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Cyto's Puzzle Adventure photo
Cyto's Puzzle Adventure

Cyto's Puzzle Adventure exocytosed onto Steam Greenlight


My Golgi bodies are ready
Sep 18
// Darren Nakamura
I have somewhat of a soft spot for games that take place in environments typically visible only under a microscope. That's probably what drew me to watch the trailer for Cyto's Puzzle Adventure, which originated on iOS but i...
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Here's five new mobile games you should check out


New Prince of Persia, Bloodmasque, Game of War: Fire Age, and more
Jul 26
// Hamza CTZ Aziz
Today a handful of interesting looking mobile games were released and instead of doing a bunch of posts, I figured I'd just round them all up. Well, at least the most interesting looking ones that were in our tips box today. ...
Fightback photo
Fightback

Ninja Theory's latest game is Fightback for mobile


Not at all what I was expecting
May 24
// Jordan Devore
DmC: Devil May Cry and Enslaved: Odyssey to the West developer Ninja Theory has turned its focus to mobile gaming, at least for right now. The studio's new game, Fightback, is a free-to-play brawler destined for Google Play a...

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He-Man: The Most Powerful Game in the Universe trailer


Orko-op unconfirmed!
Oct 11
// Jim Sterling
Yesterday, the world spun off its axis in sheer amazement after learning of He-Man: The Most Powerful Game in the Universe. It's an iOS brawler based on the old school series, which makes my nostalgic little soul smile.  Here's a trailer for it, in which the game quite clearly takes the piss out of itself. I can respect that!
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He-Man punches Skeletor's friends in new iOS brawler


By the power of Apple!
Oct 10
// Jim Sterling
Sweet nostalgia is the hook by which Chillingo and Glitchsoft hope to snatch you with He-Man, a new brawler coming universally to iOS devices. It's based on the old cartoon, you see. This means I'm going to buy it. Because I'...

E3: The Act looks delightful

Jun 06 // Steven Hansen
[embed]228869:43945[/embed] The Act (iOS [previewed], Mac)Developer: React EntertainmentPublisher: Electronic Arts / ChillingoRelease: June 2012The only gameplay component to The Act is swiping left or right on your device (or moving a mouse left or right on a Mac). You could have a big, stupid conversation about whether or not it’s even a videogame. It’s not being presented as a game per se, but “game” is shorter than “interactive hand-drawn comedy.” The first situation I played was a Casablanca-esque dream sequence that Edgar falls into while working, in which the goal is to woo the “woman of Edgar’s dreams.” Edgar leans on a piano nearby and you have to get Sylvia’s attention. Swiping to the right prompts Edgar to make advances that get more and more overt -- and, eventually, obnoxious -- while swiping left will scale back. The key to the situation was not being too obnoxious (surprise!), letting her subtly notice you, and then showing interest. It wasn’t particularly deep, but it was fun to see the interplay between the characters, as well as some of Edgar’s more buffoonish actions if you push too far right too quickly. The visuals are incredibly smooth; the result of over 230,000 hand-drawn frames is gorgeous, classic animation and features a distinct sense of style that I’m in love with. Additionally, the music and sound effects react with what’s going on, and surprisingly, it helps get you involved. The jazzy score and lack of voiced dialogue are classy. The second bit I played was a balancing act between persuading Edgar’s grouchy, short, bushy-haired boss back into the window of the building and trying to get his narcoleptic brother back to work so the boss wouldn’t rail him for sleeping on the job. I’m told the gameplay does become more nuanced and challenging as the game progresses, sometimes necessitating quick flicks in either direction. Still, there isn’t any more to it than that -- not even up and down. If you’ve read this far, though, you likely have accepted this and are here for the original presentation of classic style. The Act is set to clock in at one to two hours, and is being released in eight different languages at the end of this month. I will find a way to play it, somehow.
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A lot of you may not be interested in The Act, React Entertainment’s interactive, hand-drawn comedy that will undoubtedly draw comparisons to Dragon’s Lair. But I am currently lamenting the fact that I do not own ...

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This Could Hurt for iOS is tasty platforming masochism


May 22
// Tony Ponce
On iOS, you've got your auto-scrolling runners, fairly straightforward affairs that require careful tapping to avoid oncoming obstacles. Decent enough in bursts, games in this genre tend to suffer from uniformity. You've als...

