Tomasz Gop told us. That said it's not trying to be a completely hardcore game as there will be a lot of tools to help you experiment and not get totally frustrated. "I think it's a tactical kind of game," Tomasz commented. "Very advanced in terms of combat, but at the same time we're trying to make sure that it's not a treadmill kind of experience."

Most of what I saw was pretty much covered by Destructoid in the past if you want to learn a little more about the combat system and character customization. I do want to give you a deeper dive, but not until we get some actual hands-on time. Otherwise, Lords of the Fallen will be out this Fall for the Xbox One, PlayStation 4, and PC.

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9:00 AM on 01.16.2014

Hey Lords of the Fallen, show us actual gameplay already

Hey City Interactive, I'm really interested in Lords of the Fallen but enough with just releasing screenshots like the two new ones in our gallery. Yeah, you released a neat looking teaser, but where's some actual gameplay fo...

Hamza CTZ Aziz



Lords of the Fallen keeps looking better and better photo
Lords of the Fallen keeps looking better and better
by Brett Makedonski

Lords of the Fallen looked good at E3; it looks even better at PAX Prime. After another hands-off demo, the next-generation action role-playing game really seems to be coming along nicely. Admirably, it seeks to improve, or at least deviate, on the formula that a certain well-known and similar couple of titles nearly perfected.

There's no two ways about it -- Lords of the Fallen invites comparisons to Demon's/Dark Souls. The developers are painfully aware of the fact, almost immediately surrendering into an anticipated half-chuckle as the first syllables of the From Software's projects names were uttered. That's ultimately okay though, because Lords of the Fallen doesn't aim to mimic the Souls games. 

Rather, Deck13 is structuring Lords of the Fallen to be a bit more of an accessible Dark Souls. That doesn't mean it's going to be easy -- spending any amount of time in front of the game makes that much wildly obvious. But, it's also not going to be punishing. Challenging and complex? Definitely. But not punishing.

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1:00 PM on 08.20.2013

Lords of the Fallen debut: Smash monsters with a hammer

I forgot Lords of the Fallen was a thing at this recent E3 and announced a month earlier for PC, PS4, and Xbox One. Maybe because it didn't get any sort of snazzy trailer, like this crazy, CG debut trailer. A man with a gian...

Steven Hansen



Lords of the Fallen shows a lot of promise photo
Lords of the Fallen shows a lot of promise
by Brett Makedonski

Action role-playing games are usually hit-or-miss in the way that they're received. The slightest deviancy in mechanics can turn a thrilling affair into a mundane and unexciting one. For the past few years, From Software's Demon's Souls and Dark Souls have perfected this formula and championed the genre.

After seeing a hands-off demo at E3, I wouldn't be surprised if Deck13's Lords of the Fallen gives From Software a run for its money. If this happens, it's because Lords of the Fallen looks like it'll strike that exact same chord with players -- tough as nails, but doable once you slow down and figure out your approach.

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