Review: The Fancy Pants Adventures (iOS)

Mar 28 // Tony Ponce
The Fancy Pants Adventures (iPhone, iPad -- universal app)Developer: Borne Games, Over the Top GamesPublisher: ChillingoReleased: March 1, 2012MSRP: $0.99 The Fancy Pants Adventures is the kind of game Sonic the Hedgehog wishes it could be again -- a solid, momentum-based, 2D platformer that offers players the option of blazing through a level with style and finesse or slowing down and mining for secrets. Every stage is a playground replete with rolling hills, half-pipes, quarter-pipes, springs, scalable walls, and tons of collectible baubles called Squiggles, and you dispose of enemies by hopping on their noggin or rolling into them. Plus, there are no insufferable sidekicks or on-rails nonsense. Depending on how fast you are running and which direction button you holding after you launch off a ramp, you can reach any number of distances and elevations -- getting to that gold star or bonus door often requires a few attempts to find that "sweet spot." Once airborne, you have just the slightest freedom over course correction, guided as you are by momentum yet allowed just enough control. It's easy to get frustrated in the beginning, but little by little, you learn to master the game's nuances. Still, you aren't completely bound by physics. Some slopes grow steeper and steeper until you are running up a vertical wall, then the surface curves even more and you are running along the ceiling as though you are wearing magnetic boots. You can even slide across the surface of water for short periods of time. These stylish sections are fun rewards after a particularly harrowing obstacle, yet the game thankfully never devolves into a roller coaster ride that places style over practicality. This style extends to the ambience as well. Your hero, Fancy Pants Man, rocks a bitchin' pair of flare pants; over the course of the game, you can collect over 140 items for avatar customization, including even more outrageous pants, hats, hairstyles, and goofy weapons like a giant fork or a dead parrot. The environment itself is rendered as the kind of doodles that a middle schooler would squeeze in the corner of his or her notebook, while the soundtrack is a nice mix of chill tunes and surf rock jams. It's all, like, very mellow, man. I mentioned already that you can breeze through levels quickly, but you can greatly extend your play time by shooting for 100% completion. In addition to collecting all the Squiggles and stars in a stage, you can also find hidden challenge rooms, where you are tasked with completing a race within a time limit, racking points in parkour-like events, or collecting a number of a certain item. These challenges are the hardest parts of the game and often demand several retries, but it's the kind of difficulty that makes you feel all warm and gooey inside once you've succeeded. The story mode, in which you must stop a band of pirates from making your sister their new pirate princess, consists of 11 levels. Beyond that, you can play slightly updated versions of "World 1" and "World 2," the original two Flash games. Then there is the Fancy Arcade, in which you can go for the gold by attempting several challenges from the the main game with stricter requirements, in addition to several new challenges. Add that to the oodles of unlockable costume items, and you've got a hefty adventure with hours of content. But not all is gravy in The Fancy Pants Adventures. Swimming segments are a chore -- controls are extra sensitive underwater, so it's difficult to make just the slightest of turns without veering wildly off in different direction. Then there is your weapon, which you don't acquire until late in the game. It's cool to see FPM swinging his pencil / wooden sword / lightsaber / whatever-the-hell-custom-skin-you've-applied like a little ninja, but it's only really useful against very few enemies (i.e., other ninjas). Most baddies are better dispatched using the same stomping or rolling techniques you've been using since the beginning. Worst of all (and this ought to come as no surprise) are the touch controls -- the left and right buttons especially give me no small amount of heartache. If my thumb is placed slightly on the left edge of the right button, it's registered as a "left." If I try to overcompensate and reach further out to the right, nothing is registered at all. From the moment I started playing to the moment I finished, I would frequently find myself in a situation where I meant to go right but wound up going the other way. Not even the colored pencil doodles and smooth guitar riffs can cool my rage when I'm forced yet again to climb back up a set of platforms because I missed the game's improperly sized and placed hitboxes. The hitbox issues aren't limited to play controls, either. Text links as well as the arrows and buttons in the Fancy Arcade are so damn tiny that I wonder if this game was made for the dude with the tiny hands in that one Burger King commercial. My fingers and thumbs aren't that fat. There's no reason why I should be jamming the screen repeatedly because an arrow is the size of a pinprick. Maybe this isn't an issue on an iPad, but on an iPhone, an otherwise wonderful game is marred because I am not Salad Fingers. Still, this iOS port is just as beefy as its console counterpart, only it's a full $9 cheaper. The multiplayer modes were sacrificed, but this is a single-player game first and foremost, anyway. If you consider yourself a patient player, hop aboard the Apple caboose and get all fancy and stuff. Ultimately, The Fancy Pants Adventures is a chill, stylish platformer that is both fulfilling and satisfying... when its touch controls aren't giving you the business. If you can get over that really, really, really obstinate roadblock, you'll be just dandy.
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Last April, the popular Flash platforming series The Fancy Pants Adventures received a home console installment for XBLA and PSN. For some reason, despite our hyping said game extensively, no one at Destructoid ever actually ...

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Preview: Contre Jour


Jul 10
// Alessandro Fillari
After making a splash at E3, what was once a fairly unknown indie iOS title attracted a ton of attention from press and gamers alike. Nominated for several handheld awards, Contre Jour is steadily approaching release. Once I got the chance to play it at EA’s Summer Games Showcase, I can honestly say that there is something quite special about this little indie game.

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